Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 20, 2014
arrowPress Releases
September 20, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Video: Will Wright remembers his first game, Raid on Bungeling Bay Exclusive

[Note: To access chapter selection, click the fullscreen button or check out the video on the GDC Vault website]

January 24, 2013 | By GDC Vault Staff

January 24, 2013 | By GDC Vault Staff
More: Console/PC, Programming, Design, Exclusive, Video, GDC

Courtesy of the GDC Vault is the fascinating postmortem of Raid on Bungeling Bay given at the Game Developers Conference 2011. Will Wright may be best known for designing SimCity, but it was his first developed game that inspired creating the city builder.

Wright shares here that his interest in Conway's Game of Life and a childhood fascination with helicopters led him to create to the action strategy game Raid on Bungeling Bay. During its development, Wright had written a map-building program to use on the Commodore 64 called Wedit, and his interest with this tool inspired him later to make the famous city-building sim.

In this lecture, Wright also looks at how piracy affected Raid on Bungeling Bay's sales on the Commodore 64 (20,000 units) compared to the NES version (800,000 units). He admits to spending a lot of time writing anti-piracy measures for the former but says the latter's cartridge-based format allowed the game to achieve much higher sales.

Session Name: Classic Game Postmortem - Raid on Bungeling Bay

Speaker(s): Will Wright

Company Name(s): StupidFunClub

Track / Format: Game Design

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form.

Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can find out more here. In addition, current subscribers with access issues can contact GDC Vault admins.

Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS.

Related Jobs

Insomniac Games
Insomniac Games — Burbank , California, United States

Senior Engine Programmer
Nexon America, Inc.
Nexon America, Inc. — El Segundo , California, United States

Front-End Developer
Machine Zone
Machine Zone — Palo Alto, California, United States

Project Manager
Fun Bits Interactive
Fun Bits Interactive — SEATTLE, Washington, United States

Senior Engine Programmer


Maria Jayne
profile image
I played this game when it was I feel so old :(

TC Weidner
profile image
yep, feels like only yesterday. I think I had it on cassette. Talk about load times...

Maria Jayne
profile image
Yeah I had it in cassette too for the C64, I didn't mind the load times so much.

I remember Shinobi and Ghostbusters 2 required load times after every play...they literally couldn't store enough of the game into the computer for more than a single dying in those games really sucked. 10-15 minutes loading the game, 3 minutes playing the game, die, 10-15 minutes loading the game again!

Glenn Sturgeon
profile image
Bungling bay is one of very few shooters on the NES, i actualy recomend to people.
Very enjoyable video. Thanks for the post.

Vince Dickinson
profile image
Great game, loved it on c64, loved it later on NES. Excellent balance of action, a bit of strategy and discovery.

Piracy was a huge factor on c64. I bought retail games whenever I could, but I still had boxes and boxes of pirated games. Probably 20:1. I'm not surprised at those figures.

Craig Jensen
profile image
Load times on a C-64 tape cassette game induced profound religious fervor in myself and my younger brother.

You didn't want an error while loading. You quickly learned not to touch anything while loading (static electricity, right?) and preferably not even to move or speak.

The only activity left to you while not moving or speaking way praying, right? Pray to the silicon goddess that she will make the motherf******* tape game load without any errors.

Bryan Provencher
profile image
That Soviet space minute rocked my world.

Jeremy Holla
profile image
Thank you gamasutra. The post mortems are my favorite, having access to these is incredible.