| Simon Ludgate |
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"It currently rests at an uncomfortable 58 out of 100 on Metacritic despite being , a topic Gamasutra previously explored."
I think there's a word missing here... :) Lets play: guess the word! Despite being..... NuttTastic! |
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| Camilo R |
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The NG series was always about solid combat mechanics and challenging relentless action. With the new one, I don't see how they tried to 'westernize' it, given they focused more on story (which western games are not generally known for) rather than gameplay.
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| Cordero W |
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Don't worry. American devs are having the same issue.
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| Joe Zachery |
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Japanese developers 'desperate to stay alive' I love when they try to paint this huge picture. No your desperate to stay alive. Last time I checked Nintendo is and will always be a Japanese Developer, and they are don't quite well. Capcom to a degree is well, and Konami is in business with the power of 2 franchises. Make better games, and stop following the current trends.
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| Cary Chichester |
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For me, Ninja Gaiden III was unbearable. I lasted about 4 hours through the campaign before I gave up on it. It wasn't like they made a completely Western game, rather they tried to have it be Ninja Gaiden while shoving Western game elements in there. Using the food analogy, I didn't feel like they made a bad hamburger, rather Ninja Gaiden is like ramen that they tried to Westernize by adding buns, pickles, mustard, ketchup, and cheese to it. What they ended up with didn't make me think that they're bad at making hamburgers, but that they're just bad chefs period.
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| Daniel Campbell |
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People always talk as if there is some great divide between the culture's development. You either like western design, or you like eastern design. They both do great things and need to learn from each other. The Japanese are GREAT at making combat systems and other basic mechanics feel great. Western developers tend to do a better job with their presentation, characters, ETC. Neither is perfect, and they both need to learn from each other.
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| Dave Endresak |
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@Cordero:
Exactly my thought. I wish the Japanese companies would gain a better perspective of the global reality facing everyone. @Daniel: Actually, I would argue the opposite strengths and weaknesses. Specifically, Japanese (and East Asian artists in general) do a far far better job at character presentation, story writing, and character development than Western artists because they tend to focus on process and establishing an empathy with the characters and events. Western developers tend to focus on action, mechanics, and similar elements that really do not matter if the player(s) do not have an emotional, empathic connection to the characters (and story writing in Western games might lead to the question, "what's that?" for the majority of titles). I agree that everyone can learn from each other or, better yet, collaborate on a mutually beneficial project. Alternatively, simply empower players to create the game they want to play via customization (e.g., offer downloads to customize PCs for RPGs and similar options so players can play what they want to play within the overall game context). At the same time, I think that perhaps Hayashi-san's thoughts might be more or less correct as far as the need to stop attempting to offer some perception of what Westerners want (or other categorized markets, for that matter, as such attempts will always lead to failure due to the impossibility of forcing people to fit categories). I think that Hayashi-san is overstating the state of Japanese developers a bit, though. After all, Sega is certainly not hurting with their Hatsune Miku: Project Diva game franchise, and Square Enix doesn't seem to be hurting, either, just to name two examples. @Joe: Nintendo has posted a loss for the first time in 30 years, so I don't think you can claim that they are doing well at all. At the very least, investors would not agree with such a statement. Sony has the same problem but mainly from the TV division and their continued focus on it, not so much from software (games and movies). |
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| Yasuhiro Noguchi |
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You have to wonder what the results would have been if Itagaki-san was still around to make the game instead. It might have at least been like one of those Mos Burgers, except with super spicy jalapenos inside:
http://www.mos.co.jp/menu/hamburger/spicy_wmos_cheese/ Speaking of which, you have to wonder how development is progressing(?) on his Devil's Third game, thanks to recent troubles at THQ... |
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| Muir Freeland |
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Everything falls apart the minute artists try to create a product they think some hypothetical individual will enjoy instead of what they want to make. You can make perfectly competent products for others, but the really amazing things are always for yourself.
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| Joe McGinn |
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His opinion is spot on though. Stop trying to make American-style games or "a bad hamburger". Make a great Japanese game and all will be well.
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| Jeremie Sinic |
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My only hope is that they learn from their mistakes and don't try to westernize DOA 5.
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| Glenn Sturgeon |
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From software seems to be doing fine. Of course thier game had what NG3 didn't, great game design and high dificulty. How could they water down NG after seeing the dark series sell so well?
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| Marcus Miller |
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Things are just not same since Tecmo fired Itagaki...
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| Ted Brown |
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I think the sad truth is that there is a finite market for games which revel in the Japanese form. The best Japanese games are often known for being punishing, either in difficulty or in time to grind. (From my naive Western perspective, it's an expression of their fiercely dogmatic and rigid culture) While there will always be a good percentage of the global population that enjoys such things, that audience is essentially fixed, as is the money that market represents. And tens, if not hundreds, of studios around the world are fighting for those dollars.
Meanwhile, Angry Birds go into space and "ships" 100 million units, and Activision pulls off a transmedia gaming/toy play for massive loot. Ninja Gaiden? That was hot in the 80's. -_- |
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