In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as avoiding the "Lonely Indie Developer Syndrome" when working from home, frustrating players the right way, and more.
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Let's face it: the path of the independent game developer is lonely most of the time unless he/she gets into a small team, and even then, it's a loner's game. Javier Cabrera shares how his team fights what they call the Lonely Indie Developer Syndrome.
"You know, it's funny. I have a passion for video game design, but lately it's like I've been disinclined to play any games because they're all like a series of books playing on one theme from long ago that simply sold very well."
Omgpop's Draw Something might not be a candidate for a BAFTA game award, but Kevin Corti points out that it demonstrated how the effective application of asynchronous game-play can deliver stunning commercial success. Are turn-based asynch games where mobile devs should focus?
Andreas Ahlborn discusses the art of frustrating the player the right way. In most cases, when developers cripple the player's options, he or she will hate you for it, but when it's done right, they might end up praising you.