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September 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Remedy's Alan Wake is being adapted for TV  
by Alissa McAloon [09.12.18]
Remedy has teamed up with Contradiction Films to bring the darkness imbued world of Alan Wake to TV.
Console/PC

IGF 2019 Inspirations: 2017 Grand Prize winner Quadrilateral Cowboy  
by Staff [09.12.18]
Entries for all IGF 2019 categories are being accepted through October 1, with finalists announced in early January! To help inspire you, today we briefly profile 2017 winner Quadrilateral Cowboy!
Indie, Design, IGF

Learn to design better virtual, augmented, and mixed reality spaces at XRDC!  
by Staff [09.12.18]
If you're a game or experience designer, it doesn't matter if you're working in augmented reality, virtual reality, mixed reality, or all of the above: XRDC 2018 has something that meets your needs!
VR, Smartphone/Tablet, Design

Chat with Shadow of the Tomb Raider's narrative director at 3PM EDT  
by Bryant Francis [09.12.18]
Shadow of the Tomb Raider narrative director Jason Dozois and producer Fleur Marty are answering your questions at 3PM EDT.
Console/PC, Design, Video

Blog: Lessons and tips from the UE4 Spring Jam 2
by Gamasutra Community [09.12.18]
After my first "real" experience using Unreal Engine 4 during the UE4 Spring Jam, I wrote this article as a collection of tips for beginners, in the form of a game jam postmortem.
Design, Production

Nintendo Switch Online finally has a concrete launch date  
by Chris Kerr [09.12.18]
The premium service was originally slated to arrive in late 2017, but was eventually pushed back by almost a year.
Console/PC, Business/Marketing

Riot brings on former Uber culture fixer to fix up culture 3
by Chris Kerr [09.12.18]
Frei will act as a senior advisor to the studio's culture strike team, having spent a career helping companies evolve and navigate change by fostering inclusivity and teamwork.
Business/Marketing

Blog: QA and our flirtation with programming 3
by Gamasutra Community [09.12.18]
Job specifications for Gameplay QA Testers are increasingly asking for programming experience. How does this impact our core QA teams? What skills are we missing out on?
Programming, Production

7 great stealth encounters in games that are worth studying 3
by Richard Moss [09.12.18]
From The Last Of Us to Deus Ex to Hitman: Blood Money, devs share some of their favorite stealth encounters in games and explain why they're so memorable -- and so worth studying.
Console/PC, Design

Niantic touts 35 percent growth in active players for Pokemon Go 2
by Bryant Francis [09.11.18]
Thanks to new social features and a busy summer, Niantic says Pokemon Go has seen a 35 percent growth in active users.
Smartphone/Tablet, Business/Marketing

Video: Surviving the transition from college to indie dev  
by Staff [09.11.18]
At GDC 2018, noted indie developers Ted DiNola, Asher Vollmer and Jenny Jiao Hsia take the stage to offer their own stories about how they succeeded after (and during) college in different ways!
Indie, Production, Business/Marketing, Video, Vault

'To stay relevant', U.S. adds select PC games to national software registry  
by Alex Wawro [09.11.18]
Some were donated by Valve, EA and Blizzard, others were purchased, but the important thing for devs to know is that these games are now embalmed in a national registry of popular computer software.
Console/PC

Get a job: Mimic Technologies is hiring a Software Engineer  
by Staff [09.11.18]
Mimic Technologies is looking for a skilled and motivated Software Engineer to join its growing software team and help implement its next generation of medical simulation technology.
Programming, Recruitment

Don't Miss: Breaking down the mechanics of tension 7
by Gamasutra Community [09.11.18]
"Good horror games have an agenda, and it goes beyond cheap haunted house titillation. Horror design is about maximizing player engagement and creating a deep emotional investment."
Console/PC, Design

NPD survey: 34% of players exclusively play mobile games  
by Alissa McAloon [09.11.18]
The NPD Group's EEDAR has released a report examining the platforms typically favored by players, offering devs insight into how groups of people prefer to play games.
Console/PC, Smartphone/Tablet, Business/Marketing

Valve approves uncensored adult game for release on Steam 4
by Alissa McAloon [09.11.18]
Valve’s most recent Steam update has paved the way for games featuring adult content to launch on the platform, though even seeing the store page for adult games requires an account to first opt-in.
Console/PC, Indie

Come to XRDC for expert advice on designing great UX for AR apps!  
by Staff [09.11.18]
Come to XRDC in San Francisco next month to see Placenote chief Neil Mathew walk you through the possibilities, best practices, and limitations of UX design for modern AR games and apps!
VR, Design

Blog: Best practice guidelines for business sustainability  
by Gamasutra Community [09.11.18]
Promoting sustainable business practises is a key issue for the International Game Developers Association. This white paper aims to provide practical tips for sustainable management.
Business/Marketing

GDC 2019's Mobile Summit needs you to submit great mobile-centric talks!  
by Staff [09.11.18]
Today officials want to give a special shoutout to folks who might have ideas for talks that would be a good fit for the GDC Mobile Summit, which helps kick off GDC 2019 next March in San Francisco!
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: My experience at PAX West with Indie Megabooth 4
by Gamasutra Community [09.11.18]
Like a dream, the encounters of Indie Megabooth flow naturally together in a series of meaningful, interconnected events that provide much needed validation for the risk and sacrifices of indie devs.