| R. Hunter Gough |
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isn't that the Gravatar logo?
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| Brian Tsukerman |
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Intriguing. An app paired with a tv adapter and a controller, with the smartphone doing the processing. I can see it allowing people to watch streaming videos pretty easily too. I like it!
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| Ian Fisch |
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So when you buy the controllers and TV adapter, it's almost like you're buying a perma-console. Upgrade your phone, and use the same equipment.
Very cool. |
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| Ian Fisch |
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I wonder how much android devs will have to pay in order to make use of the gamepad.
I wonder how long until a competitor comes out that doesn't charge a license fee. |
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| Merc Hoffner |
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Hum, uh, anyone else see the Hardware problem here? You connect the phone to the tv by the cable and suddenly it's not a mobile phone anymore. It's a landline. The convenience goes out the window if you have to connect/disconnect your phone to a lead out the back of your tv all the time. That's WHY we invented AirPlay. Then there's the cabling issue. Standards? All over the place. Even USB ports to their custom video unit are far from standard. Want to do it wireless? Then unless you've got hardware level control of the video encoding process (and a lot of spare power) latency breaks all games that might actually need a twitch response controller in the first place.
The premise is that the system in your pocket has most of what you need to play games, thus the cost comes down vs "expensive consoles". But knock down consoles have been providing commoditization level entertainment for a while and it's been pretty successful. This and Ouya face a tough time when you can buy an established PStwo slim, or even the new Wii for knockdown prices with libraries of comparatively deep games in the bargain bin. Then the argument becomes about power, but we're not talking about power gamers or power games here, and so it all becomes a bit moot. It takes more than a tv connection to make a console platform. But I do wish them luck as the 'multiplayer in the same room' aspect of gaming is sorely lacking with the 'wave of domination of the mobile devices' gaming space. This I feel is the strongest aspect of this platform. |
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| Maciej Bacal |
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I'd love to see an Android game which takes advantage of a 360 controller look-alike that's not for the OUYA. I doubt Google is going to allow games that run only with this controller to their marketplace, so either these guys provide their own store or people who buy this thing will just end up with a bunch of casual games that are supposed to kill 10 minutes on a bus and not provide a full time experience at home, half of which are unplayable because of touch controls. Which defeats the purpose of the device in the first place since you end up with an OUYA, just slightly cheaper and a lot less powerful.
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| Brad Borne |
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To me, the Wii U does the 'tablet elevated to TV' gaming far, far better than any rigged together system could.
This really doesn't make any sense, seems like someone just though, 'hey, phones can play some sort of games, have bluetooth, and can plug into a TV, why not turn that into a product?' Yet, anyone who actually wants to can already pull this off with any phone, and anyone who wants an experience that's actually tailored to such a setup should, well, buy a console. |
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| ian stansbury |
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Great, another thing dependent on my sometimes wonky phone. Plus, now if I lose it I can no longer make phone calls/text/facebook/take pictures/listen to music/ AND play games till the replacement arrives. Kinda makes me wanna buy a better case for it too.
This one nice thing about this is that we may see some neat indie games come to a console style setting since its relatively easy to get into the android app store. |
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| Russ Menapace |
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I'm guessing they'll be nearly destroyed by trying to support all the devices and OS versions, and then finished off by piracy.
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| Johnathon Swift |
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It's a great idea, just a few years ahead of its time I feel.
In 5 years, when 802.11 AC and Miracast is in every phone/tablet and hooked up to every TV so wireless video streaming is common and easy, and a tablet has solidly more horsepower than today's consoles (and starting to approach the upcoming 720/PS4) then, then I can see this being popular. But there's going to need to be changes. Android for one needs serious changes to get it to a really solid, high level gaming experience. |
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| TC Weidner |
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if im sitting in front of my giant screen and the works, why would i skimp and play a game on phone hardware, and not a console with 10x more power/speed/graphics etc? Makes little sense to me.
And as other have pointed out, phone touch games just do not translate well to giant screen, game pad experiences and vice versa. |
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| Roberto Dillon |
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Sounds good but I'm not that optimistic: people are lazy and start connecting your phone to the TV, power supply (or the battery will drain in an instant) etc. will be considered troublesome. Then you start playing and someone calls you...
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| Jeremie Sinic |
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They seem to emphasize multiplayer games, but there aren't that many multiplayer games on mobile yet (at least synchronous multiplayer games on a single device).
Not to say this is not interesting but they will need to convince developers to make those real-time multiplayer games first before selling the concept to customers imho. Also, some touch-friendly controller could come in handy. Although there are many games (using virtual pads) that would benefit from such a pad, Infinity Blade was made for a touchscreen and would not be as fun with a traditional controller. |
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More: Smartphone/Tablet, Business/Marketing