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May 3, 2015
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May 3, 2015
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This Week in Video Game Criticism: From the pastoral of Harvest Moon to the politics of Pokemon Snap  
by Zolani Stewart [04.20.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Zolani Stewart on topics ranging from the pastoral settings of Harvest Moon to the politics of Pokemon Snap.
Console/PC, Indie, Design

The Four Horsemen of VR 16
by Simon Carless [04.20.15]
Simon Carless on the advancement of VR tech, from Google Cardboard to SteamVR, "now that I've tried four or five VR systems with games, movies, and apps."
Console/PC, Indie, Business/Marketing, VR

Resolving missing script references in Unity 1
by Gamasutra Community [04.20.15]
"I encountered in to the issue of all the scenes and prefabs that were using MonoBehaviours from those scripts had lost their reference. I managed to make a solution."
Console/PC, Smartphone/Tablet, Indie, Programming

Greenlit in 7 days: One game's journey  
by Gamasutra Community [04.20.15]
"We thought we'd hopefully help other fellow developers make more informed choices and give everyone a bit more context when looking at their Greenlight stats."
Console/PC, Indie, Business/Marketing

A Jedi saga: Developing Star Wars Galaxies 16
by Gamasutra Community [04.20.15]
Raph Koster pens an extensive and revealing look back at the design of the controversial but beloved MMO he worked on at Sony Online Entertainment: Star Wars Galaxies.
Console/PC, Social/Online, Design

Towerfall Ascension, and what character choices mean to players 9
by Christian Nutt [04.17.15]
A look at Towerfall Ascension's diverse but mechanically indistinguishable roster, and why player choice matters -- including some observations from developer Matt Thorson.
Console/PC, Indie, Art, Design

'Where do you make your games?' 2
by Christian Nutt [04.17.15]
We have a diverse crowd making games these days -- so why not take a look at their workspaces?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Steam now restricts accounts to protect against spam and phishing 18
by Christian Nutt [04.17.15]
Valve has enacted a new policy to increase the security of its Steam platform: Accounts that have spent less than $5 on the service are heavily restricted.
Console/PC, Business/Marketing

Unity, Unreal and Cocos2d get a bit cozier with Visual Studio 3
by Alex Wawro [04.17.15]
Microsoft has cut deals with Epic, Unity and Chukong Technologies to integrate its Visual Studio development toolset more tightly with their respective engines -- Unreal, Unity and Cocos2d.
Console/PC, Production

Get a job: Be an AI Programmer for Tripwire  
by Staff [04.17.15]
If you're comfortable with C++ and Unreal Engine, the house that built Killing Floor 2 seeks an AI programmer like you to work on character and monster AI in Tripwire's Roswell, GA offices.
Console/PC, Programming, Recruitment

Video: How BioWare built enough content to fill The Old Republic  
by Staff [04.17.15]
At GDC Online 2011, BioWare's Georg Zoeller uses Star Wars: The Old Republic to explain how spatial analysis can be used to support a rapid content iteration process during the late stages of MMO development.
Console/PC, Social/Online, Design, Production, Video, Vault

Escher-esque Relativity is the latest game backed by Indie Fund 1
by Alex Wawro [04.17.15]
The folks at Indie Fund have announced that Chicago-based artist Willy Chyr's M.C. Escher-like puzzle game Relativity ​will be the latest title to receive financial support from the company.
Indie, Business/Marketing, Video

Don't Miss: What I learned coding X-Wing Vs. TIE Fighter Exclusive 2
by Peter Lincroft [04.17.15]
In this classic 1999 feature, Totally Games programmer Peter Lincroft offers a behind-the-scenes look at the design of X-Wing Vs. TIE Fighter -- with a specific focus on its multiplayer systems.
Console/PC, Programming, Exclusive

A Tale of Tales on the politics and interior design of Sunset  
by Konstantinos Dimopoulos [04.17.15]
Longtime indie developer Auriea Harvey speaks to our sister site IndieGames.com about the design, goals and politics of Tale of Tales' upcoming first-person game Sunset.
Console/PC, Indie, Art, Design, Production

The MOBA landscape in 2016: A peek at what's ahead  
by Gamasutra Community [04.17.15]
EEDAR compiles data, makes predictions: "Success will hinge on captivating MOBA players with something new rather than attempting to compete directly with League of Legends or Dota 2."
Console/PC, Business/Marketing

Analysis: The top 20 games on Twitch in March 2015 5
by Gamasutra Community [04.17.15]
An analysis of what people are watching on the popular streaming platform, and how much of it -- both games and platforms -- using real data scraped from the site.
Console/PC, Indie, Business/Marketing

Xbox's European boss Phil Harrison leaves Microsoft 1
by Kris Graft [04.17.15]
Microsoft confirmed the departure of Xbox’s European boss Phil Harrison, as he’s left the company to pursue new opportunities.
Business/Marketing

Blog: Change your game designers' lives with faster data 1
by Gamasutra Community [04.17.15]
The road to faster, more complete analytics: From a bad solution to a better one, and onward from there -- this post explores the advantages of delivering more data more quickly.
Smartphone/Tablet, Programming, Design, Business/Marketing

Distributing your game via CDN: Now attainable by indies! 2
by Gamasutra Community [04.17.15]
Independent MMO creator Robert Basler looked into CloudFlare and Amazon for distributing his game client to players -- and found a workable, flexible solution.
Indie, Business/Marketing

Blog: The most important reason to register your copyrights  
by Gamasutra Community [04.17.15]
Attorney Zachary Strebeck: "The catch here is that you don’t have to just register your copyright -- you need to register it either BEFORE the infringement began, or within three months."
Indie, Business/Marketing