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September 19, 2014
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September 19, 2014
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Tips for game artists, from Rockstar's former art director Exclusive 2
by Kris Graft [09.19.14]
Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career.
Design, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, Exclusive

Making educational games for the younger you 3
by Gamasutra Community [09.19.14]
"During this convergence of opposing chapters in our lives, all of a sudden the boring term Ďeducational gameí doesnít seem to be the big YAWN it used to be."
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Be careful with kids' privacy - FTC hits developer with hefty penalty  
by Kris Graft [09.17.14]
UPDATE Mobile game developer TinyCo is settling with the U.S.í Federal Trade Commission after regulators accused the company of improperly collecting childrenís personal information.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Reminder: 24 hours left to early register for GDC Next 2014  
by Staff [09.17.14]
With just over a day left until early registration for GDC Next featuring ADC ends on September 18, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

20 fun facts about hex grids 19
by Gamasutra Community [09.16.14]
20 "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
Design, Programming, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Japan Game Awards honor Monster Hunter 4, The Last of Us, and other hits  
by Christian Nutt [09.18.14]
Handed out by Japanese trade association CESA at Tokyo Game Show, the Japan Game Awards were given to a number of games, including Grand Theft Auto V and Yo-Kai Watch.
Business/Marketing, Console/PC, Social/Online

Studio behind Moshi Monsters craze hit by layoffs, says report  
by Kris Graft [09.19.14]
UK-based Mind Candy, the company behind popular kid-friendly online game Moshi Monsters, saw a number of layoffs, according to a Techcrunch report.
Business/Marketing, Social/Online, Smartphone/Tablet

New interview sheds light on PlayStation Now's past, future  
by Alex Wawro [09.18.14]
Game industry veteran David Perry speaks to Game Informer about how the Sony-Gaikai acquisition came about and what it might mean for how (and where) your games will be distributed in the next decade.
Business/Marketing, Console/PC, Social/Online


Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

Diversity, communication, and Animal Crossing: New Leaf 1
by Christian Nutt [04.02.14]
Aya Kyogoku, co-director, and Katsuya Eguchi, producer, sit down and discuss the development of Animal Crossing: New Leaf, and how fostering a diverse, communicative team leads to the best results.
Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 99
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

With the luster of social games gone, what now? 47
by Leigh Alexander [11.04.13]
Up until a few years ago, the potential of social network games seemed limitless. Now that reality has sunk in, game designers who were once proponents of social games acknowledge that the space may never live up to its potential.
Business/Marketing, Design, Social/Online


Exhibiting at Game Industry Events - A Developer's Perspective  
by Mathew Anderson [09.18.14]
What does it take to setup, manage, and tear down booths at events like E3 and Comic-Con? Here's a glimpse...
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

The Degrees of Sales and the Consumer Impact  
by Ulyana Chernyak [09.17.14]
Continuing our examination on sales in the Game Industry, today's post examines the different degrees of sales and their effect on the consumer.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Understanding Grounded Control Schemes  
by Josh Bycer [09.17.14]
The term "floaty" has been used to define poor controls in video games and today's post examines the elements that make up great or "grounded" control schemes.
Design, Console/PC, Indie, Social/Online

Keys to working with offsite writers  
by Trisha Huang [09.16.14]
Managing multiple writers, particularly ones you donít see in person everyday, can be an extremely difficult task. Having offsite writers is crucial, and Iíve compiled some best practices on how to manage the multiple personalities and work styles.
Design, Social/Online, Smartphone/Tablet

How the Kim Kardashian Game Will Make $200m! 2
by Matthew Warneford [09.16.14]
How does a game starring Kim Kardashian, one many journalists are laughing at, stand to generate $200m by the end of the year? We wanted to find out, so we spent a couple of hours playing Kim Kardashian: Hollywood, meaning you don't have to.
Design, Social/Online, Smartphone/Tablet


Phosphor Games Studio — Chicago, Illinois, United States
[09.18.14]
Game Producer


Trion Worlds — Redwood City, California, United States
[09.18.14]
Senior Gameplay Engineer
Gameplay Guru Wanted - AI, Combat, Movement, Physics

CCP — Reykjav√ɬ≠k, Iceland
[09.18.14]
Distributed Systems Engineer


CCP — Reykjavik, Iceland
[09.18.14]
Low Level/Engine Programmer


Vicarious Visions / Activision — Albany, New York, United States
[09.18.14]
Character Artist-Vicarious Visions
See job description.

Trion Worlds — Redwood City, California, United States
[09.17.14]
Senior Graphics Engineer
Pixel practitioner, deep dark mathlete, makes games look amazing!

High 5 Games — New York, New York, United States
[09.17.14]
Game Developer (HTML 5)


Whow Games GmbH — Hamburg, Germany
[09.17.14]
Games Developer


Bright Future GmbH — Cologne/Koeln, Germany
[09.17.14]
Senior ActionScript Developer Mobile
Senior ActionScript Developer Mobile (m/f)

Amazon — Irvine, California, United States
[09.16.14]
Sr. Product Manager, Game Technology