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May 3, 2016
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May 3, 2016
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Saltsman: The pros and cons of procedural generation in Overland  
by Joel Couture [05.03.16]
"There are a few things that we get from procedural generation: more emergence and unpredictability, as opposed to being a roller coaster for the player to only experience the things I wanted them to feel."
Design, Indie, Video

Self-publishing myths and realities  
by Gamasutra Community [05.02.16]
"Often publishers are looked at as marketing and user acquisition partners, so making a good game and hiring a marketing person should be enough. Not quite."
Business/Marketing, Indie

'There are a lot of ways to chop off a head' - Double Fine's Tim Schafer on humor 20
by Brandon Sheffield [04.28.16]
Tim Schafer discusses the challenges and triumphs of creating games with humor, as he illustrates his storied career.
Design, Production, Console/PC, Indie

Microsoft moves to boost indie devs with month-long ID@Xbox promo 2
by Christian Nutt [05.02.16]
The company pioneered downloadable independent games on the Xbox 360, and promoting them with the much-missed "Summer of Arcade" -- and now it's back with something new.
Business/Marketing, Console/PC, Indie, Video

Enlisting IBM's Watson as a voice actor  
by Gamasutra Community [05.03.16]
"I create a free IBM Bluemix account. They have a dead simple text-to-speech API: make an HTTP request with basic HTTP authentication, get a WAV file back. Now I have a folder of WAV files."
Programming, Indie

Square Enix Montreal enlists former Hyper Light Drifter, Fez devs  
by Alex Wawro [05.02.16]
Game developers Teddy Diefenbach and Renaud Bedard announced today that they'll be joining Lara Croft Go studio Square Enix Montreal to embark on a new project.
Business/Marketing, Indie

The unexpected creative genesis of Her Story  
by Christian Nutt [04.29.16]
"If all your ideas are coming from movies, that can be a problem. An artist has already gone out into the world and compressed a lot of information to create that film."
Design, Console/PC, Indie, Smartphone/Tablet

Devs Answer: how much did your parents support playing video games as a kid? 8
by Bryant Francis [04.29.16]
We polled developers on how their parents felt about them playing games as kids to see which ones had full support, and which ones were only able to justify it once they'd built a career on them.
Design, Console/PC, Indie



The Best Mobile Apps & Games Made in Dallas  
by Nolan Clemmons [05.02.16]
Mobile Games Entrepreneur and Founder of Wufasta, Nolan Clemmons, reports on the mobile games and applications to come from his hometown, Dallas, Texas. Note: This post was originally published on LinkedIn and republished on LaunchDFW
Business/Marketing, Production, Indie, Smartphone/Tablet

Your problems are not always what they seam: combining different meshes into seamless procedural characters  
by Yanko Oliveira [05.02.16]
My current personal project, Bestiarium, depends heavily on procedural character generation. In this post, I discuss how changing my perspective on a problem led me to create a solution for combining several meshes into one smooth, seamless character.
Programming, Console/PC, Indie

Enlisting IBM Watson as a voice actor  
by Evan Todd [05.02.16]
I enlist the help of IBM Watson to provide cheap voice acting.
Programming, Indie

Why we appreciate QR-codes in mobile game marketing  
by Tuomo Eskola [05.02.16]
Some people think that QR-codes are dead. We don't. Actually we find them very useful in mobile game marketing, read this post to find out why.
Business/Marketing, Indie, Smartphone/Tablet

Video in Video Games: The Past, Present, and Future of FMV  
by Ethan Thibault [05.02.16]
Full-Motion Video (alternatively referenced as "Live Action") has been a part of video games for a long time, with a bizarre history. I aim to analyze and categorize its usage in games, and offer some creative possibilities for the future.
Design, Console/PC, Serious, Indie, Smartphone/Tablet, VR


Sucker Punch Productions — Bellevue, Washington, United States
[04.30.16]
Producer


Sucker Punch Productions — Bellevue , Washington, United States
[04.30.16]
Senior-Level Concept Artist


Sucker Punch Productions — Bellevue, Washington, United States
[04.30.16]
Character Pipeline Technical Artist


Trendy Entertainment — Gainesville, Florida, United States
[04.28.16]
Programmer, Game Play


Age of Learning, Inc. — Glendale, California, United States
[04.26.16]
Director, Research