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March 27, 2015
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GDC Europe 2015 call for papers ends soon!  
by Staff [03.27.15]
Game makers, take note: The call for submissions to present lectures and panel sessions at the 2015 Game Developers Conference Europe closes Monday, March 30.
Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC, GDC Europe

How Dark Souls' multiplayer mechanics are invading other worlds Exclusive 13
by Alex Wawro [03.24.15]
What is it about how Souls games handle player invasions that made them so compelling? We talk to a few developers to explore why the mechanic is so exciting, and how they put their own spin on it.
Design, Console/PC, Social/Online, Exclusive

Analytics event collection and storage with Apache Flume NG  
by Gamasutra Community [03.25.15]
"In this post we cover the consumer side of that story focusing on how we process and store analytics events represented in JSON in Amazon’s Simple Queue Service (SQS) using Apache Flume NG."
Programming, Social/Online, Smartphone/Tablet

How analytics and ads can work together in your game  
by Gamasutra Community [03.27.15]
"With data-driven models, you can see exactly what source is bringing consumers in, which source they’re passing over, which source finally drives them to buy."
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

One Life Left vs. Gamasutra GDC Podcast #4: Who in the world is 'Richard Lemarchand'?  
by Staff [03.27.15]
Relive GDC 2015 through the magic of podcasting! Special guests include IGDA's Kate Edwards, Harmonix creative director Matt Boch, and an impromptu appearance by a man named Richard Lemarchand.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, Podcast

Zynga faces revived fraud lawsuit: Did its execs lie to investors?  
by Christian Nutt [03.26.15]
In a ruling in San Francisco, U.S. District Judge Jeffrey White ruled that shareholders can pursue claims alleging that its execs took advantage of investors.
Business/Marketing, Social/Online, Smartphone/Tablet

User experience insights: Criminal Case 4
by Gamasutra Community [03.26.15]
How could the popular casual title's UX be improved? This post by a Gameloft UX designer takes a critical look at the hit, and offers suggestions for making it better.
Design, Art, Social/Online, Smartphone/Tablet

You can now make games for Facebook's mobile Messenger platform  
by Phill Cameron [03.26.15]
Facebook has announced and launched an in-messenger app platform at F8, allowing developers to create apps and games for its standalone Messenger mobile app -- a la LINE or WeChat.
Business/Marketing, Social/Online, Smartphone/Tablet


Rebooting the world's first MMORPG: A Habitat story 2
by Chris Barylick [10.06.14]
Recently, the original creators of the world's first massively multiplayer online role-playing game got together with other game developers to bring a history to the present.
Design, Social/Online, History

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

Diversity, communication, and Animal Crossing: New Leaf 1
by Christian Nutt [04.02.14]
Aya Kyogoku, co-director, and Katsuya Eguchi, producer, sit down and discuss the development of Animal Crossing: New Leaf, and how fostering a diverse, communicative team leads to the best results.
Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 109
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


Game Dev 101  
by Juliette Dupre [03.27.15]
Quick start guide for anyone brand new to game development who wants to become a part of it.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

Games, Stories and Words  
by Keith Burgun [03.27.15]
“Lack of argument clarity” is something that affects game design writers/thinkers in general, and so I’d like to use the example of the "games and stories debate" as a vehicle to explain what I see as a problem with our discourse in general.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

GDC BizDev Diaries: Managing 150+ Meetings for Twelve Companies Without Losing My Mind (Part 1 of 3)  
by Jay Powell [03.27.15]
The first in a series of posts outlining how our consulting firm handled business development and marketing meetings for twelve very different companies simultaneously at GDC 2015.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The Balance of Meta-game Design Featuring Age of Empires  
by Josh Bycer [03.27.15]
Age of Empires for the last few games became one of the first strategy series to have Meta-game design and today's post examines the differing philosophies and challenges of adding this model to your game.
Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Free to Play: What about Player Skill? 7
by Adam Telfer [03.26.15]
Why do the Top Grossing games on mobile shy away from gameplay that rewards player skill? A discussion about the use of skill in free-to-play mobile games, and how games like Candy Crush Saga control skill for the benefit of long-term retention.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


N3TWORK — San Francisco, California, United States
[03.27.15]
Senior Full Stack Game Engineer
N3TWORK makes high quality free-to-play games for iOS and Android. N3TWORK's founders also built ngmoco, one of the first iOS focused game companies.

Gameloft (New York) — New York, New York, United States
[03.27.15]
Lead Programmer


Disruptor Beam, Inc. — Framingham, Massachusetts, United States
[03.27.15]
Lead 3D Artist
Lead 3D Artist - Star Trek, Game of Thrones, fantasy/horror/sf licensed IP

Gameloft — Seattle, Washington, United States
[03.27.15]
Producer


Nordeus — Belgrade, Serbia
[03.26.15]
Lead System Game Designer


Bigpoint — Berlin, Germany
[03.26.15]
Product Manager (m/f) - Berlin - 3545


Bigpoint — Hamburg, Germany
[03.26.15]
Senior Games Integration Developer (m/f) - Hamburg - 3527


Bigpoint — Berlin, Germany
[03.26.15]
Senior Game Tool Developer (m/f) - Berlin - 3119


Bigpoint — Hamburg, Germany
[03.26.15]
Senior / Associate Project Manager (m/f) - Hamburg - 3353


Zindagi_Games — Camarillo, California, United States
[03.25.15]
Software Engineer
Zindagi Games is looking for Software Engineers!