Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 2, 2014
arrowPress Releases
September 2, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Video: #1ReasonToBe inspires European devs at GDC Europe 2014  
by Staff [08.29.14]
GDC Europe 2014 saw the triumphant European debut of one of the most popular GDC sessions: the #1ReasonToBe panel, a raucous celebration and exploration of gender and alternative voices in games.
Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC Europe, Video

'Gamers' don't have to be your audience. 'Gamers' are over. Exclusive 202
by Leigh Alexander [08.28.14]
'Game culture' as we know it is kind of embarrassing -- itís not even culture. Itís buying things, spackling over memes and in-jokes repeatedly, and itís getting mad on the internet.
Business/Marketing, Design, Programming, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, Exclusive

GDC Next adds fresh talks on F2P design and app store conquest 1
by GDC Staff [08.28.14]
The cofounder of YetiZen shares secret strategies for gaming the app stores and Ethan Levy offers tips on designing ethical, successful free-to-play games at GDC Next 2014 featuring ADC.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

This Week in Video Game Criticism: Tropes vs Anita Sarkeesian and the Demise of 'Gamers' 7
by Kris Ligman [09.01.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the continued attacks against critic Anita Sarkeesian to Kotaku's decision to block support of indies through Patreon.
Business/Marketing, Design, Console/PC, Social/Online

Don't Miss: Let's retire the word 'gamer' Exclusive 139
by Brandon Sheffield [08.28.14]
"The word 'gamer' is regressive. It accepts the portrait of us painted by the mainstream news media, and every time I hear it or read it it actually makes me feel a little sick."
Audio, Exclusive, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Programming, Design

Video: A Lucasfilm Games postmortem, told by those who lived it 2
by Staff [08.27.14]
This GDC 2014 postmortem featuring six of Lucasfilm Games' earliest employees asks the questions: "What mix of creative and business forces shaped this studio?" and "Could it be duplicated today?"
Audio, Business/Marketing, Design, Production, Art, Console/PC, Social/Online, Video, Vault

Wage gauge: Industry salary stats from the 2014 Game Career Guide Exclusive  
by Staff [08.27.14]
In this edition you'll find lots of great data aimed at preparing you for a career in game development, including the results of Gamasutra's most recent industry-wide salary survey.
Audio, Exclusive, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Reminder: GDC 2015 call for submissions closes tomorrow!  
by Staff [08.27.14]
The call for proposals for Main Conference talks, roundtables and panel sessions for the 2015 Game Developers Conference in San Francisco, CA ends tomorrow (8/28). Don't miss the deadline!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC


Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

Diversity, communication, and Animal Crossing: New Leaf 1
by Christian Nutt [04.02.14]
Aya Kyogoku, co-director, and Katsuya Eguchi, producer, sit down and discuss the development of Animal Crossing: New Leaf, and how fostering a diverse, communicative team leads to the best results.
Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 99
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

With the luster of social games gone, what now? 47
by Leigh Alexander [11.04.13]
Up until a few years ago, the potential of social network games seemed limitless. Now that reality has sunk in, game designers who were once proponents of social games acknowledge that the space may never live up to its potential.
Business/Marketing, Design, Social/Online


"Running down corridors" : First steps in a game inspired by Dr Who  
by Joe Cutting [09.02.14]
Inspired by Dr Who, I'm looking at making an action game with no guns, but a lot of running down corridors. The first steps include four working prototypes which test different game play approaches.
Design, Indie, Social/Online, Smartphone/Tablet

On Internet Wars: Managing Conflict as a Developer in the Gaming Community  
by Mona Ibrahim [09.01.14]
This article is designed to help developers get a grip on the online conflicts that seem rampant in our industry. It includes reasons why you should not be shamed out of censoring, and ways to address your fans and followers without fanning flames
Business/Marketing, Serious, Indie, Social/Online

The Other Reason to Avoid F2P  
by Mickey Blumental [09.01.14]
The free to play business model compromises the design integrity of the game in order to make the game more commercially viable. With our latest game, Betty Boop Bop, we learnt that is not always the case.
Business/Marketing, Design, Indie, Social/Online, Smartphone/Tablet

Acceptance Criteria as Requirements and Tests  
by Johan Hoberg [09.01.14]
Requirements can be very problematic. Either they are too detailed, and cost a fortune to create and maintain, or they are vague, which causes confusion. One potential solution explored here is to use acceptance criteria as both requirements and tests.
Programming, Console/PC, Social/Online, Smartphone/Tablet

Managing a Crowd-funded Budget  
by Ulyana Chernyak [08.28.14]
Crowd-funding has led to many developers and first timers managing their own budget. But making use of crowd-funding to fund a studio can be tricky and today's post examines the costs that must be considered.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet


YAGER Development GmbH — Berlin, Germany
[09.02.14]
Visual FX Artist (f/m)
YAGER is seeking a talented and experienced FX Artist for our current AAA F2P project - Dreadnought.

Blizzard Entertainment — Irvine, California, United States
[09.01.14]
Heroes of the Storm - User Interface Artist
Blizzard Entertainment is currently looking for an experienced, creative, and artistically talented User Interface (UI) artist for Starcraft II & Heroes of the Storm. The UI artist will work closely with the Lead UI artist, art director, and designers to conceptualize the visual style, and interactive experience for Starcraft II, Heroes of the Storm, and any related projects.

Playtika Santa Monica — Santa Monica, California, United States
[09.01.14]
BI Analyst


Playtika Santa Monica — Santa Monica, California, United States
[09.01.14]
Sr. BI Developer


Playtika Santa Monica — Santa Monica, California, United States
[09.01.14]
Marketing QA Engineer


N-Fusion Interactive — Manalapan, New Jersey, United States
[09.01.14]
Unity 3D Game Designer
N-Fusion Interactive is seeking a Game Designer for creating, implementing, communicating, and collaborating with others on compelling gameplay ideas, features, and content for titles using the Unity 3D game engine.

N-Fusion Interactive — Manalapan, New Jersey, United States
[09.01.14]
Unity 3D Game Programmer
N-Fusion Interactive is looking for an experienced Unity 3D programmer to be directly involved in developing exciting new titles utilizing cutting edge technology.

InnoGames GmbH — Hamburg, Germany
[09.01.14]
Software Developer JavaScript (m/f)
Software Developer JavaScript (m/f)

InnoGames GmbH — Hamburg, Germany
[09.01.14]
Backend Developer Marketing / CRM (m/f)
Backend Developer Marketing / CRM (m/f)

InnoGames GmbH — Hamburg, Germany
[09.01.14]
Software Developer Flash (m/f)
Software Developer Flash (m/f)