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November 25, 2015
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November 25, 2015
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Video: How to become fireproof - Surviving internet negativity  
by Staff [11.25.15]
Harper has braved YouTube comments and forum posts for years, and using logic and empathy, this GDC 2014 talk helps you craft mental armor that can resist flames and save money on therapy bills.
Console/PC, Indie, Business/Marketing, Video

Get a job: Sanzaru Games seeks a Lead Designer  
by Staff [11.25.15]
"The Lead Designer will be responsible for spearheading the creation of gameplay systems, narrative, scenario authoring, and quality for our upcoming projects. This role will also include directing other designers."
Console/PC, Design, Recruitment

Don't miss: Psychology is fun 30
by Neils Clark [11.25.15]
In this thought-provoking piece, researcher and author Clark takes a look at how psychology and can must be applied to game development, to produce works that engage audiences -- offering up concrete examples.
Console/PC, Smartphone/Tablet, Design

The psychology of the 'near-win' 2
by Gamasutra Community [11.25.15]
"The near-win is a concept used in gamification to create emotion and motivate people into repeating a behavior. It is often used in black-hat gamification to manipulate others."
Smartphone/Tablet, Design, Business/Marketing

Creating a checkpoint system in Unity  
by Gamasutra Community [11.25.15]
"In this tutorial we will create a system of checkpoints that can be applied at any level of our game quickly and easily."
Console/PC, Indie, Programming

Top designers share their personal techniques at GDC 2016  
by Staff [11.25.15]
As GDC 2016 approaches, organizers announce two new talks on game design and the importance of graphic design from veteran devs at studios like Ubisoft, Monolith, Insomniac and more.
Console/PC, Art, Design, GDC

Classic Postmortem: Myth: The Fallen Lords GDMag Exclusive  
by Jason Regier [11.25.15]
Bungie's Myth: The Fallen Lords was published 18 years ago today. Check out this in-depth postmortem of the real-time tactics title from Game Developer magazine.
Programming, Art, Design, Production, History, GD Mag Exclusive

Blog: What engine do you use? 3
by Gamasutra Community [11.25.15]
"In game development, we are the beautiful well-respected people who look good doing what we do, and inspire aspiring developers to invest in the same brands."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

How one Unity 5 port threatened a studio's entire future  
by Chris Kerr [11.25.15]
"Doing episodic development on a story-driven and graphics-heavy game with a team of ten people is a harrowing task. I wouldn’t recommend it to anyone."
Console/PC, Production

Worldwide PlayStation 4 sales just surpassed 30 million  
by Chris Kerr [11.25.15]
The PlayStation 4, which is currently available in 124 countries, has now sold over 30.2 million units worldwide since launching in November 2013.
Console/PC, Business/Marketing

Keeping mobile players engaged with holiday content  
by Gamasutra Community [11.25.15]
“Our in-game holiday events don’t necessarily lift our install conversion rate, but we know that users brought in during the events are highly engaged.”
Smartphone/Tablet, Design, Business/Marketing

Devs weigh in on key innovations in Fallout 4's crafting system 2
by Bryant Francis [11.25.15]
'The game bends over backwards to share authorship. There is no grid. It prescribes no sense of right or wrong. The game trusts me to make horrific and wonderful things.'
Console/PC, Indie, Design

Testing your game? Test EVERYTHING else too!  
by Gamasutra Community [11.25.15]
"I already asked my testers for feedback, why not turn that into a dialogue? Heck, why not extend it further to other areas? Marketing and business development folks have been doing market testing for decade, after all."
Indie, Design, Production

League of Legends' new loot system isn't open to 'toxic' players 1
by Christian Nutt [11.24.15]
Riot's lead designer of social systems, Jeffrey Lin, details the company's "new carrot for playing with friends and for being a positive player in the game."
Console/PC, Design, Business/Marketing

Get a job: Google is looking for a mobile and VR Graphics Engineer  
by Staff [11.24.15]
Google is looking for a graphics engineer to work on "high quality, interactive, animated short stories" delivered via its Google Spotlight Stories platform to smartphones and VR devices from Cardboard to Rift.
VR, Smartphone/Tablet, Programming, Recruitment

Don't miss: The genre blender - Experiments in multigenre multiplayer 10
by Stephen Dewhurst [11.24.15]
A team at Carnegie Mellon's Entertainment Technology Center launched a project to determine how to get multiple game genres -- racing, first person shooter, and puzzle -- to blend into one socially competitive experience.
Console/PC, Design

Video: League of Legends - Building an eSport 1
by Staff [11.24.15]
How do you design a game to be competitively rigorous, strategically diverse, skill-based, entertaining to play, and exciting to watch? Riot's Ryan Scott and Frank Lantz discuss nurturing League of Legends into an eSport.
Console/PC, Design, Business/Marketing, Video

No Dead or Alive Xtreme 3 for the West, says publisher 27
by Christian Nutt [11.24.15]
The notorious cheesecake sports game series won't have its third installment sold in the West, according to a Koei Tecmo rep, thanks to "issues" with the representation of women.
Console/PC, Business/Marketing

Blog: How we can level-up our game audio 3
by Gamasutra Community [11.24.15]
"This weekend, I had the pleasure of attending the Electronic Music Midwest Festival... it gave me the opportunity to think about how elements in other music and sound design genres can really level up our game audio chops."
Console/PC, Indie, Audio

Get inside the minds of Tom Clancy's The Division NPCs at GDC 2016  
by Staff [11.24.15]
GDC officials highlight a fresh pair of great GDC 2016 talks from the designers of Tom Clancy's The Division and a potent advocate for accessibility in game design.
Console/PC, Smartphone/Tablet, Programming, Design, GDC