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May 29, 2015
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May 29, 2015
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Blog: How mixing genres leads to game music inspiration  
by Gamasutra Community [05.14.15]
"In early days, I tended to drift (as most inexperienced composers do) into the well-known clichés of genre... By the time I started scoring for games, I was beginning to get bored with my own approach."
Indie, Audio

An indie developer's toolbox 5
by Gamasutra Community [05.14.15]
How doing weekly standup meetings with other small indie developers keeps Tim Conkling honest about his work and on-task for the week.
Indie, Production

The opportunity frontier of truly social games 4
by Gamasutra Community [05.14.15]
A former Supercell dev muses: "What makes a good social game, and how do we keep improving the experience in future social games? Here are some of my current, still evolving thoughts on these questions."
Social/Online, Smartphone/Tablet, Design

Funding your game startup 8
by Gamasutra Community [05.14.15]
An article that tries to cover "all different possible scenarios" for getting your studio funded -- a list of resources and methods you can try to get money to make your game.
Smartphone/Tablet, Indie, Business/Marketing

Opinion: Instruction manuals are game mechanics 6
by Katherine Cross [05.14.15]
Instruction manuals for video games are seen as less of a necessity these days, but they still can give a game a bit more soul, even today. Katherine Cross explains.
Console/PC, Art, Design

Game dev contracting: How much to ask 1
by Gamasutra Community [05.14.15]
"We come across this question all the time. How much to quote a client for a game development project? While every project is unique, here are a few pointers on how to approach pricing your services."
Indie, Business/Marketing

How to create mobile-optimized outlines in Unity 14
by Gamasutra Community [05.14.15]
"In an effort to remedy the readability issues we were having, we decided to experiment with edge detection. Straight away, this effect had a big impact on readability, whilst also making our game look better."
Console/PC, Smartphone/Tablet, Indie, Programming, Art

'Game over, man' - Is the Aliens: Colonial Marines class action suit over? 4
by Gamasutra Community [05.14.15]
"Plaintiffs are claiming that the marketing was deceptive, and have banded together to exact justice on Sega and Gearbox. However, their efforts have hit a big snag that they may not recover from."
Console/PC, Business/Marketing

Going mobile the right way: A Crack Attack postmortem Exclusive 4
by Martin Wakeley [05.14.15]
Rare and Free Radical veteran Martin Wakeley writes a no-nonsense postmortem of Crack Attack, a mobile puzzle game that draws on his years of dev experience and love of smartphone games, too.
Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing, Exclusive

Indie devs see successful Kickstarter sunk by fraudulent backer 14
by Alex Wawro [05.14.15]
A backer seems to have torpedoed one dev's Kickstarter by pushing the total over the funding goal with a €7k pledge, then being banned for fraudulent activity 31 minutes before the campaign ended.
Indie, Business/Marketing

Get a job: Turbine is hiring an experienced Mobile Engineer  
by Staff [05.13.15]
The studio known for Lord of the Rings Online and the Infinite Crisis MOBA seeks a senior software engineer to work on mobile projects in its Needham, Massachusetts office.
Smartphone/Tablet, Programming, Recruitment

New moves: 3D animation storefront Mixamo 2.0 rolls out of beta  
by Alex Wawro [05.13.15]
3D game character animation library Mixamo is making an official release this week of its improved Mixamo 2.0 storefront as it disables the old version, which was reliant on Unity's Web Player plugin.
Console/PC, Social/Online, Indie, Business/Marketing

Don't Miss: Remembering the life and times of Nintendo Power Exclusive 21
by Frank Cifaldi [05.13.15]
Nintendo Power founding editors Gail Tilden and Howard Phillips share their memories of launching (for better or worse) one of the most influential video game periodicals in this classic 2012 feature.
Console/PC, Business/Marketing, Exclusive

After 25 years, Nintendo blows the dust off its World Championships  
by Alex Wawro [05.13.15]
Nintendo is planning to host another Nintendo World Championships competition in L.A. the weekend prior to E3 as part of its summer marketing blitz, twenty-five years after the 1990 inaugural event.
Console/PC, Business/Marketing, Video

Tips for starting a mod project, from a Black Mesa dev 3
by Gamasutra Community [05.13.15]
Frank advice from the Half-Life modder: "If I saw these 10 years ago I probably would have thought 'Yeah, seems like good advice' and then promptly forgotten everything listed."
Console/PC, Indie, Programming, Production, Business/Marketing

Motivate me: Crafting better game difficulties 7
by Gamasutra Community [05.13.15]
"You see, this isn’t just a question of video game difficulty levels... It’s a question of motivation -- both from a developer and gamer standpoint. It’s about what motivates us to play games."
Console/PC, Indie, Design

Total bear chaos: A Rude Bear Raid postmortem 1
by Gamasutra Community [05.13.15]
A chaotic multiplayer Ludum Dare entry made over Skype? This in-depth postmortem peels apart the layers of Alex Rose's Rude Baer Raid and offers design and dev tips.
Indie, Design, Production

Attend GDC Europe to learn the business of nurturing amateur eSports  
by Staff [05.13.15]
GDC Europe 2015 is just a few months away, and today conference officials are proud to reveal talks focused on the business of nurturing your game's community of players.
Console/PC, Social/Online, Design, Business/Marketing, GDC, GDC Europe

Pixel artist renounces pixel art 50
by Gamasutra Community [05.13.15]
"It is with a heavy heart that I hang up the old pencil tool for all of our future games. Good art is good art, and nothing beats the real deal. Embracing the medium simply ensures that everybody else knows it."
Console/PC, Smartphone/Tablet, Indie, Art, Business/Marketing

Imageepoch has filed for bankruptcy  
by Phill Cameron [05.13.15]
Time and Eternity developer Imageepoch has filed for bankrupcy, along with affiliate company Smile Online Games.
Smartphone/Tablet, Business/Marketing