"If piracy gets bad on the 3DS, we will have no choice but to stop supporting the platform with new games."- Jools Watsham, co-founder of Mutant Mudds studio Renegade Kid, discusses his concerns over Nintendo 3DS piracy.
| Lars Doucet |
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Piracy competes very well with retail because buying games at retail is a huge PITA compared to buying it digitally. Maybe Nintendo should put more effort into their fledgling digital distribution services if they really want to compete with piracy.
I don't condone piracy in the slightest, but you have to be realistic about how to fight against it. |
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| E Zachary Knight |
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So does this guy have plans to completely abandon game development then? I know of no platform that is not plagued with piracy. PC piracy is even worse than DS piracy. At least with the DS you needed a dongle in order to pirate. That means going way out of your way to do it. On the PC it is just download and go.
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| Greg Noe |
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Wow, what an overreaction, the "hackers" haven't even revealed which game breaks security. And I love how the guy complains about how his niche horror FPS game on a handheld "only" sold 50k copies. Maybe he should be looking elsewhere... like the PC.
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| A W |
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He'll Find that no matter where he goes piracy exist. Can't get away from it. Also he will find that the majority of people who pirate are with in a certain age group. About grade school age to highschool age. Us single gamer adults don't have enough time or make enough money to get everything we want given our service and government jobs. So games Like Dementium don't get a second chance if the first impression is not good.
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| Tom Baird |
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Your game doesn't sell so well? BAM! Must be piracy!
Why wasn't Dementium 1 pirated as much? Why are other games successful despite piracy on the device? As mentioned above, there is piracy on every system, where does he plan on going to avoid piracy? How do these other platforms deal with piracy? Steam and iTunes are phenomenal examples of piracy mitigation done very successfully, to the point that both have waves and waves of customers throwing their CC#s at them. He says he's hoping Nintendo can 'stop' piracy, but with even just a cursory glance at other platforms and systems, he should understand that that is impossible. Piracy is not something that's stopped, at best it can be mitigated or made unimportant (while the devs focus on more important things, like attracting customers that are willing to pay for games). At worst you'll simply thrash and wail about, destroying your customer relations, to get at people that do not and never will have any intention to pay for anything you do. |
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| Alex Boccia |
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It was only a matter of time until a proper flashcart came out for 3DS. Nintendo should consider making deals with smaller studios to put their games on the eshop but sell them at eshop prices, 5, 10, 15 dollars. They'll see a lot of sales! 70% of my 3DS purchases have been on eshop. I love Nintendo exclusives and AAA titles but paying hard retail for games hurts my wallet.
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| Benjamin Sipe |
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F2P PC or Mobile with a server side login. It doesn't completely resolve piracy... but then again nothing ever does. In my experience just happens less.
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| k s |
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His game didn't sell well so it must be software pirates, it couldn't have anything to do with the game itself, its marketing, its price, etc.
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| Ian Uniacke |
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A few of the commenters here need a good solid dose of reality. It's a well established fact that the R4 cart on DS caused software sales to halve. Pretending that this is not an issue, or even worse, pretending that piracy is a boon to software developers is the most head in arse opinion floating around amongst the game industry.
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| James Castile |
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Maybe I'm naive but I still believe a very high percentage of people pay for games. Is there any way to know for sure how many people used to be paying customers that have now become pirates?
I really like to believe at the very least 9/10 people still pay for their stuff. I have 100 some odd games on steam. Not including F2P. Maybe I'm just old-fashioned but I would never pirate a game. 50 thousand copies for a game I've never heard of seems respectable. Maybe the problem has more to do with their PR and Ad campaigns than piracy? |
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| Sebastian Lucas |
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This is not to do piracy, this is to write our own programs on it.
Reasons why people would do this is because platforms are locked, and you have to pay huge amounts of money just to do a deploy on the device (look back in the '80, '90). That would be solved if platforms were open to everyone but not marketplaces, where you should pay to get your game/app there. |
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| John Flush |
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I'm still surprised that so much investment goes into piracy protection and not as much into messing up someone's hardware that does pirate. Having experienced it while in college and such I would have to say the few people that had major problems with viruses and such while doing these sorts of things turned them off to it. The smart figure a way around it sure, but the goal is never stopping it, the goal is making it annoying enough to just go back to the legit way of doing it. For every customer that has a good experience with no risk the legitimate way the more likely they are to see the money as well spent.
Sony, MS, Nintendo should have people on payroll that do nothing but earn credibility at piracy site and then expose a game that bricks systems - halfway through gameplay or something. sells more hardware and actually attacks the problem instead. I'm sure someone would think this is a violation of some right they think they have, but that should be in the terms and services I suppose. The only people that will ever be penalized with this model are the people that deserve it. |
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| Merc Hoffner |
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This entire conversation is relatively odd and moot. We're talking about support for a system collapsing due to piracy, when it hasn't even been pirated, and remains literally one of only three systems on the planet not yet cracked. Even Windows 8 has been cracked. iOS is usually cracked within a matter of days of updating. A damn 2004 Nokia could be made to run pirated symbian games. EVERYTHING GETS CRACKED. The fact that the 3DS has remained intact this long is testament to pretty good anti-piracy measures, or hacker apathy, or both.
Whatever, the point is we're having a conversation about rampant piracy on the least pirated machine to date. |
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