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April 23, 2014
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April 23, 2014
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New Unity offices in Moscow aim to support Russian devs  
by Mike Rose [04.23.14]
As the number of Russian developers adopting the Unity Engine grows, Unity Technologies is looking to better support these devs. The company announced today that it has opened a new office in Moscow.
Console/PC, Business/Marketing

The Xbox One is finally coming to Japan  
by Mike Rose [04.23.14]
The Xbox One will launch in Japan on September 4, 2014, Microsoft announced today, with dozens of developers onboard for the launch.
Console/PC, Business/Marketing

Blog: Long-term retention - How to keep players playing  
by Gamasutra Community [04.23.14]
"To heighten the likelihood of engaging a player long term, the game needs to create a vision for the player. Visualize the goal, what the player can become, and what awesome features are ahead."
Social/Online, Smartphone/Tablet, Design

Inside the indie console movement: PlayStation's Adam Boyes Exclusive  
by Brandon Sheffield [04.23.14]
What are the tastes, backgrounds and game industry experience of some of the biggest decision-makers at major console companies? We find out, starting with PlayStation's Adam Boyes.
Console/PC, Indie, Business/Marketing, Exclusive

How arcade games have come, gone, and could come again GDMag Exclusive 3
by Nolan Bushnell [04.22.14]
In this classic Game Developer magazine column, Nolan Bushnell explains why arcade machines failed and how location-based video games could still thrive in the age of online technology.
Console/PC, Social/Online, Design, Production, Business/Marketing, GD Mag Exclusive, GD Mag

Massive Atari archive heads to ICHEG for preservation  
by Christian Nutt [04.22.14]
The National Museum of Play's International Center for the History of Electronic Games has acquired a thousands-strong collection of Atari coin-op materials, stretching from 1972-1999.
Console/PC, Business/Marketing, History

No more excuses: Apple now labels apps with IAP on App Store charts 6
by Alex Wawro [04.22.14]
Today's iOS update adds a new labeling system to the App Store charts and lists to highlight games and other apps that offer in-app purchases.
Smartphone/Tablet, Business/Marketing

The best part about King's expansion into Japan are the TV ads  
by Alex Wawro [04.22.14]
Candy Crush Saga developer King has opened an office in Tokyo, Japan in order to localize King games for the lucrative Japanese mobile market.
Smartphone/Tablet, Business/Marketing, Video

New documentary delves into the game industry's LGBTQ presence  
by Alex Wawro [04.22.14]
You can now pay what you want for Gaming In Color, a feature-length documentary film that seeks to elucidate and explore what it means to be a part of the LGBTQ community within the game industry.
Serious, Business/Marketing, Video

10 insightful playtest questions 5
by Gamasutra Community [04.22.14]
"Playtests are always a valuable way to evaluate the state of your game, but it's important to observe the right signs and ask the right questions in order to get objective and worthwhile feedback."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

3 tips for organizing internal hackathons  
by Gamasutra Community [04.22.14]
"Before organizing a hackathon, think about the goals you hope to accomplish, as well as the strategies and logistics that will resonate well within your company culture."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Electronic music for fun, games, and profit: A complete beginner's guide 5
by Gamasutra Community [04.22.14]
Paul Taylor of Mode 7 Games (Frozen Synapse) shares "the absolute basics with an emphasis on the practical rather than the theoretical" when it comes to getting started with game music.
Console/PC, Indie, Audio

Rebel Jam aims to turn a game jam disaster into something positive 4
by Mike Rose [04.22.14]
The games industry read on in collective despair last month, as it came to light that a production company had attempted (rather hideously) to film a game jam in the format of a reality television show.
Console/PC, Indie, Business/Marketing

Rehearsals and Returns: A game about conversations that'll never take place Exclusive 1
by Mike Rose [04.22.14]
Rehearsals and Returns, from Independent Games Festival 2011 nominee Peter Brinson, plays with the ideas of effort vs. rewards, life, and death.
Console/PC, Indie, Design, Exclusive, Video

Namco Bandai goes big on free-to-play with Rise of Incarnates 1
by Mike Rose [04.22.14]
After dabbling in the free-to-play model over the last couple of years, Namco Bandai is looking to hit the sweet spot with the newly announced Rise of Incarnates.
Console/PC, Business/Marketing, Video

NetEase is bringing Heroes of the Storm to China  
by Mike Rose [04.22.14]
Heroes of the Storm, the upcoming MOBA from Blizzard Entertainment, will see a release in China via NetEase, the internet company that already operates Blizzard's World of Warcraft in the East.
Console/PC, Business/Marketing, China

Think you don't have the resources for user testing? Think again 2
by Gamasutra Community [04.22.14]
"User testing is critical, especially when you donít have resources to spare. The long-term benefits far outweigh the short-term costs, and if you do it right, you'll make a better game."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Codemasters reveals plan to re-focus the GRID series 1
by Mike Rose [04.22.14]
"On release of GRID 2, I think it's fair to say that... we hadn't quite achieved everything we set out to do." - Ben Walke, Codemasters, explains how the company molded the next GRID game.
Console/PC, Business/Marketing, Video

An evolutionary algorithm in action: Darwin's Nightmare 1
by Gamasutra Community [04.22.14]
"In this game, all enemy craft designs are obtained by varying a unique genotype: whenever a new ship appears on the screen, digital DNA is recombined to create a new type."
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design

Q&A: How self-publishing brought Age of Wonders 3 back to life Exclusive 2
by Alex Wawro [04.22.14]
In the wake of this fantasy 4X strategy game's remarkable launch, Gamasutra sits down with Age of Wonders 3 lead designer Lennart Sas to find out why the studio waited 11 years to return to its roots.
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive, Video