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November 27, 2014
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Socializing a new member in a Scrum team 1
by Gamasutra Community [11.27.14]
"Adding a new member to a team can result in conflict. Changing the group dynamic so dramatically, and without the teamís input, conflicts with Agile developmentís tenets of personal choice and team autonomy."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

How important is 'clean' gameplay? 6
by Gamasutra Community [11.26.14]
"Once the gameplay became looser, the level of tuning required to make the game feel good changed, and it diluted the fundamental requirements for making jump and shoot gameplay as pristine as possible."
Design, Console/PC, Indie

Tips for motivating your indie team: Be human 2
by Gamasutra Community [11.25.14]
"Sometimes, members who leave will have an important perspective on your project. Even if it hurts to hear that criticism, it will make your team stronger in the end."
Production, Console/PC, Serious, Indie, Smartphone/Tablet

Streaming game development on Twitch: Lessons learned 4
by Gamasutra Community [11.25.14]
"I have tried to compile a number of lessons here, from both the perspective of a long time viewer of development videos/streams and that of a new game development streamer."
Business/Marketing, Programming, Console/PC, Indie

What survival game design means to the studio behind The Long Dark Exclusive 2
by Raphael van Lierop [11.21.14]
Raphael van Lierop, founder and director at Hinterland Games, discusses what survival game design means to his studio when designing The Long Dark.
Design, Console/PC, Indie, Exclusive

Blog: The advantages of joining a bundle 1
by Gamasutra Community [11.27.14]
"My criterion is simple; when youíve reached end of your big buzz, stimulate the late buyers with the incentive of a lower price."
Business/Marketing, Console/PC, Indie

Get ready for another Train Jam game jam in 2015  
by Alex Wawro [11.26.14]
Tickets for the second annual Train Jam, which will once again take place across 52 hours on a train from Chicago to San Francisco in advance of GDC 2015, are expected to go on sale today.
Design, Indie

IGF 2015 Student Competition sees record-setting number of entries 1
by Staff [11.26.14]
Organizers have tallied over 1,000 entries submitted to the 17th annual Independent Games Festival, with entrant records now broken across the board and Student Competition entries now available for everyone to view.
Indie, GDC


Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

Postmortem: The Chinese Room's Amnesia: A Machine for Pigs 22
by Peter Howell [05.23.14]
A look back at the development of Amnesia: A Machine for Pigs from the perspective of The Chinese Room, and which focuses on not just its development but the collaboration with series creator Frictional Games.
Design, Postmortem, Production, Console/PC, Indie

The ups and downs of doing online multiplayer as an indie 13
by Mike Rose [05.12.14]
Including online multiplayer is a difficult task, particularly for small teams. We speak to indies who've been in the trenches to get their take.
Design, Indie

Friends forever: The story of Sportsfriends 1
by Mike Rose [05.05.14]
Douglas Wilson and Bennett Foddy talk us through how Sportsfriends came about, from the troubles of publishing J.S. Joust on its own, to finding the perfect four games for the package.
Design, Postmortem, Production, Console/PC, Indie, Crowdfunding, Advanced Input and Output

How Octodad turned a group of strangers into best friends 4
by Mike Rose [01.29.14]
When 18 strangers were thrown into a room together, Octodad was born. Now three years later, the Young Horses team is about to bring it to fruition.
Indie


Which New Year's Resolutions Became Reality?  
by Koen Deetman [11.26.14]
New year resolutions are great, but how often do we turn them into a reality? Did I really pursue some of them, or have I been too lazy chasing my dreams? A year ago I wrote down 6 new years resolutions and let's see how much of them became a reality!
Business/Marketing, Production, Indie

Leveraging Your Local Library to Levelup Your IndieDev  
by Bryan Fisher [11.26.14]
My local library is one of the greatest tools for leveling up all my IndieDev skills. Here are 5 ways I use it.
Business/Marketing, Indie

Socializing a New Member in a Scrum Team 1
by Jon Clark [11.26.14]
This blog explores the process of incorporating a new team member into a Scrum team through Group Socialization theory and Agile development methodologies.
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Migi Osu: Postmortem  
by Alex Rose [11.26.14]
An overview of the creation of Migi Osu, a game made for Indies Vs PewDiePie in one weekend at Insomnia53 festival by a group of exhibitors.
Design, Production, Console/PC, Indie

Giant Norse Elementals & The 80/20 Rule  
by William Dube [11.26.14]
Why execution matters in game development: the importance of tiny insignificant details.
Design, Production, Console/PC, Indie


Cloud Imperium Games — Austin, Texas, United States
[11.27.14]
Associate Producer


Cloud Imperium Games — Santa Monica, California, United States
[11.27.14]
Senior VFX Artist


Cloud Imperium Games — Santa Monica, California, United States
[11.27.14]
Gameplay Engineer


Cloud Imperium Games — Austin, Texas, United States
[11.27.14]
Gameplay Engineer


Cloud Imperium Games — Austin, Texas, United States
[11.27.14]
Server/Backend Engineer


Cloud Imperium Games — Santa Monica, California, United States
[11.27.14]
Marketing Manager


Cloud Imperium Games — Santa Monica, California, United States
[11.27.14]
Technical Designer


Cloud Imperium Games — Santa Monica, California, United States
[11.27.14]
Lighting Artist


Churchill Navigation — Boulder, Colorado, United States
[11.27.14]
3D Application Engineer
Create products for a small,profitable company that specializes in real-time simulation environment utilizing augmented reality, 3D mapping and full-motion video

DigiPen Institute of Technology Singapore — Singapore, Singapore
[11.25.14]
Lecturer, Department of Computer Science