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January 28, 2015
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January 28, 2015
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Unity error fix: Timestamps and assets maps out of sync 18
by Gamasutra Community [01.26.15]
One developer encounters a devastating Unity error: "My work of about three weeks was gone. I couldnít see anything, I couldnít do anything at all." Here's how to work around it.
Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Learn to write better sex, liars and mobile games at GDC 2015  
by Staff [01.27.15]
How to write better sex, liars and mobile games: GDC officials highlight a handful of great narrative-focused GDC 2015 talks.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Does your mobile game or website comply with this new California law? 4
by Gamasutra Community [01.26.15]
"The new law requires these services to provide a mechanism by which minors can remove any information or content that they have posted on that service themselves (with a few exceptions)."
Indie, Social/Online, Smartphone/Tablet

Freelancers, contractors, and consultants don't work for free! 5
by Gamasutra Community [01.26.15]
A quick guide to working with outside collaborators: "Doing those 3 things above shows that you are a professional with a low budget, not a disillusioned idea person looking for free or cheap labor."
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Patton's final battle: Publicity rights of deceased celebrities in games 3
by Gamasutra Community [01.26.15]
An in-depth blog post from attorney Dan Rogers covering how General George S. Patton's estate has sued a San Francisco-based game developer, and the grounds the legal challenge rests on.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Get community management tips from MMO experts at GDC 2015  
by Staff [01.23.15]
At GDC 2015, veteran online game developers Raph Koster, Richard Vogel and Gordon Walton will team up to discuss smart, effective community management practices.
Business/Marketing, Social/Online, GDC

Numbers in games: What they say about us 17
by Gamasutra Community [01.23.15]
"Clearly I seem to be drawn to games about numbers going up. But the truth of the matter is the numbers in games mean things -- they represent complex systems, whether ecosystems, economies or relationships."
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Elder Scrolls Online goes free-to-play: Was Zenimax stupid...like a fox? 8
by Gamasutra Community [01.22.15]
I'm beginning to think that repeated initial use of subscription with later conversion to an F2P option is not a failure of publishers to come to grips with reality.
Business/Marketing, Social/Online


Rebooting the world's first MMORPG: A Habitat story 2
by Chris Barylick [10.06.14]
Recently, the original creators of the world's first massively multiplayer online role-playing game got together with other game developers to bring a history to the present.
Design, Social/Online, History

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

Diversity, communication, and Animal Crossing: New Leaf 1
by Christian Nutt [04.02.14]
Aya Kyogoku, co-director, and Katsuya Eguchi, producer, sit down and discuss the development of Animal Crossing: New Leaf, and how fostering a diverse, communicative team leads to the best results.
Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 108
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


New music licensing developments on Twitch.tv and YouTube  
by Zachary Strebeck [01.27.15]
Game lawyer Zachary Strebeck takes a look at efforts by Twitch.tv and YouTube in legitimizing music licensing for content creators. Check out the info on the two systems.
Audio, Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Creating an eSport Is Not Easy  
by Rich Melcombe [01.27.15]
What's been the process creating Grudge Match Sports?
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Which of your new users are about to churn?  
by Shalom Dinur [01.27.15]
The most significant churn occurs right after install regardless if itís on a mobile device or on Facebook. The first hours, not to say minutes, of game play, are critical. The goal of the churn model is to predict new players' churn one day after instal
Business/Marketing, Social/Online

Evolution of mobile marketing  
by Mike Hergaarden [01.27.15]
Mike Hergaarden, founder of M2H talks about cross-promotion of mobile and web games and why he feels it is the best way to market mobile games in the current 'full-to bursting' landscape for indie mobile developers with limited resources.
Business/Marketing, Production, Indie, Social/Online, Smartphone/Tablet

The Game Outcomes Project, Part 5: What Great Teams Do 5
by Paul Tozour [01.26.15]
The last in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, & project management contribute to game project success or failure
Business/Marketing, Design, Production, Console/PC, Social/Online


Disruptor Beam, Inc. — Framingham, Massachusetts, United States
[01.27.15]
Game Design Director


Disruptor Beam, Inc. — Framingham, Massachusetts, United States
[01.27.15]
Lead 3D Artist


Xsolla — Sherman Oaks, California, United States
[01.26.15]
Junior Business Development Manager
Junior Business Development Manager

DoubleDown Interactive — Seattle, Washington, United States
[01.23.15]
Mobile Game Developer
Mobile Game Developer

PlayRaven — Helsinki, Finland
[01.23.15]
Senior Server Programmer


Bossland GmbH — Freelance, Germany
[01.23.15]
Story and Dialogue Writer


InnoGames GmbH — Hamburg, Germany
[01.23.15]
Conversion Manager (m/f)
Conversion Manager (m/f)

InnoGames GmbH — Hamburg, Germany
[01.23.15]
Software Developer JavaScript (m/f)
Software Developer JavaScript (m/f)

InnoGames GmbH — Hamburg, Germany
[01.23.15]
Mobile Developer iOS (m/f)
Mobile Developer iOS (m/f)

InnoGames GmbH — Hamburg, Germany
[01.23.15]
Software Developer Flash (m/f)
Software Developer Flash (m/f)