| Saul Gonzalez |
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How are these figures worse than social games on non-mobile platforms (Facebook)? As far as I can guess, they're actually better.
BTW, the "why" in the headline is misleading. Data is reported, but no explanation is even attempted. |
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| Robert Green |
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I also question the idea that "developers making social or single player games on mobile need to work particularly hard to maintain a large and steady audience within their apps".
I know it's less common these days, but I'd hope that there's still a market for games that you buy upfront, play and then move on to something else. Not every game needs to be an open-ended experience. |
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| Usman Cheema |
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I think one of the reasons for the difference in churn rate is the target market for these social game. Facebook and other social sites already have a huge number of people who are already addicted to social aspect. In other words Facebook has already filtered out "not the social fan" people out.
On the other hand, mobile platform has users of every taste and preferences and a social game might not be their kind of thing. That said fingers crossed for our social game https://itunes.apple.com/us/app/battle-sudoku-against-friends/id546263609?ls=1&mt=8 |
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