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December 18, 2014
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December 18, 2014
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Gamasutra's Best of 2014: Alex Wawro's Top 5 Games  
by Alex Wawro [12.18.14]
As the temperature drops and the game industry continues its sleepy shuffle through the holiday season, many of us turn to reflect on a simple question: what the hell was this year in games all about?
Design, Console/PC, Indie, Smartphone/Tablet

The Game Outcomes Project: Learning how teams succeed and fail 14
by Gamasutra Community [12.17.14]
"We have seen that four factors project duration, team experience, financial incentives, and re-use of an existing game engine from a similar game have clear correlations with game project outcomes."
Production, Console/PC, Social/Online, Smartphone/Tablet

Gamasutra's Best of 2014: Kris Graft's Top 5 Games 3
by Kris Graft [12.17.14]
Look past the conflict in 2014, and you'll see an incredible amount of great games for all kinds of tastes.
Console/PC, Indie, Social/Online, Smartphone/Tablet

5 events that shook the game industry in 2014 77
by Alex Wawro, Kris Graft [12.16.14]
As the year winds down around us, we zero in on five specific events that rocked the industry in 2014.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The Top 10 Game Developers of 2014 46
by Staff [12.11.14]
With 2014 coming to a close, it's time for our end of year roundups, starting with perhaps our most important annual list: The Top 10 Game Developers of 2014.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

The 5 trends that defined the game industry in 2014 19
by Kris Graft [12.15.14]
2014 was...something. But it was more than just groups of people at each others' throats over their opinions on video games.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

Howard S. Warshaw revisits Yars' Revenge in GDC Classic Game Postmortem  
by Staff [12.17.14]
Howard Scott Warshaw, best known for his pioneering work at Atari on titles like Raiders of the Lost Ark and E.T. the Extra-Terrestrial, will be delivering a Classic Game Postmortem on Yars' Revenge at GDC 2015.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, GDC

How you're going to price your computer game 5
by Gamasutra Community [12.17.14]
A journey from just-released to strip-mined for each ounce of value -- this post from experienced indie Jeff Vogel (Avernum series) covers the whole process of selling games.
Business/Marketing, Console/PC, Indie


Q&A: New AAA studio from 2K Games all about players' stories 5
by Christian Nutt [12.04.14]
Today, 2K Games announced the formation of a new internal studio, Hangar 13, lead up by Haden Blackman. This brand new interview delves into how he hopes to push the boundaries of triple-A game development.
Design, Interview, Console/PC

Stalled engine: The TurboGrafx-16 turns 25 25
by Christian Nutt [09.12.14]
25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting failure it was. The history of the TurboGrafx-16 as told by those who were there.
Business/Marketing, Console/PC, History

Gamasutra Explains: The YouTuber Phenomenon 21
by Christian Nutt [07.31.14]
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy guide so you can get up-to-speed on it.
Business/Marketing, Console/PC, YouTube

Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

Postmortem: The Chinese Room's Amnesia: A Machine for Pigs 22
by Peter Howell [05.23.14]
A look back at the development of Amnesia: A Machine for Pigs from the perspective of The Chinese Room, and which focuses on not just its development but the collaboration with series creator Frictional Games.
Design, Postmortem, Production, Console/PC, Indie


Top 5 Games of 2014 2
by Laralyn McWilliams [12.17.14]
In no particular order, here are my top five favorite games for 2014!
Design, Console/PC

From Game Balance and Meta-Game to Matchup Prediction: Understanding the Street Fighter Tier List  
by Eduardo Graells [12.17.14]
This post is an the analysis of the game balance in Super Street Fighter IV. We analyze it using statistical methods and machine learning techniques, to see what can we learn in terms of the meta game, as well as to evaluate if the game is balanced.
Design, Console/PC, Social/Online

From Console to Mobile : 38 Days Later 2
by Matt Powers [12.17.14]
Matt is a Senior Producer with 20+ years of console experience. He recently switched to mobile. Would his experience be applicable? Is mobile development that different than console development? 38 days into his new job, Matt explores these questions.
Business/Marketing, Production, Console/PC, Smartphone/Tablet

"This isn't anything like Grandma's Boy" - New Book: Developer's Dilemma  
by Casey ODonnell [12.17.14]
An introduction to and excerpt from Casey O'Donnell's new book, Developer's Dilemma: The Secret World of Videogame Creators, published by MIT Press. It is an ethnographic account of the everyday lives of game developers at the height of the console era.
Business/Marketing, Design, Programming, Art, Console/PC

This isn't Censorship, it's Intelligence 2
by Ryan Morrison [12.17.14]
You've probably seen by now that Hatred has been pulled by Steam. In what shouldn't be much a surprise, a game trying to cross the line, well, crossed the line. Here's why that's a great thing.
Business/Marketing, Design, Art, Console/PC, Serious, Indie, Social/Online


Filament Games LLC — Madison, Wisconsin, United States
[12.17.14]
Game Artist


2K — Novato, California, United States
[12.17.14]
Director of Social Marketing
This position is based out of Novato, CA. The Director of Social Marketing will lead the team charged with growing, managing and driving 2K’s engagement with consumers across digital and social media throughout the product life-cycles and for the 2K brand overall. This role will be responsible for the design, development and implementation of 2K’s Social Marketing Strategy and execution. Our goal is to expose more people to our games and brands and to deepen our brands’ relationships, conversations and engagement levels with our consumers.

Cloud Imperium Games — SANTA MONICA, California, United States
[12.17.14]
Senior Producer


Cloud Imperium Games — Austin, Texas, United States
[12.17.14]
Release Engineer


Cloud Imperium Games — Santa Monica, California, United States
[12.17.14]
Lighting Artist


Cloud Imperium Games — Austin, Texas, United States
[12.17.14]
Server/Backend Engineer


Cloud Imperium Games — Austin, Texas, United States
[12.17.14]
Gameplay Engineer


Cloud Imperium Games — Santa Monica, California, United States
[12.17.14]
Gameplay Engineer


Cloud Imperium Games — Santa Monica, California, United States
[12.17.14]
Senior VFX Artist


Cloud Imperium Games — Austin, Texas, United States
[12.17.14]
Associate Producer