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November 24, 2015
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November 24, 2015
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Procedurally generating a narrative in Forest of Sleep 2
by Phill Cameron [11.24.15]
Ed Key and Nicolai Troshinsky of Twisted Tree Games are attempting to expand procedural generation into storytelling with their game Forest of Sleep.
Design, Production, Console/PC, Indie

Fans can back - and profit from - crowdfunded games in U.S. next month  
by Chris Kerr [11.24.15]
Thanks to new rules adopted by the Securities and Exchange Commission, the next campaign on video game crowdfunding platform Fig will let U.S. fans invest in a game and get a cut of any potential profits.
Business/Marketing, Console/PC, Indie

7 great minigames that game developers should study 13
by Bryant Francis [11.23.15]
An engaging minigame can deepen a players engagement in the overarching game. We look at 7 instructive examples that game developers should examine closely.
Design, Console/PC, Indie

An easy trick for making loot drops more engaging 7
by Gamasutra Community [11.23.15]
"Random was too random. It was time to introduce some logic to the loot table. Of course, if every drop is Health exactly when you need it, the game becomes predictable. That’s not fun either."
Design, Console/PC, Indie, Smartphone/Tablet

Baby steps to an artificial intelligence 7
by Gamasutra Community [11.20.15]
"In no way is the AI in Toto Temple Deluxe perfect, but it can put up an interesting fight without being too previsible, and that was the goal."
Programming, Console/PC, Indie

The technical composer: Adaptive music in games 3
by Gamasutra Community [11.20.15]
"In the same way that a Technical Sound Designer is a sound designer who also implements those sounds into the game using middleware, a Technical Composer is a composer who implements music into the game using middleware."
Audio, Console/PC, Indie

Video: Designing funny games is no joke, but it can be done  
by Staff [11.19.15]
Game developer Zoe Quinn takes to the stage at GDC 2015 to explore why making funny games is tricky business, and how devs can overcome the unique challenges of telling jokes through game mechanics.
Design, Console/PC, Indie, Video, Vault

Some tips for hiring audio contract work  
by Gamasutra Community [11.24.15]
"I would like to share some insights in the hope that they might save time and make similar searches easier for others. Some might apply to general contract work hiring, while others are specific of musicians and audio designers."
Audio, Business/Marketing, Indie

How to Supercharge Your Mobile Ad Revenue  
by Pavel Golubev [11.23.15]
Learn a couple of things on how to improve your ad revenue.
Business/Marketing, Design, Programming, Production, Serious, Indie

Why Should You Participate in Game Jams  
by Stas Korotaev [11.23.15]
Game Jam is an awesome opportunity to improve your skills and even more. Here I wanted to show some of the reasons to participate in a game jam yourself.
Programming, Indie

Some tips for hiring audio contract work  
by Sebastian Uribe [11.23.15]
A short list of tips for making it easier to find the right freelancer for your game audio.
Audio, Business/Marketing, Production, Indie

5 Game Audio Power-Ups I Gained from Electronic Music Midwest Festival 1
by Jaimie Lynn Hensley [11.23.15]
Participating in an electronic music festival led to some insights that can improve our composition and sound design for any kind of game audio.
Audio, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

In defense of personal projects 13
by Christiaan Moleman [11.23.15]
Why studios should encourage instead of restrict employees doing hobby projects on their own time.
Design, Programming, Art, Indie

Cloud Imperium Games — Los Angeles, California, United States
Marketing Coordinator

Cloud Imperium Games — Santa Monica, California, United States
Graphic Designer (3D Render Experience Required)

Industry Games — Gilbert, Arizona, United States
Senior FX Artist

Deck13 Interactive — Frankfurt, Germany
Head of Game Design

Respawn Entertainment — Van Nuys, California, United States
Server Software Enginer (Titanfall)
Searching for a multi-talented developer with server and game programming experience.

Respawn Entertainment — Van Nuys, California, United States
Senior Level Designer (Titanfall & Unannounced Title)
Searching for experienced level designers to build the future of Titanfall and an unannounced title.

Respawn Entertainment — Van Nuys, California, United States
Senior Systems Designer (Unannounced Title)
Searching for a bang-up systems designer who wants to work on an exciting new project.

Respawn Entertainment — Van Nuys, California, United States
QA Manager (Titanfall)
Looking for an experienced QA manager to help run the ship.

Respawn Entertainment — Van Nuys, California, United States
Senior & Mid-Level Software Engineer (Unannounced Title)
Looking for experienced developers to build amazing games.

Ninja Theory Ltd — Cambridge, England, United Kingdom
FX Artist