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November 27, 2014
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November 27, 2014
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Tips for motivating your indie team: Be human 2
by Gamasutra Community [11.25.14]
"Sometimes, members who leave will have an important perspective on your project. Even if it hurts to hear that criticism, it will make your team stronger in the end."
Production, Console/PC, Serious, Indie, Smartphone/Tablet

Unity's new UI system is finally here 1
by Mike Rose [11.26.14]
Unity has released the next version of its video game engine, complete with the brand new Unity User Interface system that the company says is faster and more flexible than the current solution.
Business/Marketing, Console/PC, Smartphone/Tablet

Quality of life for online game players: Ron Carmel on Subterfuge's design  
by Gamasutra Community [11.25.14]
"One of our primary goals with Subterfuge is to Respect the players time (with a capital R). We want every minute a player spends in the game to be meaningful and interesting."
Design, Smartphone/Tablet

F2P Summit returns to GDC with dev-focused talks from experts  
by Staff [11.25.14]
The field of free-to-play game design is here to stay, and GDC officials will once again host a series of frank talks on the topic from leading experts as part of the F2P Summit at GDC 2015.
Business/Marketing, Social/Online, Smartphone/Tablet, GDC

American McGee takes casino games for a spin Exclusive  
by Mike Rose [11.24.14]
American McGee and his team at Spicy Horse has once again shifted strategy, teaming up with gambling game company Odobo to add slot games to McGee's previously Kickstarted action game Akaneiro: Demon Hunters.
Business/Marketing, Design, Console/PC, Smartphone/Tablet, Exclusive

Repeatable success in game production 2
by Gamasutra Community [11.26.14]
"Almost all game developers have less time, less money, less people than they need to complete what they want to achieve. They have to be smart about how the do things."
Production, Console/PC, Indie, Smartphone/Tablet

Blog: A Unity culling mask tip 1
by Gamasutra Community [11.26.14]
"The Unity Camera class has a culling mask such that each camera can be set to only display a subset of the available layers. However, I wanted to be able to change the visible layers during runtime in response to a player's actions."
Programming, Console/PC, Indie, Smartphone/Tablet

Zenonia dev Gamevil snaps up another Korean mobile studio  
by Alex Wawro [11.25.14]
Gamevil continues to execute a proven strategy of buying up South Korean mobile game studios with its recent acquisition of Waplesoft, a company best known for producing social games.
Business/Marketing, Smartphone/Tablet


Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 17
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 108
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Best of 2013: Gamasutra's Top Games of the Year 51
by Gamasutra staff [12.23.13]
In 2013, we handled our "Game of the Year" list quite differently. Instead of publishing a single top 10, Gamasutra writers simply picked five games that they loved most in 2013.
Design, Console/PC, Smartphone/Tablet


Looking for Apps in all the Right Places  
by Nancy MacIntyre [11.26.14]
Southeast Asia has a mother lode of creative educational game app developers thanks to a strong focus on early learning.
Business/Marketing, Smartphone/Tablet

Socializing a New Member in a Scrum Team  
by Jon Clark [11.26.14]
This blog explores the process of incorporating a new team member into a Scrum team through Group Socialization theory and Agile development methodologies.
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

6 Tips to Succeed in Chinese Mobile Game Market  
by Patrick Yip [11.26.14]
Localizing a mobile game isnt rocket science, but you need to know what youre doing. In this post, well share six key insights about game localization in China.
Business/Marketing, Smartphone/Tablet

The Perception of Characters and their Impact on Narrative  
by Josh Bycer [11.25.14]
The main character in any video game can impact how the title is perceived by the gamer and for today's post, we're going to look at some common archetypes for game writing and what they do to the perception of the story.
Business/Marketing, Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Translating the Bartle Test to the F2P Market  
by Ulyana Chernyak [11.25.14]
Today's post takes the Bartle Test which was used to describe MMO player mindsets and see if it can be translated to the F2P/Social market.
Business/Marketing, Design, Production, Social/Online, Smartphone/Tablet


Filament Games LLC — Madison, Wisconsin, United States
[11.26.14]
Game Artist


Gameloft New Orleans — New Orleans, Louisiana, United States
[11.26.14]
Game Economy Designer


Gameloft New Orleans — New Orleans, Louisiana, United States
[11.26.14]
Lead Programmer


Gameloft New Orleans — New Orleans, Louisiana, United States
[11.26.14]
Producer


DeNA — San Francisco, California, United States
[11.26.14]
Software Engineer, Game Server
At DeNA our goal is to make the best mobile social games in the world and our game servers are central to that goal. Simply put, we're looking for talented and driven server engineers who are interested in building highly scalable game servers for hit titles. Our game server engineers build software that juggles the needs of a massive user population.

DeNA — San Francisco, California, United States
[11.26.14]
Full Stack Engineer, Games
You love to build things. Maybe its because you played with Legos growing up. Building is what you shall do at DeNA. We are looking for you to join us in building dynamic, networked games for the iPhone and Android devices. You will work with a team of talented engineers in a fun and focused environment to create the very foundation of our company – the games. We’ll expect you to participate and contribute to the growth of our company by speaking up and being heard.

Gameloft — Seattle, Washington, United States
[11.26.14]
Game Economy Designer
Mobile games dominator Gameloft, worldwide publisher of mobile and social games,is looking for a Game Economy Designer to start a new studio in Seattle.

Bigpoint GmbH — -, Japan
[11.26.14]
Country Manager-Japan
Country Manager-Japan (m/f)

InnoGames GmbH — Hamburg, Germany
[11.26.14]
Community Manager The West and Tribal Wars (m/f) on -site
Community Manager The West and Tribal Wars (m/f) onsite

Bright Future GmbH — Cologne/Koeln, Germany
[11.26.14]
Senior ActionScript Developer
Senior ActionScript Developer Mobile (m/f)