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September 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Watch our conversation with Spider-Man game director Ryan Smith  
by Bryant Francis [09.18.18]
We chatted with Insomniac Games game director Ryan Smith to learn more about the making of Marvel's Spider-Man.
Console/PC, Design, Video

Video: A how-to guide for Muslim representation in video games
by Staff [09.18.18]
In this GDC 2018 talk, Warner Brothers Montreal's Osama Dorias draws on his life experience, research, and industry experience to explain the importance of positive Muslim representation.
Console/PC, Design, Video

PAX Australia puts out a call for tabletop devs looking for playtesters  
by Emma Kidwell [09.18.18]
PAX Australia has put out a call for tabletop game developers working on a board game or RPG who wish to play-test their work at the PAX Collaboratory during the conference. 
Indie, Design

Using Lego bricks to remix Nintendo Labo designs  
by Emma Kidwell [09.18.18]
Designer Vimal Patel combines the Nintendo Labo Variety Kit with Lego pieces to remix the Labo piano, fishing rod, motorbike, and create controller variants.
Console/PC, Design

The standalone YouTube Gaming app is essentially being absorbed into YouTube  
by Alissa McAloon [09.18.18]
YouTube has opted to roll features from the standalone app into its main video platform, something it hopes addresses discoverability issues that showed up in the original YouTube Gaming attempt.
Social/Online

Nintendo tries bundling Switch with a F2P game: Fortnite 1
by Emma Kidwell [09.18.18]
Nintendo announced a Fortnite Switch bundle earlier today including special in-game items and 1000 V-Bucks, slated for release on October 15.
Console/PC, Business/Marketing

Get a job: Obsidian Entertainment is hiring an Engine Programmer  
by Staff [09.18.18]
Obsidian is looking for experienced programmers to develop, debug, and, optimize engine-level systems in Unreal Engine.
Programming, Recruitment

Don't Miss: Dissecting Super Mario Kart's revolutionary game design 3
by Jon Irwin [09.18.18]
In this timeless feature, Gamasutra chats with a dev, a historian, and some pro players about the enduring legacy of Super Mario Kart - and how it influenced so many other games.
Console/PC, Design

Blog: How to make a Discord RPG - Part 4  
by Gamasutra Community [09.18.18]
Latest in the series about how to make a playable on Discord RPG: this time we talk about techniques for promoting your server, including social media advertising and listing servers.
Design

Steam's uncensored adult game Negligee isn't available in every country 10
by Alissa McAloon [09.18.18]
The developer of Negligee: Love Stories has restricted the sale of its game on Steam in several countries, reminding devs that the big AO OK from Valve still comes with some caveats.
Console/PC

Capcom shuts down Dead Rising developer Capcom Vancouver 1
by Alissa McAloon [09.18.18]
Capcom has closed down the Vancouver-based studio behind the Dead Rising series, costing 158 developers their jobs in the process.
Console/PC

Wargaming opens new UK studio to develop free-to-play MMO game  
by Emma Kidwell [09.18.18]
Wargaming announced the opening of a new office today located in Guildford, where the studio will be working on an unannounced free-to-play MMO game built using the Unreal Engine.
Console/PC, Business/Marketing

At XRDC, study the healing effects of swimming with VR dolphins!  
by Staff [09.18.18]
Come out to XRDC next month and see Dolphin Swim Club's Marijke Sjollema & Benno Brada break down how the Club (a nonprofit that crafts therapeutic VR experiences) works and what it's learned!
VR, Serious, Design

Spider-Man director Ryan Smith is taking your questions at 4:10PM EDT  
by Bryant Francis [09.18.18]
Insomniac Games' Ryan Smith is taking your questions at 4:10PM EDT as we play Spider-Man on the Gamasutra Twitch channel!
Console/PC, Design, Video

Blog: How does video game localization work in 2018? 3
by Gamasutra community [09.18.18]
What is localization? How about right processes and costs? Which tools work well and which languages we should translate to? Let's take a look.
Design, Production

China's console market might be small, but it's starting to take shape  
by Chris Kerr [09.18.18]
Is it worth keeping an eye on the console market in China? Market research outfit Niko Partners certainly thinks so.
Console/PC, Business/Marketing

Boss Key's multiplayer shooter LawBreakers has officially shut down 1
by Chris Kerr [09.18.18]
The online shooter struggled to find an audience since launching in August 2017.
Console/PC, Business/Marketing

Interplay co-founder Brian Fargo wants to buy back the studio 2
by Chris Kerr [09.18.18]
InXile Entertainment founder and chief exec Brian Fargo would like to buy back Interplay Entertainment, the studio he co-founded way back in 1983.
Production, Business/Marketing

Blog: Bloom's taxonomy of game reviews 3
by Gamasutra Community [09.18.18]
Reviews often spend too much time describing and not a lot of time analysing. This is a discussion of how the use of Bloom's Taxonomy can help address this by systemizing the act of reviewing.
Design, Business/Marketing

Creating the satisfying 'swoosh' effect in Super Lucky's Tale
by Michael Voeller [09.18.18]
Hot on the...tail...of the recent Steam launch of Super Lucky's Tale, game dev Michael Voeller shares exactly how he created the game's satisfying "swoosh" effect.
Console/PC, Programming, Art, Design