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April 21, 2018
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Sponsored: Join this free live webinar on cross-platform multiplayer game dev!  
by Amazon GameLift [04.17.18]
In this free webinar, join AWS and Amazon GameLift and learn how to support cross-platform play for your multiplayer game. Register now!
Audio, Sponsored Article, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Oculus overhauls privacy policy and terms of service  
by Emma Kidwell [04.19.18]
Ahead of the EU's GDPR, Oculus implements a new privacy policy and terms of service which will affect global users.
Business/Marketing

CCP chief: EVE dev's move to leave VR due to risk, not loss of faith  
by Emma Kidwell [04.20.18]
In an interview with Rock Paper Shotgun, Hilmar Veigar Pétursson discusses why CCP Games pulled out of VR development.
Design

TheWaveVR secures $6M for its social VR platform  
by Alissa McAloon [04.19.18]
The virtual reality startup TheWaveVR has raised a grand total of $6 million for its social music and visual arts platform of the same name.
Business/Marketing

Blog: Understanding the role of music in VR 2
by Gamasutra Community [04.17.18]
Video game composer Winifred Phillips shares ideas from her GDC 2018 talk and discusses the notion of presence, and positional audio technologies.
Audio

HTC releases development kit for Vive Pro front-facing cameras  
by Emma Kidwell [04.16.18]
HTC announces the SRWorks SDK, a development kit for the front-facing cameras on the Vive Pro.
Design

Video Game Deep Cuts: Dancing Below The Ceiling?  
by Gamasutra Staff [04.15.18]
This week's highlights include an update on Capy's much-discussed Below, how Valve gets you to look up in their first-person shooters, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Level Ex is hiring a Technical Art Director  
by Staff [04.13.18]
Chicago-based Level Ex is looking for a smart, tool-savvy Technical Art Director to join its expanding team.
Art, Recruitment



Lessons Learned From Five Years of VR Locomotion Experiments  
by Paul White [04.20.18]
A five-year retrospective on lessons learned from inside the history of VR locomotion by industry pioneers at Cloudhead Games.
Design Indie VR

Unity SRP Overview: Scriptable Render Pipeline  
by Ruben Torres Bonet [04.19.18]
I did some research and write an upcoming experimental Unity feature: Scriptable Rendering Pipelines. Why? Because it concerns you, it concerns me. It will eventually change the way you have to work. The readier you are, the better off you will be.
Programming Console/PC VR

Tencent dominated $22 billion games deals market in last 12 months  
by Tim Merel [04.18.18]
In games deal making there’s Tencent and there’s everyone else. Tencent participated in >$4 of every $10 invested and >3/4 of all M&A value for games globally in the last 12 months. Plus Q1 saw total games market record >$2.1B investment and >$14.4B M&A.
Business/Marketing Console/PC Indie Social/Online Smartphone/Tablet VR

The Basics of Localization, Part 5 1
by Michelle Deco [04.16.18]
Good UI in a game is sometimes hard to find. Great UI is even harder when it pertains to text. In Part 5 of my Basics in Localization series, I'll walk through the challenges of localizing UI for video games.
Design Programming Art Console/PC Indie Social/Online Smartphone/Tablet VR

Composing video game music for Virtual Reality: The role of music in VR 2
by Winifred Phillips [04.16.18]
The 1st of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 1: The role of music in VR, with discussion of Presence, positional audio technologies, & tips for using ambient music.
Audio VR


Skydance Interactive — Marina Del Rey, California, United States
[04.17.18]
Gameplay Engineer
Skydance Interactive is looking for a skilled Gameplay Engineer to join our engineering team.

Skydance Interactive — Marina Del Rey , California, United States
[04.17.18]
Software Engineer
We are seeking a Software Engineer. This is a Generalist position with a wide range of potential resposibilities which may include Game Systems, Graphics, Tools, Engine infrastructure, Netcode, Optimization, and other areas.

Skydance Interactive — Marina Del Rey, California, United States
[04.17.18]
Animator
Skydance Interactive is on the forefront of Virtual Reality game development and we are looking for an innovative Animator to join our team.

Insomniac Games — Burbank, California, United States
[04.16.18]
Gameplay Programmer
Insomniac Games is looking for a Gameplay Programmer

Insomniac Games — Burbank, California, United States
[04.16.18]
Lead VFX Artist
Insomniac Games is searching for a Lead VFX Artist in Burbank, CA

Magic Leap — Plantation , Florida, United States
[04.16.18]
Game Designer
Game Designer

Magic Leap — Plantation, Florida, United States
[04.16.18]
Audio Programmer
Audio Programmer

Insomniac Games — Burbank, California, United States
[04.16.18]
Engine Programmer
Insomniac Games is looking for a Mid to Senior Level Engine Programmer

Pixel Pool — Portland, Oregon, United States
[04.16.18]
Software Engineer


Phaser Lock Interactive — Austin, Texas, United States
[04.16.18]
Senior Software Engineer
SENIOR SOFTWARE ENGINEER