| Groove Stomp |
|
The new animation system looks astounding. I can't wait to try it out!
|
|
|
| Simas Oliveira |
|
Since the readership here is much very familiar with Unity, let me pose a question:
Past 2 or 3 years (when I became a Gamasutra reader, incidentally) I tried to chase a dream and decided to dive deep in hobbyist level game development (i'm a senior IT consultant, very familiar with programming but not a daily duty anymore for a few years now). At first I tried self-study, began with XNA. Then I enrolled in a post-graduation game design/development course, and chose C++ with VS as my preferred tool. I had to drop the course because of frequent work related travels, and now I'm back at self-study again. So I ask you this, being an initiated but not expert programmer/designer by any means, how highly would you recommend Unity to me? A little more background: I chose C++ because I am already familiar with the language and IDEs, and pretty much anything related to it can be found in the first page of a google search (which is important!). I prefer 2D because the gap in complexity moving to 3D is pretty huge. The project I've been working on is a TD game, because seemed easier than other genres (how little did I know) and I quite liked them. |
||||||
|
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
| Jim McGinley |
|
|
(I haven't tried Unity 4, so maybe this has changed) Out of the box, Unity's entire pipeline and interface are designed for making 3D games. It does this exceptionally well. As a result, when you're just starting in Unity, it's easier to build a 3D game (using primitives) than a 2D game. Highly recommend buying/downloading a 2D Unity extension to help you rather than learning how to do it yourself.
i.e. Sprite Manager 1 is free. You can download here http://forum.unity3d.com/threads/16763-SpriteManager-draw-lots-of-sprites-in-a-s ingle-draw-call! http://wiki.unity3d.com/index.php?title=SpriteManager |
|
|
| Jack Niehsner |
|
Awesome stuff! Just started learning 3.5 a couple of weeks ago, and it's truly as good as they say. Yes, Unity may not quite be industry standard, but it is perfect for the hobbyist game maker.
|
|
|
| Eduard Morales |
|
IMO, Unity is indeed a good choice for making iOS and Android 2D games. We have developed a 2D action puzzle game for those operating systems and the result has been quite satisfactory, with pretty good performance and audiovisual quality!
|
|
|
More: Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Design, Production