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August 27, 2014
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August 27, 2014
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GDC Next adds talks on Shroud of the Avatar, Wooga's 'Hit Filter'  
by GDC Staff [08.26.14]
Shroud of the Avatar developer Starr Long gives crowdsharing advice and Wooga exec Sebastian Kriese reveals how his company's proven "Hit Filter" strategy works at GDC Next 2014 featuring ADC in November.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Amazon to acquire Twitch in a $970 million cash deal 15
by Alex Wawro, Christian Nutt [08.25.14]
UPDATE Twitch confirms the $970 million deal, writing that the acquisition is expected to close in the back half of this year.
Business/Marketing, Console/PC, Indie, Social/Online

Follow your dreams! ... Or maybe, don't 38
by Gamasutra Community [08.25.14]
Defender's Quest dev Lars Doucet: "I am filled with absolute terror whenever I get a message like this in my inbox: 'You inspired me to quit my job to make indie games!'"
Business/Marketing, Production, Console/PC, Indie

Why make a game a week?: Learning game development in public Exclusive 6
by Leigh Alexander [08.25.14]
Adriel Wallick has been making a game a week for some 38 weeks, and shares what she's learned in the liberating exercise -- and how a willingness to be vulnerable can help improve one's design practice.
Design, Programming, Console/PC, Indie, Exclusive, GDC Europe

From the Gold Box to a new golden age 15
by Gamasutra Community [08.25.14]
On how the classics pay it forward: "I am taking the elements I think are worthwhile (the gold) from 90s era RPGs and bringing it to a modern context."
Design, Console/PC, Indie

PlayStation Network attacked over the weekend 3
by Kris Graft [08.25.14]
Sony confirmed that its PlayStation Network was the subject of a distributed denial of service attack over the weekend.
Console/PC, Indie, Social/Online, Smartphone/Tablet

Evolution of MMO maps: Moving bases 2
by Gamasutra Community [08.22.14]
"Astro Lords: Oort Cloud allows players to constantly move their bases. This blog outlines the opportunities and challenges it creates for game design, and the consequences it has on processing power and hardware needs."
Design, Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet

#welovegamedevs hashtag brings the love to game developers 6
by Mike Rose [08.22.14]
A Twitter hashtag dedicated to showing support for game developers whose games have touched our lives is trending today.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet


Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

Postmortem: The Chinese Room's Amnesia: A Machine for Pigs 22
by Peter Howell [05.23.14]
A look back at the development of Amnesia: A Machine for Pigs from the perspective of The Chinese Room, and which focuses on not just its development but the collaboration with series creator Frictional Games.
Design, Postmortem, Production, Console/PC, Indie

The ups and downs of doing online multiplayer as an indie 11
by Mike Rose [05.12.14]
Including online multiplayer is a difficult task, particularly for small teams. We speak to indies who've been in the trenches to get their take.
Design, Indie

Friends forever: The story of Sportsfriends 1
by Mike Rose [05.05.14]
Douglas Wilson and Bennett Foddy talk us through how Sportsfriends came about, from the troubles of publishing J.S. Joust on its own, to finding the perfect four games for the package.
Design, Postmortem, Production, Console/PC, Indie, Crowdfunding, Advanced Input and Output

How Octodad turned a group of strangers into best friends 4
by Mike Rose [01.29.14]
When 18 strangers were thrown into a room together, Octodad was born. Now three years later, the Young Horses team is about to bring it to fruition.
Indie


The Changed State of Subscriptions in Online Games  
by Ulyana Chernyak [08.27.14]
The subscription model of MMOs that popularized the last decade has changed thanks to the rise in popularity of F2P design and today means something else for designers to consider.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Mobile vs. PC and Microtransaction Psychology  
by Josh Bycer [08.26.14]
Microtransactions have become important marketing tools for both PC and mobile titles. However despite having the same purpose, there are unique considerations that must be taken into account based on the platform.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Designing Achievements/How Good I Should Be At My Own Game 2
by Andy Wallace [08.26.14]
Achievements should reward players with extraordinary skill, but is it fair to include some challenges that the game's creator cannot beat? What if I am better at making my game than playing it?
Design, Console/PC, Indie

App Marketing Checklist  
by Kyle Waring [08.26.14]
Maximize your apps visibility by running through our Pre-launch App Checklist
Business/Marketing, Indie, Smartphone/Tablet

Productivity Tips For Indies  
by Rick Hoppmann [08.26.14]
4 tips for Indie Developers to prevent exhaustion and increase productivity.
Business/Marketing, Production, Indie


Cloud Imperium Games — Santa Monica, California, United States
[08.26.14]
Lighting Artist
Cloud Imperium is looking for a Lighting Artist to work on our exciting PC space combat sim, Star Citizen!

Quantic Dream — PARIS, France
[08.26.14]
Animation Director
We are looking for an experienced Animation Director who wishes to mark a new stage in his/her career by supervising a highly experienced team working on promising subjects with equipment that is unrivalled in Europe

Cloud Imperium Games — Santa Monica, California, United States
[08.25.14]
Technical Animator


AtomJack — Seattle, Washington, United States
[08.22.14]
Level Designer


Digital Extremes — Costa Mesa, California, United States
[08.21.14]
SEO & CRM Specialist


Cloud Imperium Games — Austin, Texas, United States
[08.20.14]
Lead Network Engineer
Cloud Imperium is looking for a Lead Network Engineer to work on our exciting PC space combat sim, Star Citizen!

Cloud Imperium Games — Santa Monica, California, United States
[08.20.14]
Animation Programmer
Cloud Imperium is looking for an Animation Programmer to work on our exciting PC space combat sim, Star Citizen!

Cloud Imperium Games — SANTA MONICA, California, United States
[08.20.14]
Art Director
Cloud Imperium is looking for an Art Director to work on our exciting PC space combat sim, Star Citizen!

Cloud Imperium Games — SANTA MONICA, California, United States
[08.20.14]
Audio Director
Cloud Imperium is looking for an Audio Director to work on our exciting PC space combat sim, Star Citizen!

Cloud Imperium Games — Austin, Texas, United States
[08.20.14]
Lead Software Engineer
Cloud Imperium is looking for a Lead Software Engineer to work on our exciting PC space combat sim, Star Citizen!