Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 30, 2015
arrowPress Releases
July 30, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Color in games: An in-depth look at one of game design's most useful tools 4
by Gamasutra Community [07.30.15]
"Knowledge about color spans across several disciplines: physics, biology, psychology, art, and design. It is a useful tool for the artist to create emotion, and for the game designer to emphasize function."
Art, Console/PC, Indie, Smartphone/Tablet

Writing a more compelling game narrative 14
by Gamasutra Community [07.30.15]
"The majority of people never get anywhere close to the end of games. It’s much easier to start a great story if you don’t have to worry about where you’re going with it. We all deserve what we keep falling for."
Design, Console/PC, Indie

Sony's PS4 business keeps getting better and better  
by Christian Nutt [07.30.15]
Despite depressed sales of the PlayStation 3, the PlayStation 4 more than makes up for it -- with a significant leap for the company's games business.
Business/Marketing, Console/PC

Dropped by Deep Silver, Dead Island 2 studio files for insolvency  
by Alex Wawro [07.29.15]
Yager Productions GmbH, the subdivision of Yager Development established purely to develop Dead Island 2, is filing for insolvency less than a month after Yager parted ways with publisher Deep Silver.
Business/Marketing, Console/PC

How a ragtag band of modders restored Star Wars KOTOR II Exclusive 8
by Bryant Francis [07.29.15]
How a ragtag band of rebel modders fleshed out crucial missing sequences in Obsidian's Knights of the Old Republic II, and how that material came to be incorporated into the official Steam version of the game.
Design, Programming, Console/PC, Exclusive

Why game devs should carry a sketchbook 2
by Gamasutra Community [07.29.15]
"Here’s a bunch of examples of times where having a sketchbook was useful and some suggestions for reasons to carry one around with you."
Production, Console/PC, Indie, Smartphone/Tablet

Unity garbage collection tips and tricks 7
by Gamasutra Community [07.29.15]
"Once you start applying these principles to your own code they will quickly become second nature and you'll find yourself using them without needing think about it."
Programming, Console/PC, Indie, Smartphone/Tablet

What's in a game title? Analyzing the words we use and names we choose 9
by Gamasutra Community [07.28.15]
"I took a look at the top words that occur in video game titles. There were 150,000 game titles and a vocabulary of around 45,000 unique words. About 21,000 of these were used only once in any game title."
Business/Marketing, Console/PC


Postmortem: Pinball-RPG hybrid Rollers of the Realm 6
by Sean Thompson, Tony Walsh, Ericka Evans, David Evans [12.31.14]
What happens when an indie studio pulls in triple-A talent to make a game with a really weird twist? This postmortem covers the development of pinball/RPG hybrid Rollers of the Realm.
Design, Postmortem, Console/PC, Indie

Best of 2014: Gamasutra's Top Games of the Year 10
by Christian Nutt, Brandon Sheffield, Kris Graft, Alex Wawro, Leigh Alexander, Phill Cameron [12.22.14]
Making a definitive "best of" is impossible, thanks to the diversity of games out there. But Gamasutra's small staff, naturally, played a whole lot of games this year, and we all have strong opinions about the ones we loved.
Design, Console/PC, Smartphone/Tablet, Mobile Games

Q&A: New AAA studio from 2K Games all about players' stories 7
by Christian Nutt [12.04.14]
Today, 2K Games announced the formation of a new internal studio, Hangar 13, lead up by Haden Blackman. This brand new interview delves into how he hopes to push the boundaries of triple-A game development.
Design, Interview, Console/PC

Stalled engine: The TurboGrafx-16 turns 25 28
by Christian Nutt [09.12.14]
25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting failure it was. The history of the TurboGrafx-16 as told by those who were there.
Business/Marketing, Console/PC, History

Gamasutra Explains: The YouTuber Phenomenon 22
by Christian Nutt [07.31.14]
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy guide so you can get up-to-speed on it.
Business/Marketing, Console/PC, YouTube


How running a Kickstarter campaign made me realise that it’s not all about Kickstarter  
by Daniel Black [07.30.15]
It took running a Kickstarter campaign for me to realise that Kickstarter isn't the be-all and end-all, and that there are other ways of gauging market reaction to your game prior to release.
Business/Marketing, Console/PC, Indie

Color in games: An in-depth look at one of game design's most useful tools 4
by Herman Tulleken [07.29.15]
In this article we look at color in games: its function, how technology has improved color display, and how our biology affect the perception of color.
Design, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Fear and Change. How Making The Hard Decision Saved Rosvita 2
by Simon Ashbery [07.29.15]
Making games can take a hard toll on the ego. As creators we understandly get attached to our favourite mechanics, the things that make our project unique and interesting. But what happens when those mechanics have a detrimental effect on the project?
Design, Production, Console/PC, Serious, Indie

An Honest Con Artist - A Game Dev's Take on Peter Molyneux  
by Doru Apreotesei [07.29.15]
"Ultimately, there are pitfalls that will make a mess of any way of working. One of my sayings is that “there’s no development methodology that’ll save us from having to properly do our jobs”."
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Social/Online, Smartphone/Tablet

The giants hiding a growing problem – Video games on Kickstarter on the first half of 2015 10
by Thomas Bidaux [07.29.15]
Part of the regular data mining we do on Kickstarter, this is a look at the state of the platform for video games mid-2015. And I doesn't make me optimistic.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet


Boss Fight Entertainment, Inc. — McKinney, Texas, United States
[07.30.15]
Senior Software Engineer


Reloaded Games Inc — Huntington Beach, California, United States
[07.30.15]
Senior Gameplay / Generalist Programmer


Wargaming.net — Chicago, Illinois, United States
[07.30.15]
User Experience Lead
Wargaming Chicago-Baltimore is a part of the leading free-to-play MMO game developer and publisher, with over 65 million subscribers and multiple studios worldwide. We are looking for the right individuals to join us and help deliver great user experiences in both our highly-successful current game, World of Tanks: Xbox 360 Edition, as well as our upcoming projects.

Tangentlemen — Los Angeles, California, United States
[07.30.15]
Senior Engineer (Gameplay)
Tangentlemen are looking for a jack of all trades Senior Engineer. If you love working in the Unreal engine and have a passion for scary games then try your hand at joining a new company and a new culture. You must thrive in a small, tight team environment where each member holds a high degree of autonomy and accountability.

Wargaming.net — Chicago, Illinois, United States
[07.30.15]
Lead UI Engineer
Wargaming Chicago-Baltimore is a part of the leading free-to-play MMO game developer and publisher, with over 65 million subscribers and multiple studios worldwide. We are looking for the right individuals to join us and help deliver great user experiences in both our highly-successful current game, World of Tanks: Xbox 360 Edition, as well as our upcoming projects.

Wargaming.net — Chicago, Illinois, United States
[07.30.15]
Sr. UI Engineer
Wargaming Chicago-Baltimore is a part of the leading free-to-play MMO game developer and publisher, with over 65 million subscribers and multiple studios worldwide. We are looking for the right individuals to join us and help deliver great user experiences in both our highly-successful current game, World of Tanks: Xbox 360 Edition, as well as our upcoming projects.

Wargaming.net — Hunt Valley, Maryland, United States
[07.30.15]
Sr. UI Engineer
Wargaming Chicago-Baltimore is a part of the leading free-to-play MMO game developer and publisher, with over 65 million subscribers and multiple studios worldwide. We are looking for the right individuals to join us and help deliver great user experiences in both our highly-successful current game, World of Tanks: Xbox 360 Edition, as well as our upcoming projects.

Wargaming.net — Chicago, Illinois, United States
[07.30.15]
Sr. Graphics Engineer
Wargaming Chicago-Baltimore is a part of the leading free-to-play MMO game developer and publisher, with over 65 million subscribers and multiple studios worldwide. We are looking for the right individuals to join us and help deliver great user experiences in both our highly-successful current game, World of Tanks: Xbox 360 Edition, as well as our upcoming projects.

Telltale Games — San Rafael, California, United States
[07.30.15]
Associate Lighting Artist
Associate Lighting Artist

Wargaming.net — Hunt Valley, Maryland, United States
[07.30.15]
Sr. Graphics Engineer
Wargaming Chicago-Baltimore is a part of the leading free-to-play MMO game developer and publisher, with over 65 million subscribers and multiple studios worldwide. We are looking for the right individuals to join us and help deliver great user experiences in both our highly-successful current game, World of Tanks: Xbox 360 Edition, as well as our upcoming projects.