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Music and sound are important tools in framing player expectations on what is happening in a game. In this article, Peter Hasselstrom explains how Portal 2 did things both right and wrong with its use of audio.
After participating in his first Ludum Dare this past weekend, Devil Wilson found the general consensus around his game was that it was a clever application of the theme, but it needed to be more fun. However, its thematic strength depends on just how much fun it isn't.
Philip Minchin believes Valve has a major opportunity to make money, grow the gaming market, and help games get more of the respect they deserve – by partnering with public libraries and making it easier for gamers to play. Win-win-win!