My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 24, 2013
 
Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
 
We're Indie, we like Microsoft. Too Controversial? [5]
 
The Procession of Progression in Game Design
 
Xbox One: a flawed plan, well executed [4]
 
Letting the Player Find the Fun [2]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 24, 2013
 
Trendy Entertainment
Technical Producer
 
Telltale Games
Lead Environment Artist
 
Wargaming.net
Release Manager
 
Virdyne Technologies
Software Engineer, iOS/Mobile
 
Virdyne Technologies
Project Manager
 
Stomp Games
Web Game Programmer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 24, 2013
 
SIT BACK AND REWIND OVER
MEMORIAL DAY WEEKEND
WITH...
 
EA ANNOUNCES NEED FOR
SPEED RIVALS RACING TO
XBOX...
 
EA ANNOUNCES NEED FOR
SPEED RIVALS RACING TO
XBOX...
 
E3: Indie Co-op Puzzler
Tiny Brains Confirmed
for...
 
The Age of Shadows on
Distant Worlds starts
now!
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Gamasutra Member Blogs: From frustrating players to working from home
Gamasutra Member Blogs: From frustrating players to working from home
 

November 28, 2012   |   By Eric Caoili

Comments Post A Comment

More: Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing





In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as avoiding the "Lonely Indie Developer Syndrome" when working from home, frustrating players the right way, and more.

Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals.

We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines.

This Week's Standout Member Blogs

Working from home: Avoid the Lonely Indie Developer Syndrome!
(Javier Cabrera)

Let's face it: the path of the independent game developer is lonely most of the time unless he/she gets into a small team, and even then, it's a loner's game. Javier Cabrera shares how his team fights what they call the Lonely Indie Developer Syndrome.

Is anyone else sick of staring at the sun?
(William Holt)

"You know, it's funny. I have a passion for video game design, but lately it's like I've been disinclined to play any games because they're all like a series of books playing on one theme from long ago that simply sold very well."

The opportunities in mobile gaming are in asynchronous social multiplayer games
(Kevin Corti)

Omgpop's Draw Something might not be a candidate for a BAFTA game award, but Kevin Corti points out that it demonstrated how the effective application of asynchronous game-play can deliver stunning commercial success. Are turn-based asynch games where mobile devs should focus?

The imprisoned player's dilemma (IPD): Disabling players in a meaningful way
(Andreas Ahlborn)

Andreas Ahlborn discusses the art of frustrating the player the right way. In most cases, when developers cripple the player's options, he or she will hate you for it, but when it's done right, they might end up praising you.

On avatars
(Hari Mackinnon, pictured)

Hari Mackinnon looks at the conceptual options we have when creating our own avatars, and what our choices might mean.
 
 
Top Stories

image
Blog: I took my Ouya game to retail, and here's what happened
image
Video: Thief vs. Deus Ex - a design discussion
image
Here's how much 'whales' spent so far this year
image
'This model of game making is so fundamentally broken.'


   
 
Comments


none
 
Comment:
 




 
UBM Tech