Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 28, 2014
arrowPress Releases
November 28, 2014
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


6 tips for success in the Chinese mobile game market  
by Gamasutra Community [11.28.14]
A quick guide to what it takes to make it in the Chinese mobile market -- from partnerships to localization tips and an explanation of what kinds of games Chinese users most enjoy.
Smartphone/Tablet, Production, Business/Marketing

Surpringly popular silliness: Migi Osu, a game jam postmortem  
by Gamasutra Community [11.28.14]
"In an alcohol-induced epiphany we suddenly realised that we had a good game idea and the PewDiePie game jam happened to be on the same day, so we got prototyping."
Console/PC, Indie, Design, Production

Blog: The flow of grind in Destiny 5
by Gamasutra Community [11.28.14]
"For decades I was a firm opponent of grinding in video games. And now Destiny has challenged all these dearly held beliefs of mine."
Console/PC, Design

A look at a low-poly facial animation technique 1
by Gamasutra Community [11.28.14]
"Because I don’t need to make the vertex counts match for each change in expression I can really push the facial animation. It also has the benefit of looking more 'hand made.'"
Console/PC, Indie, Programming, Art

What we got out of exhibiting at PAX Australia  
by Gamasutra Community [11.28.14]
"From my perspective the event was successful due to the public response alone. We had a constant stream of attendees lining up to play for all three days."
Console/PC, Indie, Business/Marketing

Blog: The advantages of joining a bundle 2
by Gamasutra Community [11.27.14]
"My criterion is simple; when you’ve reached end of your big buzz, stimulate the late buyers with the incentive of a lower price."
Console/PC, Indie, Business/Marketing

King's chairman Melvyn Morris has stepped down  
by Mike Rose [11.27.14]
Candy Crush Saga studio King saw its chairman of the board step down this week, with personal reasons cited.
Smartphone/Tablet, Business/Marketing

Looking for edu-games in Kuala Lumpur  
by Christian Nutt [11.27.14]
"There are 9 million children in Malaysia under 14 years old. Parents are education focused, investing in a range of supplemental learning services."
Smartphone/Tablet, Business/Marketing

Bottomless IAPs: Balancing profit with consumer value 2
by Gamasutra Community [11.27.14]
"The negative stigma from bottomless IAPs is the fact that most of them don't provide value to the player but take time and money away from them."
Smartphone/Tablet, Design, Business/Marketing

Socializing a new member in a Scrum team 2
by Gamasutra Community [11.27.14]
"Adding a new member to a team can result in conflict. Changing the group dynamic so dramatically, and without the team’s input, conflicts with Agile development’s tenets of personal choice and team autonomy."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Ubisoft yanks AC Unity season pass, placates buyers with free game 2
by Alex Wawro [11.26.14]
Amidst long-running technical issues with Assassin's Creed Unity, Ubisoft has abruptly curtailed its DLC plans and made significant business concessions to appease those who purchased the game.
Console/PC, Business/Marketing

Get a job: BattleCry is hiring a Lead Environment Artist  
by Staff [11.26.14]
Got some chops as a leader and an artist? Austin-based BattleCry Studios is looking to hire a lead environment artist to work on its upcoming online team combat game Battlecry.
Console/PC, Art, Recruitment

Don't Miss: Double Fine's postmortem of Brutal Legend 22
by Caroline Esmurdoc [11.26.14]
In this classic postmortem Double Fine outlines the production of its rock god epic Brütal Legend, taking in everything from legal troubles with Activision to nitty-gritty tool development details.
Console/PC, Production

Devs team up with Humble Bundle for anti-Ebola charity game jam  
by Alex Wawro [11.26.14]
'Games Against Ebola' is a 96-hour charity game jam in which Mojang and 8 other dev teams, along with one solo developer, make games about healing and sell them through Humble Bundle for charity.
Console/PC, Business/Marketing

IGF 2015 Student Competition sees record-setting number of entries 1
by Staff [11.26.14]
Organizers have tallied over 1,000 entries submitted to the 17th annual Independent Games Festival, with entrant records now broken across the board and Student Competition entries now available for everyone to view.
Indie, GDC

Get ready for another Train Jam game jam in 2015  
by Alex Wawro [11.26.14]
Tickets for the second annual Train Jam, which will once again take place across 52 hours on a train from Chicago to San Francisco in advance of GDC 2015, are expected to go on sale today.
Indie, Design

How important is 'clean' gameplay? 8
by Gamasutra Community [11.26.14]
"Once the gameplay became looser, the level of tuning required to make the game feel good changed, and it diluted the fundamental requirements for making jump and shoot gameplay as pristine as possible."
Console/PC, Indie, Design

Positively horrifying 2
by Gamasutra Community [11.26.14]
"The horror fan wants blood because the horror fan is bleeding. The horror fan wants Isolation because the horror fan only knows isolation."
Console/PC, Design

EA honored for its LGBT equality practices  
by Mike Rose [11.26.14]
Electronic Arts is one of the best companies practicing LGBT equality, according to an annual report from the Human Rights Campaign.
Console/PC, Business/Marketing

Orcs Must Die! coming to China via Tencent agreement  
by Mike Rose [11.26.14]
Orcs Must Die studio Robot Entertainment is looking to greatly expand its player base, with a new Tencent partnership that will see its popular franchise coming to the Greater China Region.
Console/PC, Business/Marketing