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April 24, 2019
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Google coy with new Stadia details, pushes the promise of discoverability 4
by Alissa McAloon [04.23.19]
Google has lofty ambitions for its coming cloud-based game platform Stadia, many of which include giving game developers and players alike the ability to approach video games in a different way.
Console/PC, Social/Online, Smartphone/Tablet

GB Studio offers a free Game Boy-inspired way to create 2D games  
by Alissa McAloon [04.22.19]
30 years out from the release of Nintendo’s iconic handheld, GB Studio offers a way to create Game Boy-esque games that can be played in browsers or emulators.
Console/PC, Social/Online

South Korean FTC to review in-game purchase policies  
by Alissa McAloon [04.22.19]
South Korea’s Fair Trade Commission has laid plans to review the consumer practices, particularly policies dealing with in-game purchases, of game companies. 
Business/Marketing, Social/Online

Apex Legends is on the decline with streamers after a record-setting month 11
by Alissa McAloon [04.22.19]
A report from StreamElements says that Apex Legends viewership has seen a steep decline in the last month as major streamers move on from the game.
Console/PC, Social/Online

China's game approval rules will soon apply to HTML5 and WeChat mini-games  
by Staff [04.19.19]
China's game approval process has undergone a lot of change in the past year or so, including a full-on freeze for most of 2018, but more changes are set to hit the program this month.
Console/PC, Social/Online, Smartphone/Tablet

Nepal lifts short-lived ban on PlayerUnknown’s Battlegrounds  
by Alissa McAloon [04.24.19]
Nepal's Supreme Court has lifted the government’s ban on PlayerUnknown's Battlegrounds, ruling that the ban imposed unjustified limits on the freedom of expression guaranteed under its constitution.
Console/PC, Social/Online

Respawn CEO: Sticking to seasonal updates better for Apex Legends devs  
by Alissa McAloon [04.24.19]
Despite temptations to ramp up content production or hiring after that initial boom, Respawn CEO Vince Zampella says it was best for the team to stick to its original pacing plans for new content
Production, Console/PC, Social/Online

Super Mario Bros. Commodore 64 fan port hit with DMCA takedowns 3
by Alissa McAloon [04.23.19]
Nintendo has taken action against a fan project to port Super Mario Bros. to the Commodore 64. After 7 years, the project released its finished game this month.
Console/PC, Social/Online



Why the Magic: The Gathering Bubble Hasn’t Burst  
by Caleb Compton [04.23.19]
Magic: The Gathering has been one of the most popular tabletop games in the world for over 25 years, but as any player can tell you it can be quite an expensive hobby. With some cards going for hundreds of dollars, how has Magic sustained this bubble?
Business/Marketing Serious Social/Online

The Secret of Discount Mastery for Indie Studios  
by Albert Banda [04.23.19]
There are three elements that make up the secret of discount mastery for indie studios: timing, medium, and promo. Your discount promotions aren’t working for you? Then you’re probably not balancing one or more of those elements properly.
Business/Marketing Console/PC Indie Social/Online

Kliuless #32: Battle Royale Bans Spread  
by Kenneth Liu [04.22.19]
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet

Video Game Deep Cuts: The Panzer At Heaven's Vault  
by Simon Carless [04.21.19]
This week's roundup includes a classic postmortem of Sega's seminal Panzer Dragoon series, impressions of the eagerly awaited Heaven's Vault, as well as secret MMO servers, homebrew Game Boy Games, the return of D&D, and much more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Video game music composer gives lecture at the Library of Congress 2
by Winifred Phillips [04.17.19]
On April 6th, composer Winifred Phillips delivered the 1st game music composition lecture ever given at the Library of Congress, as part of their first-ever video game music event. This article includes a partial transcript of the lecture's Q&A session.
Audio Design Production Console/PC Indie Social/Online Smartphone/Tablet VR


innogames — Hamburg, Germany
[04.16.19]
Mobile Software Engineer


ZeniMax Online Studios — Cockeysville, Maryland, United States
[04.02.19]
Senior Combat Designer


innogames — Hamburg, Germany
[03.29.19]
Game Designer for Forge of Empires