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April 18, 2015
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Towerfall Ascension, and what character choices mean to players 5
by Christian Nutt [04.17.15]
A look at Towerfall Ascension's diverse but mechanically indistinguishable roster, and why player choice matters -- including some observations from developer Matt Thorson.
Console/PC, Indie, Art, Design

'Where do you make your games?' 1
by Christian Nutt [04.17.15]
We have a diverse crowd making games these days -- so why not take a look at their workspaces?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Steam now restricts accounts to protect against spam and phishing 2
by Christian Nutt [04.17.15]
Valve has enacted a new policy to increase the security of its Steam platform: Accounts that have spent less than $5 on the service are heavily restricted.
Console/PC, Business/Marketing

Unity, Unreal and Cocos2d get a bit cozier with Visual Studio  
by Alex Wawro [04.17.15]
Microsoft has cut deals with Epic, Unity and Chukong Technologies to integrate its Visual Studio development toolset more tightly with their respective engines -- Unreal, Unity and Cocos2d.
Console/PC, Production

Get a job: Be an AI Programmer for Tripwire  
by Staff [04.17.15]
If you're comfortable with C++ and Unreal Engine, the house that built Killing Floor 2 seeks an AI programmer like you to work on character and monster AI in Tripwire's Roswell, GA offices.
Console/PC, Programming, Recruitment

Video: How BioWare built enough content to fill The Old Republic  
by Staff [04.17.15]
At GDC Online 2011, BioWare's Georg Zoeller uses Star Wars: The Old Republic to explain how spatial analysis can be used to support a rapid content iteration process during the late stages of MMO development.
Console/PC, Social/Online, Design, Production, Video, Vault

Escher-esque Relativity is the latest game backed by Indie Fund 1
by Alex Wawro [04.17.15]
The folks at Indie Fund have announced that Chicago-based artist Willy Chyr's M.C. Escher-like puzzle game Relativity ​will be the latest title to receive financial support from the company.
Indie, Business/Marketing, Video

Don't Miss: What I learned coding X-Wing Vs. TIE Fighter Exclusive 1
by Peter Lincroft [04.17.15]
In this classic 1999 feature, Totally Games programmer Peter Lincroft offers a behind-the-scenes look at the design of X-Wing Vs. TIE Fighter -- with a specific focus on its multiplayer systems.
Console/PC, Programming, Exclusive

A Tale of Tales on the politics and interior design of Sunset  
by Konstantinos Dimopoulos [04.17.15]
Longtime indie developer Auriea Harvey speaks to our sister site IndieGames.com about the design, goals and politics of Tale of Tales' upcoming first-person game Sunset.
Console/PC, Indie, Art, Design, Production

The MOBA landscape in 2016: A peek at what's ahead  
by Gamasutra Community [04.17.15]
EEDAR compiles data, makes predictions: "Success will hinge on captivating MOBA players with something new rather than attempting to compete directly with League of Legends or Dota 2."
Console/PC, Business/Marketing

Analysis: The top 20 games on Twitch in March 2015 2
by Gamasutra Community [04.17.15]
An analysis of what people are watching on the popular streaming platform, and how much of it -- both games and platforms -- using real data scraped from the site.
Console/PC, Indie, Business/Marketing

Xbox's European boss Phil Harrison leaves Microsoft 1
by Kris Graft [04.17.15]
Microsoft confirmed the departure of Xbox’s European boss Phil Harrison, as he’s left the company to pursue new opportunities.
Business/Marketing

Blog: Change your game designers' lives with faster data  
by Gamasutra Community [04.17.15]
The road to faster, more complete analytics: From a bad solution to a better one, and onward from there -- this post explores the advantages of delivering more data more quickly.
Smartphone/Tablet, Programming, Design, Business/Marketing

Distributing your game via CDN: Now attainable by indies! 2
by Gamasutra Community [04.17.15]
Independent MMO creator Robert Basler looked into CloudFlare and Amazon for distributing his game client to players -- and found a workable, flexible solution.
Indie, Business/Marketing

Blog: The most important reason to register your copyrights  
by Gamasutra Community [04.17.15]
Attorney Zachary Strebeck: "The catch here is that you don’t have to just register your copyright -- you need to register it either BEFORE the infringement began, or within three months."
Indie, Business/Marketing

The state of Spain's indie scene, according to a local dev  
by Gamasutra Community [04.17.15]
A look at one of Europe's local scenes: "This crossroad of a booming indie scene, a low level of English speakers, and a strong consumer market that naturally causes an increase in the number of developers."
Indie, Business/Marketing

How to make a Rapture 8
by Christian Nutt [04.17.15]
Dear Esther studio The Chinese Room's new first-person experience is set in a quaint town where everyone's disappeared. The developer talks here about prototyping and delivering story-as-gameplay.
Console/PC, Indie, Design

In 1993, Mega Man X's team was crunching on the SNES hit 5
by Christian Nutt [04.16.15]
A new translation of an old story documents (in an exaggerated way) the working conditions at a prominent developer on a landmark game, and offers a slice of history we don't often get to see.
Console/PC, Production, History

Google's latest VR hires include former Double Fine designers  
by Alex Wawro [04.16.15]
Google has gone ahead and acquired Dublin-based 3D sound startup Thrive Audio and Skillman & Hackett, a San Francisco VR design firm founded by former Double Fine folks Hackett and Drew Skillman.
Console/PC, Business/Marketing

Get a job: Sony Santa Monica seeks an experienced Maya Programmer  
by Staff [04.16.15]
Handy with Maya? Sony's Santa Monica branch is looking for someone like you to work alongside the God of War team.
Console/PC, Programming, Recruitment