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April 25, 2019
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Insomniac CEO Ted Price reflects on 25 years of leadership lessons 2
by Bryant Francis [04.25.19]
Insomniac Games CEO Ted Price talks to Gamasutra about what lessons he's still learning after 25 years of running a large independent games studio.
Business/Marketing, Console/PC

Epic would back away from exclusives if Steam changed rev share, says CEO  
by Alissa McAloon [04.25.19]
Epic Games' Tim Sweeney says that Valve cutting its share down to match Epic’s 88/12 split would "have a sweeping impact on other platforms for generations to come."
Business/Marketing, Console/PC, Social/Online

The Switch is closing in on 35 million lifetime sales  
by Chris Kerr [04.25.19]
The Nintendo Switch has sold 34.74 million units worldwide since launching on March 3, 2017, according to the latest figures from Nintendo. 
Business/Marketing, Console/PC

Respawn CEO: Sticking to seasonal updates better for Apex Legends devs 1
by Alissa McAloon [04.24.19]
Despite temptations to ramp up content production or hiring after that initial boom, Respawn CEO Vince Zampella says it was best for the team to stick to its original pacing plans for new content
Production, Console/PC, Social/Online

Software driving growth at Nintendo as Switch falls just short of sales goal  
by Chris Kerr [04.25.19]
Nintendo has reported an upturn in profits and sales for the fiscal year ended March 2019, despite the Switch just missing out on its revised full-year sales target of 17 million units.
Business/Marketing, Console/PC

Video: Building God of War's Atreus to fit with both gameplay and narrative  
by Staff [04.23.19]
Working Kratos' son Atreus into God of War complicated many aspects of development but, in the end, including him as a fully realized companion AI paid off.
Design, Programming, Console/PC, Video, Vault

Overwatch lets players create custom modes with in-game scripting tools  
by Alissa McAloon [04.24.19]
Blizzard is launching what it calls the Overwatch Workshop, a way to make custom game modes for Overwatch by messing with some of the scripting tools the dev team uses to create the game itself.
Programming, Console/PC, Social/Online, Video

Xbox revenue held up by software and services as hardware sales fall  
by Alissa McAloon [04.24.19]
Microsoft’s latest financial report shows that its game business is still in the rise in terms of revenue, but that income generated by hardware has taken a significant year-over-year hit.
Business/Marketing, Console/PC



Why the Core Gameplay Loop is Critical For Game Design  
by Josh Bycer [04.25.19]
The recent expose of Bioware framed this piece I wrote about why the core gameplay loop of your title can make or break its development
Business/Marketing Design Production Console/PC Indie

Event SuperVision PART 2  
by Nathan Cheever [04.25.19]
In Part 2 the variety of Game Event types are discussed, including what's unique, repeatible, and conditional. Supporting ideas like when they appear and what motiviation does it scratch are factored in.
Design Console/PC

How I Broke Sekiro Shadows Die Twice  
by Josh Bycer [04.25.19]
I did a complete design dive into Sekiro Shadows Die Twice and upon finishing the game, I wanted to share my thoughts on the design.
Design Console/PC Indie

Unboxing BOXBOY! - A Character Controller Cover  
by Chad Cable [04.24.19]
An in depth look at what makes the character controller tick in HAL Laboratory's BOXBOY! This was done by "Covering" the game - a terrific game development exercise for finding hidden design, honing you craft, and expanding your toolset.
Design Programming Console/PC

Xengris and Escaping the Corporate Titan  
by James Derek [04.23.19]
Knowing what career in life to follow is not easy for some. I found out a little later in life where I needed to be, how games shaped my early years and how game development is now calling me back.
Design Programming Console/PC Indie


Deep Silver FISHLABS — Hamburg, Germany
[04.25.19]
Lead Combat Designer (m/f/d)


Deep Silver FISHLABS — Hamburg, Germany
[04.25.19]
Senior 3D Artist (m/f/d)


Crystal Dynamics — Redwood City, California, United States
[04.24.19]
Combat Systems Designer
Experienced Combat Designer with passion for games and heroes wanted!

Crystal Dynamics — Redwood City, California, United States
[04.24.19]
FX Artist
Crystal Dynamics is seeking an experienced Real-time FX Artist!

Deep Silver Volition — Champaign, Illinois, United States
[04.24.19]
Senior Producer


Wizards of the Coast — Renton, Washington, United States
[04.24.19]
Sr Lead Software Engineer - Arena
Sr Lead Software Engineer - Arena

Wizards of the Coast — Renton, Washington, United States
[04.24.19]
Lead Software Engineer - Arena
Lead Software Engineer - Arena

FoxNExt Games — San Jose, California, United States
[04.24.19]
Senior Producer


tinyBuild LLC — Bellevue, Washington, United States
[04.24.19]
Game Producer
Game Producer in tinyBuild's publishing division in Downtown Bellevue

FoxNExt Games — San Jose, California, United States
[04.24.19]
Infrastructure Engineer