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February 8, 2016
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February 8, 2016
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State of the Industry: Developer stats that were too weird to publish 3
by Brandon Sheffield [01.28.16]
Who's still making PSP games? Is the 360 still viable? What's up with Linux? These stats didn't make it into the GDC 2016 State of the Industry report but they're fun to think about, so here they are.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

The relationship between game music and live performance  
by Gamasutra Community [01.28.16]
"First, we'll get a perspective on what the classical symphony performance has in common with the act of playing a video game. Then, we'll learn about a method of turning a video game into a musical instrument for performance art."
Console/PC, Audio

USC Games is becoming an academic publisher for video games  
by Alex Wawro [01.28.16]
The University of California's games program, USC Games, is going to try its hand at being a publisher, starting with games made by its own students.
Console/PC, Indie, Business/Marketing

Capcom's fortunes rise on the back of games like Monster Hunter X  
by Alex Wawro [01.28.16]
Capcom reports today that it's seen an uptick in both sales and profits over the past nine months, driven primarily by sales of console and mobile games -- most notably, Monster Hunter X.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Road to the IGF: Star Maid's Cibele  
by Chris Baker [01.28.16]
'It would be easy to make myself look cool in a game about myself, but that's not my goal,' says Nina Freeman. 'I want to be honest, which doesn't always make me look cool in the game story.'
Indie, Programming, Art, Audio, Design, Production, Video, IGF

Why racing games aren't winning on mobile 1
by Gamasutra Community [01.28.16]
"Need for Speed: No Limits is stuck in its low spot on the top 100 grossing chart, with only occasional bumps to top 50, which are driven by in-game events and sales."
Smartphone/Tablet, Design, Business/Marketing

Tips and advice for VR, from Steam VR game devs 3
by Kris Graft [01.28.16]
We spoke with several game developers at Valve's Steam VR event this week, about lessons and advice for VR game development.
VR, Design, Production

Blog: A bit about project organization and planning  
by Gamasutra Community [01.28.16]
"The problem every game developer has faced, though, is that when you reach 95% of the project, you get the feeling that it’s almost done, the pressure goes down, and yet you still have about 50% of the work remaining."
Indie, Production

Sharpen your community management skills at GDC 2016  
by Staff [01.28.16]
GDC officials highlight a handful of great game community management GDC 2016 talks from seasoned talent at Blizzard, Trion, Daybreak and more.
Console/PC, Social/Online, Smartphone/Tablet, GDC

Next Games nets $10 million from existing investors  
by Chris Kerr [01.28.16]
Mobile developer Next Games has secured $10 million in funding from existing investors, meaning the studio has now raked in $18 million in external funding since it was founded in 2013. 
Smartphone/Tablet, Business/Marketing

GameStop turns publisher for Insomniac's Song of the Deep  
by Chris Kerr [01.28.16]
Ratchet & Clank developer Insomniac Games' latest title, a 2D side-scroller called Song of the Deep, will be published by GameStop. 
Console/PC, Business/Marketing

Rovio spins off education businesses to create Fun Academy  
by Chris Kerr [01.28.16]
Angry Birds creator Rovio has spun out its education operations into a new company under the name of Fun Academy. 
Smartphone/Tablet, Business/Marketing

Over 5 million Google Cardboard headsets have now been shipped  
by Chris Kerr [01.28.16]
Over 5 million Google Cardboard viewers have been shipped since Google launched the cheap virtual reality headset 19 months ago.
VR, Business/Marketing

GOG launches its own take on Steam's Early Access service  
by Alex Wawro [01.28.16]
Nearly three years after Valve rolled out Steam's Early Access program, competitor Gog.com is launching its own curated storefront dedicated to selling "games in development."
Console/PC, Business/Marketing

LittleBigPlanet 3 dev Sumo Digital to open new UK studio  
by Chris Kerr [01.28.16]
Nottingham will become the home of LittleBigPlanet 3 developer Sumo Digital's third global studio, and will work in tandem with the studio's Sheffield and India offices on a number of projects. 
VR, Console/PC, Business/Marketing

Tips for not getting rejected from Apple's App Store for IPv6 issues  
by Gamasutra Community [01.28.16]
"Ok, now we have to prepare for Apple’s AppStore reject policy to apps which does does not support IPv6 networking to be started early this year." He's what you need to know to avoid that!
Smartphone/Tablet, Programming

Releasing an indie game on 3 consoles at once and failing financially 25
by Gamasutra Community [01.28.16]
"Sure, the game only generated a fraction of what we spent on it, but we’ve learned a lot. Now it’s time to get up, dust off our shoulders and get the creative juice flowing again!"
Console/PC, Indie, Design, Production, Business/Marketing

Gameloft shuts down New Zealand studio 2
by Christian Nutt [01.27.16]
"Around 160 people" have been laid off from the studio, the latest in a long line of closures for the mobile giant.
Smartphone/Tablet, Business/Marketing

Pete Parsons steps into Bungie CEO shoes  
by Christian Nutt [01.27.16]
President Harold Ryan stepping down as the Destiny dev's COO ascends to the highest executive rank at the studio.
Console/PC, Business/Marketing

Doom's user-gen mode, SnapMap: It's not mods, but here's what it is  
by Christian Nutt [01.27.16]
This year Doom, the latest game in the storied franchise, will arrive on PC and consoles -- without mods. But id hopes that its SnapMap custom building system will be just as good.
Console/PC, Design, Business/Marketing