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6waves Lolapps lays off dev staff to focus on publishing business
6waves Lolapps lays off dev staff to focus on publishing business
March 19, 2012 | By Tom Curtis

March 19, 2012 | By Tom Curtis
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    5 comments
More: Smartphone/Tablet, Social/Online, Business/Marketing



Social gaming company 6waves Lolapps laid off its entire development staff on Monday, and is now restructuring its business to focus entirely on its publishing efforts, Gamasutra has confirmed.

6waves Lolapps did not reveal the number of employees let go, but the confirmed that the dev team behind Ravenwood Fair and Ravenskye City is no longer at the company.

Despite losing its internal developers, the company plans to maintain its Raven franchise by enlisting the help of an "external team."

Other divisions, such as the recently-acquired Escalation Studios and Smartron5, will remain active in some capacity, and "will continue to operate and focus on mobile development, and China development respectively," the company told Gamasutra.

"6waves Lolapps will now focus on working with independent developers to launch and grow their mobile and social games," the company said in a statement.

"As a result we have restructured the company to focus on key functions which include developer outreach, product advisory, user growth initiatives and our publishing platform."

In addition to publishing games, 6waves Lolapps also owns and develops the Flash-based Fliso engine, and the company said it will detail on the future of this initiative in the coming weeks.


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Comments


E McNeill
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For those who don't recall, this is the company that published Yeti Town, the blatant clone of Spry Fox's Triple Town.

Ian Nancarrow
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Oh geez, I feel so bad for the developers. Not only did they get laid off and are unemployed, but they're also "From the company that copied Triple Town..."

How do you put that on a resume in an industry that's pretty close knit and knows everyone?

E McNeill
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As much as I intend to make sure everyone remembers that 6L was behind Yeti Town, I have a lot of sympathy for the individual developers. I don't think it's common to want to work on clones. Some devs fall into it for one reason or another, and I don't blame them in the short term for the strategic choices of their company.

Dan MacDonald
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I love it that lolapps fired developers so it could focus on working with developers. Ironic?

Paul Johnson
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I'm sure those developers are going to be queuing up for that!


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