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July 6, 2015
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Next-gen cel shading in Unity 5 8
by Gamasutra Community [07.06.15]
"With the arrival of Unity 5, itís never been so easy to get high quality visuals in our game. In a small amount of time we Ďhackedí the new Unity Deferred pipeline to completely change our visual style."
Programming, Art, Console/PC, Indie, Smartphone/Tablet

8 key VR takeaways from a chat with Oculus' CEO Exclusive  
by Kris Graft [07.06.15]
Gamasutra editor-in-chief Kris Graft spoke with Brendan Iribe, CEO of Oculus VR to gauge where VR is today, and what's in store for the future inside and outside of games.
Business/Marketing, Console/PC, Indie, Exclusive

Mod Mentality: How Tabletop Simulator was made to be broken Exclusive 3
by Alex Wawro [07.03.15]
Indie devs (and former modders) Jason Henry and Kimiko chat with Gamasutra about why they developed an "online tabletop sandbox" game aimed explicitly at modders, and what they learned along the way.
Business/Marketing, Design, Production, Console/PC, Indie, Exclusive

Designing You Must Build A Boat amid the rising tide of game releases Exclusive 2
by Alex Wawro [07.02.15]
Indie dev Luca Redwood opens up about his experience trying to follow up his hit mobile game 10000000 with You Must Build A Boat amid a rising tide of game releases that make discoverability tough.
Business/Marketing, Design, Production, Art, Indie, Smartphone/Tablet, Exclusive

Surrendering control and trusting in players with Her Story Exclusive 2
by Phill Cameron [07.01.15]
For Her Story developer Sam Barlow, surrendering his story to players was a mental hurdle he had to overcome as a writer. But it seems to have paid off.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet, Exclusive, Video

Blog: Her Story is not your story 17
by Gamasutra Community [07.02.15]
"Her Story is not your story. Piecing it together is your experience and how it shapes in your mind is unique to you, but that doesnít make it your story."
Console/PC, Indie, Smartphone/Tablet

Games affecting people 10
by Gamasutra Community [07.01.15]
Raph Koster that despite arguments to the contrary, we must accept -- we do accept -- that games have an effect on people, and we must also be conscious of that power.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Sponsored: Creating a simple puzzle game in Unity  
by Dimitris-Ilias Gkanatsios, Tech Evangelist, Microsoft Greece [07.01.15]
Microsoft brings you a tutorial on how to make a simple puzzle game in Unity. Check out the in-depth walkthrough, which includes plenty of code.
Programming, Indie, Sponsored Article


Postmortem: Pinball-RPG hybrid Rollers of the Realm 5
by Sean Thompson, Tony Walsh, Ericka Evans, David Evans [12.31.14]
What happens when an indie studio pulls in triple-A talent to make a game with a really weird twist? This postmortem covers the development of pinball/RPG hybrid Rollers of the Realm.
Design, Postmortem, Console/PC, Indie

Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

Postmortem: The Chinese Room's Amnesia: A Machine for Pigs 22
by Peter Howell [05.23.14]
A look back at the development of Amnesia: A Machine for Pigs from the perspective of The Chinese Room, and which focuses on not just its development but the collaboration with series creator Frictional Games.
Design, Postmortem, Production, Console/PC, Indie

The ups and downs of doing online multiplayer as an indie 14
by Mike Rose [05.12.14]
Including online multiplayer is a difficult task, particularly for small teams. We speak to indies who've been in the trenches to get their take.
Design, Indie

Friends forever: The story of Sportsfriends 1
by Mike Rose [05.05.14]
Douglas Wilson and Bennett Foddy talk us through how Sportsfriends came about, from the troubles of publishing J.S. Joust on its own, to finding the perfect four games for the package.
Design, Postmortem, Production, Console/PC, Indie, Crowdfunding, Advanced Input and Output


What Really Happened to Tale of Tales' Sunset 1
by Adrian Chmielarz [07.06.15]
Sunset was their final game, and Tale of Tales is no more. But what really happened?
Business/Marketing, Design, Console/PC, Indie

The full monty: Orangepixel 10 years of Indie stats 1
by Pascal Bestebroer [07.06.15]
The revenue stats of a ten-year-indie developer, the failures, the wins, the changes and the road ahead. Not a millionaire, but making a handsome living from creating games
Business/Marketing, Indie

Our love for videogames  
by Michael Samyn [07.06.15]
Tale of Tales has stopped making commercial videogames. But why did we start more than 12 years ago? What made videogames attractive as an artistic medium for us? What have we been trying to do all this time? And how is Sunset similar and different?
Business/Marketing, Design, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Missing Translation, adventures in black and white 1
by Luis Diaz [07.02.15]
Soooooo we made something called "Missing Translation". After 14 months of development it's finally out. We got quite a lot of exposition, passed greenlight, closed a deal with a publisher, won awards and even got our apk stolen. Wanna know our story?
Business/Marketing, Production, Console/PC, Indie, Smartphone/Tablet

Building a Global-Survival game  
by John Krajewski [07.02.15]
Our new project Eco puts a fragile world in the hands of a group of players, who must build a civilization without destroying it in the process.
Design, Indie, Social/Online


Limbic — San Francisco, California, United States
[07.03.15]
Senior Software Engineer (Client, Front-end Gameplay Programmer)


Outpost Games, Inc. — Redwood City, California, United States
[07.03.15]
Senior Animator
We’re looking for a Senior Animator to help breathe life into our believable characters. This person brings raw animation skills, technical know-how, and can work well with all disciplines.

Sheridan College — Oakville , Ontario, Canada
[07.03.15]
Game Design Technologist


Digital Extremes — London, Ontario, Canada
[07.03.15]
Sr. Environment Artist


Framestore — London, England, United Kingdom
[07.03.15]
Rigging TD


Neoglyphic Entertainment, Inc. — Campbell, California, United States
[07.02.15]
Unreal Engine Programmer


Boss Key Productions Inc — Raleigh, North Carolina, United States
[07.02.15]
Front End Web Developer
Do medical professionals regularly inform you that you have high levels of UI design running through your veins? Boss Key Productions is looking for a HTML5 and CSS3 self-motivated surgeon to drive forward our front end web development. If this is you, and you love sci-fi FPS games, click for more details!

Cloud Imperium Games — Santa Monica, California, United States
[06.30.15]
Gameplay Engineer


Cloud Imperium Games — Austin, Texas, United States
[06.30.15]
Senior Level Designer


University of California Santa Cruz — Santa Clara, California, United States
[06.26.15]
Program Director
The Computational Media Department at the University of California, Santa Cruz is seeking a Program Director for the Games and Playable Media masters degree program, with an ideal start date of September 2015. This is an academic position, and involves a combination of administration and curriculum planning, as well as direct teaching and mentorship of students in the program.