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September 16, 2014
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Game jams aside, itch.io's doing brisk business distributing games  
by Christian Nutt [09.16.14]
The popular site, perhaps best known as a free portal to host game jams, is beefing up its free indie marketplace offerings -- and has broken down its stats in incredible detail.
Console/PC, Indie, Business/Marketing

If you want to succeed in China, make your game more competitive 1
by Alex Wawro [09.16.14]
"Itís about competition,Ē says Lyndon, who serves as cofounder and executive VP of Chinese publisher iDreamSky. "Thatís the main difference between Chinese user behavior and Western user behavior."
Smartphone/Tablet, Business/Marketing

Get a job: Zenimax's Battlecry Studios seeks a Technical Producer  
by Staff [09.16.14]
Zenimax Media's Austin-based Battlecry Studios (working on their debut game Battlecry, naturally) seeks an experienced technical producer to help coordinate back-end technology development.
Console/PC, Production, Recruitment

Blog: Microsoft-Mojang is about the future, not the money 3
by Gamasutra Community [09.16.14]
"Compared to other game companies with tent-pole game franchises (GungHo, Supercell, King), $2.5B for Mojang more than doubles any valuation benchmark."
Console/PC, Business/Marketing

GameStop is calling it quits in Spain 1
by Alex Wawro [09.16.14]
Video game retail firm GameStop is planning to sell or close all of its retail store locations in Spain as it refocuses its efforts on regions it perceives to be more valuable.
Console/PC, Business/Marketing

Video: How Ubisoft modernized the gunplay of Splinter Cell  
by Staff [09.16.14]
Ubisoft designer James Everett says he faced some tricky challenges when he started work on Splinter Cell: Blacklist, chief among them the problem of making players feel like they're a modern military professional.
Console/PC, Design, Video, Vault

Blog: One player is enough, or handling feedback 3
by Gamasutra Community [09.16.14]
"I discovered a notification letter from one of the websites with a comment about the game. This was the comment that settled my perspective on the game."
Console/PC, Indie, Business/Marketing

Don't Miss: A postmortem look at the making of Elite 4
by Staff [09.16.14]
To mark the 30th anniversary of Elite's release, watch co-creator David Braben explain the genesis of the genre-defining space sim that stood against industry demands for arcade games.
Console/PC, Programming, Design, Production

Devs don't market games the way they'd like, says GDC Next survey 1
by Staff [09.16.14]
The results of GDC Next featuring ADC's discoverability survey reveal several fascinating trends in the way that modern game makers handle their marketing and community outreach efforts.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Why you need to play Bond Breaker and Algebra Assembler 6
by Gamasutra Community [09.16.14]
"We are entering a golden age for educational video games. Portal and Braid sowed the seeds of revolution... they introduced a spirit of expressiveness."
Console/PC, Smartphone/Tablet, Serious, Design

Disney is bringing in external studios to help build Infinity 2.0 content  
by Mike Rose [09.16.14]
With the popularity of Avalanche Software's Disney Infinity exploding, Disney is looking to work with numerous external development teams to build new content for the game.
Console/PC, Business/Marketing

ESRB says video game rating checks are highest they've ever been  
by Mike Rose [09.16.14]
On the twentieth anniversary of the Entertainment Software Rating Board, the organization says that checks of underage video game purchases are the highest they've ever been.
Console/PC, Business/Marketing

Swedish studio Image & Form thinks big with SteamWorld Heist Exclusive 4
by Mike Rose [09.16.14]
Back in April, I was feeling lucky. I emailed Brjann Sigurgeirsson at SteamWorld Dig studio Image & Form, with the subject line "Fishing for info." This particular line caught a bit one.
Console/PC, Business/Marketing, Exclusive, Video

How to shoot photographs for better 2D in-game art 1
by Gamasutra Community [09.16.14]
"If youíre living in a big city, Beijing, Paris, Prague, you will not be short of museums. These are good places to hunt good antique pictures."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art

Social games giant Wooga opens new office in Japan  
by Mike Rose [09.16.14]
German social game company Wooga has opened its first overseas office, as it looks to strengthen its local partnerships in Japan.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Blog: A.I. Lessons: The cost of memories 20
by Gamasutra Community [09.16.14]
"At this rate a year in-game would take about 2000 megabytes or 2 gigabytes and 50 years in-game would take about 100 gigabytes. This is just for about 7 characters."
Console/PC, Indie, Programming, Design

Super Smash Bros. for 3DS sold 1 million in its opening Japanese weekend 2
by Mike Rose [09.16.14]
The latest Super Smash Bros. for the Nintendo 3DS launched in Japan over the weekend -- and Nintendo says that the game has already sold more than 1 million copies.
Console/PC, Business/Marketing

20 fun facts about hex grids 17
by Gamasutra Community [09.16.14]
20 "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design

Ludum Dare organizer ponders the game jam's future 5
by Mike Rose [09.16.14]
As the latest results of popular game jam Ludum Dare are revealed, the organizer of the jam has admitted that the movement has simply become too big for him to handle as a side-project anymore.
Console/PC, Indie, Business/Marketing, Video

Developers react: Microsoft buys Mojang 3
by Christian Nutt [09.15.14]
We took to Twitter to see what the game development community had to say about the $2.5 billion dollar deal between the Swedish indie studio and the massive software company.
Console/PC, Indie, Business/Marketing