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August 28, 2015
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How working on gross, violent games can mess with developers Exclusive 15
by Alex Wawro [08.27.15]
We often hear about how playing violent or otherwise disquieting games affects people, but how does the process of working on these projects affect developers? Gamasutra chats with a few to find out.
Audio, Art, Console/PC, Indie, Social/Online, Exclusive

Developers take to Twitter to share pithy game design tips  
by Alex Wawro [08.25.15]
An interesting smorgasbord of game design advice is accruing on Twitter today under #ShareAGameDesignTip as developers of varying experience levels, backgrounds and projects offer lessons learned.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Games as art, and the time-waster: A look at 'Machinalism'  
by Gamasutra Community [08.27.15]
"Machinalism is a game movement that triggers a very peculiar state of mind, somewhere between meditation and hypnotism, dead trapped in the moment of play."
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

UK regulator compels F2P devs to ease up on pressuring kids to pay 4
by Alex Wawro [08.26.15]
British studios 55 Pixels and Mind Candy are each amending one of their F2P games after the UK's Advertising Standards Authority ruled they "directly pressured children to make purchases."
Business/Marketing, Social/Online, Smartphone/Tablet

Reminder: GDC 2016 call for submissions closes tomorrow!  
by Staff [08.26.15]
The call for proposals for Main Conference talks, roundtables and panel sessions for the 2016 Game Developers Conference in San Francisco, CA ends tomorrow (8/27). Don't miss your deadline!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC

Google squares off against Twitch tomorrow by launching YouTube Gaming 8
by Alex Wawro [08.25.15]
Google is launching its YouTube Gaming venture this week alongside a dedicated mobile app as part of its previously-announced plan to challenge Twitch for the title of premier provider of games-focused video.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

How to prioritize features and user stories 4
by Gamasutra Community [08.25.15]
"A development team's time can be wasted if they select the wrong user stories or features for a sprint or a release. Here are some techniques to take the guesswork out of prioritization."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Second Life dev hopes to democratize VR with new project 3
by Chris Kerr [08.21.15]
Second Life creator Linden Lab is hard at work creating its next virtual world, "Project Sansar" - a virtual reality platform that aims to "democratize VR as a creative medium".
Production, Social/Online

Rebooting the world's first MMORPG: A Habitat story 2
by Chris Barylick [10.06.14]
Recently, the original creators of the world's first massively multiplayer online role-playing game got together with other game developers to bring a history to the present.
Design, Social/Online, History

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

Diversity, communication, and Animal Crossing: New Leaf 1
by Christian Nutt [04.02.14]
Aya Kyogoku, co-director, and Katsuya Eguchi, producer, sit down and discuss the development of Animal Crossing: New Leaf, and how fostering a diverse, communicative team leads to the best results.
Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 110
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Monkey King’s important inspirations for overseas game companies aiming at China 3
by Karvin Sun [08.27.15]
Apart from “Journey to the West”, China still has countless undeveloped stories and figures. And their audiences are pretty similar to players of Supercell’s “Clash of Clans” and “Boom Beach” in China.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Make use of main social platforms for designing and operating  
by Fred Tang [08.27.15]
There are some features that are common across all platforms. Like people, invite, request, leaderboard, achievement, etc. Though there may be some differences in specification and use cases, they share common aspects to meet user’s same needs.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Art movements in video games, Machinalism  
by Oscar Barda [08.26.15]
We established previously that games are an artistic field in which art pieces can exist, let's now look at a most peculiar state of mind that games can induce or provoke. Let us delve together in a new movement in video games: Machinalism.
Design, Art, Indie, Social/Online, Smartphone/Tablet

Skylanders and the Birth of the Toys to Life Market  
by Josh Bycer [08.25.15]
The Skylanders series has become very popular thanks to also being the start of the Toys to Life Market. For today's post, I'm going to examine this phenomenon and what Toys for Bob did to turn the brand into a winner.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Mo' Money, Mo' Problems: The high cost of success in game development  
by Zachary Strebeck [08.25.15]
Game lawyer Zachary Strebeck looks at some of the options that a successful game developer has when facing trademark infringement and copycat game clones.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Unity Technologies — San Francisco, California, United States
Engine Programmer; Spotlight Team

Pipeworks, Inc. — Eugene, Oregon, United States
Product Manager

PLAYSTUDIOS — Austin, Texas, United States
Sr. Database Administrator
WeÂ’re looking for an experienced Sr. Database Administrator to join the PLAYSTUDIOÂ’s team. Candidates must be self-motivated team players who thrive in a fast-paced, dynamic environment. If youÂ’re a smart, creative, ambitious engineer committed to building stellar products, we want to talk to you.

Trion Redwood City — Redwood City, California, United States
Lead Artist / Art Director

Trion Redwood City — Redwood City, California, United States
Senior Environment Artist

Bigpoint — Berlin, Germany
Senior Live Producer (m/f) - Berlin - 3544

Goodgame Studios — Hamburg, Germany
Expert Game Monetization Designer - Merchant (m/f)
Our newly founded RPG studio at Goodgame Studios has just begun its quest to develop the first of many fun and exciting games. We are currently assembling a team of heroes from all over the world for this adventure, and we want you to be part of it. So if you like high quality RPGs, step into our realm!

Nordeus — Belgrade, Serbia
Lead Game Designer
Nordeus is looking for talented Lead Game Designers to manage the design effort of the new games.

Inhance Digital — Los Angeles, California, United States

Zindagi Games — Camarillo, California, United States
Software Engineer
Zindagi Games is looking for Software Engineers!