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October 25, 2014
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October 25, 2014
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New social issue games tackle education, big pharma Exclusive 23
by Leigh Alexander [10.24.14]
Subaltern Games' No Pineapple Left Behind and Twice Circled's Big Pharma are two new games that represent a humorous, provocative approach to social issues.
Design, Programming, Console/PC, Serious, Indie, Exclusive

Starpoint Gemini 2: How we survived and succeeded on Steam Early Access 5
by Gamasutra Community [10.24.14]
"We can only say what we got: loads of valued and appreciated feedback, a great community that pointed us (and still does!) in the right direction, and additional funds to invest into production."
Business/Marketing, Console/PC, Indie

On that incredible demo from the maker of Papers, Please... Exclusive 5
by Mike Rose [10.23.14]
Papers, Please developer Lucas Pope released an early build of his next game this week, and spoke to Gamasutra about the genesis of its remarkable mechanics and '1-bit' visual style.
Design, Art, Console/PC, Indie, Exclusive

Infinifactory and the next generation of the 'Minecraft genre' Exclusive 6
by Mike Rose [10.23.14]
Gamasutra speaks with Zach Barth about Infinifactory, and how he's attempting to build the next-generation for the block-building genre.
Design, Console/PC, Indie, Exclusive

Blog: Bad things can happen if you bundle 6
by Gamasutra Community [10.24.14]
"We’d already given the game to them, earned pretty much nothing, and not even actually got many Greenlight votes from it. I was desperately trying to forget the bundle ever happened."
Business/Marketing, Console/PC, Indie

New Unity CEO Riccitiello takes to forums to soothe devs' fears 6
by Christian Nutt [10.23.14]
The new CEO waded into the discussion to offer his views on how he views the company and address the concerns of Unity developers who weren't too keen on the announcement.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

What's next for Unity and its new CEO? Co-founder David Helgason explains 49
by Christian Nutt [10.22.14]
Today, Unity announced that co-founder and CEO David Helgason would be stepping down, to be replaced by EA veteran John Riccitiello. Gamasutra speaks to Helgason about his new role and the company's future.
Business/Marketing, Programming, Production, Console/PC, Indie, Smartphone/Tablet

The power of audience development for indies 4
by Gamasutra Community [10.23.14]
"The earlier you start your marketing planning, the better off you’ll be. This blog post focuses on the benefits of community and audience development programs."
Business/Marketing, Indie


Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

Postmortem: The Chinese Room's Amnesia: A Machine for Pigs 22
by Peter Howell [05.23.14]
A look back at the development of Amnesia: A Machine for Pigs from the perspective of The Chinese Room, and which focuses on not just its development but the collaboration with series creator Frictional Games.
Design, Postmortem, Production, Console/PC, Indie

The ups and downs of doing online multiplayer as an indie 13
by Mike Rose [05.12.14]
Including online multiplayer is a difficult task, particularly for small teams. We speak to indies who've been in the trenches to get their take.
Design, Indie

Friends forever: The story of Sportsfriends 1
by Mike Rose [05.05.14]
Douglas Wilson and Bennett Foddy talk us through how Sportsfriends came about, from the troubles of publishing J.S. Joust on its own, to finding the perfect four games for the package.
Design, Postmortem, Production, Console/PC, Indie, Crowdfunding, Advanced Input and Output

How Octodad turned a group of strangers into best friends 4
by Mike Rose [01.29.14]
When 18 strangers were thrown into a room together, Octodad was born. Now three years later, the Young Horses team is about to bring it to fruition.
Indie


Frozen Synapse Prime - Our recreation, and some of the challenges  
by Mark South [10.24.14]
On some of the challenges we faced reimagining Mode7's Frozen Synapse including; the business realities, design challenges (Gareth Wright - Design Manager) and our graphical overhaul (Rob Ware - Technical Director)
Business/Marketing, Design, Programming, Console/PC, Indie

Digital Games & More: Playing at Playpublik  
by Zack Wood [10.24.14]
Recap of Playpublik 2014 in Krakow, Poland- a new kind of games festival.
Design, Indie


FullBlast, another indie project that bites the dust  
by Alex Perez [10.24.14]
FullBlast, another indie project that bites the dust, a story of how we screwed in every possible way.
Business/Marketing, Indie, Smartphone/Tablet

Alternative Sales Strategies for Digital Stores -- Loyalty Programs  
by Ulyana Chernyak [10.23.14]
Our next topic on sales tactics for digital stores are loyalty programs. While their use in the Game Industry isn't far reaching yet, they are another potential area for digital stores to look into.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Digital Extremes — London, Ontario, Canada
[10.24.14]
Generalist Programmers


Petroglyph Games — Las Vegas, Nevada, United States
[10.22.14]
Producer


Cloud Imperium Games — Austin, Texas, United States
[10.21.14]
Server/Backend Programmer


Cloud Imperium Games — Austin, Texas, United States
[10.21.14]
Concept Artist


Cloud Imperium Games — Santa Monica, California, United States
[10.21.14]
Art Director


Cloud Imperium Games — Santa Monica, California, United States
[10.21.14]
Lighting Artist


Cloud Imperium Games — Austin, Texas, United States
[10.21.14]
Gameplay Programmer


Cloud Imperium Games — Austin, Texas, United States
[10.20.14]
DevOps Engineer


Cloud Imperium Games — Santa Monica, California, United States
[10.20.14]
Gameplay Programmer


Cloud Imperium Games — Austin, Texas, United States
[10.20.14]
Release Engineer