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July 22, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Defiance 2050 developer Trion Worlds lays off 15 staff  
by Alissa McAloon [07.20.18]
Trion Worlds, known for multiplayer online games like Rift and ArcheAge, has laid off 15 developers, seemingly across multiple disciplines.
Business/Marketing, Console/PC, Social/Online

The challenge of designing Overwatch maps when players can get 'literally everywhere'  
by Alissa McAloon [07.20.18]
In an interview with VG 24/7, Overwatch lead designer Geoff Goodman looks back to early conversations he had with the team about designing future-proof levels.
Design, Console/PC, Social/Online

Don't Miss: Applying lessons from Warcraft's world to Overwatch arenas  
by Staff [07.18.18]
We spoke to Blizzard's Aaron Keller about the design of Overwatch's first-person shooter arenas, and how lessons he learned from designing maps for World of Warcraft still matter today.
Design, Console/PC, Social/Online

Tencent awarded $2.9M in case against dev of alleged League of Legends clone  
by Alissa McAloon [07.18.18]
A Chinese court ruled that Tencent was owed roughly $2.9 million following a lawsuit filed against Mobile Legends developer Moonton.
Console/PC, Social/Online

Xaviant to delist The Culling 2 after rocky launch, opts to support The Culling 1 instead 2
by Alissa McAloon [07.18.18]
Xaviant has announced that it is delisting the recently released game and instead focusing its efforts on reviving and supporting the day-one build of the original The Culling.
Console/PC, Indie, Social/Online, Video

How Ubisoft approached revitalizing The Division, Siege, and other live games  
by Alissa McAloon [07.16.18]
You keep on adding to the experience, and you see people talk about it later." Ubisoft's Laurent Detoc explores how post-launch support has benefitted games like The Division.
Console/PC, Social/Online

Huuuge Games launches mobile publishing label Tap Tap Games  
by Alissa McAloon [07.16.18]
Huuuge Games, the company behind the social casino platform Huuuge Casino, is taking aim at casual mobile games through a new publishing branch called Tap Tap Games.
Social/Online, Smartphone/Tablet

Klang Games secures $8.95M investment for SpatialOS-powered MMO 2
by Alissa McAloon [07.16.18]
That game, Seed, is one of several online titles being build with SpatialOS, tech that leans on cloud-computing to create living, persistent online worlds.
Business/Marketing, Console/PC, Social/Online



Video Game Deep Cuts: Go, Go, No Man's Pokemon  
by Simon Carless [07.22.18]
This week's highlights include a report on the latest Pokemon Go Fest, the return of Sean Murray & No Man's Sky, and lots more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Video Games and the Importance of Challenging Yourself  
by Andrew Heikkila [07.22.18]
When I sit down to play video games, especially on the harder settings, I am pushing myself to do something Ive yet to do. I am disputing the truth that I am who I think I am, and in accomplishing my feats, I walk away with the knowledge that Im not.
Art Social/Online

Is Anything More Important Than a Game's Consistency?  
by Richard Atlas [07.22.18]
In this post, I'd like to hypothesize that consistency, in terms of marketing, genre, and the game itself, is one of the best predictors for a game's success.
Business/Marketing Design Production Console/PC Indie Social/Online

Solo Indie Developers after Steam Direct  
by Hassan Dib [07.22.18]
Moving into the "Post Steam Greenlight" era where do solo indie developers go? Is this a dying breed destined to fade away into the ocean of games that Steam has become?
Production Serious Indie Social/Online

The Warning of the World of Warcraft Effect 3
by Josh Bycer [07.18.18]
Today's post looks at the phenomenon dubbed the "War of Warcraft Effect," and the warning that comes with trying to chase after another game's design.
Business/Marketing Design Production Console/PC Indie Social/Online Smartphone/Tablet


Age of Learning, Inc. — Glendale, California, United States
[07.20.18]
Game Systems Designer


Age of Learning, Inc. — Glendale, California, United States
[07.20.18]
QA Automation Architect


Age of Learning, Inc. — Glendale, California, United States
[07.20.18]
QA Analyst (Bilingual Mandarin)


Game Closure — Mountain View, California, United States
[07.20.18]
System Software Engineer


Amazon Game Studios — Seattle, Washington, United States
[07.20.18]
Gameplay Animator


Zwift — Long Beach, California, United States
[07.20.18]
Gameplay Programmers
As a Gameplay Programmer at Zwift you will be implementing player-facing features that ship on a regular basis, with a great team of experienced game developers.

Boss Fight Entertainment — Allen, Texas, United States
[07.20.18]
Senior Software Engineer


innogames — Hamburg, Germany
[07.20.18]
Unity Developer for a New Mobile Game


Boss Fight Entertainment — Allen, Texas, United States
[07.19.18]
Senior Server Engineer


Baidu USA — Sunnyvale , California, United States
[07.19.18]
3D Tools Software Engineer
We are looking for a software engineer with the strong tools development background to build one of the advanced autonomous driving simulation systems in the world. He or she will use a game-engine based technology and create tools to efficiently author a virtual world with interesting road networks that can faithfully and reliably reproduce real-world driving behaviors in a wide range of situations and scenarios and closely collaborate with stakeholders like world builders and engineers in other autonomous driving teams.