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February 7, 2016
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February 7, 2016
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Is League of Legends the world's greatest game? 16
by Gamasutra Community [02.05.16]
Designer Keith Burgun explains what makes the massively popular free-to-play MOBA tick: "It embraces ... the best, most modern attempt at modern strategy game design."
Design, Console/PC, Social/Online

Don't Miss: Combating 'Old Grumpy Designer' Syndrome 26
by Alexandre Mandryka [02.03.16]
In this classic feature, design consultant Alexandre Mandryka examines what happens when game designers have no clear career path, and there's no culture in the studio that helps nurture them.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Polish your game design skills at the GDC 2016 Game Design Workshop  
by Staff [02.03.16]
Today is the last day to register early for GDC 2016 at a discounted rate, and those who do may appreciate the conference's cutting-edge Game Design Workshop.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

100 million signups: Nintendo's initial goal for new mobile-friendly My Nintendo service 1
by Christian Nutt [02.03.16]
My Nintendo will launch in March around the globe, and the company hopes and expects that millions of consumers will flock to the service, which spans its consoles and mobile devices.
Business/Marketing, Console/PC, Social/Online

Reminder: Last day to save up to $700 on GDC 2016  
by Staff [02.03.16]
Less than 24 hours remain until early registration for Game Developers Conference 2016 ends at 11:59 PM Pacific, so anyone interested in attending should register now at a discounted rate.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Blog: Character creators and race in games 3
by Gamasutra Community [02.03.16]
Two students take a close look at how video game character creators represent race, and speak to players to find out how those representations affect them.
Business/Marketing, Design, Art, Console/PC, Social/Online

Don't miss all these great Summit sessions at GDC 2016  
by Staff [02.02.16]
You've got roughly 2 days left until early registration for GDC 2016 ends Wednesday, February 3rd, and conference organizers encourage anyone interested in attending to register now at the discounted rate.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: Blizzard's art design principles for Hearthstone  
by Staff [02.01.16]
At GDC 2014, Blizzard's Ben Thompson explained how a clear set of guiding principles, relentless iteration and a healthy dose of creativity fueled the art design of Hearthstone.
Design, Production, Art, Console/PC, Social/Online, Video, Vault

Short vs. Long-Term Progression in Game Design  
by Josh Bycer [02.05.16]
Progression in game design can be split between short and long-term goals, and today's post looks at why short-term is for the best to keep someone engaged.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Top 10 Games on Twitch in 2015 : League of Legends Cracks 1 Bn Hours Watched  
by nicolas cerrato [02.05.16]
In 2015, League of Legends was the most watched game in live streams while it broke the 1 Billion Hours Watched mark. And looking at the other entries in Twitch' top 10, we'll see it is the platform where esports show they are more than just a buzzword.
Business/Marketing, Design, Console/PC, Social/Online

Five Lessons Learned as Head Writer at Failbetter Games  
by Chris Gardiner [02.04.16]
A short list of insights into running a content team and curating a lore-rich IP, by Chris Gardiner, Head Writer at Failbetter Games (Sunless Sea, Fallen London).
Production, Console/PC, Indie, Social/Online

The top gaming events in Europe this year 1
by Chris Grasso [02.02.16]
These are the top gaming events going on in Europe that you can't miss!
Business/Marketing, Indie, Social/Online

Games deals value dropped 81% in 2015  
by Tim Merel [02.01.16]
Games investments, M&As and IPOs deal value dropped 81% in 2015 vs 2014. Games investment value fell 30%, games M&A deal value dropped 75% (excluding Activision-Blizzard/King which hasn’t closed yet), with games IPOs at the lowest level in a decade.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Age of Learning, Inc. — Glendale, California, United States
Game Designer

ROBLOX — San Mateo, California, United States
Game Developer Marketing Associate

ROBLOX — San Mateo, California, United States
PR Strategist, Technical Writer

Age of Learning, Inc. — Glendale, California, United States
Director, Quality Assurance

Glu Mobile — Toronto, Ontario, Canada
Senior Server Engineer

Glu Mobile — San Francisco, California, United States
Product Manager - GAAS Platform

Age of Learning, Inc. — Glendale, California, United States
Lead Game Designer, Mastery

5th Planet Games — Sacramento, California, United States
Community Manager

JeffreyM Consulting — Bellevue , Washington, United States
Video Game Social Media Community Manager

WB Games — San Francisco, California, United States
Sr. Software Engineer