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April 26, 2018
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How many wishlists should your game have when launching on Steam? 21
by Gamasutra Community [04.25.18]
Game dev Jake Birkett asks fellow devs to share their Steam wishlist-related data and tries to suss out the all-important relationship between wishlists at launch and sales at launch.
Business/Marketing, Console/PC, Indie

343 clarifies Halo modding policy as fan-led Halo Online revival gets the axe  
by Alissa McAloon [04.25.18]
Halo developer 343 Industries has put the kibosh on a fan project that sought to revive a canceled Russia-only game called Halo Online.
Business/Marketing, Console/PC, Social/Online

Belgian Gaming Commission declares loot boxes illegal 41
by Chris Kerr [04.25.18]
The Belgian Gaming Commission has declared loot boxes illegal, following in the footsteps of their Dutch counterparts who reached a similar decision last week. 
Business/Marketing, Console/PC

Sponsored: How Shopify enables game developers to monetize with merch  
by Corey Pollock, Product Manager, Shopify [04.23.18]
If you're not selling merchandise from right inside your game, you may be leaving money on the table. Corey Pollock explains how Shopify can help game devs take advantage of the rapidly-growing merchandising segment.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, Sponsored Article

Nintendo Switch hardware exploits cannot be patched out  
by Emma Kidwell [04.24.18]
Two hardware-based exploits for the Nintendo Switch have been released, allowing for users to run custom homebrew apps and games on the console.
Design, Console/PC

Xbox is starting to let players link their Discord and Xbox accounts  
by Alissa McAloon [04.24.18]
Xbox has announced a cross-platform partnership with Discord that allows its players to link the two accounts and display the console game they’re playing in Discord’s desktop and mobile client. 
Console/PC, Social/Online

Obituary: Longtime industry veteran Jay Moon 1
by Alissa McAloon [04.24.18]
Moon played a critical role in a wide variety of notable games that sprung up during the 1990s and was a founding member of the Turok: Dinosaur Hunter dev Iguana Entertainment.
Console/PC

Blizzard brings paid mods to StarCraft II with 'Premium Arcade' initiative  
by Chris Kerr [04.24.18]
The developer is introducing what it calls 'Premium Arcade' maps, which are user-made creations that've been cooked up by leading members of the modding community.
Business/Marketing, Console/PC



Creating fully destructible cities while maintaining 60FPS  
by Piotr Bomak [04.26.18]
Our design goal for X-Morph: Defense were destructible environment and a stable framerate. While not mutually exclusive, it took a lot of time and effort to make it all work. Here's what we did in order to meet our own and our players' expectations.
Design Programming Console/PC Indie

How to Handle Christianity in Video Games  
by Gregory Campbell [04.26.18]
This article considers the matter of Christianity in commercial video games and provides examples - subtle and overt, successful and not - regarding Christian iconography, themes, and references, as well as how authors could make Christian video games.
Business/Marketing Design Production Console/PC Indie Social/Online Smartphone/Tablet VR

What makes video game development different? 1
by tushar grover [04.25.18]
here we discuss how video game development is a different ball game in itself and what factors make it different from normal application programming for developers to understand weather game development is for them for not.
Design Programming Production Console/PC

Atari VCS: E.T. The Extra-Terrestrial 2
by John Harris [04.23.18]
This is an excerpt from '21 Unexpected Games to Love For The Atari VCS', available in the current game eBook Storybundle. E.T. gets a lot of crap, but it is possible to enjoy, and it's arguably better than Warshaw's previous hit Raiders Of The Lost Ark.
Design Console/PC

Video Game Deep Cuts: Rise Of The Ambient Parent Jam  
by Simon Carless [04.22.18]
This week's highlights include a piece on Zelda & ambient video games, the role of parents in games like God Of War, and a NBA Jam making-of video.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR


Abrakam SA — Liège, Belgium
[04.26.18]
Game Designer


CD PROJEKT RED — Warsaw, Poland
[04.26.18]
Gameplay Programmer


Telltale Games — San Rafael, California, United States
[04.25.18]
VFX Artist


Telltale Games — San Rafael, California, United States
[04.25.18]
UI Designer


Telltale Games — San Rafael, California, United States
[04.25.18]
Texture Artist


Deep Silver Volition — Champaign, Illinois, United States
[04.25.18]
Senior Python Tools Programmer


Infinity Ward / Activision — Woodland Hills, California, United States
[04.25.18]
Senior Audio Software Engineer
Infinity Ward is looking for a Senior Audio Software Engineer, someone with a strong interest in audio processing and a passion for creating an awesome audio experience. You should be comfortable working with both programmers and audio content creators, as you will be working closely with both teams. Our games have been nominated and won awards for both BAFTA and TEC. If you want to join a team making true AAA gaming experiences who push the bar for excellence every time, send us your resume.

Infinity Ward / Activision — Woodland Hills, California, United States
[04.25.18]
Audio Software Engineer
Infinity Ward is looking for an Audio Software Engineer, someone with a strong interest in audio processing and a passion for creating an awesome audio experience. You should be comfortable working with both programmers and audio content creators, as you will be working closely with both teams. Our games have been nominated and won awards for both BAFTA and TEC. If you want to join a team making true AAA gaming experiences who push the bar for excellence every time, send us your resume.

Vicarious Visions / Activision — Albany, New York, United States
[04.24.18]
Senior Concept Artist
Vicarious Visions is looking for an exceptional Concept Artist who will work closely with the Art Director and Art Leads to expand the style and feel of the Destiny universe.

Magic Leap — Plantation , Florida, United States
[04.23.18]
Game Designer
Game Designer