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November 16, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Two years on, Overwatch's producers talk toxicity, crunch, and live game dev  
by Bryant Francis [11.15.18]
Overwatch executive producer Chacko Sonny and producer Nicole Gillet discuss the Blizzard philosophy when developing a live game that remains a runaway success.
Production, Console/PC

Discord's digital storefront now supports early access games  
by Alissa McAloon [11.15.18]
The community chat app Discord is bringing an early access program to its recently-launched digital game storefront.
Business/Marketing, Console/PC, Social/Online

Telltale games delisted from Steam as studio begins liquidation process  
by Chris Kerr [11.15.18]
Game series including Jurassic Park, Tales of Monkey Island, and Back to the Future have all been delisted on Steam.
Business/Marketing, Console/PC

Don't Miss: Greater accessibility through audio in Killer Instinct 2
by Staff [11.14.18]
"A main directive was to make sure each character/game mode was identifiable enough that someone would be able to tell what was going on even if they weren't in the same room that the game was being played in."
Audio, Design, Console/PC

China's ongoing game license freeze prompts decline in market forecast  
by Alissa McAloon [11.14.18]
The market analysis firm Niko Partners has adjusted its 2018 forecast for PC and mobile game revenue in China, dropping those predictions by 3.8 percent and 2.4 percent respectively.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

The unusual story behind Space Harrier's vibrant color palette 1
by Alissa McAloon [11.14.18]
Space Harrier designer Yu Suzuki recalls the story of the intentionally-triggered bug that ultimately gave birth to the colorful skies in the 1985 fantasy arcade game.
Art, Console/PC

God of War, Red Dead Redemption 2 lead nominees for The Game Awards  
by Alissa McAloon [11.13.18]
The Game Awards has listed the games nominated for honors in the event's coming 2018 award show, with both God of War and Red Dead Redemption leading the pack with a total of 8 nominations each.
Console/PC, Indie, Social/Online, Smartphone/Tablet

Blog: How I managed to ship 6000 copies and stay in business  
by Gamasutra Community [11.13.18]
One year ago I was struggling to stay in business after failing to sell 700 copies of my game. Now, I'm working on my next project after releasing a major update to the original. Here's what happened.
Business/Marketing, Production, Console/PC



@Play 87: Interview With Josh Ge, Creator of Cogmind  
by John Harris [11.15.18]
Interview with Josh Ge, Creator of the sci-fi, robot-focused roguelike Cogmind, about it and many things about its design and creation.
Design Art Console/PC Indie

The Risks of Making Safe Games 2
by Josh Bycer [11.14.18]
Today's post looks at how the bar continues to be raised for design and aesthetics, and what that means for working on the next "big hit."
Business/Marketing Design Console/PC Indie

Restless – Making A New Conversation UI  
by Florencia Minuzzi [11.14.18]
An analysis of the UI and text effects in Restless. Explores factors to be considered when creating new UI – from button shapes to speech bubble layout – as well as ways to create a positive reading experience using text effects.
Design Art Console/PC Indie

Create better game settings options (handy checklist) 2
by Kevin Giguere [11.12.18]
Because our games don't always get the in-depth testing we require, menus and settings often don't get a proper review. This handy checklist should help you ensure that your menu covers all the basics.
Design Console/PC

The Narrative Struggle  
by Gregory Pellechi [11.12.18]
Writing and Narrative Design are about more than telling stories, they're a question of what should be lost in compression that is creating a video game. It's not an easy choice, that's why we explore it on the latest episode of The Writing Game.
Design Production Console/PC Serious Indie Social/Online Smartphone/Tablet


Cold Iron Studios — San Jose, California, United States
[11.15.18]
Console Gameplay Engineer
Cold Iron is seeking an experienced Console Gameplay Engineer to join our world class team on our next AAA title for consoles and PC! Are you a passionate game developer? Is making an awesome game the thing that gets you out of bed in the morning? We’re sure you’re amazing in your field, but do you see perfecting your skills as the means to making the best experiences possible? Great, we want to hear from you!

Cold Iron Studios — San Jose, California, United States
[11.15.18]
Infrastructure Engineer
Cold Iron is seeking an experienced Infrastructure Engineer to join us in creating a shooter set in the Alien universe for consoles and PC!

Cold Iron Studios — San Jose, California, United States
[11.15.18]
Site Reliability Engineer
Cold Iron is seeking an experienced Site Reliability Engineer to join us in creating a shooter set in the Alien universe for consoles and PC!

Deep Silver Volition — Champaign, Illinois, United States
[11.15.18]
Studio Production Director


Impulse Gear, Inc. — San Francisco, California, United States
[11.15.18]
Senior Narrative Writer


Crystal Dynamics — Redwood City, California, United States
[11.15.18]
Senior Data Scientist


Digital Extremes Ltd. — London, Ontario, Canada
[11.15.18]
Senior Lighting Artist


Deep Silver Volition — Champaign, Illinois, United States
[11.15.18]
Mid/Senior Multiplayer Programmer


YAGER Development GmbH — Berlin, Germany
[11.15.18]
Senior Backend Engineer (f/m)
As a Senior Backend Engineer at YAGER you will work on The Cycle (www.thecycle.game), an awesome and exciting match-based FPS with an international team of highly experienced and talented developers that are passionate about their work.

Wargaming.net — Chicago, Illinois, United States
[11.14.18]
Senior Graphics Software Engineer
Senior Graphics Software Engineer