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February 9, 2016
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February 9, 2016
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Amazon launches new, free, high-quality game engine: Lumberyard Exclusive 23
by Christian Nutt [02.09.16]
Built using CryEngine's tech and completely free to download and use, this new engine -- which can currently deploy products on PC, PlayStation 4, and Xbox One -- is powered by Twitch and Amazon Web Services.
Business/Marketing, Programming, Console/PC, Smartphone/Tablet, Exclusive

Nintendo's new president Kimishima takes the reins in a new Q&A  
by Christian Nutt [02.09.16]
In its latest investor Q&A, the newest president of the storied Kyoto game company pointed toward a future of smartphone games and the NX platform to bring Nintendo forward.
Business/Marketing, Console/PC, Smartphone/Tablet

Mad Catz lays off 37% of staff in restructuring plan 1
by Christian Nutt [02.09.16]
The embattled peripheral maker, which shed a large number of executives yesterday, is making deep cuts across the board.
Business/Marketing, Console/PC

Writing Firewatch, and capturing the beauty of being alone  
by Roy Graham [02.09.16]
"People go to Wyoming because they’re captivated by the beauty and the aloneness. Growing up there creates a certain feeling inside you that you don’t really get rid of for the rest of your life."
Design, Art, Console/PC, Indie

How Unravel's memorable protagonist Yarny was woven together  
by Chris Kerr [02.09.16]
"My design process became more about stopping iteration. It was about accepting Yarny was finished and resisting the urge to change it. It just felt wrong."
Art, Console/PC, Video

Why I trust Valve's judgment on seasonal sales 11
by Gamasutra Community [02.08.16]
Defender's Quest developer Lars Doucet on what Valve's getting right: "The games you see on your front page now depend mostly on you. And that's as it should be."
Business/Marketing, Console/PC, Indie

Blog: How can eSports go mainstream? 2
by Gamasutra Community [02.09.16]
"eSports is essentially a spectator sport. So, for eSports to really explode, focus needs to change from the 'best-of-the-best' to the common competitor."
Design, Console/PC

Video game video hub GameTrailers is shutting down this week 8
by Alex Wawro [02.08.16]
GameTrailers announced today via its Twitter account that the video game video hub is shutting down, over a year after it was sold to Defy Media by Viacom in a layoff-ridden 2014 deal. 
Business/Marketing, Console/PC, Video

Indie publishing on Steam: Maximize discoverability avoiding my mistakes.  
by Jaime Dominguez-Blazquez [02.09.16]
A.K.A: - How early publishing can destroy your game. - Postmortem: Vortex Attack Here you will find all the tips how to properly publish your next game in STEAM and maximize its performance.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

The Top 14 Predictions for China's Games Industry in 2016  
by Lisa Hanson [02.09.16]
2016 is shaping up to be a pivotal year for the games market in China, with revenue from PC online, mobile and console games rising to more than $26 billion. Here are Niko Partners' top 14 predictions for digital games in China for 2016.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

This Week in Video Game Blogging: Daydreams and distractions  
by Critical Distance [02.09.16]
This week, our partnership with game criticism site Critical Distance brings us picks from their Senior Curator Zoya Street, on topics such as distraction, engagement, and imagination.
Design, Console/PC, Indie, Smartphone/Tablet

Dealing With User Feedback  
by Karlo Eldic [02.09.16]
You will always get bad comments and feedback from players, regardless of how good your game is. There is no way of pleasing everyone. But you must take it like a pro.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

The Careful Design of Cave Story  
by David Xu [02.09.16]
Widely considered a timeless classic in the indie game industry, Doukutsu Monogatari, translated asCave Story, cemented itself in indie game history as one of the few critically acclaimed games to have been created entirely from scratch by a single person
Design, Console/PC, Indie

Industry Games — Gilbert, Arizona, United States
VFX Artist

Insomniac Games — Burbank , California, United States
Senior Engine Programmer
Insomniac Games is searching for Senior Engine Programmers - check it out!

Six Foot, LLC — Houston, Texas, United States
Data Analyst

Concept Art House, Inc. — San Francisco, California, United States
Mobile Game Product Manager

Telltale Games — San Rafael, California, United States
Senior Product Manager, Online

Entertainment Software Rating Board — New York, New York, United States
Tester and Video Editor

Tripwire Interactive — Roswell, Georgia, United States
Senior Gameplay Programmer
Senior Gameplay Programmer

QLOC — Warszawa, Poland
C++ Programmer for Video Game Porting Projects

Sony PlayStation — Santa Monica, California, United States
Technical Art Director
Technical Art Director @ Sony Santa Monica

Sony PlayStation — Santa Monica, California, United States
Senior Engine Programmer
Engine Programmer @ Sony Santa Monica