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May 23, 2013
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Indies on Xbone: Where's the beef? Exclusive 22
by Mike Rose [05.22.13]
No matter what you've read about the newly-unveiled Xbox One, I'll wager you haven't seen much mention of the role of indie developers on the new console.
Business/Marketing, Console/PC, Indie, Exclusive

Don't plan on being able to self-publish on Xbox One  
by Kris Ligman [05.22.13]
After a fairly lukewarm attempt to reach out to small developers yesterday during the Xbox One reveal, it has also become apparent that Microsoft will not permit self-publishing on the new console.
Business/Marketing, Console/PC, Indie

'This model of game making is so fundamentally broken.' 5
by Kris Ligman [05.22.13]
Following recent layoffs at Trion and his comments that the industry was "fundamentally broken," departed Trion CCO elaborates on his remarks and what the industry needs if it wants to see change.
Business/Marketing, Production, Console/PC, Indie, Social/Online

Blog: I took my Ouya game to retail, and here's what happened 3
by Gamasutra Community [05.22.13]
With OUYA kiosks in stores across the UK, one indie sets up a guerilla demo for his game at a local video game shop -- and writes about the bad and good of doing a public demo.
Business/Marketing, Console/PC, Indie

The problem with investors and game developers 3
by Gamasutra Community [05.22.13]
Charles Huang couldn't get investors interested in RedOctane when Guitar Hero was about to blow up. Has the success of Supercell or Puzzle & Dragons changed anything?
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

The quest for good platformer mechanics  
by Gamasutra Community [05.22.13]
This post takes in the evolution of the platformer genre's mechanics and control -- arriving at an exploration of the "critical ideas" that make Super Mario Bros. so special.
Design, Console/PC, Indie

XBLA dropped for Xbox One, all games lumped together 10
by Mike Rose [05.22.13]
With the Xbox One, the Xbox Marketplace will no longer offer a distinction between retail, Arcade and Xbox Live Indie Games -- instead, all titles will be available under the same banner.
Business/Marketing, Console/PC, Indie

A 2D shooter tutorial in Unity  
by Gamasutra Community [05.22.13]
This tutorial walks covers the creation of a simple 2D shooter in the Unity engine, using JavaScript and C# to implement game features, background graphics, and interface elements.
Programming, Console/PC, Indie


From XNA to MonoGame 11
by Dean Ellis [05.15.13]
If you created a game in XNA, its discontinuation doesn't mean that you have to start over from scratch. Enter MonoGame, an open-source implementation of the XNA 4 API -- and this tutorial to help you use it.
Programming, Game Developer Magazine, Console/PC, Indie, Smartphone/Tablet

Crowdfunding, One Year Later 3
by David Daw [05.01.13]
Game Developer Magazine asked devs behind major crowdfunding pushes from the last year -- Chris Roberts, Brenda Romero, Greg Rice, and Jim Rossignol and James Carey -- for their advice on what worked for them and what they’d do differently.
Business/Marketing, Game Developer Magazine, Console/PC, Indie, GD Mag, GD Mag Exclusive

A Mini-Postmortem Roundup 5
by Game Developer Magazine Staff [04.29.13]
Game Developer magazine has put together a collection of four shorter postmortems, each for a game developed for a different platform: Muteki's Dragon Fantasy (mobile), Subset Games's FTL (PC), KIXEYE's War Commander (social), and ]['s Dyad (console).
Business/Marketing, GD Mag, Smartphone/Tablet, Indie, Console/PC, Game Developer Magazine, Production, Postmortem, Design, GD Mag Exclusive

A Journey to Monaco: Andy Schatz Looks Back 8
by Mike Rose [04.18.13]
The developer of the IGF grand prize winner reflects on the game, almost four years in the making -- recounting his personal struggles, his business problems, and the solutions he's learned over the course of making the game.
Business/Marketing, Design, Interview, Indie

Postmortem: Overhaul Games' Baldur's Gate: Enhanced Edition 6
by Trent Oster [04.15.13]
How did a PC classic get reborn as a multiplatform "enhanced edition"? Founding BioWare developer Trent Oster takes us behind the scenes of the development of the Baldur's Gate remake, and all of its complications.
Postmortem, Programming, Production, Console/PC, Indie, Smartphone/Tablet


Combat Analysis: Guacamelee  
by Ben Ruiz [05.22.13]
As a combat designer, I do a lot of meticulous and thorough analysis of other game's combat mechanics and systems. My most recent analysis was of Drinkbox Studio's Guacamelee on PS3 and Vita.
Design, Indie

Kickstarter Fu  
by Jamie Fristrom [05.22.13]
Some of the strategy and tactics Jamie Fristrom used when launching the Energy Hook kickstarter.
Business/Marketing, Indie

First Blog Post, in which Robin Tears His Heart Out.  
by Robin Arnott [05.22.13]
Putting something personal and intimate out in the world to be judged worthy or unworthy of funding was a trial of self-trust.
Design, Indie

Leadwerks 3: Editor features and workflow enhancements  
by Josh Klint [05.22.13]
This is an important update that includes new features and enhancements that improve usability and workflow, as well as adding a few new features.
Smartphone/Tablet, Indie

The Art of Providing Content in Social Media Community Management  
by Michael Hahn [05.22.13]
Social Media Community Managers have a duty to provide content of all types to its community members. The True Art of Providing Content in Social Media Community Management is being able to provide all the content in a seamless non tiring manner while dru
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Trendy Entertainment — Gainesville, FL, USA
[05.21.13]
Community Manager

Customer Service / Tech Support, Marketing / PR / Communications, Independent Games

MegaMada — New York, NY, USA
[05.21.13]
Lead Game Designer

Game / Level Designer / Creative Director, Independent Games, Serious Games