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November 28, 2014
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November 28, 2014
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Snail Games hit with race discrimination lawsuit 4
by Mike Rose [11.17.14]
A former director at the U.S. branch of Chinese company Snail Games has filed a lawsuit against the company, alleging unlawful dismissal due to "race discrimination."
Console/PC, Smartphone/Tablet, Business/Marketing

Nintendo doesn't simply want the same games as every other system 21
by Mike Rose [11.17.14]
"What the other companies are doing makes business sense. But it's boring." - Nintendo's Shigeru Miyamoto goes some way to explaining why you shouldn't expect so many third-party titles on Nintendo platforms.
Console/PC, Business/Marketing

Embrace the apocalypse: Why competitive endgames and server resets make sense 11
by Gamasutra Community [11.17.14]
"When I was first confronted by the idea of a server-ending apocalyptic endgame, I was sad about losing all the stuff I worked so hard to build. But then I figured nothing lasts forever."
Console/PC, Social/Online, Indie, Design

Iron Galaxy's lessons learned on the path to Killer Instinct Exclusive 3
by Alex Wawro [11.17.14]
Iron Galaxy chief Dave Lang speaks to how his studio took over Killer Instinct and what he's learned in the tricky process of growing from a tech contractor to a developer of original games.
Console/PC, Production, Exclusive

'Should you charge for new content, or give it to your audience for free?' 11
by Christian Nutt [11.14.14]
This week, Monument Valley updated with paid DLC -- and a portion of its users revolted. Can you charge for content? Should you? We ask devs.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Analyst: Console titles now selling as many as 25% of copies digitally 4
by Christian Nutt [11.14.14]
Data keeps coming in that suggests the shift to digital is a big one for this generation, with Cowen and Company analyst Doug Creutz now saying that a quarter of copies are digital.
Console/PC, Business/Marketing

Video: The impact of 0.2 seconds on balancing Halo 3's sniper rifle  
by Staff [11.14.14]
At GDC 2010, Bungie designer Jaime Griesemer reveals how changing the time between shots of the Halo 3 sniper rifle by 0.2 seconds had an incredibly outsized effect on the game's design.
Console/PC, Design

Majesco and its indie label Midnight City in serious trouble 2
by Christian Nutt [11.14.14]
Multiple sources have told Gamasutra information which suggests that the New Jersey publisher is on the ropes, and SEC filings back that up.
Console/PC, Indie, Business/Marketing

Get a job: The Workshop is hiring Programmers  
by Staff [11.14.14]
The Workshop, which worked on The Evil Within and Sorcery, is looking for multiple coders of varying experience levels to join its Marina Del Rey, CA studio.
Console/PC, Programming, Recruitment

Don't Miss: Carmack's tips on functional programming 11
by John Carmack [11.14.14]
In this classic in-depth feature reprinted from #altdevblogaday, id Software cofounder and Oculus VR CTO John Carmack uses C++ to reveal the value of programming in a functional style.
Console/PC, Indie, Programming

Indian firm lays plans to start buying up Western mobile studios 3
by Alex Wawro [11.14.14]
Mumbai-based entertainment firm Reliance Entertainment plans to pay $2-$5 million a pop next year for studios with headcounts of roughly 5-12 people in a bid to expand its mobile games business.
Smartphone/Tablet, Business/Marketing

Robotoki pays a price for abandoning F2P in favor of premium dev  
by Alex Wawro [11.14.14]
Robert Bowling's indie studio has ended its publishing deal with Nexon and laid off staff as it moves to make its formerly F2P project Human Element a premium game.
Indie, Business/Marketing

Gunjin Games is a new U.K. mobile studio led by Black Rock alumni  
by Alex Wawro [11.14.14]
A group of experienced game developers and investors in Brighton have taken the wraps off their latest launch: Gunjin Games, a mobile-focused studio led by former Big Bit CEO Nick Baynes.
Smartphone/Tablet, Business/Marketing

See how top F2P spenders are shaping our industry at GDC 2015  
by Staff [11.14.14]
Kongregate cofounder and CEO Emily Greer returns to the Game Developers Conference in March to share insight into the personalities, play patterns and spending habits of top F2P game spenders.
Social/Online, Smartphone/Tablet, Business/Marketing, GDC

A quick guide to marketing on social networks for indies 6
by Gamasutra Community [11.14.14]
What you can do to succeed: "The strength of social media lies in interaction. Engage others, contribute to conversation. Word-of-mouth is powerful on social networks."
Indie, Business/Marketing

Japanese developer Hit Maker files for bankruptcy 3
by Mike Rose [11.14.14]
Japanese developer Hit Maker, the team behind games like A Witch's Tale and Last Rebellion, has filed for bankruptcy, according to media reports.
Console/PC, Business/Marketing

Mind Candy swings to losses, needs another Moshi Monsters  
by Mike Rose [11.14.14]
Mind Candy, the UK studio behind the Moshi Monsters franchise, saw a large-scale swing to losses last year -- and now the company needs another big hit.
Console/PC, Smartphone/Tablet, Business/Marketing

A guide to creating procedural terrain 4
by Gamasutra Community [11.14.14]
Code samples and techniques for creating procedural terrain -- a comprehensive guide that should get you on your way.
Console/PC, Smartphone/Tablet, Indie, Programming

Japanese mobile game company Gumi files for IPO  
by Mike Rose [11.14.14]
A week after Japanese mobile game company Gumi launched a new studio in Canada, the company is preparing to go public on the Tokyo Stock Exchange.
Smartphone/Tablet, Business/Marketing

Blog: The question of the D20 for tabletop design 7
by Gamasutra Community [11.14.14]
On developing a tabletop game without using the most iconic of dice -- an examination of how different systems use it and what effect it has on gameplay.
Console/PC, Design