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August 23, 2014
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Tribe hopes to foster a new genre of games with Velvet Sundown Exclusive 3
by Alex Wawro [08.22.14]
What if an adventure game was multiplayer? Tribe Games has spent four years building a platform that can answer that question, and now its hoping to kickstart a new genre of drama games.
Design, Console/PC, Social/Online, Exclusive, Video

Evolution of MMO maps: Moving bases 2
by Gamasutra Community [08.22.14]
"Astro Lords: Oort Cloud allows players to constantly move their bases. This blog outlines the opportunities and challenges it creates for game design, and the consequences it has on processing power and hardware needs."
Design, Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet

#welovegamedevs hashtag brings the love to game developers 3
by Mike Rose [08.22.14]
A Twitter hashtag dedicated to showing support for game developers whose games have touched our lives is trending today.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

GDC board members share advice for pitching a GDC 2015 talk  
by GDC Staff [08.21.14]
The GDC 2015 call for submissions closes next Thursday, August 28th, and to help you better prepare we've got some advice on pitching talks from a few members of the GDC advisory board.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC

Download the 2014 Game Career Guide now! Exclusive  
by Staff [08.20.14]
Looking to advance your career in the video game industry? The free annual Game Career Guide is out now, and will help industry newcomers and veterans alike.
Audio, Exclusive, Smartphone/Tablet, Social/Online, Student/Education, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Blizzard seeks to hire a QA Analyst  
by Staff [08.22.14]
Got some chops for technical game analysis? The folks who made Hearthstone are looking for a quality assurance analyst to join the team at Blizzard's Irvine, CA headquarters.
Production, Console/PC, Social/Online

Don't Miss: How Girls Make Games aims to shake up the industry Exclusive 9
by Leigh Alexander [08.22.14]
With help from sponsors and the expertise of Tim Schafer, Kellee Santiago and Tracy Fullerton, the Girls Make Games program has launched to resounding success, helping young girls learn game-making.
Audio, Exclusive, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: Facing the challenges of making games for new audiences  
by Staff [08.20.14]
Veteran designer Kellee Santiago speaks at GDC Europe 2011 about the elation -- and terror -- that comes when you try to make a new kind of game for a new audience, and how you can tackle it head-on.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC Europe, Video


Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

Diversity, communication, and Animal Crossing: New Leaf 1
by Christian Nutt [04.02.14]
Aya Kyogoku, co-director, and Katsuya Eguchi, producer, sit down and discuss the development of Animal Crossing: New Leaf, and how fostering a diverse, communicative team leads to the best results.
Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 99
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

With the luster of social games gone, what now? 47
by Leigh Alexander [11.04.13]
Up until a few years ago, the potential of social network games seemed limitless. Now that reality has sunk in, game designers who were once proponents of social games acknowledge that the space may never live up to its potential.
Business/Marketing, Design, Social/Online


Animation, Sound and Scoring: How Plarium Brought Sparta to Life  
by Oren Todoros [08.22.14]
A behind-the-scenes look of how Plarium produces cinematic trailers for game launches.
Audio, Business/Marketing, Design, Production, Art, Social/Online, Smartphone/Tablet

I donít enjoy playing in a no-win scenario: Enjoyment and self-determination in winning videogames  
by Wai Yen Tang [08.22.14]
A review of two studies examining the enjoyment of winning in videogames.
Console/PC, Social/Online

2 Royalty Free Video Game Music Libraries  
by Kevin Knapp [08.22.14]
These products feature a combined total of 38 tracks featuring over an hour of royalty free professional video game music that can be used for your student, indie, professional, and enthusiast game design projects.
Audio, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Tutorial Design for Multi-System Games  
by Josh Bycer [08.21.14]
Creating a good tutorial can mean the difference of getting new fans and scaring them off. Today's post examines the difficulty of making a good tutorial and some suggestions for complex titles.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Game Testing: Exploring the Test Space  
by Johan Hoberg [08.21.14]
In this article I will try to give a list of different types of test that I think should at least be considered before development of a new game starts. This will not be a complete, all-comprehensive list, but my hope is that it will be a good start.
Programming, Console/PC, Social/Online, Smartphone/Tablet


Glu Mobile — Bellevue, Washington, United States
[08.22.14]
Lead Engineer
Lead Engineer

Trion Worlds — Redwood City, California, United States
[08.21.14]
Senior Gameplay Engineer
Gameplay Guru Wanted - AI, Combat, Movement, Physics

GREE International — San Francisco, California, United States
[08.21.14]
Senior Software Engineer, Unity
Senior Software Engineer, Unity

GREE International — San Francisco, California, United States
[08.21.14]
Engineering Manage - Game Server
Engineering Manager - Game Server

HITN — Brooklyn, New York, United States
[08.21.14]
QA Tester


Gameloft — Seattle, Washington, United States
[08.21.14]
Technical Director
Mobile games dominator Gameloft, worldwide publisher of mobile and social games,is looking for a Technical Director to start a new studio in Seattle.

Gameloft — Seattle, Washington, United States
[08.21.14]
Creative Director
Mobile games dominator Gameloft, worldwide publisher of mobile and social games,is looking for a Creative Director to start a new studio in Seattle.

Trion Worlds — Redwood City, California, United States
[08.20.14]
Senior Graphics Engineer
Pixel practitioner, deep dark mathlete, makes games look amazing!

InnoGames GmbH — Hamburg, Germany
[08.20.14]
Software Developer Analytics / Big Data (m/f)
Software Developer Analytics / Big Data (m/f)

InnoGames GmbH — Hamburg, Germany
[08.20.14]
Backend Developer Marketing / CRM (m/f)
Backend Developer Marketing / CRM (m/f)