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May 5, 2016
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May 5, 2016
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How big a deal is it to get featured by Apple? This big  
by Christian Nutt [05.05.16]
App Annie has tracked exactly how much of a boost game developers get from being featured on the App Store, and it is not trivial.
Smartphone/Tablet, Business/Marketing

Designing disjointed VR puzzles  
by Gamasutra Community [05.05.16]
"We set out to explore a realm of game design we hadn't seen done before -- disjointed, 2-player puzzles in VR. In our game Shackle, players find themselves back to back in a haunted room, divided by darkness."
VR, Indie, Design

Zelda, GTA 3 among latest round of World Video Game Hall of Fame inductees  
by Alex Wawro [05.05.16]
The World Video Game Hall of Fame has announced its second round of inductees: The Legend of Zelda, The Oregon Trail, Sonic the Hedgehog, The Sims, Space Invaders and Grand Theft Auto 3.
Console/PC, Business/Marketing

PAX Indies: Women detectives, crazy cockpits and a lost moon  
by Katherine Cross [05.05.16]
Gamasutra visited the PAX East Indie MegaBooth, and brings you tidings of Thimbleweed Park, Objects In Space, Moon Hunters, Tumblestone, and more.
Console/PC, Indie, Design, Business/Marketing

UWP game and app development on Xbox One 1
by Gamasutra Community [05.05.16]
"With the latest Xbox One build you can turn your retail Xbox in to a developer machine just like in the old 360 days. But what does this actually mean? What can it support and what (more importantly) can it NOT do?"
Console/PC, Programming

Poetry in motion: Catch a glimpse of Persona 5's gorgeous new UI  
by Chris Kerr [05.05.16]
You might not need many reasons to get excited over the new Persona 5 trailer that just dropped, but we're going to give you some anyway.
Console/PC, Art, Design, Video

The 7 worst mistakes you can make with your game trailer 4
by Gamasutra Community [05.05.16]
"'What shouldn’t I do in my next trailer?' is the second-most-asked question I get (the first is 'how much?'). Anybody can make their own game’s trailer, but it takes craft to do it well. Here's some traps to avoid."
Indie, Business/Marketing

Made for Samsung support program now open to game devs 1
by Chris Kerr [05.05.16]
Samsung is offering to help mobile game developers with marketing, production, and tech support through its "Made for Samsung" exclusivity program. 
Smartphone/Tablet, Business/Marketing

Don't miss: How Naughty Dog made Uncharted: Drake's Fortune 6
by Chris Kerr [05.05.16]
With Naughty Dog preparing to bring Nathan Drake's story to a close, find out how his journey began in Richard Lemarchand and Neil Druckmann's classic postmortem.
Console/PC, Design, Production

Oculus appoints new COO, adds supply and manufacturing experience  
by Chris Kerr [05.05.16]
Former Fitbit COO, Hans Hartmann, has been brought in, and will add "decades of hardware, manufacturing and supply chain experience."
VR, Business/Marketing

LensManagers: A flexible solution in game programming 5
by Gamasutra Community [05.05.16]
"It permits any number of game elements to interact with it using a simple, easily-adjustable ruleset that handles all potential collisions between all our game elements."
Console/PC, Smartphone/Tablet, Programming

Understand the impact of your game design with puzzle dependency graphs 2
by Gamasutra Community [05.05.16]
"An analytical technique which can be used to gain insights into the size, structure and complexity of a game. It helps visualize non-linear branching in the puzzle structure which can be key for tuning difficulty and pacing."
Console/PC, Design

The basics of quick and effective meetings 3
by Gamasutra Community [05.05.16]
"Most every team that I’ve ever worked with hated meetings. They viewed them as a counterproductive waste of time where lots of people talk, everyone smiles and nods, then each person goes back to his or her desk."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Don't Miss: Replicating Star Wars' iconic look and sound in Battlefront 4
by Chris Kerr [05.04.16]
"Film & games don’t always play nice with each other," EA DICE's Niklas Fegraeus told Gamasutra. "Games require balance & fairness to be fun, but a film does away with that in order to create drama."
Console/PC, Art, Audio, Design

Get a job: Be a Creative Director at Nix Hydra  
by Staff [05.04.16]
The studio responsible for Egg Baby is looking to hire an experienced game designer to take a lead role on the creative team in Nix Hydra's Los Angeles, CA studio.
Smartphone/Tablet, Design, Recruitment

Video: Designing Crusader Kings II to generate strange, emergent stories  
by Staff [05.04.16]
Few games foster emergent storytelling better than Crusader Kings II, and Paradox's Henrik Fåhraeus explains how the game was designed to do just at (and how you can do it too) in this GDC 2014 talk.
Console/PC, Indie, Design, Video, Vault

Zynga's latest results: Steady as she goes, under new CEO Gibeau  
by Christian Nutt [05.04.16]
Zygna's new CEO presides over improved numbers in his first quarter at the tiller, as the company aims to get itself repositioned as a reliable mobile game operator.
Smartphone/Tablet, Business/Marketing

Add bad VR support to Sweeney's list of grievances against Microsoft's UWP 3
by Alex Wawro [05.04.16]
"The VR revolution that’s happening now...if you tried to make it work with the UWP system present, it would never happen." Epic's cofounder said in a new round of UWP criticism at the GamesBeat Summit.
VR, Business/Marketing

Applying old-school sports game design to a modern multiplayer game  
by Konstantinos Dimopoulos [05.04.16]
OutOfTheBit is working on a different sort of football [aka soccer, yanks!] game. "FIFA is great, but I realize that there is probably space in the market for a fun and easy to pick up football game."
Indie, Design, Production, Video

The first 5 years of VR 'are going to be madness', says CCP chief 1
by Alex Wawro [05.04.16]
"We had the expectation of the first five years of VR are going to be madness," CCP Games CEO Hilmar Pétursson told Polygon. "It's going to take five years from this year to sort itself out."
VR, Business/Marketing