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November 21, 2014
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World of Warcraft subscriptions shoot up to 10 million as Draenor launches 2
by Christian Nutt [11.19.14]
The company has sold 3.3 million copies of the new expansion, World of Warcraft's fifth in its 10-year history, to players.
Business/Marketing, Console/PC, Social/Online

Analyzing and interpreting feedback from your community 5
by Gamasutra Community [11.19.14]
"Monument Valley is currently being discussed as a cautionary example of the dangers of charging for paid content updates on mobile. Bad reviews are bad... right?"
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Disruptor Beam nets $3.2M in funding to keep making social games  
by Alex Wawro [11.19.14]
The developer of Game of Thrones Ascent will use the money to expand, acquire more licensed properties and continue development of its upcoming Star Trek social game.
Business/Marketing, Social/Online, Recruitment

Where does F2P Game of Thrones fare better, Facebook or iOS? Exclusive 1
by Alex Wawro [11.18.14]
Gamasutra speaks with Disruptor Beam about the effect a popular license has had on its Game of Thrones F2P game, and how people play the game differently on Facebook, iOS...and Kongregate.
Business/Marketing, Social/Online, Smartphone/Tablet, Exclusive

Embrace the apocalypse: Why competitive endgames and server resets make sense 11
by Gamasutra Community [11.17.14]
"When I was first confronted by the idea of a server-ending apocalyptic endgame, I was sad about losing all the stuff I worked so hard to build. But then I figured nothing lasts forever."
Design, Console/PC, Indie, Social/Online

See how top F2P spenders are shaping our industry at GDC 2015  
by Staff [11.14.14]
Kongregate cofounder and CEO Emily Greer returns to the Game Developers Conference in March to share insight into the personalities, play patterns and spending habits of top F2P game spenders.
Business/Marketing, Social/Online, Smartphone/Tablet, GDC

Congratulations! You're a game dev lead...Now what? 20
by Gamasutra Community [11.13.14]
A guide from Insomniac's Mike Acton: "Congratulations! Youre a lead. Now what? In general, whatever skills youve demonstrated that got you to this point arent the same things youll be doing from here on out."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

See how Storm8 cooks up a successful mobile sim game at GDC 2015  
by Staff [11.12.14]
Storm8 game design chief Dan Scheidegger is coming to GDC 2015 to run down exactly what worked -- and what didn't -- during development of Restaurant Story 2.
Design, Social/Online, Smartphone/Tablet, GDC


Rebooting the world's first MMORPG: A Habitat story 2
by Chris Barylick [10.06.14]
Recently, the original creators of the world's first massively multiplayer online role-playing game got together with other game developers to bring a history to the present.
Design, Social/Online, History

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

Diversity, communication, and Animal Crossing: New Leaf 1
by Christian Nutt [04.02.14]
Aya Kyogoku, co-director, and Katsuya Eguchi, producer, sit down and discuss the development of Animal Crossing: New Leaf, and how fostering a diverse, communicative team leads to the best results.
Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 108
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


The Client/Vendor Relationship Laying a Solid Foundation with True Collaboration 1
by Derek Smith [11.20.14]
The relationship between client and vendor can be tricky to get right. In this article I would like to focus on what I consider to be one of the most important aspects to making a successful partnership, something I call True Collaboration.
Business/Marketing, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Indie Game Analytics 101 (part 2 five mistakes) 3
by Dylan Jones [11.20.14]
Avoid mistakes when diving into the world of analytics. This post reviews what indie game developers should steer clear from what they need to know when first starting out with tracking data.
Design, Indie, Social/Online

Mobile game maps: which format is right for you 1
by Junxue Li [11.19.14]
Our team has created map art for some match-3,and bubble shooting games. I have a few points about the map planning, and art creation to share. I think they might be useful to people who need these types of maps in their games, and artists who create the
Production, Art, Social/Online, Smartphone/Tablet

Player Support - A Game Changer in the Games Industry  
by Stefan Abadzhiev [11.18.14]
It is well documented that the games industry is experiencing unprecedented growth. Indeed, with Forbes magazine predicting that the sector will grow to $82 billion by 2017, it is growing faster and becoming more competitive than ever before.
Business/Marketing, Production, Console/PC, Serious, Social/Online, Smartphone/Tablet



InnoGames GmbH — Hamburg, Germany
[11.21.14]
Mobile Developer C++ (m/f)
Mobile Developer C++ (m/f)

Amazon — Seattle, Washington, United States
[11.20.14]
Sr. Software Development Engineer - Game Publishing


CCP — Reykjavík, Iceland
[11.20.14]
Game Designer


InnoGames GmbH — Hamburg, Germany
[11.20.14]
Software Developer PHP (m/f)
Software Developer PHP (m/f)

InnoGames GmbH — Hamburg, Germany
[11.20.14]
Team Lead Software Developer JavaScript (m/f)
Team Lead Software Developer JavaScript (m/f)

InnoGames GmbH — Hamburg, Germany
[11.20.14]
Software Developer Flash (m/f)
Software Developer Flash (m/f)

PlayRaven — Helsinki, Finland
[11.20.14]
VP Marketing & BizDev


Filament Games LLC — Madison, Wisconsin, United States
[11.19.14]
Visual / Interaction Designer


Blizzard Entertainment — San Francisco, California, United States
[11.19.14]
iOS Engineer, San Francisco
Do you love games, especially Blizzard games? How about building engaging experiences for mobile devices? Awesome, because we here on Battle.net’s mobile team are looking for a talented software engineer to join our group and help bring Blizzard’s trademark polish to iOS and in turn to millions of our players worldwide.

Blizzard Entertainment — Irvine, California, United States
[11.19.14]
Senior Web Front End Engineer, Irvine
Blizzard Entertainment is growing our presence and is seeking a talented senior web front end engineer to join the Battle.net team. This engineer can expect to maintain and implement new features for the World of Warcraft, StarCraft II, Diablo III, and account management web applications.