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July 30, 2015
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Report: Kixeye lays off staff 1
by Alex Wawro [07.28.15]
A number of employees at the San Francisco-based online game company Kixeye lost their jobs today, though it's yet unclear how widespread the layoffs were or how it might affect the company's ongoing operations.
Business/Marketing, Social/Online

Chris Crawford advises devs: 'Don't settle for the same old crap' Exclusive 8
by Alex Wawro [07.27.15]
23 years after he charged out of the game industry with sword held high, Chris Crawford is still trying to revolutionize game development. Now, if he has his way, the revolution will be patronized.
Design, Console/PC, Social/Online, Exclusive

Reminder: GDC Europe online registration closes today  
by Staff [07.29.15]
With less than 24 hours left until online registration closes today, July 29th at Midnight UTC, GDC Europe organizers are showcasing a round of conference highlights.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC, GDC Europe

Get a job: Cloud Imperium Games is hiring an Associate Producer 2
by Staff [07.28.15]
The studio chiefly responsible for Chris Roberts' crowdfunded space sim Star Citizen is looking to hire an associate producer to work alongside the rest of the Cloud Imperium team in Santa Monica, CA.
Production, Console/PC, Social/Online, Recruitment

Shinra releases the devkit for its cloud gaming tech  
by Alex Wawro [07.27.15]
Shinra Technologies, the cloud gaming company established by Square Enix late last year, has today made the dev toolset for its unique remote game-streaming technology available in English on Github.
Programming, Social/Online

Elegant balance changes: Keeping players from binging  
by Gamasutra Community [07.27.15]
"If you can keep players from feeling obliged to check a game every few minutes, or from feeling forced into huge daily binge visits, in certain reward contexts this is going to help players to have a much improved experience."
Design, Console/PC, Social/Online

GDC Europe and Gamescom partner for first annual Women In Tech Day  
by Staff [07.22.15]
GDC officials are happy to announce a partnership with gamescom to help put on the first annual Women in Tech Day in Cologne, Germany on August 5th, immediately following GDC Europe.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC Europe

Video: How to save game history forever -- or doom it to oblivion 1
by Staff [07.21.15]
"Games. Have. Historical. Value. If you don't think games have historical value, everything I say is gonna be a guy talking about stuff you don't care about," says archivist Jason Scott at GDC 2015.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, Video, Vault


Rebooting the world's first MMORPG: A Habitat story 2
by Chris Barylick [10.06.14]
Recently, the original creators of the world's first massively multiplayer online role-playing game got together with other game developers to bring a history to the present.
Design, Social/Online, History

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

Diversity, communication, and Animal Crossing: New Leaf 1
by Christian Nutt [04.02.14]
Aya Kyogoku, co-director, and Katsuya Eguchi, producer, sit down and discuss the development of Animal Crossing: New Leaf, and how fostering a diverse, communicative team leads to the best results.
Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 110
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


Color in Games  
by Herman Tulleken [07.29.15]
In this article we look at color in games: its function, how technology has improved color display, and how our biology affect the perception of color.
Design, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

clearly and Considerately UX designing of quest  
by Fred Tang [07.29.15]
Mission should clearly displays the ongoing information of quests while keep the interface concise. Designer should consider user needs, then push the most user needed promotion of quests to user, not just wait the user to find and response.
Design, Social/Online

True meaning of the "Game as a service" 3
by Ilya Eremeyev [07.29.15]
Free-2-play games are known as a “games as a service”, but often that means only their monetization and operation model - regular updates and a continuous production throughout the entire product life. Well, it is not.
Business/Marketing, Design, Production, Serious, Social/Online

An Honest Con Artist - A Game Dev's Take on Peter Molyneux  
by Doru Apreotesei [07.29.15]
"Ultimately, there are pitfalls that will make a mess of any way of working. One of my sayings is that “there’s no development methodology that’ll save us from having to properly do our jobs”."
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Social/Online, Smartphone/Tablet

Enhance control efficiency and experience of game Iron Chef  
by Fred Tang [07.28.15]
I modified the game experience of serving a food. The modified game experience is more efficient and saving designing cost. The control cost from 8 to 4, interface cost from 8 to 5.
Design, Social/Online


Visual Concepts Entertainment — Novato, California, United States
[07.29.15]
Senior Software Engineer, Database
We're looking for a Senior Software Engineer to help build the future of sports games online. You'll work closely as part of our game teams to ship and support top-rated titles at one of the coolest, least corporate and most stable developers that exist. If this interests you then we definitely want to hear from you.

Artillery — Palo Alto, California, United States
[07.28.15]
Senior Software Engineer


CrowdStar — Burlingame, California, United States
[07.28.15]
Community Manager


Zindagi Games — Camarillo, California, United States
[07.28.15]
SENIOR MOBILE GAME DESIGNER
Zindagi Games has an immediate opening for a "SENIOR" MOBILE GAME DESIGNER!

CCP — Reykjavik, Iceland
[07.28.15]
Campaign Manager - EVE Online


Nonstop Games — Singapore, Singapore
[07.28.15]
Game Balancer x 2
Game Balancer x2

Bigpoint — Hamburg, Germany
[07.28.15]
Head of Talent Acquisition (m/f) - Hamburg - 3794


Boss Fight Entertainment, Inc. — McKinney, Texas, United States
[07.27.15]
Art Director


PlayRaven — Helsinki, Finland
[07.27.15]
Senior Server Programmer


Nordeus — Belgrade, Serbia
[07.27.15]
Lead Game Designer
Nordeus is looking for talented Lead Game Designers to manage the design effort of the new games. We are looking for skilled and creative people, confident in the face of new trends and ready to work on the cutting edge of the industry.