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May 29, 2015
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Come to GDC Europe and learn how Bohemia nabs DayZ cheaters  
by Staff [05.27.15]
Make time to attend GDC Europe 2015 this August and learn how Bohemia Interactive fought back against cheaters during development of its hit Early Access title DayZ.
Business/Marketing, Programming, Production, Console/PC, Social/Online, Smartphone/Tablet, GDC, GDC Europe

Composing adaptive music for video games using Elias 1
by Gamasutra Community [05.29.15]
A how-to guide: "I immediately fell in love with its intuitive interface and powerful features. I was able to turn a linear composition into an adaptive score ready for a video game in less than an hour."
Audio, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Exploring games from the creator's perspective  
by Gamasutra Community [05.29.15]
Tools for taking a critical eye to games: "An analysis can be broad or focused. It can take a little or a lot of time. But in any case, it should answer your questions, your needs."
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

10 things you should know about artists  
by Gamasutra Community [05.29.15]
An experienced industry artist compiles a short and readable a list of important things about how artists work, with help from her peers -- essential reading for collaborators from other disciplines.
Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Video: What playing poker taught me about designing game AI  
by Staff [05.28.15]
At GDC 2015 Intrinsic Algorithm's Dave Mark shares a newfound love of poker, some of the logic required in playing the game, and how it relates to AI problems that developers face on a daily basis.
Design, Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Saying goodbye to game grad school: A personal postmortem  
by Gamasutra Community [05.28.15]
"There are so many arcs and characters from NYU and the events surrounding my time there that these years are really just the latest book in a series thatís finally found its footing."
Business/Marketing, Console/PC, Serious, Indie, Student/Education, Social/Online, Smartphone/Tablet

An approach to balancing game economies using spreadsheets  
by Gamasutra Community [05.28.15]
"At a high level, these are the techniques I use in Excel to accomplish this common task in a way that keeps my economy organized and ensures that it is easy to maintain and update."
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Ex-AAA talent aims to shake up mobile with a game-like chat app  
by Staff [05.27.15]
A group of developers have left jobs at companies like Remedy and EA to launch Futurefly, a Finnish startup that aims to build mobile apps with built-in gameplay mechanics -- starting with a chat app.
Business/Marketing, Social/Online, Smartphone/Tablet


Rebooting the world's first MMORPG: A Habitat story 2
by Chris Barylick [10.06.14]
Recently, the original creators of the world's first massively multiplayer online role-playing game got together with other game developers to bring a history to the present.
Design, Social/Online, History

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

Diversity, communication, and Animal Crossing: New Leaf 1
by Christian Nutt [04.02.14]
Aya Kyogoku, co-director, and Katsuya Eguchi, producer, sit down and discuss the development of Animal Crossing: New Leaf, and how fostering a diverse, communicative team leads to the best results.
Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 110
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


Animex 2015 A Blow by Blow Account  
by Dave Preston [05.28.15]
Animex is a festival dedicated to the computer games and special effects industry. Here's my account of the 5 fantastical days I spent there.
Design, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The Tenets of Community Management Series: Part 1 of 3  
by Dmitri Williams [05.28.15]
The Tenets of Community Management Series: Part 1 of 3
Social/Online

The Story of Transformice: the 60 million players indie game 8
by Melanie Christin [05.27.15]
A sort of postmortem about Transformice, an indie massively multiplayer game started in 2010 by two people, now standing at 60 million accounts created.
Business/Marketing, Design, Production, Indie, Social/Online

Of the importance of the form factor 1
by Thomas Bidaux [05.27.15]
Looking at how form factor (or my own definition of it I guess) plays a key role in the design of video games.
Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Discussing Positive False Choices in Game Design  
by Josh Bycer [05.26.15]
The concept of false choices is revisited in today's post, but looking at when things are too good and rendering the choice moot
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Nordeus — London, England, United Kingdom
[05.29.15]
Game Designer
Nordeus is looking for a skilled, enthusiastic Game Designer to join our London studio and help create brand new, world-class games.

CCP — Newcastle, England, United Kingdom
[05.29.15]
Development Director


InnoGames GmbH — Hamburg, Germany
[05.29.15]
Software Developer PHP (m/f)
Software Developer PHP (m/f)

Nordeus — Belgrade, Serbia
[05.28.15]
Illustrator / Concept Artist
We are looking for an experienced artist eager to create new worlds. You will be shaping the look of our new game from scratch within a small, independent team, closely cooperating with developers, game designers and other artists to reach the goal of making the best games in the world!

Turbine Inc. — Needham, Massachusetts, United States
[05.27.15]
Senior Mobile Software Engineer
Senior Mobile Software Engineer

Next Games — Helsinki, Finland
[05.27.15]
Senior Game Programmer


Zindagi_Games — Camarillo, California, United States
[05.26.15]
Product Manager
Zindagi Games is looking for Product Managers!

Nordeus — Belgrade, Serbia
[05.26.15]
Senior 3D Artist
Become the polygon sculptor of our games! Nordeus is looking for a talented and experienced 3D Artist to join our Art team!

Nordeus — Belgrade, Serbia
[05.26.15]
Lead Game Designer
Nordeus is looking for talented Lead Game Designers to manage the design effort of the new games. We are looking for skilled and creative people, confident in the face of new trends and ready to work on the cutting edge of the industry.

CCP — Reykjav√≠k, Iceland
[05.26.15]
UI Designer