| Michael Galloway |
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Trying desperately not to see an omen in hiring a Greek economist, it was Goldman Sachs that leveraged their debt to breaking point after all, just like Iceland.
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| Eric Kinkead |
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@Michael - Hilarious!
"Though Varoufakis has little experience working in the game industry or playing video games at all" You're hired!!! "data mining, experimentation, and calibration of the company's services" sounds like a blast to play that!!! |
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| Ian Wright |
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Varoufakis is an execellent economist, quite unlike, often better-known, academic economists who championed financialization, which has led USA/UK/Europe into our current depression. For those interested, his recent writings on the breakdown of the Eurozone, and Greece's problems, are a must read. Gabe Newell demonstrates refined intellectual tastes here.
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| Bart Stewart |
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I generally like the idea of getting to root around in real game economy data looking for interesting patterns. What economist wouldn't love a chance like that?
On the other hand, according to published reports (e.g., http://www.abc.net.au/pm/content/2011/s3256891.htm) Varoufakis doesn't like the idea of saving the Eurozone by economically prudential nations like Germany conditioning loans to recipient nations on their adopting what Varoufakis calls "austerity programs." He attributes the economic woes of the PIIGS nations like Greece to a "systemic European crisis," rather than to individual nations taxing and spending to preserve relatively large public entitlements. So he favors assigning the "good debt" of these nations (however that gets defined) to a new centralized "Bank of Europe," and someone picking up the tab for a TARP-like bank bailout. I'm not sure how that belief system will inform Valve's "calibration of services provided to customers," or if it will do so at all. But I'm now sort of morbidly curious to watch and see. All that said, Valve's been pretty good (better than most other developers, at least) about making some of its interesting internal data public. So I'm looking forward to that -- here's hoping some useful lessons for designing game economies are revealed. |
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| Ramin Shokrizade |
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I was interviewed for this position at GDC. I wish Dr. Varoufakis the best of luck at Valve.
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| William Collins |
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Just saw this guy on Max Keiser's show yesterday. Dude gets around.
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| Chris Christow |
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Funny thing, because economist have really no clue what is going on at all and that the guy is a Greek is even more funnier.
I am true believer that to be a successful in the economy, you need a good psychologist and not an economist. |
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| Bernie M |
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> served as an economic adviser to former Greek Prime Minister
Well, that's not the .... brightest thing to put on your resume lol... |
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| James Cooley |
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Social welfare states eventually collapse. They all do it. There is no solution to the problem other than not setting one up.
That said, the guy may be a great hire for Valve if he can tease out how to make game-world transactions function. What bedevils a lot of people trying to grasp economics is that people are not rational and IT IS dealing with psychology. |
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| Gil Salvado |
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Oh boy, this is going to be interesting ^^
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| Julian Gosiengfiao |
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I've been stumped for the longest time how does one apply real-world economic theory to virtual economic systems - player-driven or not.
Reflexively, I feel like the only intersection between real and virtual is the function of pricing in player-to-player markets, with the rest of the virtual domain being far too specific to the nuances of opt-in "for-fun" participation in a game world, or to the actual mechanics of the game. I suppose there may be intersection between policy-making and the systems design of games; indeed, this could be very much the same thing. But it also requires a very deep understanding of the incentives that drive participation in online games, and of game design in general. Though I wish Mr. Varoufakis well in his endeavors with Valve, I can't help but fear it may be a case of "economy" being a word misconstrued for too many things - one of them being clever design of item systems, and the other one being managing your virtual shop(s). That said, I'm eager to see how it turns out with Valve. If there is indeed anything to learn in applying economic theory to microtransaction models, I'm all ears. |
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| Kostas Yiatilis |
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Μπράβο Γιάννη!
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| John Mawhorter |
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What really needs to happen is for politicians to hire game designers to fix their economies...
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