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PlayJam tries to woo indies to Android-based GameStick
PlayJam tries to woo indies to Android-based GameStick
January 23, 2013 | By Mike Rose

January 23, 2013 | By Mike Rose
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    4 comments
More: Indie, Business/Marketing



As PlayJam's Android-based GameStick device looks to distinguish itself from the competition, the team behind it came up with an interesting idea that could attract more developers in its first few months.

The new "Indie Love" Kickstarter tier, introduced by PlayJam as the campaign hits half a million dollars -- 500 percent of its original funding target -- offers 250 developers each the chance to receive a 100 percent revenue share on a single game released for the device.

The catch is that your game must be released before the end of July 2013, three months after the device's scheduled April release date, while the 100 revenue share is only valid for the first six months of the game's life.

The GameStick, due for commercial release in April this year, slots directly into your TV's HDMI slot, and is controlled via a supplied Bluetooth controller. It contains 1GB of DDR3 memory and 8GB of Flash memory, with WiFi capabilities built in, and the latest build of Android, Jelly Bean.

The new tier is to try to ensure that there is not a lull in dedicated releases for the GameStick after its initial launch, as these 250 developers look to maximize their use of the revenue share while the offer is still on the table.

For those developers interested, the pledge tier costs $249, and can be claimed from the official Kickstarter page.


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Comments


Kujel Selsuru
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I can't say I'm interested in porting my work to the gamestick but I'm not rooting for it's death either, it just comes off as really "meh" to me.

James Yee
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That's an interesting ploy and not a bad one either. Have to wonder though how much money they'll end up giving up doing this.

Stephen Dick
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Given that you have to reach critical mass of games for any new controller to even stand a chance, I bet they'll gain a whooooole lot more than they'll loose. Really... it might be their only chance of ensuring that they'll be profitable.

I think we'll probably be looking into porting one of our upcoming games to the GameStick and giving it a try.

Steve Cawood
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I like this. I think it's a good idea and I'm very interested in releasing future games on it.


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