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October 25, 2014
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October 25, 2014
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'What's the best way to make games?'  
by Christian Nutt [10.24.14]
We ask our followers about the current best way to make games, and they share their advice -- mainly on whether Early Access is feasible and how to make it work.
Console/PC, Indie, Production, Business/Marketing

The first inklings of what Microsoft will do with Minecraft  
by Christian Nutt [10.24.14]
Microsoft head of Xbox Phil Spencer and his team are looking at the recently acquired mega-hit with an eye toward its "room to grow" under new ownership.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Video: Finding the right art style for The Witness  
by Staff [10.24.14]
Speaking at GDC 2014, The Witness artist Luis Antonio recounts the game's artistic development and reminds developers that refining and simplifying your art style can amplify your game's impact.
Console/PC, Indie, Art, Video, Vault

Get a job: Petroglyph Games seeks a Unity Engineer 1
by Staff [10.24.14]
Handy with Unity? Petroglyph Games in Las Vegas is looking to hire an experienced Unity engineer to work alongside the team in developing new systems for an unannounced new project.
Console/PC, Programming, Recruitment

Find out how to boost your indie game's odds of success at GDC  
by Staff [10.24.14]
Game industry veteran Charles Cox sees a rising problem for indie games: discoverability. Next March he'll be speaking at GDC 2015 about what indies can do to make their mark on a crowded market.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Report: PlayStation 4 has outsold Xbox One by over 40% worldwide 3
by Alex Wawro [10.24.14]
Ars Technica takes a stab at estimating precisely how many PlayStation 4 and Xbox One units have been sold to date using public sales data, analyst input and a bit of educated guesswork.
Console/PC, Business/Marketing

Perfecting a 2D illustration: The art iteration process  
by Gamasutra Community [10.24.14]
"I'm a huge fan of fantasy art and pretty much any game art coming out of TSR in the 1980s. There is something about the oil on canvas, seeing the stroke of the brush -- which for me sort of elevates the work."
Console/PC, Indie, Art

Blog: Bad things can happen if you bundle 6
by Gamasutra Community [10.24.14]
"Wed already given the game to them, earned pretty much nothing, and not even actually got many Greenlight votes from it. I was desperately trying to forget the bundle ever happened."
Console/PC, Indie, Business/Marketing

Don't Miss: Building Beyond Earth atop the Civilization codebase Exclusive 2
by Alex Wawro [10.24.14]
The co-designers of Firaxis' latest strategy game explain how they went about building the game as designer/programmers, mucking about in the decade-old Civilization codebase in the process.
Console/PC, Business/Marketing, Exclusive

Starpoint Gemini 2: How we survived and succeeded on Steam Early Access 5
by Gamasutra Community [10.24.14]
"We can only say what we got: loads of valued and appreciated feedback, a great community that pointed us (and still does!) in the right direction, and additional funds to invest into production."
Console/PC, Indie, Business/Marketing

What place does live user testing have in game QA? 1
by Gamasutra Community [10.24.14]
A QA expert tackles the topic: "What types of tests can you effectively move to live user testing, and what types of tests are better suited for professional game testers?"
Smartphone/Tablet, Production

Video postmortem details the troubled development of TAKEDOWN: Red Sabre 1
by Mike Rose [10.24.14]
"In July an investor went dark. It took us a while to figure out that he decided to go to Africa and import black rhinos. Or changed his mind, who knows." - Christian Allen, industry veteran, provides a postmortem for TAKEDOWN: Red Sabre.
Console/PC, Business/Marketing, Video

New mentoring programme available to UK game studios  
by Mike Rose [10.24.14]
British trade body UKIE today launched the next wave of its Video Game Mentoring Network scheme, with the goal to help game businesses in the UK grow through mentoring.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Game jam postmortem: Suddenly, Thousands  
by Gamasutra Community [10.24.14]
"Honestly, I'm really satisfied with Suddenly, Thousands for the time I spent on it. However, I had a few easily avoidable slip-ups that I need to be careful next time I attend events like these."
Console/PC, Indie, Art, Design, Production

Press management platform distribute() is ready for sign-ups  
by Mike Rose [10.24.14]
distribute(), an upcoming press contact management system from Vlambeer's Rami Ismail that aims to help developers keep track of their build distribution and contact lists, is now available for sign-ups.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

New social issue games tackle education, big pharma Exclusive 23
by Leigh Alexander [10.24.14]
Subaltern Games' No Pineapple Left Behind and Twice Circled's Big Pharma are two new games that represent a humorous, provocative approach to social issues.
Console/PC, Indie, Serious, Programming, Design, Exclusive

TestFlight is changing in iOS 8, under Apple's watch  
by Christian Nutt [10.23.14]
The popular testing tool, which Apple acquired in February, is making some changes under iOS 8 -- including iTunes Connect integration.
Smartphone/Tablet, Production, Mobile Games

New Unity CEO Riccitiello takes to forums to soothe devs' fears 5
by Christian Nutt [10.23.14]
The new CEO waded into the discussion to offer his views on how he views the company and address the concerns of Unity developers who weren't too keen on the announcement.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Google now embeds information about games in search results  
by Christian Nutt [10.23.14]
The dominant search company has expanded its "Knowledge Graph" program to serve up info on games from a simple search.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Xbox console sales up, but third-party game sales down 1
by Christian Nutt [10.23.14]
The Xbox One has driven up both Microsoft's revenue and costs year-on-year -- and its hardware division made gains of over a billion from the comparable quarter, the latest results reveal.
Console/PC, Business/Marketing