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August 19, 2017
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Big Immersive to become dedicated VR and AR publisher  
by Chris Kerr [08.18.17]
Big Immersive has formally announced its arrival to the games industry, and spelled out its desire to become a dedicated VR and AR publisher.

PSA: Today's the last day to pitch your GDC 2018 Main Conference talks!  
by Staff [08.17.17]
Hey devs: the call for submissions to present lectures, panels, roundtables, & posters at GDC 2018 next March closes today, Thursday, August 17 at 11:59 PM PT!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Don't miss out on all the great AR talks at VRDC Fall 2017!  
by Staff [08.16.17]
Working in augmented reality? Virtual Reality Developers Conference officials highlight some great AR-focused VRDC Fall 2017 talks you should see at the show next month. Register now at a discount!
Business/Marketing, Design, Smartphone/Tablet

Supercell taps Facebook's new AR tech to promote Clash of Clans  
by Alex Wawro [08.15.17]
It's an interesting example of what a game dev might do with the tools tied into AR Studio, which was announced at the company's annual F8 dev conference as part of its new Camera Effects platform.

Hear about the history of VR and where it's headed at VRDC Fall 2017  
by Emma Kidwell [08.15.17]
VR pioneer Tony Parisi will discuss the history of virtual reality and offer insight into why the industry is where it is now, while predicting how the medium will progress as time moves forward.

Video Game Deep Cuts: GTA Online's Flash Dream  
by Gamasutra Staff [08.14.17]
This week's longform articles/videos include GTA Online's crime issues, the history of the Flash game scene, & the triumphant completion of The Dream Machine.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Devs, submit your pitches for great GDC 2018 Design talks now!  
by Staff [08.14.17]
If you have a talk that'd fit perfectly in the Design track at Game Developers Conference 2018, organizers want to hear it -- and they're only accepting submissions through this Thursday, August 17th!
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Learn about the value and future of VR/AR standards at VRDC Fall 2017  
by Staff [08.10.17]
At VRDC Fall 2017 next month, OpenXR working group experts from Epic, Google, Sensics and Valve will discuss the state of VR/AR standards and help devs understand how it can benefit their work.

Can your game have too many choices?  
by Sita Vriend [08.18.17]
Narrowing down your options is getting more difficult in this day and age. This is exactly what choice overload is about: there is just too much to choose from. 
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Top IOS & Android Mobile Game Development Tools  
by Dylan Moran [08.18.17]
The first of these is Unreal Engine 3; which comes with unrestricted access to Unreal Editor Suite, C++ source code, and direct support from the engineering team.
Console/PC, VR

Applying Data Science to Understand Your Players 1
by Adam Fletcher [08.17.17]
How can you best use data science to maximize the success of your game? Adam Fletcher of Gyroscope Software gives an overview of what data science is, why you should use data science, how to use it, and some techniques you can apply to your game.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Production, Programming, Design, VR

The power of a group  
by Sita Vriend [08.17.17]
You might not think about it, but groups are very powerful. They can change your behavior and the way you think. Groups can even make you do things you wouldn’t normally do.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

A Gentle Introduction To Steamworks  
by Kyle Kukshtel [08.17.17]
If you're just getting started with trying to implement Steam into your Unity game, it can be hard to know where to look. Here's a guide to easily get up and running with Steamworks in your Unity/C# game using the Facepunch.Steamworks library.
Business/Marketing, Programming, Production, Console/PC, Indie, VR

Skydance Interactive — Marina Del Rey, California, United States
Art Director
Art Director

Skydance Interactive — Marina Del Rey, California, United States
UI/UX Artist
UI/UX Artist

Skydance Interactive — Marina Del Rey, California, United States
VFX Artist
VFX Artist

Level EX — Chicago, Illinois, United States
Senior Game Designer

Sucker Punch Productions — Bellevue, Washington, United States
Senior Graphics Programmer

Angle Technologies — San Francisco, California, United States
Real-Time Networking Engineer
Angle is creating a world-building sandbox gaming engine for VR!

Pulseworks — Smyrna, Georgia, United States
Unreal Technical Artist (VR)

HainesAttract — Wellington, New Zealand
Lecturer/ Senior Lecturer, Visualisation

USC School of Cinematic Arts — Los Angeles, California, United States
Game Development Support/Technical Director (Technical Project Specialist)

Studio Roqovan, Inc. — Tarzana, California, United States
Senior Programmer
Studio Roqovan is an independent game studio creating content for emerging virtual reality and existing video game platforms, and is seeking a senior programmer.