"The piracy rate for Shadowgun was actually even higher," she tells us. "It reached 90 percent, then after a few months decreased to 80 percent and now it is falling bit by bit and averaging at 78 percent. Being sold for $8 and $5 later, there was no effective way of defending against piracy."| Phil Nolan |
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That's just ridiculous. I've never heard a single person say they pirated Android apps, online or off. I wouldn't even know where to go for it Yet ask any teenager off the street and they could tell you exactly how to pirate every single ios app.
BTW if you Google Cut The Rope it's impossible to miss all of the legit ways to get it. The first results are the official website, the Play Store, and the ios store. |
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| Adam Rebika |
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"It is so easy to get a pirated copy everywhere for free that people don't even think about buying it"
That is exactly the point. I think the main problem isn't that people don't want to spend money, they just go for the simplest solution they find. And this is only made worse by the always more annoying DRMs. Why would one pay when he can get a better version of the product for free? |
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| Emmanuel Navarro |
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This is maybe a "your mileage may vary" thing but I've never head anyone saying that they pirate iOS apps and I assume that pirating apps requires that you have a "jailbroken" device.
Android on the other hand is another story. Forums are full of user exchanging links to cracked versions of basically every apps, and you don't even need to modify your Android device to run them. While a search on a major title will usually lead you to the official website, for less popular titles links to pirated versions show up in the top hits (without adding the 3 letter extension for Android application package files in your search). |
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| David Provenzano |
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If you cant beat it ... exploit it.
Android users have iOS friends. If they are talking about your game to iOS users, then chances are that iOS user will check it out on the app store. I've often thought about having two completely different systems for Android and iOS. Have simple advertisements or free to play with in game purchases on android, and just a pay once model for iOS. |
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| Matt Robb |
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Pirates will pirate. A pirated copy is usually not a lost sale.
People who actually pay for apps typically do. People who have decided they're not going to pay for anything don't. There really isn't much overlap between the two sets of people. Only when a piece of software is really popular *and* it won't function without a legitimate license due to a server dependency will "pirates" actually pay, and even then you'll still find copies of games like World of Warcraft that are stuck at a specific version for people to play on custom-written servers. You can always hope that you can hook some kids on your game/brand through piracy so that, when they're older and actually have income, they'll start buying your games. Or if your game is good but the cracked version won't let them play with their friends or some such, it may end up on a Christmas list or some such. |
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| Scot White |
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fragmentation is the main issue. convenience triumph anything else.
hence the reason iOS works. It make it simple to buy and pirating difficult while Android is the opposite. |
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| Tori Kamal |
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I tend to agree with Matt Robb. I doubt that the piraters would have ever paid for the apps in the first place if that was their only option. Plus, if they could afford iOS products in the first place, they would already have lots of extra money to throw around (sorry, that probably wasn't very fair).
So personally I don't see it as really costing the developers money--they were never going to get it anyway. Unless the pirated version is costing the devs money for server fees somehow--then it becomes a real problem as they are now costing the developer real money. |
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| john doe |
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I dunno about you guys, but i'm much more having trouble getting pirated games on my Android device than iOS, up to the point that sometimes I would just end up giving up. There's the compatibility issue, screen size, sd/obb files that should be put on the right place, lucky patcher stuff, etc. While in iOS, I'll only access installous on my old ipod touch 4th gen and then pirating would be a breeze from there.
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| Martin Edmaier |
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its easier to piracy android games then iOS. But for me the piracy was bigger on iOS. Second day some pirates put it up for free;(
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| Cordero W |
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I hope Ouya will be called the Free Box because the same thing is going to happen there, too.
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| Alfe Clemencio |
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Well if it makes any of you feel better, any pirates are at extremely high risk of getting credit card and other sensitive info stolen that is on the phone. Android apps can intercept sms messages used to verify accounts.
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| Curtiss Murphy |
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Android OS has a vastly larger install base, but even still, 80+% of the app revenue goes through the iOS Store. It's not a no-brainer ... but it's pretty close.
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| Linh Ngo |
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Even with this so-called piracy problem on Android, we found more success at Google Play: http://www.gamasutra.com/blogs/LinhNgo/20120808/175583/Google_Play_Is_Better_Tha
n_The_iOS_Store_In_Our_Case_A_Dangerous_PostMortem.php |
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| Groove Stomp |
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Interesting! I've been an Android user for over a year, after having abandoned iOS. On iOS it's obvious, you just jailbreak your device. Jailbreaking is a well known term and is easily searchable.
I wasn't even aware of how to pirate things on Android until reading this article! I'm not saying it isn't prevailent, or it's complicated or anything, just that I was well aware of how to do it on iOS, and completely unaware of how to do it on Android. On my Android devices I have the Play store, and you search for apps in there and buy them. It's very simple, very similar to the iTunes app store, except hooked up to my Google payment account so it's even easier to use. But, I'm clearly not representative here. |
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| Michael Wenk |
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I don't buy this. Piracy on Android is an excuse more than anything. I think that fragmentation and just the simple fact that it is one more platform to make your app for is more of reason why android is avoided.
Also the iOs walled garden gives the illusion of elitism, and lets face it, it is an illusion, its more of a pain to find a decent app in the crapware that invests the app store than it is on android market. |
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| Michael Wenk |
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I don't buy this. Piracy on Android is an excuse more than anything. I think that fragmentation and just the simple fact that it is one more platform to make your app for is more of reason why android is avoided.
Also the iOs walled garden gives the illusion of elitism, and lets face it, it is an illusion, its more of a pain to find a decent app in the crapware that invests the app store than it is on android market. |
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| Chris Melby |
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I'd like to point something out....
What's not mentioned above, is that MadFinger Games also made Dead Trigger free-to-play on iOS. Now factor this in. MadFinger cries wolf about piracy and in turn they get a TON of publicity advertising the fact that their game is going Freemium. Am I the only one seeing this? Even this article is giving them more press. They let the reactive nature of the web advertise their new free-to-play versions. Good for them, taking advantage of our often naive system, that loves to perpetuate gossip and ignorance first, then fact checks later; FUD rocks! And for reference, since all of the quotes are pro iOS, CEO Marek Rabas of Madfingers says this about piracy on that platform; "the number of pirates on iOS is comparable with the amount of jailbroken devices." I know I'm not alone on this, for every iPhone user I know, I know another that's jailbroken their device. It's not only tech savvy people doing this -- they did make it incredibly easy for others to do so though -- it's anyone that's tired of the constraints of iOS, that needs more -- and generally doesn't want to pay? -- but doesn't want to leave that ecosystem. Piracy is an issue on any platform regardless. Those here that view it as a detriment and want more measures / lock-downs in place to stop it, aren't wrong in their thinking, but the end result of these actions is never healthy for any open system. Android needs to remain open, because its good by far out weighs the bad; and a closed systems is generally short lived anyways, because people want freedom of choice, weather it be free or just the option of having it available. Anyways, was this article an opinion piece, view-bait, sponsored FUD, or something else I'm not considering? :) OK, back to my iPad Note 10.1", that for some odd reason has a Samsung logo on it and I could have sworn that one guy said styluses were a fail... |
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| Jed Hubic |
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People can definitely post what they want but to say in any way shape or form that piracy is even close to as bad on iOS as Android is an absolute delusional lie. Speaking from experience and other devs I've talked to experiences this is the case.
I wish people would quit being so in love with whatever OS they are fanboys over and just admit there's a problem. |
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| R. Hunter Gough |
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Geez, guys. Everyone's forgetting history. Obviously the solution to all of this is to sell every Android game in a physical box, with a pack-in manual and accompanying short story, and have the app ask you for word X on page Y every time you launch it.
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| Wayne Gardner |
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As a kid I remember borrowing a freinds Amiga games ..he used to moan as i borrow them for ages and siad ..why cant i just make a copy. I tried it was easy to do ..though once I played it I destroyed it and added to my Xmas list if I wanted to play it again. As I kid I did nto know better ..but not would never pirate anything ..for me the price of most of the games and the easy to get them ..makes it point less to fuse with a free copy.
Note Im a tight git though and dont buy full price games unless I really really really want them ..otherwise its steam sales. I going to release my first title on iOS soon then Android ..not looking forward to pirates ..though ever day I look around ..i pretty sure there is on even in the industry ..be it game, music or movies. |
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| Dave Long |
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A shame to see piracy afflicting another platform. Pirates ain't gamers, they're bottom-feeding scum leeching off people's hard work, and I ain't got no time for 'em 'til they escape the self-centred bubble they're living in.
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| Lincoln Thurber |
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Dear Developers
Make your games easy to find, easy to purchase, and worth buying. Piracy spreads when the effort needed to get something legally is higher then the pirated product....just the effort...not the money in most cases. Second, innovate all the time and keep moving. If you have put a game out on iOS and Android have another game ready two or three months later. Put out new games, put out new versions, and keep moving. Also, avoid making adware and nag-ware annoying. If you have a good product charge for it, if you have junk give it out for free. There is nothing worse then a products that is nags or shoves an annoying ads in your face for the free version....be very careful about the user experience...if the ads are in the way of course pirates will give out your product for free. |
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| Magnus Soderberg |
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Android piracy is not really a problem according to me, an piracy is just as big on iOS as on Android. For us our piracy is even bigger than on android.
Roughly the same amount of downloads on both iOS and Android. Pirates "buy" IAP's for ~$1-5k a day on iOS Android that numbers is ~$100 a day. Amount of pirates on Android is ~50% iOS we don't have a number for yet. If we would count as a lot of the industry does we would have had lost sales on iOS of an amount of ~$40 000 since our launch on Aug 1st. (but we don't count that way) The main difference is that most android pirates still generate money for us, via ad's and incentive offers. And incented offers is now allowed on iOS any longer. So in essence while we can monetize our pirates on Android that is not quite as doable on iOS. And it seems most Android pirates are people who have found the game on another site, but the game is actually not cracked so they can still access Google Play and be monetized. On iOS a jailbroken phone is not able to access the store and users have to download a cracked app, and due to this they are also harder to monetize. |
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