My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 24, 2013
 
Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
 
We're Indie, we like Microsoft. Too Controversial? [5]
 
The Procession of Progression in Game Design
 
Xbox One: a flawed plan, well executed [11]
 
Letting the Player Find the Fun [2]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 24, 2013
 
Social Point
Senior Game Developer
 
Treyarch / Activision
Senior Environment Artist
 
Trendy Entertainment
Gameplay Producer
 
Sony Computer Entertainment America - Santa Monica
Sr Game Designer
 
Sony Computer Entertainment America - Santa Monica
Senior Staff Programmer
 
Trendy Entertainment
Technical Producer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 24, 2013
 
Excalibur Publishing
Announces a Chemical
Spillage...
 
Defend Your Precious
Garden In ‘Bug
Rush...
 
GameDuell strengthens
expansion with new Head
of...
 
Warframe Update 8: Rise
of the Warlords
 
stillalive studios detail
how the final build of...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
New game has players fighting AIDS instead of aliens
New game has players fighting AIDS instead of aliens
 

December 19, 2012   |   By Colin Campbell

Comments 1 comments

More: Smartphone/Tablet, Design, Business/Marketing





Coca-Cola is using an iOS game to raise awareness and funds in a partnership with RED, a charity dedicated to fighting AIDs.

THRED [iTunes] comes as part of a partnership between the company and RED, and was developed by North Carolina's BitMonster, founded earlier this year by former Epic Games staff. It's a 3D running game in which players collect powerups, choose paths and avoid obstacles, all set to an uptempo soundtrack.

What's interesting here is the choice to use a video game to help explain a serious health issue, and raise funds to eradicate mother-to-child transmission of HIV by 2015.

Lee Perry, president and designer at BitMonster (and former Gears of War gameplay designer) explained why Coca-Cola opted for this approach. "One major limitation with things like print or TV campaigns for an issue is that they're inherently passive," he said. "You can provide loads of information to someone, but they're not enabled to do anything that could make a difference right that second.

"With games you've got the definitively interactive media to benefit from, players can actually do something right then, both from an awareness driving perspective as well as a financial perspective."

He added, "Huge numbers of people are walking around with the iOS App Store in their pocket, able to complete a purchase with a couple taps. It's the ultimate in impulse driven buying power, why not use that potential to actually make a difference in the world? The top grossing iOS games pull in upwards of $500,000 per day in in-app purchases. It's not hard to imagine how much treatment and prevention could be provided if we had even a fraction of that success."

Speaking for Coca-Cola, Anne Carelli, senior manager of global sports and entertainment marketing said, "We were inspired to develop a RED product that captures the attention of teens and one where they will contribute their time, money and networks to help end the transmission of HIV from mothers to their babies by 2015. Teens have the power to help deliver an AIDS-Free Generation in their lifetime."

Perry said designing the game brought some unique challenges. "Obviously HIV is a hugely serious issue, you can't just make a whimsical AIDs shooter game. You have to handle the subject very tactfully. Players with 30 seconds to spend in a game session aren't going to spend their time reading a block of text. To spread information about the cause without feeling preachy or wordy, we took every chance we could to tactfully place 'did you know' information tidbits on things like the score screen, or the places where you're upgrading your ship. Typically those are screens you see often, so we're hoping over time those facts sink in without feeling too obtrusive."

One solution, he said, was to make a strong connection between the game's visuals and its music. "There have been many games recently in the indie scene that have proved the strong link between music and basic gameplay. With THRED we had this amazing situation where they brought DJ Poet and TOKiMONSTA for the sonic landscape and the music, and had special music provided by Tiesto. From there we had the opportunity to make the THRED gameplay really stand out from other endless runners by making it something of a living music visualizer. We wanted something that would look at home projected on a screen behind one of these DJs at a concert."
 
 
Top Stories

image
Blog: I took my Ouya game to retail, and here's what happened
image
Video: Thief vs. Deus Ex - a design discussion
image
Here's how much 'whales' spent so far this year
image
Player progression: Understanding how players get through your game


   
 
Comments

Ardney Carter
profile image
Liam Neeson approves.


none
 
Comment:
 




 
UBM Tech