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In-house tech lays foundation for mesmerizing  Reset  teaser trailer
In-house tech lays foundation for mesmerizing Reset teaser trailer Exclusive
April 26, 2012 | By Mike Rose

April 26, 2012 | By Mike Rose
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    12 comments
More: Console/PC, Indie, Business/Marketing, Exclusive



There's a certain game trailer doing the rounds at the moment, and few are really very sure where it has come from.

Quite out of the blue, a new start-up called Theory Interactive has posted a teaser trailer for Reset online, and it is quite spectacular, both in visuals and in cinematic direction.

Gamasutra delved deeper, and found that Theory Interactive consists of writer and artist Alpo Oksaharju and musician Mikko Kallinen. The duo has previously worked at Futuremark on first-person shooter Shattered Horizon, and both share the game design work on Reset.

The studio's first game focuses on story and atmosphere, with the main goal to travel back in time and co-operatively help yourself out -- a "single player co-op" title, as it is described.

Oksaharju told Gamasutra exactly how he aims to deliver atmosphere through Reset's expansive world.

"The game world has dynamic day and night and weather cycles that create unique moods for every player," he said. "Player movement in the game is fully proactive, so one must read the world to understand what has happened and will happen."

Free-roaming and exploration are essential, noted Oksaharju, and the puzzles in the game can be tackled and completed in a non-linear order.

As part of the game's development, the team created its own proprietary technology called Praxis, which is rather stunningly shown off in the aforementioned trailer.

"The trailer is made entirely of in-game material," Oksaharju said, "and I mean all assets, effects, everything, period."

"We would be poorly allocating resources if we'd make huge amounts of extra stuff just for a trailer," he continued. "So in a sense the trailer is a byproduct of the development. We wanted to have full control over the visuals and gameplay elements and Mikko is quite the guru when it comes to tech."

"We knew that we couldn't achieve the right kind of atmosphere using third party engines. And of course DIY stuff is cheap when working with a bootstrap budget," he said.

The team is not yet ready to speculate on when Reset will be ready for public consumption, instead telling us that it'll be ready when it's ready.


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Comments


Ali Afshari
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Wow, the tech seems amazing if it truly is in-game...those are some pretty visuals. The idea of a single player co-op is interesting and I'm looking forward to seeing more.

Michael DeFazio
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The environment in the trailer is first rate. Intrigued, I went to the website and was perhaps a little disappointed it is described as a "single player co-op first person puzzle game"...
http://reset-game.net/?page_id=2/

Does this mean it's a First Person Puzzle Game where puzzles are solved either by a single player or cooperatively? -- not sure...

Carlo Delallana
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You travel back in time to solve a puzzle you were in the process of solving.

"Reset is a single player co-op first person puzzle game with a strong emphasis on story and atmosphere. The unique game mechanic in Reset is the ability to travel back in time to solve puzzles co-operatively, with yourself."

Michael DeFazio
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OK gotcha...It's "self-cooperative". (I suppose I read coop as 2 human players). I'm envisioning something similar to Ratchet and Clank: A Crack in Time's "timepad" mechanic where you record actions and play them back, interesting.

Luis Guimaraes
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So it's like Prometheus mod for UT3?

Mark Chandler
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Sure sounds like our game that we released a few years back. I used the exact same terms when we released Prometheus using the UDK on Impulse.

http://www.impulsedriven.com/products/ESD-IMP-W401

"With the Prometheus Device, you are able to bend the laws of space and time by creating Quantum States of yourself in this single-player co-op game. You’ll need to keep your wits and memory sharp while playing past, present, and future selves to help solve mind bending puzzles using an original game play mechanic presented in unique multi-dimensional format. "

Glad to see someone else has picked up the idea and is running with it, the trailer looks awesome.

Luis Guimaraes
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There's also a game called Time Donkey, it was released maybe a couple years after the make something contest. Uses the same basics of time replay, but works differently in the gameplay.

Joe McGinn
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"in-game material" or "in game footage"? If the latter wow, if the former whatever, show me the game. Pretty sceptical since a platform was not even mentioned.

Axel Cholewa
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From the webpage: "...a first person puzzle game currently in development for PC."

Mathieu MarquisBolduc
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Im sure their graphic engine is amazing, but its easy(ier) to make things look amazing when: no characters are moving, you control the camera, there is no AI, physics, sounds, animation running, no dynamic loading, no UI...

I hate to be that guy but the years have taught me skepticism :)

Joe McGinn
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Agree, no animation is a massive red flag.

Chuck Bartholomew
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I agree with @Mathieu on this one. The trailer is pretty, that's for sure. But there was no gameplay footage and no real animation. Throw a few dozen moving characters in there and see what happens to the framerate. On the other hand, the trailer did pique my interest and I am cautiously optimistic that they can pull this off. I'm interested to see what direction they go with the puzzles, and how much action gameplay figures into the equation.


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