| Daneel Filimonov |
|
|
Always about money isn't it, EA?
|
||||||
|
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
| kevin Koos |
|
So if you can earn them by playing then why have this -players cannot simply purchase the best guns from the get-go-
If I am going to pay for something that i can earn then i want it whenever i pay for it.....Should be my choice not theirs if i am paying |
||||||
|
|
|||||||
|
| Alan Rimkeit |
|
|
'However, she was keen to stress that these resources can be earned by playing through the game without paying extra."
That is all I need to know. If it is all optional then I am good with it. If they make it required then I am not good with it at all. |
||||||
|
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
| Robert Swift |
|
@Alan Rimkeit
But balancing it is a very delicate thing and could go either way very quick. Either it's too easy to get them without money, then EA is unhappy or it's too hard, then the player is unhappy. And since different people have different skills/frustration levels, it's essentially impossible to find a balance which will not put off a number of people. |
||||||
|
|
|||||||
|
| Thom Q |
|
Yes, suck it dry!
So, EA is actively destroying the industry, and it's own position in it.. What else is new.. |
|
|
| Maciej Bacal |
|
|
Man, i was trying to write something intelligent for the past 20 minutes, but to be honest what's the point. Fuck EA. Fuck them for ruining gaming. What's next, they're going to start selling ad space in their games. This is outrageous. Microtransactions in multiplayer? Sure, who cares. Multiplayer in those games is tacked on just to deal with the used games market anyway. But in single player it completely destroys the game's integrity.
"Your game idea is great, but we don't feel that it's going to monetize well. You'll have to implement leveling, collectibles and crafting." |
||||||
|
|
|||||||
|
| Simon Ludgate |
|
|
/Sadface. I liked Dead Space 1 and 2 so much and I was so looking forward to 3 until I read this.
I suppose I can only hope that the pirates find a solution to in-game microtransactions for single-player offline games, much like they found solutions for invasive DRM. Maybe there will be a pirated version of Dead Space 3 and when you click "Download Content" it just shows an off-line page with everything marked at "$0" and you just click to enable whatever you want. Then, once again, the pirates would be getter a better game experience than the legitimate customers. |
||||||
|
|
|||||||
|
|||||||
|
|||||||
|
| B P |
|
Very surprised to hear that Dead Space 3 will be free-to-play! I'll be interested to see how it works out for EA. It might open up some interesting new business models for AAA game development and distribution in the future.
Wait, they're still charging $60 for it? Oh. |
|
|
| Ramin Shokrizade |
|
|
The whole monetization environment has been simplified down to a "subscription vs. microtransactions" paradigm for those that need it to be that simple. This paradigm is misleading, unnecessary, and produces poor revenues. I have some articles in the pipe that will help to explain why this is so, but as EA moves the Death Star into position over my planet I feel like I am running out of time to explain why they should not pull the trigger.
|
||||||
|
|
|||||||
|
| Maria Jayne |
|
|
Ejection of original audience enjoyment complete...commence farming of new cash cows.
|
|
|
| John Flush |
|
I'm just glad I'm not one of people that is trying to be pushed into giving more for these games, having abandoned anything that is released through the publisher.
As EA's tactics continue to change there are many gamers that just won't follow, causing the market group to shrink, causing EA to need to find more ways to get money out of the games. Cycle repeats until the game development/publishing is just too heavy regardless of money revenue attempts and the ship sinks. I truly feel sorry for developers that feel they need to publish through EA to get their game out and look forward to the day the bloat of big name publishers are no longer needed in the industry. |
|
|
| Jonathan McAfee |
|
I'd like to play Devil's advocate here.
-Okay, first off, this is not a free-to-play model. It's an optional micro transaction model. There's a difference here. Free-to-play is essentially "game breaking". This is not. Ms. Khoury made that pretty clear. -Secondly, I don't think it's fair to dis EA like this. Whether you like it or not, EA is a flagship developer and publisher and they are a big reason the video game industry is profitable for the rest of us. They give jobs to thousands of passionate developers all over the world with families to feed. In a time when things are changing so fast, EA has to implement new ideas. New ways to keep cash flow up when old models are starting to fail. Not to mention they have stock holders that are expecting GDP to continue to increase. -Lastly, because free-to-play has been so successful, the idea of the micro transaction has become pretty comfortable with users. This won't kill their sales, and if it had for Mass Effect 3, I don't think we'd see it now in Dead Space 3. Which means they're profiting. And in a lot of ways, buying content in a game could add to the enjoyment factor of a gamer. This is extra game content, DLC if you will. A player could find some pride and ownership of the content they purchased, making it all the more sweeter to use. Thoughts? |
||||||
|
|
|||||||
|
| Jeremie Sinic |
|
"However, she was keen to stress that these resources can be earned by playing through the game without paying extra."
And do players get any incentive for using skills vs money? I would mind microtransactions in paid games much less if there was a true recognition of skills. For example, they could award some achievement for completing the game without spending extra cash on gameplay-affecting features (meaning players could still spend on cosmetic enhancements without penalty). How can you brag about your skills if a game lets you spend cash to make you stronger? How can players draw any pride from that? And this has the potential to be particularly bad in a survival horror game, where each bullet is supposed to count. Well, let's see but for sure I'll wait for full reviews before considering a purchase. |
||||||
|
|
|||||||
|
| Luis Guimaraes |
|
|
There is it, a huge opportinuty for a new horror IP to estabilish itself on the market. From a PR standpoint.
From an Economy standpoint, how do used games and price drops affect micro-transactions? |
||||||
|
|
|||||||
|
| Erin OConnor |
|
|
This is what happens when games are made by accountants and not designers.
Comming soon, AAA titles that will required you to spend money in order to complete them. |
|
|
| Ali Afshari |
|
|
Dead Space 1 had the same thing...you could purchase and download better suits and weapons through Xbox Live. Now that it's being tagged as "Microtransactions", the sky is falling. EA does what EA does, why is everyone surprised?
I loved Dead Space, liked Dead Space 2 (never touched Multiplayer), and will probably like Dead Space 3 without ever touching the Co-op or Multiplayer components. |
||||||
|
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
| Matt Terry |
|
My opinion if this is a good or bad thing is contingent upon how much you need these weapons to complete the game. If designed correctly, you won't absolutely need these weapons to beat the game on an average difficulty, which I'm fine with.
Let me give two examples of good and bad: BAD: Diablo 3. Yes, you did not have to spend money to beat the game on the first three levels of difficulty, but the problem is the game offered little entertainment aside from the promise of being more of a challenge as you increase difficulty. The hardest difficulty was near impossible to beat unless you spent days grinding or you paid real money at the auction house. The other problem was that you had to quit playing in order to enter the AH/RMAH. I spent around $50 to get "top gear", because I was forced to, and then the next act came along and that gear was useless. This is a perfect example of making a game so hard, that you are forced to spend more than the initial $60 for the game to enjoy it. GOOD: Lord of the Rings Online: You get hours (200+ with multiple classes) worth of entertainment without having to spend a dime, but you always had the option to fork over a couple bucks to speed up the process of empowering your character. The bigger bucks only had to be spent when you wanted to unlock expansion packs, which offered another several weeks worth of entertainment. If I had a long week at work with little time to play, I could spend $5 and increase my experience gain/damage/morale, etc. to make up for lost time. It was fantastic. Over a couple years I've spent well over $200 with LOTRO and I don't regret a penny. So, hopefully EA will do a GOOD job at implementing micro-transactions, but as of right now, there's no use getting bent out of shape about it until we see what will happen. |
|
|
| Groove Stomp |
|
Bah.
I have completely sworn off any game that incorporates microtransactions as a core gameplay element. (Think Tiny Tower, Jet Pack Joyride and games like that.) So... I guess I won't buy any more EA games! :) Seriously. I have been burned too many times by microtransactions to trust that business model. Ciao. |
||||||
|
|
|||||||
|
| Kieren Bloomfield |
|
Has the core mechanic of modern gaming become so mundane that we've resorted to paying to skip it? It seems games are becoming more like work and in that world you can pay someone else to do it for you if you have the money.
Aside from the moral implications of teaching our kids that we can pay to avoid doing anything we don't like it makes me sad that games are becoming a grindfest of leveling up with no real sense of accomplishment or reward. As an aside this isn't just EA. I'm pretty disgusted at Forza Horizon for begging me to pay real money for a treasure map on every other loading screen... |
||||||
|
|
|||||||
|
| wes bogdan |
|
|
I'll just wait on the goty ed or see how fast ds 3 goes from $59-19 then pick it up. Big bloated publishers need to get a reality check in this econimy they're just greed inc. Not a friend to anyone and they only notice when the husk has been beaten to death and has to be thrown out.
I hope this isn't what next gen means as every game does this because i'd rather stay on current gen/wii u than be screwed on either ps 4 or 720. |
|
|
| Craig Hauser |
|
|
I hope they don't intend to put it out for full-price, then. If they do they're going to generate some definite ill-will from fans.
|
||||||
|
|
|||||||
|
| Nooh Ha |
|
Has a game or publisher ever actually suffered a commercial backlash because it implemented microtransactions? Forums like this get worked up every time EA/Ubi/Valve etc. take a step towards MTs but their games still sell bucketloads. ACIII with its multiplayer MTs is a good case in point. despite the outcry over its multiplayer MT implementation, its week 1 sales were double its predecessor. The point is that as long as gamers keep buying MT-based games, publisher will keep producing them and keep pushing to see what they can get away with. Clearly the MTs work too as EA is now implementing them in every game. So you can rail at the publishers all you like but its the games buying public you should be shouting at for providing the demand the publishers are seeking to meet.
|
|
|
| Ujn Hunter |
|
|
Thanks for helping me save my money EA. I won't be buying DS3.
|
|
|
| Ian Welsh |
|
I'm not into Dead Space, but we'll see how this hits DA3. I already decided I won't pre-order, because of DAII and ME3's issues, but now I may not buy at all. If the user reviews come in that the microtrans in DA3 are required to avoid tedious grinding, I won't buy it.
Stupid. I'm a core fan, I have bought EVERYTHING they've done that's available on PC and preordered for years. |
|
|
More: Console/PC, Business/Marketing