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January 28, 2015
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Road to IGF: Drool's Thumper  
by Phill Cameron [01.28.15]
Marc Flury and Brian Gibson of Drool detail how they made the powerful audio of their IGF nominated game, Thumper.
Audio, Design, Programming, Console/PC, Indie

The Game Outcomes Project: What great teams do 8
by Gamasutra Community [01.27.15]
The Game Outcomes Project concludes its inaugural series of posts with a summary -- one that lists 40 factors that make for great teams, ordered from most to least relevant.
Production, Console/PC

Growing a studio in a sustainable way - Q&A with CD Projekt Red Exclusive 1
by Alex Wawro [01.27.15]
Studio co-founder Marcin Iwiński and business development SVP Michal Nowakowski talk about what they've learned in growing CD Projekt Red from a one-game studio to an international powerhouse.
Business/Marketing, Console/PC, Exclusive

Road to the IGF: Alex Beachum's Outer Wilds Exclusive  
by Phill Cameron [01.27.15]
Creative Director Alex Beachum and Producer Sarah Scialli explain the process of taking a USC Masters Thesis project and turning it into one of the most unique games of the year.
Design, Console/PC, Indie, Exclusive

Considering renderer back-end architecture 2
by Gamasutra Community [01.27.15]
Rendering is "a very simple process at the very core," writes Timo Heinapurola. "The more complicated part is implementing the different effects and visibility algorithms that drive the back-end rendering process."
Programming, Console/PC

Postmortem: Space combat and trading sim Starpoint Gemini 2 5
by Gamasutra Community [01.26.15]
Mario Mihokovic, CEO at Croatia's Little Green Men Games, writes about what went right, wrong, and key takeaways from the development of space sim Starpoint Gemini 2.
Business/Marketing, Production, Console/PC, Indie

Unreal Engine 4 arrives on Ouya 4
by Alex Wawro [01.27.15]
Unreal developers, take note -- you can now build Unreal Engine 4 games for the Ouya microconsole thanks to a new branch of the UE4 source code.
Production, Console/PC

Video blog: The characteristics of game boards  
by Gamasutra Community [01.27.15]
"While we usually think of boards in conjunction with boardgames, many video games also use the equivalent of boards, 'fields of maneuver.'" This video-led post dives right into this rich seam of game design.
Design, Console/PC, Indie

Postmortem: Pinball-RPG hybrid Rollers of the Realm 5
by Sean Thompson, Tony Walsh, Ericka Evans, David Evans [12.31.14]
What happens when an indie studio pulls in triple-A talent to make a game with a really weird twist? This postmortem covers the development of pinball/RPG hybrid Rollers of the Realm.
Design, Postmortem, Console/PC, Indie

Best of 2014: Gamasutra's Top Games of the Year 9
by Christian Nutt, Brandon Sheffield, Kris Graft, Alex Wawro, Leigh Alexander, Phill Cameron [12.22.14]
Making a definitive "best of" is impossible, thanks to the diversity of games out there. But Gamasutra's small staff, naturally, played a whole lot of games this year, and we all have strong opinions about the ones we loved.
Design, Console/PC, Smartphone/Tablet, Mobile Games

Q&A: New AAA studio from 2K Games all about players' stories 6
by Christian Nutt [12.04.14]
Today, 2K Games announced the formation of a new internal studio, Hangar 13, lead up by Haden Blackman. This brand new interview delves into how he hopes to push the boundaries of triple-A game development.
Design, Interview, Console/PC

Stalled engine: The TurboGrafx-16 turns 25 26
by Christian Nutt [09.12.14]
25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting failure it was. The history of the TurboGrafx-16 as told by those who were there.
Business/Marketing, Console/PC, History

Gamasutra Explains: The YouTuber Phenomenon 21
by Christian Nutt [07.31.14]
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy guide so you can get up-to-speed on it.
Business/Marketing, Console/PC, YouTube

Trailer Trouble: Dealing with Pixel Art Backlash  
by Brandon Sheffield [01.28.15]
Two days ago, we released our first "big" trailer. It got a lot of views, but a very vocal minority downvoted it, and got extremely mad about our use of pixel art. Here are some of our learnings from the experience.
Console/PC, Indie, Social/Online

New music licensing developments on and YouTube  
by Zachary Strebeck [01.27.15]
Game lawyer Zachary Strebeck takes a look at efforts by and YouTube in legitimizing music licensing for content creators. Check out the info on the two systems.
Audio, Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Creating an eSport Is Not Easy  
by Rich Melcombe [01.27.15]
What's been the process creating Grudge Match Sports?
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Global Game Jam 2015 Post Mortem - Girl's Flu  
by WY Leong [01.27.15]
A team of two indie game developers participated in the IGDA Malaysia-hosted Global Game Jam 2015 event. Here's a post-mortem from the programmer's perspective.
Design, Programming, Console/PC, Indie

Game jams and the difference between hacking and engineering  
by Wendelin Reich [01.27.15]
Hackers vs. engineers - which is better? I learned a lesson about the absurdity of this question during the GGJ '15. I developed a hack which made me blush at first, but which turned out to be much simpler than a solidly engineered solution.
Programming, Console/PC, Indie

Blizzard Entertainment — Irvine, California, United States
Lead 3D Character Artist - Overwatch
Tracer, Reaper, Widowmaker, and Winston… these are just a few of the epic new characters created for the world of Overwatch. Each one is as iconic and unforgettable as the last, and each one was brought to life by the hand of a talented artist. And now it’s your turn…

Blizzard Entertainment — Irvine, California, United States
Senior 3D Character Artist - World of Warcraft
Blizzard Entertainment is looking for an exceptionally skilled senior 3D character artist to join the World of Warcraft team.

Blizzard Entertainment — Irvine, California, United States
Art Director - Diablo III
Blizzard Entertainment is looking for an exceptionally skilled art director to work on all things Diablo.

Blizzard Entertainment — Irvine, California, United States
FX Artist - Hearthstone
The Hearthstone team is looking for a visual effects production artist to create the evocative visual effects in the fun and whimsical style that is synonymous with Hearthstone.

Blizzard Entertainment — Irvine, California, United States
Environment Artist - Overwatch
As an environment artist on Blizzard’s Overwatch, you’ll inject character into environments by creating art that brings them to life in a way that is both detail-oriented and consistent with the handcrafted art styles that our games are known for.

BANDAI NAMCO Studios Singapore Pte. Ltd. — Singapore, Singapore
Lead Network Engineer
BANDAI NAMCO Studios Singapore is hiring a Lead Network Engineer!

The Workshop — Marina del Rey, California, United States
Sr. Programmer (Generalist)

Monolith Productions — Kirkland, Washington, United States
Lead Designer, Narrative
WB Games Inc. seeks a Lead Designer for the WBG Monolith Design department. The Lead Narrative Designer is responsible for the delivery of high quality narrative content and systems in the game.

Sony Computer Entertainment America LLC — Bend, Oregon, United States
Senior AI Programmer

Sony Computer Entertainment America LLC — Bend, Oregon, United States
Senior Game Programmer