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July 31, 2014
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July 31, 2014
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Kabam secures massive $120 million investment from China's Alibaba  
by Christian Nutt [07.31.14]
Free-to-play studio Kabam has secured a massive investment from Chinese internet giant Alibaba -- $120 million, which gives Alibaba rights to publish its games in China on its mobile platforms.
Smartphone/Tablet, Business/Marketing, Mobile Games

Gearbox steps up to defend itself in Aliens: Colonial Marines case 2
by Christian Nutt [07.31.14]
Developer responds to class action suit brought on behalf of consumers who argued that the game substantially differed from the version promoted by its publisher, Sega, by saying "why are we involved?"
Console/PC, Business/Marketing

Crunching the numbers behind an indie game studio 4
by Christian Nutt [07.31.14]
"In three years, I personally went from having $20,000 in savings to $35,000 in debt." - Guillaume Boucher-Vidal, founder of independent studio Nine Dots
Console/PC, Indie, Business/Marketing

Rayman creator helps launch new studio -- while still at Ubisoft 1
by Alex Wawro [07.31.14]
Rayman and Beyond Good & Evil creator Michel Ancel is helping to launch Wild Sheep, a new French indie studio.
Console/PC, Indie, Production

Get a job: Volition is hiring a Visual Effects Artist  
by Staff [07.31.14]
Handy with 3ds Max or Maya? Deep Silver Volition, known for the Saints Row franchise, is looking to hire a visual effects artist to join them in their Champaign, Illinois offices.
Console/PC

Don't Miss: Keeping up with mobile hit Kim Kardashian: Hollywood Exclusive 54
by Alex Wawro [07.31.14]
Kim Kardashian has conquered everything from cable TV to bottled water with some stupendous branding tactics. Now, the branding maven can add the iOS App Store to her list of conquests.
Design, Business/Marketing, Exclusive

Big Data, big problems: A Mathematicianís take on the state of game analytics 3
by Gamasutra Community [07.31.14]
"There are many constraints on the quality of an analytics investigation: time and money are extremely scarce, but developers still want insight into data. The problem is that a bad report is a very dangerous thing."
Social/Online, Smartphone/Tablet, Business/Marketing

Startup puts YouTubers at its center, and that changes everything 1
by Christian Nutt [07.31.14]
3BlackDot was co-founded by ex-Machinima staffers and two very popular YouTubers, Syndicate and SeaNanners. But with promotion at its heart, what's authentic and what's not?
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, YouTube

Your Amazon Appstore games are now available in Southeast Asia  
by Alex Wawro [07.31.14]
Android game makers, take note: Amazon has expanded its Appstore to support 41 more countries and territories, including parts of Southeast Asia, Africa and the Middle East.
Smartphone/Tablet, Business/Marketing

RockYou nets $10M in funding to continue buying up moribund games  
by Alex Wawro [07.31.14]
The social game publisher cum advertising network plans to use the money to acquire more social and mobile games it can integrate into its network of ad-supported titles.
Social/Online, Business/Marketing

One dev, three iOS games, no success - sharing the numbers 10
by Gamasutra Community [07.31.14]
"Here are the numbers for the 3 iOS games I published in the last year. Spoiler alert: they are bad."
Smartphone/Tablet, Business/Marketing, Mobile Games

TV star's new superhero game takes cues from improv acting Exclusive 1
by Brandon Sheffield [07.31.14]
Heroes and Hawaii Five-0 actor Masi Oka has started an independent game company. We spoke with him about his new project, and how he was inspired to create it by teaching improv in Japan.
Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Exclusive

GDC 2015 announces call for papers, new advisory board members  
by GDC Staff [07.31.14]
GDC 2015 organizers have opened the Call for Papers, running until August 28th and added advisory board members Brenda Romero and Penka Kouneva.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

From the idea to the final product: Developing Toto Temple Deluxe  
by Gamasutra Community [07.31.14]
This blog post takes you through the design evolution of multiplayer indie game Toto Temple Deluxe -- walking you through the process of making an initial design compelling as a real game.
Console/PC, Indie, Design, Production

PlayStation's streaming game service enters open beta  
by Mike Rose [07.31.14]
PlayStation Now, Sony's cloud-based streaming service for PlayStation consoles, will launch as an open beta today in the U.S. and Canada, with more than 100 games to rent and stream.
Console/PC, Business/Marketing, Video

GDC Europe reveals talks on Dead Island 2 and Angry Birds  
by GDC Staff [07.31.14]
Senior staff from Yager Interactive and Rovio join the roster of speakers sharing knowledge about the art and business of games at GDC Europe 2014 this August in Cologne.
Console/PC, Smartphone/Tablet, Design, Production, GDC Europe

DieselStormers hit with trademark dispute from clothing company Diesel 10
by Mike Rose [07.31.14]
A game called DieselStormers that just launched on Steam Early Access has been hit with a trademark dispute from Italian clothing company Diesel.
Console/PC, Business/Marketing

Early Access game Maia makes $1 million  
by Mike Rose [07.31.14]
Back in 2012, UK developer Simon Roth raised arond $237,000 through Kickstarter for his game Maia. Now the dev has made more than $1 million from the in-development game, and is opening a new studio.
Console/PC, Indie, Business/Marketing

With no new major releases, Capcom sees profits drop 1
by Mike Rose [07.31.14]
Capcom's revenues and profits were down during the first quarter of the current fiscal year, mainly due to a lack of major releases from the Japanese publisher.
Console/PC, Business/Marketing

The puzzle generation workflow in VR game Darknet 2
by Gamasutra Community [07.31.14]
"Every time the player goes through a level, theyíll have to complete at least a couple of puzzles to win. Thatís why itís so critical to make the puzzles unique and challenging."
Console/PC, Indie, Programming, Design