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March 5, 2015
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The rise of games you (mostly) don't play 19
by Simon Parkin [03.03.15]
"Idle games," or games that virtually play themselves, are a nascent genre that sometimes become unexpectedly popular. Anthony Pecorella with Kongregate explains.
Design, Indie, Social/Online, Smartphone/Tablet, GDC

Unity 5 released with upgrades, full-featured free version 55
by Christian Nutt [03.03.15]
This morning, Unity released the latest version of its engine, which it announced a year ago -- and Gamasutra talks to CEO John Riccitiello about the competition, and his plans for the company.
Business/Marketing, Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Unreal Engine 4 is now free-to-download for everyone 63
by Christian Nutt [03.02.15]
You'll still pay a royalty on any commercial projects you make, but say goodbye to subscription fees -- the popular engine is now completely free to try.
Business/Marketing, Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Narrative tips for mobile games Exclusive  
by Leigh Alexander [03.03.15]
Veteran multimedia narrative designer Christy Marx offers key takeaways from her experience with Zynga's CastleVille for telling stories in mobile games, with all their challenges and limitations.
Design, Production, Console/PC, Indie, Social/Online, GDC, Exclusive

500 games launched per day on iOS last year (and other digital sales facts) 8
by Kris Graft [03.02.15]
With digital marketplaces becoming increasingly crowded, Mike Rose, of tinyBuild dug into the current state of indie sales expectations for digital platforms.
Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Online community and culture wars: What do we know? Exclusive 4
by Leigh Alexander [03.02.15]
What can we learn from the significant community challenges the gaming community faces? Online gaming veterans Raph Koster, Gordon Walton and Rich Vogel share fascinating sociological lessons.
Business/Marketing, Design, Programming, Console/PC, Serious, Social/Online, GDC, Exclusive

GDC 2015 coverage begins!  
by Staff [02.27.15]
Click this link to be magically transported to the central location for Gamasutra's GDC coverage -- which is already full of good stuff, and which will be live from the show in San Francisco starting Monday.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

What to do before you start building a free-to-play game Exclusive 3
by Alex Wawro [03.02.15]
Ethan Levy explores better ways to design F2P games and reminds F2P developers to be as rigorous in their business design as their are about their game design.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, GDC, Exclusive


Rebooting the world's first MMORPG: A Habitat story 2
by Chris Barylick [10.06.14]
Recently, the original creators of the world's first massively multiplayer online role-playing game got together with other game developers to bring a history to the present.
Design, Social/Online, History

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

Diversity, communication, and Animal Crossing: New Leaf 1
by Christian Nutt [04.02.14]
Aya Kyogoku, co-director, and Katsuya Eguchi, producer, sit down and discuss the development of Animal Crossing: New Leaf, and how fostering a diverse, communicative team leads to the best results.
Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 109
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


2D art team: How to manage level background assets  
by Junxue Li [03.04.15]
This article is for background art production of 2D games. It deals with 2D & 3D assets management. It would help you save troubles when you need to edit, and reuse the graphics.
Design, Art, Console/PC, Social/Online, Smartphone/Tablet

Is the game to blame? Video game playing and anti-social behaviour 10
by Mark Griffiths [03.02.15]
There are two opposing research camps in the field of gaming studies. There are those who believe there is a causal link between the effects of playing video games and subsequent behaviours and those that don't. But what does the science say?
Design, Console/PC, Social/Online

TOP 10 TIPS FOR GAMING CONVENTIONS LIKE PAX AND GDC  
by Dan Long [02.26.15]
It's game convention time again and here are my top 10 tips to help you get by at events like PAX, E3 and GDC.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

Red vs. Blue: Which Team Should You Choose? 6
by Jamie Madigan [02.26.15]
Has anyone ever done research on whether playing on the red team or the blue blue gives one a mental edge in games? Yep.
Design, Console/PC, Social/Online

Evaluating asm.js for Your Game  
by Anthony Vaughn [02.26.15]
Bringing your game to the browser is becoming easier now as the asm.js technology matures. This post focuses on some things to pay attention to when bringing a game to asm.js.
Programming, Production, Console/PC, Social/Online


Zindagi_Games — Camarillo, California, United States
[03.04.15]
Mobile Game Designer
Zindagi Games is looking for Mobile Game Designers!

Turbine Inc. — Needham, Massachusetts, United States
[03.04.15]
Senior Mobile Software Engineer, Gameplay
Turbine is looking for a Senior Mobile Engineer with iOS development experience. Multiple positions open.

Nordeus — Belgrade, Serbia
[03.04.15]
Lead Game Designer


InnoGames GmbH — Hamburg, Germany
[03.03.15]
Software Developer Flash (m/f)
Software Developer Flash (m/f)

InnoGames GmbH — Hamburg, Germany
[03.03.15]
Mobile Developer iOS (m/f)
Mobile Developer iOS (m/f)

InnoGames GmbH — Hamburg, Germany
[03.03.15]
Software Developer PHP (m/f)
Software Developer PHP (m/f)

InnoGames GmbH — Hamburg, Germany
[03.03.15]
Team Lead Software Developer JavaScript (m/f)
Team Lead Software Developer JavaScript (m/f)

InnoGames GmbH — Hamburg, Germany
[03.03.15]
Software Developer JavaScript (m/f)
Software Developer JavaScript (m/f)

InnoGames GmbH — Hamburg, Germany
[03.03.15]
Software Developer C++ Mobile (m/f)
Mobile Developer C++ (m/f)

Filament Games LLC — Madison, Wisconsin, United States
[03.03.15]
Visual / Interaction Designer