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July 17, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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ArenaNet firings inspire IGDA to remind devs: Ask about harassment protection 13
by Alex Wawro [07.09.18]
International Game Developers Association chiefJen MacLean updated her company blog today with a post offering "Questions You Should Ask For Your Protection" if you're a game dev on social media.
Console/PC, Serious

Video: How Plague Inc successfully jumped from mobile to Steam  
by Staff [07.09.18]
At GDC 2015, Ndemic Creations' founder James Vaughan showcases the manychallenges Ndemic faced in bringing its hit mobile strategy game Plague Incto Steam.
Console/PC, Smartphone/Tablet, Production, Video, Vault

Electronic Arts snaps up Alex Seropian's studio Industrial Toys  
by Alex Wawro [07.09.18]
Founded by Bungiecofounder Alex Seropianin 2012, Industrial Toys has so far focused on making free-to-play mobile games and will now operate as part of EA Worldwide Studios.
Console/PC, Business/Marketing

Get a job: Visual Concepts is hiring Software Engineers  
by Staff [07.09.18]
Visual Concepts is seeking Software Engineers to join its ongoing development efforts across a multitude of platforms.
Programming, Recruitment

Ideally, Nintendo wants 20 to 30 new indies to hit the Switch per week  
by Alissa McAloon [07.09.18]
Speaking during an investor Q&A, Nintendo leadership explained why the company strives to create an indie-friendly environment, and how indies 'invigorate' the Nintendo Switch.
Console/PC, Indie

Don't Miss: What's the ideal time frame for announcing your release date?  
by Staff [07.09.18]
We speak with experts from game companies big and small to learn the best strategy when making the big decision about determining when to announce a launch date.
Console/PC, Indie, Business/Marketing

Analyst: Two years in, Pokemon Go crosses $1.8B lifetime revenue  
by Alissa McAloon [07.09.18]
The mobile analytics firm Sensor Tower reports that Pokemon Go has surpassed $1.8 billion lifetime revenue worldwide, over half of which came from the United States and Japan.
VR, Smartphone/Tablet, Business/Marketing

THQ Nordic acquires German developer and publisher HandyGames  
by Alissa McAloon [07.09.18]
THQ Nordic has acquired the German developer and publisher HandyGames, noting that it plans to use the new outfit as an international publisher for small and mid-sized developers and projects.
Smartphone/Tablet, Business/Marketing

Nexon and EA cancel Asia-exclusive Titanfall Online  
by Alissa McAloon [07.09.18]
Nexon and EA have ended development on the team-up project that wouldve brought an entirely online Titanfall game to Asian markets.
Console/PC, Social/Online

Sponsored: A practical way to make more money from your mobile games 1
by Amelia Zins, Facebook Audience Network [07.09.18]
Amelia Zins from Facebook Audience Network takes a deeper view into the field of app bidding, which is causing app publishers and game developers to pause and take notice.
Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Sponsored Article

UI curveball means Uncharted's Nathan Drake 'doesn't ever take bullet damage' 1
by Chris Kerr [07.09.18]
"The red UI that shows 'hits' is to represent his 'luck' running out. Eventually, enemies will get a clear shot and kill him if he takes enough near-misses."
Console/PC, Design

Blog: How to use Wheel Collider in Unity  
by Chris Kerr [07.09.18]
The main objective of this post is to give an idea of how to work with Wheel Collider in Unity.
Programming

How Journey eliminated online toxicity with a simple ping  
by Chris Kerr [07.09.18]
"In prototyping and playtesting we found it was kind of ambiguous. People might know you are mad, but they don't hear you cursing at them."
Console/PC, Design

Tencent going global with WeGame digital marketplace as Steam targets China  
by Chris Kerr [07.09.18]
Chinese tech giant Tencent is looking to launch an international version of its WeGame digital PC game marketplace.
Console/PC, Business/Marketing

Blog: How StarCraft and shower epiphanies influenced Diablo 2  
by Gamasutra Community [07.09.18]
A combination of late-morning showers and customizing StarCraft's research trees had major design consequences for Diablo 2.
Console/PC, Design

Meet the dev making his first DOS game -- in 2018 8
by Samuel Horti [07.09.18]
[MS-DOS coding] is a lost art, says David Murray, developer of MS-DOS RTS Planet X3. If I didnt have the help...I probably wouldnt have figured out how to do half the things I need to do.
Console/PC, Programming

Video Game Deep Cuts: Livestreaming Your Fortnite Addiction 1
by Gamasutra Staff [07.08.18]
This week's highlights include a fascinating longform piece on a video streamer, Fortnite's unexpected story flourishes, and more on gaming addiction being 'singled out'.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: The unique development challenges of Mark of the Ninja  
by Staff [07.06.18]
In this GDC 2013talk, Klei's Jeff AgalaandJamie Cheng discuss Mark of the Ninja's unique development challenges.
Console/PC, Design, Production, Video

Valve swiftly removes new method for estimating Steam sales 2
by Emma Kidwell [07.06.18]
Leaked data from Valve's API was available for a very shortamount of time earlier this week, offeringdevelopers a clear look at thenumber of games Steam has actually sold.
Console/PC, Business/Marketing

The Semblance devs explain their platform-altering design process  
by Bryant Francis [07.06.18]
The developers behind Semblance sit down to share some insight on making smart puzzles and prickly platformers.
Console/PC, Design, Video