Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 25, 2015
arrowPress Releases
November 25, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Devs weigh in on key innovations in Fallout 4's crafting system  
by Bryant Francis [11.25.15]
'The game bends over backwards to share authorship. There is no grid. It prescribes no sense of right or wrong. The game trusts me to make horrific and wonderful things.'
Design, Console/PC, Indie

Recreating a video game from 1958: Tennis For Two's conservation story 1
by Gamasutra Community [11.24.15]
"One of the most fun projects I had the opportunity to work on this year was a recreation of the 1958 video game Tennis For Two, which is fully playable and installed in the New York Historical Society."
Business/Marketing, Console/PC, History

Procedurally generating a narrative in Forest of Sleep 2
by Phill Cameron [11.24.15]
Ed Key and Nicolai Troshinsky of Twisted Tree Games are attempting to expand procedural generation into storytelling with their game Forest of Sleep.
Design, Production, Console/PC, Indie

League of Legends' new loot system isn't open to 'toxic' players 1
by Christian Nutt [11.24.15]
Riot's lead designer of social systems, Jeffrey Lin, details the company's "new carrot for playing with friends and for being a positive player in the game."
Business/Marketing, Design, Console/PC

Fans can back - and profit from - crowdfunded games in U.S. next month 4
by Chris Kerr [11.24.15]
Thanks to new rules adopted by the Securities and Exchange Commission, the next campaign on video game crowdfunding platform Fig will let U.S. fans invest in a game and get a cut of any potential profits.
Business/Marketing, Console/PC, Indie

Blog: In defense of personal projects 17
by Gamasutra Community [11.24.15]
"When you work on a personal project in your free time, it gives you energy and ideas. And the thing is, you take that energy and everything you learn in the process back to your full-time job..."
Business/Marketing, Console/PC, Smartphone/Tablet

Get inside the minds of Tom Clancy's The Division NPCs at GDC 2016  
by Staff [11.24.15]
GDC officials highlight a fresh pair of great GDC 2016 talks from the designers of Tom Clancy's The Division and a potent advocate for accessibility in game design.
Design, Programming, Console/PC, Smartphone/Tablet, GDC

7 great minigames that game developers should study 13
by Bryant Francis [11.23.15]
An engaging minigame can deepen a players engagement in the overarching game. We look at 7 instructive examples that game developers should examine closely.
Design, Console/PC, Indie

What engine do you use? 2
by Martin Annander [11.24.15]
Game developers must understand the value they generate, and learn to benefit from it.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

Testing your game? Test EVERYTHING else too!  
by Jakub Kasztalski [11.24.15]
Beta testing is a critical aspect of game development – why not apply the idea to everything?
Business/Marketing, Design, Production, Art, Console/PC, Serious, Indie

First Person Shooter Campaigns Dying Off?  
by Kevin Murphy [11.24.15]
More and more first person shooters are releasing without single player campaigns. What could this mean for the future of the genre? Full credit to IGN for posing the question originally. This is my take on the same issue. Original article linked withi
Business/Marketing, Production, Console/PC

The Mysterious Team Behind the Creation of Gem Wars: Attack of the Jiblets  
by Daryna Dorogan [11.24.15]
We can never be tired of hearing developers' stories but this one is particularly different.David Nunez,Founder and Game Designer of Queen Birdface Productions has never met his partner Chris Hall, with whom he has been working for an impressive 12 years!
Business/Marketing, Design, Programming, Production, Console/PC, Indie

RTS Economics and Player Agency  
by Brandon Casteel [11.24.15]
Many real-time strategy games are trying to relive the glory days of the genre. And they're kind of missing what made old RTS so great.
Design, Console/PC, Indie

Vicarious Visions / Activision — Albany, New York, United States
C#/Tools Engineer-Vicarious Visions
See job description.

Tesla Motors Inc. — Hawthorne, California, United States
Game Artist w/ Unreal experience
**Tesla Motors is Seeking Game Artist with Unreal Experience**

Insomniac Games — Burbank, California, United States
UI Programmer
Insomniac Games is looking for a talented UI Programmer to join us!

Insomniac Games — Burbank , California, United States
Combat Designer - Insomniac Games
We are looking for you- Combat Designers! Check this out!

Insomniac Games — Burbank , California, United States
Sr Character TD
Insomniac Games is looking for an Amazing Sr Character TD to join our team!

DreamSail Games — New York, New York, United States
Senior Unreal Programmer

Cogswell Polytechnical College — San Jose, California, United States
Instructor - Audio Technology - Game/Interactive Audio

2K Las Vegas — Las Vegas, Nevada, United States
QA Tester - Temp

Cloud Imperium Games — Los Angeles, California, United States
Marketing Coordinator

Cloud Imperium Games — Santa Monica, California, United States
Graphic Designer (3D Render Experience Required)