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September 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Rockstar is bringing an open-world online mode to Red Dead Redemption 2 1
by Alissa McAloon [09.19.18]
Red Dead Redemption 2 is following in the footsteps of developer Rockstar’s cash cow Grand Theft Auto Online by including an open-world online mode with the single-player game.
Console/PC, Social/Online

The standalone YouTube Gaming app is essentially being absorbed into YouTube  
by Alissa McAloon [09.18.18]
YouTube has opted to roll features from the standalone app into its main video platform, something it hopes addresses discoverability issues that showed up in the original YouTube Gaming attempt.
Social/Online

Australian study warns of link between loot boxes and problem gambling 3
by Alissa McAloon [09.17.18]
"These results support the position of academics who claim that loot boxes are psychologically akin to gambling," reads a statement shared along with the findings published by the committee today.
Console/PC, Social/Online

Washington State and 15 countries team up over video game gambling concerns  
by Alissa McAloon [09.17.18]
The squad of sixteen regulators has signed a declaration over growing concerns with the overlap between gambling and video games through things like loot boxes and skin betting.
Social/Online

Nintendo requires online subscription to purchase Switch NES controller 3
by Alissa McAloon [09.14.18]
Sale of the wireless NES controllers recently announced for the Switch is limited to one per Nintendo account as well.
Console/PC, Social/Online

Take-Two CEO: U.S. gov't needs to take a stand on China's game trade  
by Alex Wawro [09.13.18]
"Our government actually does need to take a position with regard to our trade with China," Zelnick said this week. "China has been stealing our intellectual property for a really long time. Those things just have to change."
Business/Marketing, Console/PC, Social/Online

Finding the balance between too little and too much to do in Destiny 2  
by Alissa McAloon [09.13.18]
“We found with Destiny 2 – and this is the case, I think, on any game – that players don’t want to be told when to stop playing.”
Design, Console/PC, Social/Online

Ubisoft details its blockchain-powered game HashCraft  
by Alissa McAloon [09.13.18]
Ubisoft showed off its in-development title HashCraft at Blockchain Gamer Connects San Francisco this year
Console/PC, Social/Online



DEAR INDIE GAME DEVS ON STEAM  
by ifeanyichukwu chigbata [09.18.18]
A reality look at most indie games sales on steam in 2018
Business/Marketing Production Console/PC Serious Indie Social/Online


Committing career suicide, telling true stories about game development 4
by Larry Charles [09.17.18]
Why I left my AAA game development job and what about that experience forced my hand to start Game Dev Unchained, an honest and unfiltered game development podacast exposing the true stories of game development for game developers.
Business/Marketing Console/PC Serious Indie Social/Online

Kliuless? Gaming Industry ICYMI #3 1
by Kenneth Liu [09.17.18]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Video Game Deep Cuts: Destiny Forsaken, Remake Uncredited  
by Simon Carless [09.16.18]
This week's highlights include a look at Destiny 2's Forsaken expansion, an investigation of how game credits are handled for remasters, & lots more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR


New Moon Production — Hamburg, Germany
[09.20.18]
HTML5 Game Developer (m/f) – New Moon Production


NERD KINGDOM — IRVING, Texas, United States
[09.19.18]
Lead Gameplay Programmer


Fantasma Games — Stockholm, Sweden
[09.19.18]
Front-End Game Programmer


Airship Syndicate — Austin, Texas, United States
[09.17.18]
Senior Programmer
Airship Syndicate is looking for an experienced gameplay programmer to help build a cool new action game for PC and consoles! Come join a growing team working on fun stuff in an awesome city!

Digital Extremes — Costa Mesa, California, United States
[09.17.18]
PR Manager (Medial Relations)


The Game Band — Los Angeles, California, United States
[09.16.18]
Platform/Build Engineer
As our Platform/Build Engineer you'll be responsible for creating tools and systems to advance our in-development builds towards a polished, technical release across multiple platforms. You'll collaborate with a small team of developers to optimize efficiency of day-to-day tasks via tools and automation, while improving build performance and supporting QA.

Game Closure — Mountain View, California, United States
[09.07.18]
System Engineer
Join a global team of passionate engineers and game professionals, work on groundbreaking technology — invented at Game Closure. Build something new to engage and entertain millions of people on the world’s largest platforms.

Game Closure — Mountain View, California, United States
[09.05.18]
Game Engineer (HTML5)
Join a global team of passionate engineers and game professionals, work on groundbreaking technology — invented at Game Closure. Build something new to engage and entertain millions of people on the world’s largest platforms.

Digital Extremes Ltd. — London, Ontario, Canada
[09.04.18]
Weapons Artist


Design Works Gaming — Scottsdale, Arizona, United States
[08.28.18]
Software Engineer - Mobile