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August 22, 2014
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PlayStation 4 hits 10 million units sold  
by Christian Nutt [08.12.14]
Today at Sony's Gamescom press conference, Sony Computer Entertainment Europe president Jim Ryan announced that as of today, the company has sold over 10 million PlayStation 4 consoles, globally.
Console/PC, Business/Marketing

Blog: Indie audio production breakdown for a mobile game 1
by Gamasutra Community [08.12.14]
A quick reflection on creating sounds, music, and dialogue in a fictitious language for upcoming mobile game Robots Need Love Too.
Smartphone/Tablet, Indie, Audio

Activision embraces the tablet market with next Skylanders game  
by Alex Wawro [08.12.14]
The next Skylanders game is launching on tablets and consoles simultaneously, suggesting that (at least for this franchise) the tablet market is as important to Activision as the console market.
Console/PC, Smartphone/Tablet, Business/Marketing

Perfecting your pitch the Vlambeer way 1
by Mike Rose [08.12.14]
Rami Ismail of Ridiculous Fishing and Nuclear Throne developer Vlambeer urges developers to condense and refine their pitches to publishers and to press.
Console/PC, Indie, Business/Marketing, GDC Europe

No powerups: Designing for challenge and simplicity 2
by Gamasutra Community [08.12.14]
"A simple game is not automatically an easy one, and a complex game is not automatically challenging."
Console/PC, Smartphone/Tablet, Indie

Sierra returns as Activision's new indie label 12
by Kris Graft [08.12.14]
The rumored return of publishing label Sierra is official, as parent Activision Blizzard announces new games and a new angle for the brand.
Console/PC, Indie, Business/Marketing

Sega poised to make major payout over Aliens: Colonial Marines lawsuit 1
by Kris Graft [08.12.14]
Sega has agreed to make a major class action payout over the allegedly deceptive marketing of Gearbox-developed Aliens: Colonial Marines, pending court approval.
Console/PC, Business/Marketing

Porting PC to mobile using SDL 1
by Gamasutra Community [08.12.14]
"We chose SDL to replace the engine innards because it saved us the trouble of writing all the low-level code ourselves, yet SDL itself was sufficiently low-level that we could plug it in our engine. This worked admirably well."
Console/PC, Smartphone/Tablet, Indie, Programming

Third-party exclusives not dead yet: New Tomb Raider only on Xbox 15
by Kris Graft [08.12.14]
Exclusive deals with third-party publishers are becoming a rarity these days, but Microsoft has shown that it is still an option, even with major triple-A franchises.
Console/PC, Social/Online, Smartphone/Tablet

Independent AAA: Ninja Theory's new path to survive, thrive in new age 18
by Leigh Alexander [08.12.14]
Ninja Theory co-founder Tameem Antoniades opens up about the incredible struggles the studio has faced versus the AAA industry machine -- and his hopes for a new path forward for "independent AAA" games.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, GDC Europe

Achievements everywhere: Implementing on the web and mobile platforms 2
by Gamasutra Community [08.12.14]
A guide to implementing achievements for your game using Google Play, iOS Game Center, Amazon, Kongregate, Newgrounds, and Facebook.
Social/Online, Smartphone/Tablet, Programming, Business/Marketing

The hilarious success story of Goat Simulator 1
by Leigh Alexander [08.12.14]
Coffee Stain Studios' Armin Ibrisagic shares the success story of Goat Simulator, and how a joke concept -- and a goat asset bought on sale from the internet -- led the studio to surprise success.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing, GDC Europe

Game feel tips: The 'ghost jump' 14
by Gamasutra Community [08.12.14]
On jumping problems: "it is not actually the player’s fault: a combination of input and video latency gives the clear impression that the button was pressed while the character was still on the platform."
Console/PC, Indie, Programming, Design

PlatinumGames broadens its horizons... With a licensed game? 4
by Christian Nutt [08.12.14]
The studio that created original games like Bayontta and The Wonderful 101 -- and reimagined Metal Gear Solid as an action game -- now faces the challenge of adapting a cartoon for a Western publisher.
Console/PC, Production, Business/Marketing

Botting to a $130,000 profit in the Diablo III Auction House 8
by Christian Nutt [08.11.14]
Bulgarian bot user "Cherokee Brook" details how he made over €100,000 (over $133,000) in a year of exploiting Diablo III's real money Auction House.
Console/PC, Programming, Business/Marketing

What makes a game a true sci-fi experience? 17
by Mike Rose [08.11.14]
As part of a GDC Europe postmortem for his game MirrorMoon EP, Santa Ragione's Pietro Righi Riva reasoned that not many games that label themselves as "sci-fi" actually fall into that genre.
Console/PC, Design

Unity 4.3 now available for Xbox One developers  
by Christian Nutt [08.11.14]
Registered Xbox One developers (with official dev kits) can get Unity 4.3 with ability to build to, and compatibility enhancements for, Xbox One.
Console/PC, Indie, Programming, Business/Marketing

The higher the potential spend, the more players will spend 1
by Christian Nutt [08.11.14]
Mobile payments company Onebip offers research which suggests that players will pay more if they're able to spend more.
Console/PC, Smartphone/Tablet, Business/Marketing

This Week in Video Game Criticism: From Wasteland 2 to a Major in Sonic Studies 2
by Lindsey Joyce [08.11.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Lindsey Joyce on topics ranging from the 26 year incubation of Wasteland 2 to a serious examination of Sonic the Hedgehog.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Get a job: Deep Silver Volition is hiring a Concept Artist  
by Staff [08.11.14]
The studio responsible for the Saints Row games are looking to hire an experienced concept artist to work alongside the team in the company's Champaign, Illinois office.
Console/PC, Art, Recruitment