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October 7, 2015
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As Rock Band 4 releases, Harmonix's Rigopulos remembers the plastic instrument war  
by Christian Nutt [10.06.15]
"It was just this epic slug-fest between MTV and Activision. ... That led to an oversupply situation that was kind of a financial nightmare at the end of the day for both parties. Thinking about that, I still have PTSD from that."
Console/PC, Business/Marketing

Get a job: Be a UX Designer at Never Alone studio E-Line Media  
by Staff [10.06.15]
Love designing user experiences for games? Never Alone maker E-Line Media seeks someone like you to work alongside the rest of the team at the company's Seattle studio on an upcoming game project.
Console/PC, Design, Recruitment

Video: Automating content creation so tiny teams can make big games  
by Staff [10.06.15]
At GDC Europe 2015 developer Alexander Birke explains how a small team built an outsized game -- The Adventures of Bertram Fiddle -- by creating efficient automated processes to create content.
Console/PC, Indie, Production, Video, Vault

One game continues its years-long domination of the Twitch charts  
by Alex Wawro [10.06.15]
Riot's League of Legends is still number one with a bullet, but developers may yet appreciate checking in on these charts to see what people are watching this month.
Console/PC, Business/Marketing

Don't Miss: Looking at AR game dev through Microsoft's HoloLens 9
by Alex Wawro [10.06.15]
Microsoft brought crates of HoloLens prototypes to its developer event earlier this year, so Gamasutra spent an afternoon tinkering with the upcoming augmented reality headset. Here's what we learned.
Console/PC, Programming, Design

Obituary: Game industry veteran Stewart Kosoy 3
by Alex Wawro [10.06.15]
Gamasutra has learned that Stewart Kosoy, a game industry factotum and co-founder of Digital Capital, passed away this Sunday at his home in Raleigh, North Carolina.
Console/PC, Business/Marketing

Crows Crows Crows is The Stanley Parable co-creator's new studio  
by Alex Wawro [10.06.15]
Indie dev and Stanley Parable designer/writer William Pugh took the wraps off his new venture today, Crows Crows Crows, a global collective of indie game makers with an uncertain goal.
Indie, Business/Marketing

Making a 'better' arcade game, in the era of the Apple II 1
by Gamasutra Community [10.06.15]
"Visual variety. This would be my most fundamental challenge. Crisis Mountain had two hand-drawn background screens. Even as I wrote Dino Eggs, a new game called Miner 2049’er became a sensation."
Console/PC, Design, History

Exhibiting at the Tokyo Game Show indie area: Was it worth it? 2
by Gamasutra Community [10.06.15]
"So would I go again? Well, it depends. If it's in a crappy hall again, I might rather just take specific press meetings and call it a day. But on the other hand, you never do know who's going to wander by..."
Indie, Business/Marketing

Submit your unique alternative controller games to ALT.CTRL.GDC!  
by Staff [10.06.15]
The ever-popular ALT.CTRL.GDC is returning for GDC 2016, and seeking submissions until Dec. 7th for one-of-a-kind game peripherals, contraptions and novelties which enhance game experiences.
Console/PC, Indie, Design, GDC

Secrets of free-to-play: 'Threat generation' 9
by Gamasutra Community [10.06.15]
Ramin Shokrizade: "Threat generation is the act of generating anxiety in a consumer while also offering to 'protect' them from the anxiety you just created, for a fee."
Console/PC, Smartphone/Tablet, Business/Marketing

Microsoft reveals $3000 HoloLens Development Edition 5
by Chris Kerr [10.06.15]
Microsoft has revealed pricing details for the new dev-focused HoloLens Development Edition at today's Windows 10 event.
Console/PC, Design, Production, VR

Capcom delists Ghost Trick following game-breaking update 1
by Chris Kerr [10.06.15]
Adventure game Ghost Trick: Phantom Detective has been completely removed from the App Store by Capcom after a recent update, designed to fix the game, broke it completely.

The decline of Flash browser games: An analysis 9
by Gamasutra Community [10.06.15]
"At the very least the online browser game industry for all types of games is smaller than it was two years ago in 2013 and appears to be at best stagnant and still vulnerable to further decline."
Indie, Business/Marketing

What happened to PlayStation's first indie dev community? 4
by Dan Chamberlain [10.06.15]
‘Net Yaroze and the community around it was pretty much my whole life at the time,’ says Chris Chadwick, creator of the award winning Blitter Boy. ‘Sad, I know...but it was great!’
Console/PC, Indie, Programming, Art, Design, Production, History

Refactoring: The way to perfection 8
by Gamasutra Community [10.06.15]
"Refactoring is a necessity to reach the best version of your game. Don't look down on it. Refactor as often as you can and you won't regret it. Saving that one MB today may save your life tomorrow."
Console/PC, Smartphone/Tablet, Indie, Programming

Ubisoft snaps up The Crew devs Ivory Tower  
by Christian Nutt [10.05.15]
As the franchise moves on to its second installment, its publisher has decided to pick up the developer and make it part of the Ubisoft family.
Console/PC, Business/Marketing

The most anticipated games of the year, right here 4
by Christian Nutt [10.05.15]
Market research firm Nielsen has compiled a list of what it says will be the most anticipated releases of the holiday sales season, and there are few surprises.
Console/PC, Business/Marketing

Even Miyamoto feels the struggle for game balance  
by Christian Nutt [10.05.15]
"The more years that have passed, the gap between advanced and first-time players has become wider."
Console/PC, Design

When an architect designs a video game, you get Block'hood 2
by Chris Kerr [10.05.15]
Architect-turned-game-developer Jose Sanchez wants to understand why players are compelled to create by asking them to turn natural chaos into order in his neighborhood sim, Block'hood.
Console/PC, Indie, Design, Production