Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 16, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Inkle Studios announces 'ink jam', encourages devs to learn ink 1
by Emma Kidwell [07.13.18]
Inkle Studios announces its first ever ink jam, a game jam running for games written using its open source scripting language ink.
Design, Console/PC, Indie

Japan is taking steps to legalize paid esports tournaments  
by Alissa McAloon [07.13.18]
Laws aimed at illegal gambling have long prevented Japanese esports events from offering cash prizes, but a new licensing program seeks to change that.
Business/Marketing, Console/PC, Social/Online

Blizzard veteran Ben Brode helps form new studio Second Dinner  
by Chris Kerr [07.13.18]
Brode left Blizzard in April this year, and said he was departing the high-profile developer after 15 years to "take a crazy risk" by helping to start games company of his own.
Business/Marketing, Console/PC

Nintendo showcases DIY games made with Labo's Toy-Con Garage  
by Alissa McAloon [07.12.18]
The contest highlights creative crafts and DIY games created using cardboard and Labos programmable Toy-Con Garage mode.
Console/PC, Video

How the Yakuza devs choose and craft the series' iconic Japanese locales  
by Alan Bradley [07.12.18]
Series producer Daisuke Sato speaks with Gamasutra about how the Yakuza devs choose, design, and later update the iconic Japanese settings (Tokyo's Kamurocho district, etc) for each game.
Design, Console/PC

Blog: The three ages of Steam distribution 6
by Gamasutra Community [07.12.18]
A look at how distribution and visibility have changed as Steam has moved from Curation, to Greenlight, to Steam Direct.
Business/Marketing, Console/PC

Vampyr sells 450,000 copies in first month  
by Chris Kerr [07.12.18]
The Life is Strange developer broke the news in a press release written in French, and explained the sales total includes copies sold across all platforms.
Design, Console/PC

Video Game Deep Cuts: Octopath's DOS Demake  
by Gamasutra Staff [07.15.18]
This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video Game Deep Cuts: Octopath's DOS Demake  
by Simon Carless [07.15.18]
This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

by Piotr Bomak [07.15.18]
In the fourth installment of our series we share the details about the second boss the players encounter in X-Morph: Defense - the JAGUAR Type S tank.
Design Programming Art Console/PC Serious Indie

What weve learnt one year after releasing our first game on Nintendo Switch. 1
by Shaun Roopra [07.15.18]
A look at some of the things weve learnt from releasing our first game on Nintendo Switch, one year later. There may be some advice, potentially some insights into our decrepit soul and definitely lots of bad jokes.
Business/Marketing Production Console/PC Indie

From New Challenger to World Warrior: Localization Considerations  
by Keegan A Dillman [07.15.18]
Plan on sharing your product with a new locale? Great! Check out these suggestions from QA to make the transition as smooth as possible.
Audio Business/Marketing Design Production Art Console/PC Indie Social/Online Smartphone/Tablet

Why I Think Naughty Dog's Vision Of Inclusivity & Diversity Is Important For The Future Of Games  
by Julius Fondem [07.15.18]
I recently watched RobinGamings video on how Naughty Dog's agenda of inclusivity & diversity will in his opinion make their games worse and make them lose fans. In this write up I analyze Robin's arguments and present my own counter arguments.
Business/Marketing Console/PC

Zwift — London, England, United Kingdom
German Community Support Team Lead
Zwift is serious about the German market. Are you ready to roll up your sleeves as our first agent and help us build a team to offer localized support? We’re looking for a highly motivated, self-starter with native or bilingual German proficiency, comfortable working as part of a remote team.

Galvanic Games, Inc — Seattle, Washington, United States
Multiplayer Game Engineer

Amazon Game Studios — Seattle, Washington, United States
Gameplay Animator

Zwift — Long Beach, California, United States
Gameplay Programmers
As a Gameplay Programmer at Zwift you will be implementing player-facing features that ship on a regular basis, with a great team of experienced game developers.

Deep Silver Volition — Champaign, Illinois, United States
Senior Project Manager

Deep Silver Volition — Champaign, Illinois, United States
Project Manager

Sony PlayStation — San Mateo, California, United States
Head of Global Account Management
The Head of Global Account Management will oversee all global account management teams across the world, with representation in our SIEA, SIEE and SIEJA offices. This position will lead the teams as the primary senior contact for our Publisher and Developer partners on the platform (Games) responsible for managing and optimizing the revenue to the platform from our partners and supporting our partners’ needs with the platform.

Digital Extremes Ltd. — London, Ontario, Canada
Video Game Data Scientist

Funcom — Oslo, Norway
Marketing Manager - Oslo, Norway
Funcom is looking for a talented and ambitious Marketing Manager to join the Marketing team at its Oslo, Norway studio. The right candidate will report to and work directly with the Chief Marketing Officer and will be joining a team of professionals in web and graphic design, community management, video production, marketing, and communications.

Digital Extremes Ltd. — London, Ontario, Canada
Senior Lighting Artist