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November 28, 2015
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November 28, 2015
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On Thanksgiving, what are game devs thankful for? 1
by Staff [11.26.15]
It's the Thanksgiving holiday here in the U.S., and on Twitter, we asked devs to tell us what they're thankful for. We've compiled a list of responses -- feel free to add yours!
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Don't Miss: 20 fun facts about hex grids 29
by Gamasutra Community [11.27.15]
In this light-hearted 2014 post, a studio shares twenty "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
Design, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

The success of free-to-play games is 'selling feelings'  
by Christian Nutt [11.20.15]
What makes Dota 2 and League of Legends so successful? A post by tech blogger Ben Thompson highlights the appeal of free-to-play games, and what makes them stand out to players.
Business/Marketing, Social/Online, Smartphone/Tablet

Survey: As kids play more mobile games, parents worry about IAP pressure  
by Alex Wawro [11.20.15]
A wide-ranging survey of kids' media consumption habits published this week by U.K. agency Ofcom suggests kids are moving away from consoles to play games on mobile devices, and
Console/PC, Social/Online, Smartphone/Tablet

YouTube steps in to help legally defend select videos against DMCA takedowns  
by Alex Wawro [11.19.15]
YouTube is making a show of support for videos on its platform that make fair use of copyrighted material by pledging to back select creators against what it perceives to be unfair DMCA takedowns.
Business/Marketing, Social/Online

Learn new ways to craft epic boss battle AI at GDC 2016  
by Staff [11.18.15]
GDC officials highlight a fresh pair of great GDC 2016 talks from the designers of hit free-to-play shooter Warframe and the CEO of F2P analytics firm Ninja Metrics.
Business/Marketing, Design, Programming, Console/PC, Social/Online, Smartphone/Tablet, GDC

Video: 50 common game camera mistakes -- and how to fix them 4
by Staff [11.17.15]
Thatgamecompany's John Nesky speaks passionately at GDC 2014 about the importance of good camera design in games, and what he learned about how to make a great camera in his time working on Journey.
Design, Programming, Console/PC, Indie, Social/Online, Video, Vault

Video: 4 questions to help you find the best theme for your game  
by Staff [11.16.15]
As part of the GDC 2013 Microtalks sessions, Plants vs. Zombies creator George Fan hopped up on stage to quickly run down four questions he'd created to help clarify the themes of his games.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Game Accessibility and Impacting Game Design 1
by Josh Bycer [11.25.15]
Today's post touches on the concept of game accessibility, and some of the factors you need to think about in terms of consumers with impairments playing your game.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

UX Comparison : Clash of Clans Vs Rival Kingdoms  
by Om Tandon [11.24.15]
Detailed comparison of how new genre RTS games like Rival kingdoms are attempting to innovate & improve over ageing counterparts like CoC, to refresh & build next generation of mobile gaming experiences.
Business/Marketing, Design, Production, Serious, Social/Online, Smartphone/Tablet

The Technical Composer - Middleware as an Instrument, Adaptive Music and VR - Part 2 - Elias  
by Dale Crowley [11.24.15]
Here is Part 2 of the presentation that I gave at the recent GameSoundCon in LA a few weeks back. In this part I introduce the experiment I performed to compare the functionality of three of the most popular middleware solutions for adaptive music.
Audio, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

5 Game Audio Power-Ups I Gained from Electronic Music Midwest Festival 3
by Jaimie Lynn Hensley [11.23.15]
Participating in an electronic music festival led to some insights that can improve our composition and sound design for any kind of game audio.
Audio, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

A Lesson on Control in Game Design: Modifiers  
by Josh Bycer [11.20.15]
Today's post looks at the concept of command modifiers and what they mean for control schemes and game design.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Nordeus — Belgrade, Serbia
Lead Game Designer - Top 11
Nordeus is looking for a talented Lead Game Designer to manage the design efforts of our most successful game: Top Eleven - Be a football manager

Particle City — Los Angeles, California, United States
Senior Game Designer
Are you an expert in free-to-play collectible game economies? Can you design, implement and balance a top grossing game that provides millions of players with fun and engaging mobile PVP game play? We’ve been searching for you to help us create original games designed from the ground up, starting with Titanfall!

Particle City — Los Angeles, California, United States
Concept Artist
Are you a creative powerhouse? Have a passion for mechs and science fiction? You may have just found your new home at Particle City where we are hard at work expanding on the Titanfall Universe.

Particle City — Los Angeles, California, United States
Director, Game Development
Are you a proven leader in game development? Are you looking to expand your game team management skills to a new frontier? We have an exciting opportunity for you to lead the effort to bring the Titanfall universe to mobile platforms!

Turbine Inc. — Needham, Massachusetts, United States
Senior Mobile Software Engineer
Senior Mobile Software Engineer

SEGA Networks (Demiurge Studios, Inc.) — Cambridge, Massachusetts, United States
Game Designer

Tilting Point — New York City, New York, United States
Data Engineer

Next Games — Helsinki, Finland
Senior Game Designer

Bigpoint GmbH — Hamburg, Germany
Lead System Monetization Designer (m/f) - Hamburg - 3944

Particle City — Los Angeles, California, United States
Senior 3D Game Engineer
Do you think mobile game experiences can rival the immersive, high-production value experiences of desktop and console games? We think so too, and if you’ve got the skills and expertise to push mobile devices to their limits, we’ve got the job for you!