| Amanda Fitch |
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Is this really considered an indie company?
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| Sean Danielson |
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Who cares if Checkpoint was corporate or not? The point is that they weren't a large company, and that Marvelous' actions have essentially forced Checkpoint to cease most business functions (including production), and there are allegations that Marvelous is now using assets belonging to Checkpoint.
Given that there are people in the industry that do not understand the importance of respecting your current/former employers' technologies, methods of doing trade (trade secrets), and other pertinent data, I am not surprised that Checkpoint's former CTO turned this into a giant shitball. |
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| Craudimir Ascorno |
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The headlines and the one-sided version are terrible, since many people already decided that the big and evil company is using their evil money and illegal means to destroy the poor, innocent and helpless indie hero. For many people that is already all they needed to know about the matter, and the damage has already been done.
If we can trust in the legal system of a country that doesn't seem to be systematically affected by corruption, we will eventually learn the truth, the justice will be made and the wrong side will be punished. We don't need any of the parties screaming out loud that they are being oppressed by the evil forces. |
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| Greg Hinkle |
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As irrelevant as this story is to the rest of the whole gaming world, I feel obligated to post.
I am a former Checkpoint Studios employee (lucky enough to not be involved in this most ludicrous lawsuit), and I've got to tell you, you're definitely getting half of the story here. I should first say that I have not been privileged enough to view the legal documents, and I don't know the details of the agreements with Marvelous AQL. Here's what I do know: Brian Wiklem will try and make himself out to be a victim for the sake of his "lawsuit". The victims are the approximately 40 employees, and their families, who were laid off. We were laid off because Wiklem would rather dismantle a company, initiate a lawsuit, and drag his former employees names through the dirt than to simply admit that he mismanaged a company. His nearsightedness, blatant nepotism, and selfishness derailed an otherwise capable and willing team from completing tasks and meeting deadlines. From the beginning, Wiklem made arrogant, grandiose promises to the investors. Promises that were damn near impossible to keep. The studio was in a constant crunch for 11 months. Meanwhile, Wiklem was somewhere. Doing something. No one could figure out exactly what it was our CEO did. We'd go days without seeing him. When we did see him it was to get berated. He had absolutely no idea where the games were in terms of development. Ridiculous amounts of money were spent on furniture and useless online services. Our marketing department was virtually nonexistent. But we had some damn fine desks. To my understanding, Marvelous AQL did everything it possibly could to keep the studio up and running. CTO Masterton travelled to Japan as an ambassador of sorts for the employees of Checkpoint. His trip was to smooth over relations between the development team and our investors. Marvelous even sent more experienced directors from Japan in an effort to provide addition oversight to our projects. I can't speak for the entire studio, but I feel comfortable saying that in the days leading up to the studio's collapse, every single employee I spoke with hoped and prayed that Wiklem would either step down or be replaced. His complete ineptitude and contempt for his employees was unbelievable. Even now, with this lawsuit, Wiklem would rather blame someone else than take responsibility for even one misstep. Checkpoint Studios collapsed because of Brain Wiklem. |
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| Justin LeGrande |
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"If we can trust in the legal system of a country that doesn't seem to be systematically affected by corruption, we will eventually learn the truth, the justice will be made and the wrong side will be punished. We don't need any of the parties screaming out loud that they are being oppressed by the evil forces."
Where on Earth would this be? |
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| Cyndi Vuong |
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I'm also a former employee of Checkpoint Studios and Brian Wiklem was indeed an unbelievably clueless CEO. I've read the legal complaint he filed, and the fact that more than half the paragraphs start with "On information and belief" confirms how little he knew about what was going on in his own company. The article also fails to mention that Chris Masterton was not only the CTO, but a co-founder of Checkpoint Studios.
The development team worked long nights on a regular basis (most of the programmers worked for 16 hours per day or longer; sleepovers at the office weren't uncommon) trying to meet unrealistic deadlines, while Wiklem regularly left in the afternoon, and in the last few months was rarely seen at all. Alan Barton's comment is completely right when he mentions development staff being extremely loyal to their bosses, but it was Masterton that the majority of us were loyal to. Despite everyone's hard work, our biggest obstacle to success was usually the CEO himself and his wife, who he appointed as the head of our marketing team and initially kept their marriage a secret from MarvelousAQL. His wife contributed very little, if anything, to the creative process and if anything lowered morale. She made flippant comments about how programming shouldn't take that long, insisted on allowing the marketing team to update the website directly despite none of them knowing web design, and tried to get our only UI artist at the time to turn her attention on making illustrations she hadn't even thought of a purpose for. She also sent out a marketing copy to the relevant employees, and when the UI designer told her that many of the features it described didn't exist in our game, she wrote back that it was for review, not for revision. MAQL was very unhappy with the lack of marketing for our games, yet Brian Wiklem had the nerve to tell the CTO Chris Masterton that it was the programmers' faults for not working hard enough. He also complained about the artists wasting time on custom features in our first game, AviNation, but after implementation they were one of the features that earned the most revenue in the game. When Masterton finally told Wiklem that he wanted his wife off the team, Wiklem tried to fire him. After Wiklem's meeting with MAQL in the summer, he came back with the news that our funding for AviNation was being cut. When Masterton met with MAQL, he came back with a signed check and was optimistic that Checkpoint Studios would stay afloat. MAQL wanted Checkpoint Studios to succeed, but couldn't trust Brian Wiklem. Masterton (who took a large pay cut to work for XSeed) and the 14 employees hired on to XSeed were meant to work on a different title that wasn't owned by Checkpoint Studios, while the people left would finish polishing and creating a mobile version of Party Politics, which was scheduled until January 2013. Party Politics was already released by then and the project's programming lead was still with Checkpoint, so hiring off 15 people wouldn't have left the company "gutted and unable to ship product." The check was to keep Checkpoint running for the next few months, and MAQL would send more money if the company was progressing to their satisfaction. The only person responsible for gutting the company was Brian Wiklem himself. For a few days Brian Wiklem didn't come to work at all and no one was able to reach him, but the MAQL representatives in our office informed us that Wiklem was attempting to negotiate directly with the chairman of MarvelousAQL. He sent a notice for an emergency meeting in which no one knew what was going to happen, and then on September 27th he held a ten minute meeting in which he announced he was dissolving the company. He said he would stay for the next 30 minutes in case anyone had questions or needed to discuss anything with him, and was gone in less than ten minutes. One of the main claims his lawsuit is based on is that Marvelous AQL refused to negotiate the remaining $2.5 million for 2013, but they had until the rest of the year to negotiate and Brian Wiklem single-handedly shut down Checkpoint Studios far earlier than that. Everyone involved, including Marvelous AQL, desperately wanted to keep Checkpoint Studios going. Brian Wiklem is the only one delusional enough to think we were all conspiring against the company and he was the sole victim here. |
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