Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Social games keeping Disney Interactive alive

Social games keeping Disney Interactive alive

August 8, 2012 | By Mike Rose

August 8, 2012 | By Mike Rose
Comments
    Post A Comment
More: Console/PC, Social/Online, Business/Marketing



Newsbrief: Disney Interactive continued to reduce its losses last quarter, thanks to its shift away from retail games and into social titles.

For the quarter ended June 30, 2012, Disney says results for its Interactive sector, which houses its video game business, saw improved performance thanks to the lower marketing and product development costs for retail games.

Disney Interactive posted revenues of $196 million, down 22 percent from $251 million year-over-year, and operating losses of $42 million, reduced by 51 percent compared to losses of $86 million year-over-year.

Overall, Disney saw revenues of $11,088 million, up 4 percent compared to $10,675 million year-over-year, and profits of $1,831 million, up 24 percent compared to $1,476 million year-over-year.


Related Jobs

Qualcomm
Qualcomm — San Diego, California, United States
[10.17.18]

SR Technical Artist
Schell Games
Schell Games — Pittsburgh, Pennsylvania, United States
[10.17.18]

Senior Unreal Game Engineer
Schell Games
Schell Games — Pittsburgh, Pennsylvania, United States
[10.17.18]

Senior Designer
Bradley University
Bradley University — Peoria, Illinois, United States
[10.17.18]

Assistant Professor or Instructor-in-Residence of Game Art









Loading Comments

loader image