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October 23, 2014
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Developing games with random number generators 1
by Gamasutra Community [10.22.14]
"Random numbers are a surprisingly interesting area of programming. Though at first they may seem very simple, they are actually quite challenging to both create and work with."
Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet

Helgason steps down as Unity CEO, and John Riccitiello steps up 34
by Alex Wawro [10.22.14]
Unity founder David Helgason has stepped down from his position as CEO. His replacement is none other than Unity Technologies board member John Riccitiello -- former CEO of Electronic Arts.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

U.S. government releases open source gamification software 3
by Alex Wawro [10.21.14]
The National Geospatial-Intelligence Agency has made some of its internally-developed gamification software available for free on GitHub under the MIT free software license.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Learn to make multiplatform games and protect your IP at GDC Next  
by Staff [10.23.14]
Attorney Mona Ibrahim explains how to avoid IP lawsuits and Owlchemy Labs CEO Alex Schwartz reveals everything you need to know about multiplatform development at GDC Next 2014 featuring ADC.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

MyVegas studio nets $20M to make games with real-world rewards  
by Alex Wawro [10.22.14]
MyVegas developer Playstudios has raised $20 million in its most recent round of funding to continue developing and operating social casino games in partnership with an array of Las Vegas casinos and businesses.
Business/Marketing, Social/Online, Smartphone/Tablet

Video: Why everything and nothing is killing the game industry 2
by Staff [10.22.14]
Game industry veteran Ste Curran gives an impassioned presentation about the unending litany of potentially fatal threats to the game industry during GDC Europe 2014.
Business/Marketing, Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video

Don't Miss: Why devs share responsibility for YouTuber disclosure 24
by Mike Rose [10.21.14]
Gamasutra speaks with Mary Engle, associate director for Advertising Practices at the FTC, about what both YouTubers and publishers should be considering when it comes to disclosure.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

GDC Next speakers share their 'hidden gem' game recommendations  
by Staff [10.20.14]
In the spirit of boosting discoverability for games of all stripes, here are just a few of the "hidden gem" titles that GDC Next featuring ADC speakers suggest you check out.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet


Rebooting the world's first MMORPG: A Habitat story 1
by Chris Barylick [10.06.14]
Recently, the original creators of the world's first massively multiplayer online role-playing game got together with other game developers to bring a history to the present.
Design, Social/Online, History

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

Diversity, communication, and Animal Crossing: New Leaf 1
by Christian Nutt [04.02.14]
Aya Kyogoku, co-director, and Katsuya Eguchi, producer, sit down and discuss the development of Animal Crossing: New Leaf, and how fostering a diverse, communicative team leads to the best results.
Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 106
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


Alternative Sales Strategies for Digital Stores -- Loyalty Programs  
by Ulyana Chernyak [10.23.14]
Our next topic on sales tactics for digital stores are loyalty programs. While their use in the Game Industry isn't far reaching yet, they are another potential area for digital stores to look into.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Initial thoughts on live user testing for games  
by Johan Hoberg [10.23.14]
What is the purpose of live user testing (closed alpha, closed beta, open beta, and similar) for a game, from a test perspective?
Programming, Console/PC, Social/Online, Smartphone/Tablet

The Power of Audience Development for Indies 2
by Joel Dreskin [10.22.14]
While PR, advertising, channel promotions and other vehicles can perform well for games marketing with audience and community development, YOU can control and manage communications through the programs you build in these areas.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Can Game Design be Appraised?  
by Josh Bycer [10.22.14]
The Game Industry is facing a severe issue of devaluing content which has been our fault and part of it has to do with the problem of understanding and evaluating game design.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Volcano Game Jam!  
by Thierry Brochart [10.22.14]
The Volcano Game Jam, november 14, 15, 16 will be huge! We are honored to have Eric Chahi (Another World...) as president of the jury!
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Smartphone/Tablet


CCP — Newcastle, England, United Kingdom
[10.23.14]
Senior Backend Programmer


DeNA Studios Canada — Vancouver, British Columbia, Canada
[10.22.14]
Analytical Game Designer


Nuclear Division — Sherman Oaks, California, United States
[10.22.14]
Director of Product Management
The Director of Product Management will be responsible for overseeing planning, implementation and continued execution in the areas of user acquisition, engagement, retention, monetization and virality across a suite of mobile gaming products.

Nuclear Division — Sherman Oaks, California, United States
[10.22.14]
Art Director
Our West Coast team is looking for an Art Director will be responsible for defining the artistic direction and production of a brand new mid-core mobile IP spanning multiple titles - creating the overall visual style from the ground up and driving that artistic vision from concept to launch.

Zynga — Chicago, Illinois, United States
[10.21.14]
Senior Software Engineer (Front End)


DoubleDown Interactive — Seattle, Washington, United States
[10.21.14]
Game Designer
DoubleDown Interactive is a social and mobile game company located in Seattle, WA. Known for our fun and collaborative culture, we’re a group of talented software engineers, game designers, artists, producers, marketers, analytical experts, and moreWe are expanding and looking for a creative and technically savvy Slot Game Designer to join our emerging team. In this position you will utilize math and probability techniques in conjunction with basic design tenets to create fun and exciting new math models that will provide hours of compelling gameplay for players.

WB Games — San Francisco, California, United States
[10.21.14]
Sr. Software Engineer, Android


WB Games — San Francisco, California, United States
[10.21.14]
Software Engineer, Platform


Trion Worlds — Redwood City, California, United States
[10.21.14]
Senior Network Game Engineer
Senior Network Game Engineer - make all the things work!

Rumble Entertainment, Inc. — San Mateo, California, United States
[10.21.14]
Technical Product Manager - Platform (Chinese Fluency)