Gamasutra: The Art & Business of Making Gamesspacer





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Blog: The state of HTML5 in mid-2013 13
by Gamasutra Community [06.10.13]
It was in style, then it was out -- but is it now heading back to prominence? HTML5 developer Przemyslaw Szczepaniak thinks so, and he details the state of the language in this blog post.
Smartphone/Tablet, Indie, Programming

Postmortem: Game Oven's Bam Fu 3
by Gamasutra Community [06.10.13]
Fingle developer Game Oven shares a postmortem of its latest game, Bam Fu -- applying lessons learned on Fingle while, of course, making new mistakes along the way.
Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Caballero: Video games can help us cope with reality 2
by Kris Ligman [06.07.13]
"It's not about escaping," says Minority Media's Vander Caballero, who says the studio's upcoming Silent Enemy was the result of looking inward and realizing the games can help confront reality, rather than provide a fantasy.
Console/PC, Indie, Design, Production, Video

GamePop microconsole will run both Android and iOS games 2
by Kris Ligman [06.07.13]
BlueStacks' subscription-based GamePop microconsole will run Android games. That much we knew already. However, with its LookingGlass emulation software, the GamePop looks to bring in games designed for Apple devices as well.
Console/PC, Social/Online, Business/Marketing

What is your game actually about? GDMag Exclusive 7
by Soren Johnson [06.07.13]
In this reprint from the February 2010 issue of GD Mag, Civilization IV lead Soren Johnson talks about the difference between a game's "theme" and its "meaning."
GD Mag, Design, GD Mag Exclusive

Video: Making psychology work for you in game design 1
by GDC Vault Staff [06.07.13]
Ubisoft creative director Jason VandenBerghe presents his research in translating human motivation models into game design decisions in this free GDC 2012 video lecture.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Video

Gamasutra's on-site E3 2013 coverage starts Monday  
by Staff [06.07.13]
It's E3 time again, and Gamasutra will be on site for the annual trade show. Here's a brief rundown of what we have planned!
Console/PC, Social/Online, Art, Audio, Design, Production, Business/Marketing, E3

Blog: 8 predictions for the future of video games 29
by Gamasutra Community [06.07.13]
Figuring out the now is hard enough, but what about the future? These predictions may range from cultural to business and design-oriented, but they're all worth a think.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Crowdfunding and taxes: What you need to know 9
by Gamasutra Community [06.07.13]
You got funded, and you need that money to make your game -- but have you considered the impact this will have on your finances in a legal sense? An attorney explains how to prepare.
Indie, Business/Marketing

'Project MOJO' is the latest Android-based game console 4
by Kris Ligman [06.07.13]
Peripheral manufacturer Mad Catz is gearing up to enter the microconsole market with the unveiling of "Project MOJO," an Android-based device to be showcased at E3.
Console/PC, Indie, Business/Marketing

Designing tournaments for a massively multiplayer strategy game  
by Gamasutra Community [06.07.13]
Players demand tournaments, writes Illyriad ops director Kevin Hassall, and in this post he shares how the team has so far put them on -- and what they've learned from doing it.
Social/Online, Indie, Design

The making of cult classic Space Station Silicon Valley 4
by Gamasutra Community [06.07.13]
Developed by Rockstar North predecessor DMA Design, this N64 cult hit was one of the seeds that grew into Grand Theft Auto III -- and this interview-heavy new look back sheds light on its creation.
Console/PC, Programming, Art, Design, Production

Get a job: Sony Santa Monica is looking for a game designer  
by Kris Ligman [06.07.13]
Sony Santa Monica is looking for an experienced game designer. "The ideal candidate is a hands-on implementer and builder of systems as well as an accomplished communicator."
Console/PC, Art, Business/Marketing, Recruitment

GDC opens survey on State of the European Game Industry  
by Staff [06.07.13]
In order to capture the games business as it is before GDC Europe 2013, officials are polling past and present attendees about their thoughts on the future of the industry and their roles in it.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The D.I.C.E. Summit comes to Europe in September  
by Mike Rose [06.07.13]
To accompany the annual D.I.C.E. Summit held in Las Vegas, the Academy of Interactive Arts & Sciences today revealed D.I.C.E. Europe, a two-day event set for September.
Console/PC, Smartphone/Tablet, Business/Marketing

Monster Loves You! by the numbers 1
by Gamasutra Community [06.07.13]
SteamBirds developer Andy Moore reveals the Steam sales stats behind his latest game Monster Loves You!, which he released in collaboration with Dejobaan (Aaaaa!)
Console/PC, Indie, Business/Marketing

Supercell, GungHo target mobile dominance with cross-promotions 3
by Mike Rose [06.07.13]
At last count, Clash of Clans studio Supercell is raking in $2.4 million daily, while GungHo's Puzzle & Dragons pulls in at least $2.5 million every day for the company.
Smartphone/Tablet, Business/Marketing

Why you can't trade items in MMOs anymore 29
by Gamasutra Community [06.07.13]
Today's online games restrict trades much more than their forebears, argues PhD student and game researcher Isaac Knowles, who shares why developers now want tight lids on their economies.
Social/Online, Design, Business/Marketing

How Kinect's brute force strategy could make Xbox One a success Exclusive 43
by Matt Matthews [06.07.13]
Microsoft's Xbox One has some public relations problems, but don't count the company out -- like the Kinect, Xbox One could become a success through sheer force.
Console/PC, Business/Marketing, Exclusive

Interplay acquired THQ's FreeSpace IP for just $7,500 12
by Mike Rose [06.07.13]
Court documents filed earlier this week show that Interplay acquired the rights to the FreeSpace franchise from THQ and Volition for a mere $7,500 earlier this year.
Console/PC, Business/Marketing