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April 25, 2018
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Dwarf Fortress is giving its dwarves the ability to form (and dwell on) memories 1
by Alissa McAloon [04.16.18]
An upcoming update diminishes the 'overbearing' effect of alcohol in-game and gives each little dwarf memories, and the ability to be traumatized by them.
Console/PC, Indie

Don't Miss: Making Hellblade an indie game with AAA values  
by Staff [04.16.18]
How does a team of 15 work to create a game with AAA production standards? British indie studio Ninja Theory is figuring that out, as cofounder Tameem Antoinades explains in this GDC Europe 2015 talk.
Console/PC, Indie

Ex-Scopely, EA devs form Ordinal Games mobile studio  
by Alissa McAloon [04.16.18]
A pair of devs previously hailing from EA and Scopely teams have partnered up to form a new game studio, focused specifically on creating narrative-focused free-to-play mobile games.
Smartphone/Tablet

Terraria spin-off canned after three years in development 1
by Chris Kerr [04.16.18]
Terraria: Otherworld has been canned by developer Re-Logicafter the studio realized the title wasn't going to reach its potential in "any sort of reasonable time or fashion."
Console/PC, Production, Business/Marketing

Sega entering micro-console biz with Mega Drive Mini 2
by Chris Kerr [04.16.18]
Sega is getting in on the mini-console act with the Mega Drive Mini, a bite-sized reimagining of its classic 16-bit home console not too dissimilar from Nintendo's shrunk down SNES and NES Classics.
Business/Marketing

Blog: Riddle of the Sphinx and the search for complex design 1
by Gamasutra Community [04.16.18]
An excerpt from '21 Unexpected Games to Love for the Atari VCS' exploring how Riddle of the Sphinx paved the way for more complex game design.
Design

Procedurally generating enemies, places, and loot in State of Decay 2  
by Alan Bradley [04.16.18]
Undead Labs devs chat about how they distribute gear, materials, and enemies in State of Decay 2 in a way that feels interesting and intentional -- without having to do all of the grunt work by hand.
Console/PC, Design

Video Game Deep Cuts: Dancing Below The Ceiling?  
by Gamasutra Staff [04.15.18]
This week's highlights include an update on Capy's much-discussed Below, how Valve gets you to look up in their first-person shooters, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Watch us play Where the Water Tastes Like Wine with the lead dev  
by Bryant Francis [04.13.18]
The Gamasutra editorial team sits down to discuss the fate and fortune of Dim Bulb Games after launching Where the Water Tastes Like Wine.
Console/PC, Design, Video

Okage: Shadow King or Satan King? How tricky terms get translated in games 3
by Alex Wawro [04.13.18]
"In English we dont have a solid, common equivalent of maō or daimaō," writes translator Clyde Mandelin. "But you cant just ignore the words when translating, so you have to come up with something."
Console/PC, Production

Video: A postmortem of the original Sonic the Hedgehog  
by Staff [04.13.18]
In this GDC 2018 session,Naoto Ohshimaand Hirokazu Yasuhara discuss their perspectives on the creation of Sonic the Hedgehog.
Console/PC, Design, Production, Video

Female game devs in South Korea are being harassed for feminist beliefs 17
by Emma Kidwell [04.13.18]
Female game developersin South Korea who align themselves with feminism are being targeted and harassed by Twitter users in an attempt to push out "anti-social ideology".
Smartphone/Tablet, Business/Marketing

Exploring interactive dialogue differently in #WarGames  
by Emma Kidwell [04.13.18]
Sam Barlow discusses taking a different approach to interactive dialogue with #WarGames.
Indie, Design

Get a job: Level Ex is hiring a Technical Art Director  
by Staff [04.13.18]
Chicago-based Level Ex is looking for a smart, tool-savvy Technical Art Director to join its expanding team.
VR, Art, Recruitment

FoxNext to donate up to $50k to animal charity Frankie's Friends  
by Alissa McAloon [04.13.18]
The dev is running a promotion that could see it donate as much as $50k to the charity Frankies Friends, a pet-centric charity that aims to help cover costs for life-saving animal surgeries.
Smartphone/Tablet

Don't Miss: A game dev postmortem of the original BioShock 16
by Staff [04.13.18]
In this classic feature, project lead Alyssa Finley writes candidly about trials, triumphs, and lessons learned in the making of the original BioShock.
Console/PC, Programming, Design, Production

Report: 2K Games has a new BioShock game in the works  
by Alissa McAloon [04.13.18]
The game reportedly is being developed by an unnamed studio at 2K, something that has only added to morale issues at the neighboring Hangar 13 studio.
Console/PC

Chat with the lead developer of Where the Water Tastes Like Wine at 3PM EDT  
by Bryant Francis [04.13.18]
Join us for a chat about indie game design as we play Where the Water Tastes Like Wine at 3PM EDT!
Console/PC, Design, Video

A Way Out has sold over 1 million copies in two weeks  
by Chris Kerr [04.13.18]
A Way Out has garnered attention forits use of co-op, with its split-screen only design forcing players to share a screenwhether they're playing locally or online.
Console/PC, Business/Marketing

Blog: Designing the gigantic map of Mafia III  
by Gamasutra Community [04.13.18]
A big game needs a big map, and it's safe to say Mafia III had exactly that. Here's how we put it together.
Design