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April 30, 2016
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April 30, 2016
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From browser to mobile games: An InnoGames retrospective  
by Gamasutra Community [04.28.16]
Within the last five years, we at InnoGames faced the challenge of a transition from pure browser based development to efficient mobile development teams working with Unity, Unreal 4 and Java.
Business/Marketing, Social/Online, Smartphone/Tablet

After 13 years, 'casual' game hub JayIsGames will shut down  
by Alex Wawro [04.29.16]
The folks over at long-running online game hub JayIsGames have confirmed that the website will cease operations this week, though it will remain online for the foreseeable future.
Business/Marketing, Social/Online

8 tips for showcasing your game at a convention like PAX  
by Gamasutra Community [04.29.16]
From booth facing to strategic activity design, indie front TinyBuild shares lessons learned from bringing booths and showcasing games at 8 PAX events in a row.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Why some are betting on eSports as the future of Las Vegas  
by Alex Wawro [04.28.16]
Playing (or watching others play) vgames competitively is becoming big business, and at least one Las Vegas exec is hoping to get a taste by revamping his hotel and casino to cater to eSports fans.
Business/Marketing, Social/Online

Get a job: Disruptor Beam seeks a Cinematic Artist  
by Staff [04.28.16]
Boston-based game studio Disruptor Beam is hiring an experienced artist to do cinematic production work that includes concept development, editing, trailer creation and animation video work.
Art, Social/Online, Smartphone/Tablet, Recruitment

Using new buyer packs to enhance player experience and increase conversion  
by Gamasutra Community [04.28.16]
"Games are hobbies, and all hobbies are more fun and engaging with a beginner pack. In games, these 'starter' packs have lasting value and can guide players in the right direction."
Business/Marketing, Social/Online

How Blizzard is building Overwatch out of the ashes of Titan  
by Alex Wawro [04.27.16]
Blizzard's Jeff Kaplan speaks to GameSpot about how the Overwatch team took shape after the fall of Titan, and how modern MOBAs have shaped the design of Blizzard's first FPS.
Design, Console/PC, Social/Online

ESL lays plans to launch new 24/7 eSports satellite TV channel 1
by Alex Wawro [04.27.16]
Next month the Electronic Sports League plans to launch eSportsTV, which purports to be "the world's first 24/7 eSports TV channel", on the Modern Times Group's Viasat satellite TV service.
Business/Marketing, Social/Online

Implementing Context Sensitive Commands in UI Design  
by Josh Bycer [04.28.16]
Today's post looks at the implementation of context sensitive commands and the thought process that goes into them.
Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Using New Buyer Packs to Enhance Player Experience and Increase Conversion  
by Shaun Gao [04.27.16]
Games are hobbies, and all hobbies are more fun and engaging with a beginner pack. In games, these "starter" packs have lasting value and can guide players in the right direction.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Building Emotional Connections With Game Design  
by Sande Chen [04.26.16]
In this article, game designer Sande Chen follows up on the ways games can provide a truly emotional experience.
Design, Serious, Indie, Social/Online

Avoiding the Hoarder Trap in Game Design 1
by Josh Bycer [04.26.16]
Hoarding in game design shows a problem with the game's design and mechanics, and today's post looks at some alternative options for game designers.
Design, Console/PC, Indie, Social/Online

True Spring Chickens: A Rite to Flight: a Point-and-Cluck Adventure Postmortem  
by Gregory Lane [04.26.16]
An *egg-cellent* look back at the successes and pitfalls of a team (comprised mostly of first-time game developers) as they create a short old-school point-and-click adventure game, using the Global Game Jam and local demo nights as milestones.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online

Disruptor Beam — Framingham, Massachusetts, United States
Cinematic Artist

Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
Senior Software Engineer

Penn State Erie, The Behrend College — Erie, Pennsylvania, United States
GAME Faculty Position

CCP — Reykjavik, Iceland
Senior Game Designer

Glu Mobile — Long Beach, California, United States
Senior Game Developer

Aardman Animations Ltd — Bristol, England, United Kingdom
Creative Director

Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
Game Designer

Loot Crate — Los Angeles, California, United States
Game Producer
Loot Crate has expanded the Loot Crate experience to encompass games, digital products, augmented reality and more interactive experiences. We’re now on the hunt for an experienced game producer to lead our interactive efforts.