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 Need for Speed  gets the DreamWorks movie treatment
Need for Speed gets the DreamWorks movie treatment
June 22, 2012 | By Mike Rose




Motion picture company DreamWorks Studios has acquired the feature film rights to EA's Need for Speed racing franchise, and plans to release a movie based on the series sometime in 2014.

Movie producers George (She's Out of My League) and John Gatins (Real Steel) are developing an original story for the film with a screenplay based on the game series.

Scott Waugh (Act of Valor) is set to direct the film, which is currently being fast-tracked by DreamWorks such that production will start early next year.

The movie will capture the spirit of the video game franchise, said DreamWorks in a statement, while rooting itself in the tradition of car culture films of the 70s.

Veteran film director and DreamWorks co-founder Steven Spielberg said that the franchise was "made for the movies," adding, "This is a big piece of business for DreamWorks."

The Need for Speed franchise started back in 1994, and has since seen around 20 releases across multiple platforms, ranging from spin-offs to sequels.


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Comments


Iulian Mocanu
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I'm having flashbacks to the plots of Carbon and Most Wanted. I do not like having these flashbacks and wish they would stop.

Alex Leighton
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Need for Speed: Any excuse to race and break stuff, the movie! It could be fun, who knows?

Patrick Haslow
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Because people play Need for Speed for the story. Wait, what???

Ardney Carter
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That was my thought. It's like Battleship all over again. Or Space Invaders...

steve roger
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These announcements that say a popular game will be made into a movie even after the studio has paid a high price for the film rights are completely unreliabe. I will believe it when I see it--literaly.

Maurício Gomes
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Please do not use the plot of Underground 2 onward... Those plots are VERY, VERY, VERY bad. Maybe with exception of Most Wanted (that had cheesy plot but it worked)

Amir Sharar
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It's particularly interesting because the franchise itself is extremely diverse. While we may disregard the more serious NFS: Shift titles as they existed on the "accessible-sim" end of the spectrum, each of the remaining NFS titles were still very different from each other from a story, gameplay, and narrative standpoint. From my perspective, it's hard to say that the franchise features a consistent "feel" or "spirit", other than accessible racing gameplay.

Zack Ribbe
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I'm pretty skeptical on this but I'm going to wait for a trailer or synopsis before I judge.


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