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May 23, 2013
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How do we preserve our games if technology won't? GDMag Exclusive 10
by Ernest Adams [05.22.13]
In a 1999 edition of GD Mag, IGDA co-founder Ernest Adams laments the state of games preservation and calls for a more permanent record of the industry's accomplishments.
Design, GD Mag, GD Mag Exclusive

7 design lessons from Letterpress GDMag Exclusive 1
by Brandon Sheffield [05.20.13]
Brandon Sheffield draws design lessons from the simple beauty of Atebit's turn-based word game Letterpress in a reprint from the May issue of Game Developer magazine.
Business/Marketing, GD Mag, GD Mag Exclusive

Making NeverWinter Nights: A classic BioWare postmortem GDMag Exclusive 1
by Greg Zeschuk, Ray Muzyka, Scott Greig, James Ohlen, and Trent Oster [05.20.13]
In a 2002 Game Developer magazine postmortem, BioWare founders Ray Muzyka and Greg Zeschuk are joined by designers on NeverWinter Nights to discuss highs and lows of the game's creation.
Design, GD Mag, GD Mag Exclusive

Sponsored: The World of Just Cause 2 - Using Creative Technology to Build Huge Open Landscapes 5
by Linus Blomberg [05.16.13]
A deep technical dive into how the developers of the Just Cause series create their sprawling, seamless open worlds -- exploring all of the tricks and techniques they've developed so far.
Programming, Art, Game Developer Magazine, Console/PC, Sponsored Feature, GD Mag, GD Mag Exclusive

Understanding the musical meaning of games GDMag Exclusive  
by David Kanaga [05.16.13]
David Kanaga, the musician behind Dyad and Proteus, explores the connections lying at the heart of video games and music, in this reprint from Game Developer's May issue.
Audio, GD Mag, GD Mag Exclusive

A games as art meditation - from 1994 GDMag Exclusive 1
by David Sieks [05.16.13]
The discussion of games as art has been around for decades. From the December 1994 issue of Game Developer magazine, one digital artist contemplates the future of games as an expressive medium.
Art, Console/PC, GD Mag, GD Mag Exclusive

GDC Next sister event ADC launches App Dev Stories  
by Staff [05.16.13]
Gamasutra's sister property App Developers Conference has announced the launch of a standalone blog, called App Dev Stories, which tells the human stories behind the most interesting apps.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GD Mag

XNA's dead, so let's learn more about MonoGame GDMag Exclusive 11
by Dean Ellis [05.15.13]
Microsoft's popular development tool is going away, but open-source MonoGame has stepped up to help games built with it have a future.
Programming, Console/PC, Indie, GD Mag, GD Mag Exclusive

The cost of disruption GDMag Exclusive 10
by Patrick Miller [05.13.13]
The game industry is obsessed with progress, but as we move forward, we leave a lot behind. Game Developer EIC Patrick Miller sifts through the ash heap of history.
Design, GD Mag, GD Mag Exclusive

Crowdfunding, One Year Later 3
by David Daw [05.01.13]
Game Developer Magazine asked devs behind major crowdfunding pushes from the last year -- Chris Roberts, Brenda Romero, Greg Rice, and Jim Rossignol and James Carey -- for their advice on what worked for them and what they’d do differently.
Business/Marketing, Game Developer Magazine, Console/PC, Indie, GD Mag, GD Mag Exclusive

A Mini-Postmortem Roundup 5
by Game Developer Magazine Staff [04.29.13]
Game Developer magazine has put together a collection of four shorter postmortems, each for a game developed for a different platform: Muteki's Dragon Fantasy (mobile), Subset Games's FTL (PC), KIXEYE's War Commander (social), and ]['s Dyad (console).
Business/Marketing, GD Mag, Smartphone/Tablet, Indie, Console/PC, Game Developer Magazine, Production, Postmortem, Design, GD Mag Exclusive

Programmer, Interrupted 17
by Chris Parnin [04.22.13]
There are many distractions at work, and unfortunately, our understanding of interruption and remedies for restoring focus are not too far from homeopathic cures and bloodletting leeches. But what is the evidence, and what can we do about it?
Programming, Game Developer Magazine, Console/PC, GD Mag, GD Mag Exclusive




2K Games — Novato, CA, USA
[05.22.13]
Tools Programmer - 2K Games

Programmer / Engineer

2K Games — Novato, CA, USA
[05.22.13]
Graphics Programmer - 2K Games

Programmer / Engineer

2K Games — Novato, CA, USA
[05.22.13]
Engine Programmer - 2K Games

Programmer / Engineer

2K China — Hangzhou, , CHN
[05.22.13]
2K Concept Artist - 2K China

Art / Animation

2K Sports — Novato, CA, USA
[05.22.13]
Associate Producer of Social Games – 2K Sports

Producer / Director / Project Manager

2K China — Shanghai, , CHN
[05.22.13]
Artist - 2K China

Art / Animation

2K China — Shanghai, , CHN
[05.22.13]
Senior Server Programmer - 2K China

Programmer / Engineer

2K China — Shanghai, , CHN
[05.22.13]
Senior Rendering Programmer - 2K China

Programmer / Engineer

2K China — Shanghai, , CHN
[05.22.13]
Senior Game Designer - 2K China

Game / Level Designer / Creative Director

2K Games — Novato, CA, USA
[05.22.13]
Web Security Administrator

Network / System Admin / IT