| Mike Jenkins |
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@Christoph
War Z was not in development before Day Z became popular, that was another lie. 6 months ago they started slapping zombies into their other game, War Inc. Note the date: http://www.militaryphotos.net/forums/showthread.php?212608-ArmA-II-DayZ&p=617791 9&viewfull=1#post6177919 The whole thing is a scam at worst or just underhanded, horrible and unethical at best. |
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| Thom Q |
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This is what you get if you build a blatant rip-off. There was already so much negativity towards this game, that when it came out, people noticed the big flaws / "lies" straight away.
Not only is the whole premise of the game flawed: a Pay to Win Survival game, but indeed the hiding that it's not more then an alpha really pissed people off. On top of that, they got Ban fever.. In their press statement on Steam removing the War Z they actually claimed that it was due to people who "read the information wrong" People who asked for a refund got banned and blacklisted with certain international payment options. If there was one hacker on a server, they just banned 75% of the players on there. And most recently, there are rumors that they ban players who play a lot, since those would most likely get a new copy.. It's disgusting, and people should remember the name Sergey Titov in the future. |
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| Alex Boccia |
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oh sheesh
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| Lewis Wakeford |
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Hopefully Valve will take this as a sign whatever quality control they have in place is ineffective. They ignore plenty of legit games but crap like this gets through?
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| Daneel Filimonov |
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It seems you can never run away from the past. Anyone remember "Big Rigs: Over the Road Racing"? Of course you have, it was the worst game of the decade. THE DECADE! Yup, that was made by Titov as well. Sergey is a scam and should be shunned from game development.
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| Maria Jayne |
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I wonder if this will impact DayZ, the names are different but not that different considering the content is very similar and people buying WarZ clearly didn't know much about it beforehand.
Poor developer with a poor game, cashing in on the popularity of a better game by releasing early and feeding on the hopes and dreams of said fans, despicable really. |
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| Groove Stomp |
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I don't even see how WarZ can exist. I constantly confuse which game I'm talking about. I almost always mean to talk about DayZ, but sometimes refer to it as WarZ because they completely ripped off the name. The concept is also so similar.
I am not a fan of software patents, but this is a case where the WarZ should *not* exist because it is obviously a flat-out ripoff. |
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| Ron Dippold |
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I've been reading up on this off and on all night. It's really fascinating. You've got a guy who's apparently a pathological liar (We were working on this before DayZ!) but charismatic enough to convince people to work for him, he's got a small army of astroturfers who invade comment threads to say how great the game is (will they show up here?), and forum moderators who anathematize and ruthlessly eliminate the slightest hint of discontent. They blame purchasers for 'misreading' false statements they've made, spin spin spin.
As far as I can tell OP Productions released it in this unfinished state to get whatever sales they could because someone at Valve was completely asleep at the wheel, or just far too trusting. But they didn't realize that Valve could lay down the ultimate doom hammer and stop sales and offer refunds. Now it's complete damage control mode, but I don't think they actually have the technical skills to deliver what they promised. Congrats, you managed to outsleazy Zynga for worst game company of 2012 in the home stretch. |
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| David Mata |
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Speaking of something being released and pulled quickly, what happened with this?
http://www.gamasutra.com/view/news/189666/Pincus--surprise-announcement-steps-do wn-as-ceo-to-take-nonexecutive-consultant-position-for-Zynga |
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| Maurício Gomes |
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Bumped into this by accident:
http://www.poepra2.com.br/blog/warz_fraud/ This is a brazillian post from october with the author expecting WarZ to be vaporware or just be released rushed and buggy... |
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| Ron Dippold |
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[removed] should have been a reply
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| Ramin Shokrizade |
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I don't think it was a coincidence that I used this company's previous produce, War inc., as my model for how *not* to monetize a game in my Supremacy Goods model I wrote in February and published here a few months ago: http://gamasutra.com/view/news/177237/The_new_rules_of_monetization.php#.UNiQ-W9
X2HB I don't think this will be the last we hear of this company. |
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| Carlos Sousa |
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You know, all of this "reputation" that Mr. Titov is earning... Could this actually serve him some sort of popularity for his future games? I know this might sound ridiculous but could this negative fame also work to his benefit? Maybe I'm just tripping on my thoughts!
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