Try/Fail Cycles  by Gregory Pellechi[04.19.18]
Games as power fantasies result in success after success for player character. For the story that makes them boring because the characters never encounter failure and have to change track. A Try/Fail cycle is vital to interesting storytelling in games.
Stardock Systems, Inc —
[04.20.18] Graphics Engineer
Sucker Punch Productions —
[04.20.18] Lead Lighting Artist
Lead Lighting Artist
Visual Concepts —
[04.20.18] Associate Producer, Online Operations
WeĂ˘Â€Â™re seeking a passionate and brilliant Associate Producer to coordinate the development of web-based tools within our online operations and customer service team.