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November 25, 2014
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Ten years of World of Warcraft 16
by Gamasutra Community [11.24.14]
Raph Koster looks back at the MMO juggernaut: "If anything, itís possibly the biggest game design achievement in all of virtual world history."
Design, Console/PC, Social/Online

F2P Summit returns to GDC with dev-focused talks from experts  
by Staff [11.25.14]
The field of free-to-play game design is here to stay, and GDC officials will once again host a series of frank talks on the topic from leading experts as part of the F2P Summit at GDC 2015.
Business/Marketing, Social/Online, Smartphone/Tablet, GDC

World of Warcraft: Ten years of change  
by Gamasutra Community [11.24.14]
MMO designer Laralyn Williams reflects: "I immediately knew what I wanted to talk about: the flexibility and responsiveness of the development team."
Business/Marketing, Design, Production, Console/PC, Social/Online

Analysts: 2015 will be the year cloud gaming finally takes off 1
by Alex Wawro [11.24.14]
Analysts believe the recent launches of the PlayStation Now and Nvidia Grid game streaming services will be a one-two punch that catapults "cloud gaming" to mainstream relevance by the end of 2015.
Business/Marketing, Social/Online

This Week in Video Game Criticism: From Advanced Warfare to Ikea Game Design  
by Zolani Stewart [11.25.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Zolani Stewart on topics ranging from a second look at Call of Duty: Advanced Warfare to game design notes from the Ikea showroom floor.
Design, Console/PC, Social/Online

Get a job: MMORPG-focused Goblinworks is hiring a Programmer  
by Staff [11.24.14]
Tabletop RPG fans with MMO game dev experience, take note: Goblinworks is hiring a programmer to join the team working on a Pathfinder MMORPG in the studio's Redmond, WA office.
Programming, Social/Online, Recruitment

Charting distinctive features in games 1
by Gamasutra Community [11.24.14]
An academic look at how "distinctive features" open up games to study: "Games are as diverse as the humanity that created them. This means that trying to sort games in definite, discrete categories is fruitless."
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Why you want cross-functional team members 1
by Gamasutra Community [11.24.14]
"You are hurting the agility of your company or project if you have an over-reliance on the concept specialization and arenít encouraging teams to work collaboratively to spread knowledge and skills."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Rebooting the world's first MMORPG: A Habitat story 2
by Chris Barylick [10.06.14]
Recently, the original creators of the world's first massively multiplayer online role-playing game got together with other game developers to bring a history to the present.
Design, Social/Online, History

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

Diversity, communication, and Animal Crossing: New Leaf 1
by Christian Nutt [04.02.14]
Aya Kyogoku, co-director, and Katsuya Eguchi, producer, sit down and discuss the development of Animal Crossing: New Leaf, and how fostering a diverse, communicative team leads to the best results.
Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 108
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


The Perception of Characters and their Impact on Narrative  
by Josh Bycer [11.25.14]
The main character in any video game can impact how the title is perceived by the gamer and for today's post, we're going to look at some common archetypes for game writing and what they do to the perception of the story.
Business/Marketing, Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Translating the Bartle Test to the F2P Market  
by Ulyana Chernyak [11.25.14]
Today's post takes the Bartle Test which was used to describe MMO player mindsets and see if it can be translated to the F2P/Social market.
Business/Marketing, Design, Production, Social/Online, Smartphone/Tablet

Quality of Life in Subterfuge  
by ron carmel [11.24.14]
One of our design pillars in the development of Subterfuge is respecting players' time. In this post, I will discuss why this is important to us, and some of the design choices we've made to support this goal.
Design, Indie, Social/Online, Smartphone/Tablet

Bottomless IAPs -- Balancing Profit with Consumer Value  
by Ulyana Chernyak [11.24.14]
A major profit generator for F2P titles are bottomless IAPs designed for consistent purchases. But the challenge is figuring out how to make them worth it to the consumer.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet



Uproar Studios — San Francisco, California, United States
[11.25.14]
Senior Game Designer


Wargaming.net — Hunt Valley, Maryland, United States
[11.24.14]
Lead UI Engineer
Wargaming, the leading free-to-play MMO developer and publisher is bringing World of Tanks to the Xbox 360, marking the company's debut on consoles. Built specifically for the Xbox 360, World of Tanks: Xbox 360 Edition will bring the title's trademark team-based tactical action and free-to-play accessibility to the tens of millions of Xbox Live gamers around the globe. Wargaming is an award-winning online game developer and publisher and one of the leaders in the free-to-play MMO market. Founded as a privately held company in 1998, Wargaming has shipped more than 15 titles and employs over 1300 people across such key regions as North America, Europe, Russia, Asia, and Australia.

Wargaming.net — Chicago, Illinois, United States
[11.24.14]
VFX Artist
Wargaming, the leading free-to-play MMO developer and publisher, at E3 announced World of Tanks: Xbox 360 Edition, marking the company√ʬĬôs debut on consoles. Built specifically for the Xbox 360, World of Tanks: Xbox 360 Edition brings the title√ʬĬôs trademark team-based tactical action and free-to-play accessibility to the tens of millions of Xbox Live gamers around the globe.

Gameloft — New York, New York, United States
[11.24.14]
Producer
Mobile games dominator Gameloft is looking for a Producer in our New York studio! Come work with comapny ranked #3 in most dowloads from the App Store!

Gameloft — New York, New York, United States
[11.24.14]
Senior QA Test Lead
Mobile games dominator Gameloft, worldwide publisher of mobile and social games,is looking for a QA Lead for our New York studio. Our last two games Spiderman Unlimited and Cars: Fast as Lighting are blowing up the app and google store!

Hasbro — Burbank, California, United States
[11.24.14]
Technical Designer - Integrated Play (Girls/Disney Princess)


Hasbro — Burbank, California, United States
[11.24.14]
Sr. Game Designer - Integrated Play (Girls/Disney Princess)


Nordeus — London, England, United Kingdom
[11.24.14]
Lead Game Designer


Nordeus — Belgrade, Serbia
[11.24.14]
Lead Game Designer


Gameloft — New York, New York, United States
[11.24.14]
Data Tracking Manager
Mobile games dominator Gameloft is seeking Data Tracking Manager in our amazing studio in New York City!!