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January 23, 2019
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Video Game Deep Cuts: NASA Slime-d Me With A BadCupid  
by Gamasutra Staff [01.20.19]
This week's highlights include a look at NASA's new commissions in the video game space, the crunch-free development of Slime Rancher, and a very offkilter procedurally generated dating game, among other things.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Microsoft says its game streaming service has an advantage thanks to Xbox  
by Alissa McAloon [01.18.19]
Microsoft says the experience it's gained through its Xbox dealings gives it a potential leg up on the competition. 
Console/PC, Social/Online, Smartphone/Tablet

Byju's acquires AR educational startup Osmo for $120M  
by Emma Kidwell [01.17.19]
Online tutoring company Byju's announced yesterday that it has acquired Osmo, developer of educational games for children, for $120 million.
Business/Marketing, Social/Online, Smartphone/Tablet

Analyst: PUBG out-earned every other premium PC and console game in 2018  
by Alissa McAloon [01.17.19]
SuperData's end-of-year report lists PlayerUnknown's Battlegrounds as 2018's top premium earner on console and PC, beating out Fifa 18, Grand Theft Auto V, and Call of Duty: Black Ops 4.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

After a long back and forth, Improbable confirms future Unity support for SpatialOS 1
by Alissa McAloon [01.17.19]
It's the conclusion of a week-long public back and forth between the two companies, one that both began and ended with changes to Unity's Terms of Service.
Console/PC, Social/Online

Analyst: 2018 was an unimpressive (but stable) year for video game crowdfunding  
by Alissa McAloon [01.15.19]
ICO Partners' annual read of the state of crowdfunding is out and rounds up data on both Kickstarter and Fig campaigns into a handful of nifty graphs to illustrate how crowdfunding fared in 2018.
Business/Marketing, Social/Online

Learn new ways of helping communities discover your game at GDC 2019!  
by Staff [01.15.19]
Notably, Poly Bridge dev Patrick Corrieri will be at GDC 2019 to present "Community Driven Discoverability for Indies," a session of strategies for increasing the discoverability of your games!
Business/Marketing, Indie, Social/Online, GDC

Video: How to digitize games with Race for the Galaxy 1
by Staff [01.14.19]
In this GDC 2018 session, Temple Gates Games' Theresa Duringer presents design tricks for digitizing games like Race for the Galaxy. 
Design, Social/Online, Video



#1 Introduction to Brazilian Gaming Market  
by GIAN LUCCA MASTROROSA [01.18.19]
A series of brief articles introducing the brazilian gaming market to those out there that could have some interest.
Business/Marketing Console/PC Indie Social/Online Smartphone/Tablet

Advanced UX Prototyping: Next Gen. Prototyping for Games & Apps.  
by Om Tandon [01.17.19]
Why and How to create Hi-fidelity game UX prototypes that rival finished game's feel to gather qualitative user data or pitch a new idea, way early in pre-production.
Design Production Art Console/PC Serious Social/Online Smartphone/Tablet

Kliuless #19: An Improbable Dispute with Unity and Epic  
by Kenneth Liu [01.17.19]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

A Morale Victory Part 1: Giving Players a Chance to Win  
by Caleb Compton [01.15.19]
In my experience, Player Morale is one of the biggest indicators of whether somebody will sit through your game and want to play it again. One component of raising player morale is to make everybody feel that they have a chance to win. Part 2 next week.
Design Console/PC Serious Indie Social/Online

Video Game Deep Cuts: The Dusk Of The Bandersnatch Game Jam  
by Simon Carless [01.13.19]
This week's highlights include pieces on formidable '90s-style first-person shooter Dusk, the classic '80s game that inspired the Black Mirror episode Bandersnatch, and a surprising mega-roundup of 2018's best 'game jam' games.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR


Cignition — Palo Alto, California, United States
[01.18.19]
Game Programmer
We are looking for innovative gameplay programmers to join our team. Cignition is a growing startup, passionate about blending gameplay and neuroscience to create immersive learning experiences.

Sucker Punch Productions — bellevue, Washington, United States
[01.17.19]
Senior Community Manager