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September 19, 2014
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September 19, 2014
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The Xbox One sold just 23.5K units at launch in Japan 9
by Mike Rose [09.10.14]
The Xbox One launched in Japan last week, and according to sales data from Famitsu, it wasn't exactly the greatest console launch ever.
Console/PC, Business/Marketing

Report: Microsoft buying Mojang -- for more than $2 billion 46
by Christian Nutt [09.09.14]
The Wall Street Journal and Bloomberg say that the Washington-based tech giant has the massively successful Swedish indie in its sights.
Console/PC, Smartphone/Tablet, Business/Marketing

Half of all PC players wait for sales before purchasing games 8
by Christian Nutt [09.09.14]
New research from the NPD Group, based on a survey PC and Mac users who actively play games, says a lot of people are doing so -- but often at a discount.
Console/PC, Business/Marketing

GameStop makes another move into the mobile market  
by Christian Nutt [09.09.14]
GameStop locations across the country will begin carrying the cellular chain's products in new partnership, as GameStop continues to look to drive mobile sales.
Console/PC, Smartphone/Tablet, Business/Marketing

Apple's next mobile game platform is -- yeah, it's a watch 10
by Alex Wawro [09.09.14]
Apple launched another mobile game platform today, and it's small enough to strap on your wrist. Pitched as a smartphone accessory, it also presents intriguing opportunities for game developers.
Smartphone/Tablet, Business/Marketing

Get a job: Blizzard seeks a User Interface Artist for Heroes of the Storm  
by Staff [09.09.14]
The Southern California development studio behind the Warcraft series is looking for a UI artist for its upcoming MOBA.
Console/PC, Art, Recruitment

Apple's new iPhone 6 devices may have a big impact on games 9
by Alex Wawro [09.09.14]
Apple revealed its next generation of iPhone devices today, and the sizes of the new smartphones -- as well as what's inside them -- have some interesting implications for iOS game makers.
Smartphone/Tablet, Business/Marketing

Blog: An open letter to Microsoft about indie games 12
by Gamasutra Community [09.09.14]
"MS led the pack with bringing indies onto consoles in a big way with XBLIG. We’re just hoping that it can continue into the current generation a bit larger that it is so far."
Console/PC, Indie, Business/Marketing

Ensemble expats to make a new strategy game with Stardock's help 1
by Alex Wawro [09.09.14]
Sins of a Solar Empire publisher Stardock Entertainment has cut a deal with the Ensemble Studios expats at BonusXP to publish the Texas-based studio's forthcoming PC strategy title.
Console/PC, Business/Marketing

GDC Next adds talks on Skulls of the Shogun and community design  
by Staff [09.09.14]
Skulls of the Shogun programming wizard Borut Pfeifer and veteran community manager Matt Fairchild join the speaker lineup at GDC Next 2014 featuring ADC this November.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Next

It's in the eyes: Participating in an eye-tracking tech game jam 10
by Gamasutra Community [09.09.14]
The challenges and opportunities of trying to develop a game that uses eye-tracking tech as one of its control mechanics -- how to design for that, and how players interact with it.
Console/PC, Indie, Design, Production

'Queen of Code' aims to entice British women into game development 1
by Mike Rose [09.09.14]
British not-for-profit organization Creative England is looking to entice more women into making video games in the UK, with the promise to provide money to the first few women to crowdfund games through its new Queen of Code scheme.
Console/PC, Smartphone/Tablet, Business/Marketing

A look back at the Dreamcast, 15 years on Exclusive 37
by Mike Rose [09.09.14]
As the Sega Dreamcast games console turns 15 years old, we look back at Douglass Perry's retrospective of the rise and fall of an iconic piece of video game history.
Console/PC, Business/Marketing, Exclusive

Android market analysis: Two-month download data breakdown 6
by Gamasutra Community [09.09.14]
A developer uploads a likely low-performing game to see how it does with no marketing on a variety of Android app stores -- and here, presents two months' worth of data.
Smartphone/Tablet, Business/Marketing

Kickstarter numbers breakdown: One-developer studio edition 12
by Gamasutra Community [09.09.14]
"I ran a 30 day Kickstarter for my cyberpunk 2D shooter Contract Work; it finished just over it's goal of $5000 with 110 backers."
Console/PC, Indie, Business/Marketing

Achieving high-speed, precise, 2D gameworld interaction in Velocity 2X 6
by Gamasutra Community [09.09.14]
Interaction with a high-speed, 2D world -- how do you achieve it, and make it feel right? The Velocity 2X developers share their secrets.
Console/PC, Indie, Programming, Design

The PlayStation 4 reached 1 million sold in the UK rather quickly 3
by Mike Rose [09.09.14]
Sony's PlayStation 4 console has now sold 1 million units in the UK, achieving this sales figure in around 40 weeks.
Console/PC, Business/Marketing

White House holds educational game jam 6
by Christian Nutt [09.08.14]
This weekend, the White House invited game developers -- from independents to well-known studios -- to come, make, and present educational games.
Console/PC, Indie, Business/Marketing

Twitch CEO: Website is a 'native advertising unit' for games 1
by Christian Nutt [09.08.14]
Streamers sell games, and Twitch knows this -- as CEO Emmet Shear's comments today clearly indicate. But don't expect the site to change to an Amazon-powered e-commerce platform.
Console/PC, Indie, Business/Marketing

Video: Clash of clones and the importance of standing out 1
by Staff [09.08.14]
Speaking at GDC Europe 2014, Paradox CEO Fredrik Wester explained the business advantages of originality, how to find and express your vision, why passion is unclonable, and the power of community.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault