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Gamasutra Member Blogs: From slow games to sprint retrospectives
Gamasutra Member Blogs: From slow games to sprint retrospectives
 

November 15, 2012   |   By Eric Caoili

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More: Console/PC, Indie, Audio, Design





In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as slowness in modern game design, why your team should conduct sprint retrospectives, and more.

Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals.

We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines.

This Week's Standout Member Blogs

On the advent of "slow games"
(Jake Shapiro)

Jake Shapiro explores why slowness in modern game design is a good thing.

Sprint retrospectives
(Trevor Hilz)

Trevor Hilz provides an overview of what sprint retrospectives are and why you should conduct them with your team.

3x5 game audio interview with Call Of Duty's Mark Kilborn
(George Hufnagl)

Homemade bullet whizbys, Call of Duty, Wind Beneath My Wings, and more make up the latest 3x5 interview from George Hufnagl with Call of Duty audio director Mark Kilborn!

5 things I learned from our successful Kickstarter campaign
(Enrique Dryere)

Enrique Dryere learned a lot from managing a Kickstarter campaign as a completely inexperienced and unknown indie game dev. In this post, he shares five valuable lessons and offers a suggestion to Kickstarter's ongoing development.

5 tips to stay motivated during a part-time project
(Vincent Dumont)

Many of us have projects we spend a few hours a week working on. But often, we lose interest in a project and leave it or shut it down. If it's your case the question you must ask yourself is: How can I stay motivated and complete a part-time project?
 
 
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