Gamasutra highlights choice quotes from game industry figures from the past week, including Obsidian Entertainment's Chris Avellone, Team Meat's Edmund McMillen (pictured), and many others.
In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts on shipping games with bugs, huge pledge goals on Kickstarter, and more.
This Week's Noteworthy Game Industry Quotes
"We feel it's much better to make sure that we're asking for the right amount of funding. .... There'd be no point asking for half the money if we didn't think that that would be enough to deliver the experience that the fans, and we, are after."
"I think one of our rules is to go where players are. If players already exist in a big community some place, it's easier for us to go to them than force them to come into our ecosystem to play with us."
"If earlier Nintendo systems made video games safe for homes and families, the Wii U turns the tables: it attempts to make the current trends in the internet and consumer electronics safe for video games."
"The community surrounding the project is at least as important as the hardware. The positive can-do attitude of people that explore, help each other, and learn together is much more powerful than any academic course."
"The reason we released Isaac when we did was because it was done (if untested), and I didn't want to waste any more of my time on something I expected would crash and burn. I was just so worried it would suck that I wanted to get it out and over with."
"You like Dyad despite the fact it's got a poor experience curve, is weak at communicating with the player, has poor feel, has a weak matrix from which to derive a sense of mastery, weak at all the things I'd associate with a good game."