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November 1, 2014
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November 1, 2014
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The power of audience development for indies 4
by Gamasutra Community [10.23.14]
"The earlier you start your marketing planning, the better off youíll be. This blog post focuses on the benefits of community and audience development programs."
Indie, Business/Marketing

Blog: Lessons learned while pitching my game company to investors 2
by Gamasutra Community [10.23.14]
"Hopefully what Iíve written here will prove helpful to those of you looking to get through your first pitch. Itís worth the effort!"
Console/PC, Indie, Business/Marketing

Blog: Batch processing for indies 4
by Gamasutra Community [10.23.14]
"Batch processing means doing a lot of similar things all at once. People don't bake one cookie at a time, instead they make all the batter at once and get a lot of cookies created."
Indie, Production

Infinifactory and the next generation of the 'Minecraft genre' Exclusive 9
by Mike Rose [10.23.14]
Gamasutra speaks with Zach Barth about Infinifactory, and how he's attempting to build the next-generation for the block-building genre.
Console/PC, Indie, Design, Exclusive

Kinect for Windows SDK updated: Devs can now sell apps through Windows Store 1
by Christian Nutt [10.22.14]
A new, free SDK brings updated functionality to the device, including the ability to launch apps on the Windows Store -- alongside an adapter to use an Xbox One Kinect with the PC.
Console/PC, Indie, Programming, Business/Marketing

An introduction to cross-game promotions  
by Gamasutra Community [10.22.14]
"The allure of cross game promotions and where they are at their best is providing sales to each series involved while giving fans something extra for their appreciation."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

MyVegas studio nets $20M to make games with real-world rewards  
by Alex Wawro [10.22.14]
MyVegas developer Playstudios has raised $20 million in its most recent round of funding to continue developing and operating social casino games in partnership with an array of Las Vegas casinos and businesses.
Social/Online, Smartphone/Tablet, Business/Marketing

What's next for Unity and its new CEO? Co-founder David Helgason explains 50
by Christian Nutt [10.22.14]
Today, Unity announced that co-founder and CEO David Helgason would be stepping down, to be replaced by EA veteran John Riccitiello. Gamasutra speaks to Helgason about his new role and the company's future.
Console/PC, Smartphone/Tablet, Indie, Programming, Production, Business/Marketing

Video: Why everything and nothing is killing the game industry 2
by Staff [10.22.14]
Game industry veteran Ste Curran gives an impassioned presentation about the unending litany of potentially fatal threats to the game industry during GDC Europe 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, Video

Don't Miss: The Super Meat Boy postmortem 45
by Edmund McMillen, Tommy Refenes [10.22.14]
Edmund McMillen and Tommy Refenes candidly discuss the development process of smash indie hit Super Meat Boy, diving into the punishing process that led to the remarkably successful retro revitalization.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Shield Break Studios is hiring a Senior Engineer  
by Staff [10.22.14]
Orange County startup Shield Break Studios is looking for a senior engineer with strong C++ skills to work on its debut title, the multiplayer melee combat game Bierzerkers.
Console/PC, Indie, Programming, Recruitment

Learn how to better run a studio at GDC 2015, with Jesse Schell  
by Staff [10.22.14]
Over the last 12 years, industry veteran Jesse Schell has kept his studio afloat and expanded it from a solo gig to a thriving enterprise. Now he's coming to GDC 2015 to explain how he does it.
Console/PC, Business/Marketing, GDC

Another Finnish studio raises millions to make mobile games  
by Alex Wawro [10.22.14]
Helsinki-based mobile game studio Small Giant Games, which is due to launch its first title next year, has managed to raise $3.1 million in investments during its most recent round of funding.
Smartphone/Tablet, Business/Marketing

Implementing music and sound effects in Unity  
by Gamasutra Community [10.22.14]
On coding audio support in a simple smartphone game in Unity: "Thankfully, a simple audio system that just works isn't too terribly hard to implement in a small project."
Console/PC, Smartphone/Tablet, Indie, Programming, Audio

Helgason steps down as Unity CEO, and John Riccitiello steps up 35
by Alex Wawro [10.22.14]
Unity founder David Helgason has stepped down from his position as CEO. His replacement is none other than Unity Technologies board member John Riccitiello -- former CEO of Electronic Arts.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

EA did not mislead with Battlefield 4 -- it was simply 'corporate optimism' 10
by Mike Rose [10.22.14]
A U.S. District Judge has ruled in favor of EA in a recently Battlefield 4 lawsuit, stating that the company simply was showing "corporate optimism" about the upcoming release, and was not trying to mislead anyone.
Console/PC, Business/Marketing

Developing games with random number generators 2
by Gamasutra Community [10.22.14]
"Random numbers are a surprisingly interesting area of programming. Though at first they may seem very simple, they are actually quite challenging to both create and work with."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Designing educational games that grow up with the child  
by Gamasutra Community [10.22.14]
"As we work with developers around the globe, weíve come to understand that the most successful games for kids are a balance of both education and fun, but also stretch a child to reach the next level."
Smartphone/Tablet, Serious, Design

Video blog: 10 things you need to know about game dev 1
by Gamasutra Community [10.22.14]
Beginners come into the industry starry-eyed at the possibilities before meeting the hard realities. This video presentation from educator Lewis Pulsipher is designed to deliver those truths.
Console/PC, Indie, Design, Production

Game Design Deep Dive: How Rogue Legacy handles tutorials without being boring 4
by Teddy Lee [10.22.14]
How do you teach players how to play your game without getting bogged down in boring tutorials? Rogue Legacy developer Teddy Lee shares his secrets.
Console/PC, Indie, Design, Deep Dive