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April 16, 2014
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But is it hot? Design challenges for sex in games Exclusive 28
by Leigh Alexander [04.14.14]
A panel at Different Games convened designers working on expressing intimacy, sexuality and diversity in games to talk about ways to confront common design challenges, and evolve the role sex plays in games.
Design, Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet, Exclusive

Blog: Crunch - It's all your fault 19
by Gamasutra Community [04.14.14]
Crunch is less a word and more of an institution. We crunch because it is the personification of what we've been told our entire lives; if we work hard enough, anything is possible.
Business/Marketing, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

CCP cans World of Darkness MMO after eight years of development 17
by Kris Graft [04.14.14]
EVE Online developer CCP said today it is canceling its long in development MMO World of Darkness, and laying off dozens of staff.
Business/Marketing, Social/Online

Blog: Just say no to employment tests 92
by Gamasutra Community [04.11.14]
"This is not professional. It's exploitation. It's taking food off your table and doing free work for competitors. It's stealing your life. Time. Time you could be spending with people that like you."
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Want monetization suggestions for your zombie MMO? Head to Reddit 3
by Alex Wawro [04.11.14]
Sony Online Entertainment president John Smedley took to Reddit yesterday to solicit suggestions as to how Sony should monetize its recently-announced post-apocalyptic MMO game H1Z1.
Business/Marketing, Design, Console/PC, Social/Online

Blog: Organizing yourself when overwhelmed  
by Gamasutra Community [04.16.14]
"I'm not writing this to give you a fail-safe solution. I don't even have a solution. I'm just going to argue a bit how first trying to organize yourself can help your efficiency through the day."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Visualizing dynamic player behavior flow  
by Gamasutra Community [04.15.14]
"Games can generate massive amounts of behavioral telemetry data... In this post we focus on in-game behavioral telemetry (gameplay telemetry) and one specific machine learning approach: clustering."
Business/Marketing, Design, Console/PC, Social/Online

6 tips to make your backlog lean 2
by Gamasutra Community [04.15.14]
"A large backlog is a problem. A fat backlog will impede innovation and cause a frustration. Is our ability to generate ideas paradoxically one of the biggest impediments for new ideas?"
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Diversity, communication, and Animal Crossing: New Leaf 1
by Christian Nutt [04.02.14]
Aya Kyogoku, co-director, and Katsuya Eguchi, producer, sit down and discuss the development of Animal Crossing: New Leaf, and how fostering a diverse, communicative team leads to the best results.
Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 13
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 90
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

With the luster of social games gone, what now? 47
by Leigh Alexander [11.04.13]
Up until a few years ago, the potential of social network games seemed limitless. Now that reality has sunk in, game designers who were once proponents of social games acknowledge that the space may never live up to its potential.
Business/Marketing, Design, Social/Online

When players buy your game before it's done: Expert tips on alpha funding 4
by Mike Rose [07.30.13]
Interested in alpha funding? Find out what you need to know first -- from Dean Hall (DayZ), Chris Simpson (Project Zomboid), and of course Markus "Notch" Persson (Minecraft), among others.
Business/Marketing, Production, Console/PC, Indie, Social/Online, Crowdfunding, Alternative Funding


How to impact in Lifetime value (LTV) in F2P game monetization design?  
by Pete Koistila [04.15.14]
In order to create economically successful game your Lifetime value (LTV) needs to be greater than Cost per acquisition (CPA). What factors affect to this success formula (LTV > CPA)? What is the relationship between LTV and players’ lifecycle?
Business/Marketing, Design, Production, Social/Online, Smartphone/Tablet

Game monetization design: Analysis of Clash of Clans  
by Pete Koistila [04.15.14]
Once you start you can’t stop. That’s Clash of Clans. Game is heavily addictive and sticky factor is very high. Let’s analyze why.
Business/Marketing, Design, Production, Social/Online, Smartphone/Tablet

Organizing yourself when overwhelmed  
by Catalin Marcu [04.15.14]
When we feel overwhelmed, usually our work efficiency drops considerably. One of the best things to start with is to organize our work, no matter how much of it you have.
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

School of Dragons: Inside Look Into An Evolving Game  
by Christopher Williams [04.14.14]
School of Dragons is an epic 3D MMORPG based on the DreamWorks Animation “How to Train Your Dragon” franchise. This article gives you an inside look into the game’s development process, so read on for more details.
Design, Production, Art, Social/Online, Smartphone/Tablet

Gaming and Healthcare: Let’s Take It to the Next Level  
by Deepak Prakash [04.14.14]
This post offers some fresh perspectives on the intersection of digital health technology and gaming. There are insights for game developers about the potential to integrate body sensing and real-time biometric data feeds into games.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet


Blizzard Entertainment — Irvine, California, United States
[04.15.14]
Cinematics - Lead Animator, In-Game Cinematics
Blizzard Entertainment is looking for a talented lead animator to assist our Cinematics team in creating the next generation of in-game animated films. The in-game pipeline uses assets from the game team and the final renders are made using the game team's rendering engine. The in-game animation team works at a fast pace and is responsible for a large portion of story driven content. The lead animator will manage a team of animators, spearheading project planning and ensuring our artistic quality while staying on schedule. This person should will have top-notch animation skills and be is able to translate the director’s vision into actionable feedback for the team.

Blizzard Entertainment — Irvine, California, United States
[04.15.14]
Cinematics - Lead Animator, Pre-Rendered Cinematics
Blizzard Entertainment is looking for a talented lead animator to assist our Cinematics team in creating the next generation of pre-rendered animated films. The lead animator will manage a team of animators, spearheading project planning and ensuring our artistic quality while staying on schedule. This person will have top-notch animation skills and is able to translate the director’s vision into actionable feedback for the team.

Blizzard Entertainment — Irvine, California, United States
[04.15.14]
Cinematics - Senior 3D Artist (Temp)
Blizzard Entertainment is looking for a well-rounded, highly adaptable contract senior 3D artist to work with its in-game cinematics team. The senior artist must have the skills to work with very little supervision, is able to make solid decisions with regards to asset creation, and document processes in an efficient and easily understood format. This person will be responsible for maintaining a superior eye with regards to shading, color, as well as, the level of detail on any given asset, does not over or under model an asset, and is able to make decisions that do not break the pipeline or create unnecessary work for other departments. Additionally, this individual is able to lead or direct junior artists in the creation of larger team based assets. The ideal candidate is self-motivated and continuously seeks to improve their skills and abilities with regards to 3D asset creation.

Blizzard Entertainment — Irvine, California, United States
[04.15.14]
Cinematics - Senior Character Modeler (Temp)
Blizzard Entertainment is looking for an exceptionally skilled character modeling artist for its Cinematics department. Candidates should have extensive experience working with modeling / sculpting tools to achieve photorealistic characters. The candidate must be organized and creative, with the ability to solve problems efficiently.

Blizzard Entertainment — Irvine, California, United States
[04.15.14]
Cinematics - Senior Character Modeler (Temp)
Blizzard Entertainment is looking for an exceptionally skilled character modeling artist for its Cinematics department. Candidates should have extensive experience working with modeling / sculpting tools to achieve photorealistic characters. The candidate must be organized and creative, with the ability to solve problems efficiently.

Blizzard Entertainment — Irvine, California, United States
[04.15.14]
Cinematics - Senior Finishing Artist
Blizzard Entertainment is looking for an exceptionally skilled finishing artist (lighting / compositing) to join its in-game cinematics team. The ideal candidate needs to demonstrate an understanding of how light, shadow, and color create environmental tone and mood, and possess a thorough understanding of the needs of visual storytelling. This position requires a creative and technically proficient approach to composite shot development based on personal vision and existing / established properties.

Blizzard Entertainment — Irvine, California, United States
[04.15.14]
Cinematics - Storyboard Artist
Blizzard Entertainment is looking for a talented story artist to assist our cinematics team in creating the next generation of our award-winning cinematics! The story artist will not only function as a conventional storyboard artist but additionally will contribute collaboratively to both story and sequence development with the director.

Blizzard Entertainment — Irvine, California, United States
[04.15.14]
Hearthstone - Concept / Texture Artist
Blizzard Entertainment is looking for a 2D artist to work on their newest title Hearthstone. The focus for this position will be on providing the art needed to help realize the vision for the game from initial concept to practical application. Responsibilities include creating of concepts that support / further the vision of the game, painting textures for use on in-game assets and working to provide a consistent aesthetic for the team. The ideal candidate has a firm grasp of composition, color, painting, and visual design.

Blizzard Entertainment — Irvine, California, United States
[04.15.14]
Hearthstone - User Interface Artist
Blizzard Entertainment is looking for a user interface (UI) artist to work on their newest title Hearthstone. The focus for this position will be on the creation of layouts and art for mobile platforms. Responsibilities include working with the design team to develop a functional design and creation of production art. The ideal candidate has a firm grasp of visual design, composition and overall user experience.

Blizzard Entertainment — Irvine, California, United States
[04.15.14]
Heroes of the Storm - FX Artist
Blizzard Entertainment is looking for an exceptionally skilled 3D FX artist to work on our StarCraft and Heroes of the Storm universes. The ideal 3D FX artist candidate is able to conceptualize and create natural, sci-fi and fantastical effects, all for real-time use. From crazy arcane fireballs to insane plasma beams, this person must be driven to create compelling effects and achieve the awesome quality and flavor Blizzard Entertainment games are known for.