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October 31, 2014
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October 31, 2014
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Developers, get ready: GDC Next kicks off on Monday  
by Staff [10.30.14]
GDC Next 2014 featuring ADC descends upon the Los Angeles Convention Center next Monday. Here's what you need to know about where to go and what to see while you're there.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

9 GDC Next talks you shouldn't miss  
by Staff [10.28.14]
Game industry veteran Raph Koster, programming wizard Borut Pfeiffer, industry attorney Mona Ibrahim and Playful Corp CEO Paul Bettner are just a few of the experts speaking at GDC Next this year.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Design, Business/Marketing

D.I.C.E. Award submissions now open, with two new categories 1
by Christian Nutt [10.29.14]
The Academy Interactive Arts & Sciences has opened the submission process for its annual D.I.C.E. Summit awards ceremony, and adds two new categories designed to recognize innovation.
Console/PC, Indie, Social/Online, Smartphone/Tablet

Get a job: Blizzard seeks a UNIX Systems Engineer  
by Staff [10.29.14]
The house responsible for Hearthstone needs a UNIX-versed systems engineer to join the network operations engineering team at Blizzard's Irvine, CA headquarters.
Programming, Console/PC, Social/Online, Recruitment

Blog: If you must use runes... 31
by Gamasutra Community [10.29.14]
On using archaic alphabets: "Runes are a historical alphabet. You might be writing something ridiculous in runes without noticing it if you don't pay a minimal amount of attention."
Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Facebook has strong quarter, but CFO predicts gloom for desktop games  
by Christian Nutt [10.28.14]
UPDATE Facebook's desktop games business is now officially in "decline" and unlikely to bounce back, says the CFO -- plus some thoughts on Oculus from CEO Zuckerberg.
Business/Marketing, Social/Online, Smartphone/Tablet

TIGA wants tax relief for game studios to train their developers  
by Mike Rose [10.27.14]
UK trade body TIGA has called for the British government to provide a training tax relief scheme, aimed at helping small creative businesses, including video game studios, promote skills and productivity training.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Intro to analytics: Understanding the social value of players 4
by Gamasutra Community [10.27.14]
"Social Value is the extra behavior created by a person across their social graph. It’s behavior that would not occur without this person. We measure it in dollars, play sessions, page views, and the like."
Business/Marketing, Console/PC, Social/Online


Rebooting the world's first MMORPG: A Habitat story 1
by Chris Barylick [10.06.14]
Recently, the original creators of the world's first massively multiplayer online role-playing game got together with other game developers to bring a history to the present.
Design, Social/Online, History

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

Diversity, communication, and Animal Crossing: New Leaf 1
by Christian Nutt [04.02.14]
Aya Kyogoku, co-director, and Katsuya Eguchi, producer, sit down and discuss the development of Animal Crossing: New Leaf, and how fostering a diverse, communicative team leads to the best results.
Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 107
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


GDC Next - our lecture recommendations for press.  
by Simon Carless [10.30.14]
Ahead of our GDC Next show in Los Angeles next week, our press liaison firm FortySeven Communications has again worked with us to put together a list of some of the most interesting lectures at the show.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

She's Not Playing It Wrong 43
by Laralyn McWilliams [10.30.14]
Conversations about bringing more women into game development and encouraging them to stay are always challenging. Lately, they've been almost impossible. Let's start thinking about it as a development problem and acknowledge flaws in our systems design.
Business/Marketing, Design, Production, Console/PC, Social/Online

How I got my Dream Job in the Gaming Industry  
by Vikrant Agarwal [10.30.14]
My long journey to getting a job in the gaming industry
Business/Marketing, Programming, Production, Console/PC, Social/Online

The DLC Transition and Expanding the Expansion Pack  
by Josh Bycer [10.29.14]
The lines between expansion packs and DLC have blurred in the digital era and today's post examines how DLC has overtaken expansion packs and what this means for game development.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The New Collectible Market for Game Development -- Toys to Life  
by Ulyana Chernyak [10.29.14]
Today's post examines the rising popularity of the Toys to Life genre and how it's leveraging collect-ability for added profit.
Business/Marketing, Design, Production, Console/PC, Social/Online, Smartphone/Tablet


Next Games — Helsinki, Finland
[10.31.14]
Senior Level Designer


Amazon — Seattle, Washington, United States
[10.30.14]
Sr. Software Development Engineer - Game Publishing


Sega Networks Inc. — San Francisco, California, United States
[10.30.14]
Mobile Game Engineer


Demiurge Studios, Inc. — Cambridge, Massachusetts, United States
[10.30.14]
Lead System Designer


CCP — Newcastle, England, United Kingdom
[10.30.14]
Senior Backend Programmer


DeNA Studios Canada — Vancouver, British Columbia, Canada
[10.29.14]
Analytical Game Designer


Blizzard Entertainment — San Francisco, California, United States
[10.29.14]
iOS Engineer, San Francisco
Do you love games, especially Blizzard games? How about building engaging experiences for mobile devices? Awesome, because we here on Battle.net’s mobile team are looking for a talented software engineer to join our group and help bring Blizzard’s trademark polish to iOS and in turn to millions of our players worldwide.

Blizzard Entertainment — Irvine, California, United States
[10.29.14]
Senior Web Front End Engineer, Irvine
Blizzard Entertainment is growing our presence and is seeking a talented senior web front end engineer to join the Battle.net team. This engineer can expect to maintain and implement new features for the World of Warcraft, StarCraft II, Diablo III, and account management web applications.

Blizzard Entertainment — San Francisco, California, United States
[10.29.14]
Senior Web Front End Engineer, San Francisco
lizzard Entertainment is growing our presence in San Francisco and is seeking a talented senior web front end engineer to join the Battle.net team. This engineer can expect to maintain and implement new features for the World of Warcraft, StarCraft II, Diablo III, and account management web applications.

Blizzard Entertainment — Irvine, California, United States
[10.29.14]
eSports Manager
Blizzard Entertainment is seeking an experienced eSports manager with outstanding management and communication skills to lead the design and development of eSports programs for Blizzard franchises in the Asia Pacific region.