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April 21, 2018
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The infamous FMV game Night Trap is headed to the Nintendo Switch after all  
by Alissa McAloon [04.20.18]
Courtesy of Limited Run Games, the once-controversial FMV game is launching on the Switch nearly 25 years after Nintendo’s then-SVP said it’d never appear on any of its platforms.
Console/PC, Indie, Video

Hearthstone game director Ben Brode departs Blizzard  
by Alissa McAloon [04.20.18]
Brode, who has worked on Hearthstone for 10 of his 15 years at Blizzard, has announced that he is leaving Blizzard to 'take a crazy risk' and help start a game development company of his own.
Console/PC, Social/Online, Smartphone/Tablet

Capcom scrapping Puzzle Fighter to focus on Dead Rising  
by Chris Kerr [04.20.18]
The mobile version of the arcade classic only launched in November last year, but has already been deemed surplus to requirements.
Business/Marketing, Console/PC, Smartphone/Tablet

Q&A: Being OK with being lost in Capy's Below  
by Kris Graft [04.19.18]
We speak with Kris Piotrowski, game director on Capy's Below, to talk about the joy of exploration, having faith in players' brains, and, of course, beautiful 4K grass.
Design, Console/PC, Indie

Sponsored: Join this free live webinar on cross-platform multiplayer game dev!  
by Amazon GameLift [04.17.18]
In this free webinar, join AWS and Amazon GameLift and learn how to support cross-platform play for your multiplayer game. Register now!
Audio, Sponsored Article, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Thanks to a cosmetic change, Epic accidentally rebalanced Fortnite's shotguns 12
by Alissa McAloon [04.19.18]
Epic Games decided to change the rarity ranking of Fortnite's in-game shotguns, and the result was an unprecedented change in how each weapon was used.
Design, Console/PC, Social/Online

Loot boxes with real-world value deemed unlawful in The Netherlands 6
by Chris Kerr [04.19.18]
The Netherlands Gaming Authority (NGA) had been investigating loot box usage in 10 unnamed titles after concerns were raised by players, parents, and those working in addiction care.
Business/Marketing, Console/PC

Into the Breach's designers explain how to follow up from a hit game  
by Bryant Francis [04.18.18]
The makers of FTL and Into the Breach dropped by to discuss their design process and their thoughts about following up on a smash hit game.
Design, Console/PC, Video



Lindsay Lohan Loses Right of Publicity Appeal against Grand Theft Auto V  
by Kimberly Culp [04.20.18]
Video game developers scored major points when a New York court recently rejected Lindsay Lohan’s invasion of privacy claims against the developer of the popular video game Grand Theft Auto V. This article discusses the implications of that ruling.
Business/Marketing Production Console/PC Serious

The Level Design of Super Mario Odyssey's Best Stage  
by Josh Bycer [04.20.18]
Super Mario Odyssey may have taken the level design of Mario in a different direction, but there was one stage that rose above the rest and is worthy of being studied more closely.
Design Console/PC Indie

Try/Fail Cycles  
by Gregory Pellechi [04.19.18]
Games as power fantasies result in success after success for player character. For the story that makes them boring because the characters never encounter failure and have to change track. A Try/Fail cycle is vital to interesting storytelling in games.
Design Console/PC Indie

Unity SRP Overview: Scriptable Render Pipeline  
by Ruben Torres Bonet [04.19.18]
I did some research and write an upcoming experimental Unity feature: Scriptable Rendering Pipelines. Why? Because it concerns you, it concerns me. It will eventually change the way you have to work. The readier you are, the better off you will be.
Programming Console/PC VR

Checking the Unity C# Source Code 1
by Irina Zamogilnaya [04.18.18]
Recently a long-awaited event has happen - Unity Technologies uploaded the C# source code of the game engine, available for free download on Github. The code of the engine and the editor is available. Of course, we couldn't pass up, especially since latel
Programming Console/PC


Stardock Systems, Inc — Plymouth, Michigan, United States
[04.20.18]
Graphics Engineer


Sucker Punch Productions — Bellevue, Washington, United States
[04.20.18]
Lead Lighting Artist
Lead Lighting Artist

Visual Concepts — Novato, California, United States
[04.20.18]
Associate Producer, Online Operations
We’re seeking a passionate and brilliant Associate Producer to coordinate the development of web-based tools within our online operations and customer service team.

Digital Extremes — London, Ontario, Canada
[04.20.18]
Technical Designer


Digital Extremes — London, Ontario, Canada
[04.20.18]
Game Designer


Stardock Systems, Inc — Plymouth, Michigan, United States
[04.20.18]
Associate Art Producer


Digital Extremes — London, Ontario, Canada
[04.20.18]
Senior Lighting Artist


Square Enix Co., Ltd. — Tokyo, Japan
[04.20.18]
Experienced Game Developer


Telltale Games — San Rafael, California, United States
[04.19.18]
Senior Animator


Deep Silver Volition — Champaign, Illinois, United States
[04.19.18]
UI Artist