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November 25, 2014
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November 25, 2014
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Get a job: Obisidian is looking to hire an Engine Programmer  
by Staff [11.25.14]
Pillars of Eternity developer Obsidian Entertainment is currently recruiting an experienced engine programmer to work in its Irvine, CA studio on analyzing and optimizing existing engine code.
Console/PC, Programming, Recruitment

Learn how to build a game that can playtest itself at GDC 2015  
by Staff [11.25.14]
Retro City Rampage developer Brian Provinciano believes it's a good idea to build your game on a deterministic engine that can play itself, and at GDC 2015 he'll show you how to pull it off.
Console/PC, Programming, GDC

Don't Miss: Watch Ron Gilbert's GDC postmortem of Maniac Mansion 6
by Staff [11.25.14]
As Thimbleweed Park hits its Kickstarter goal, watch this loving and detailed look back at the game that started it all: Ron Gilbert and Gary Winnick's Maniac Mansion.
Console/PC, Design, Production

FTC compels Sony to issue refunds over misleading Vita launch ads 2
by Alex Wawro [11.25.14]
SCEA has agreed to a settlement deal with the FTC over charges that it and its advertising partner intentionally misled people with the advertising campaigns for the launch of the PlayStation Vita.
Console/PC, Business/Marketing

Streaming game development on Twitch: Lessons learned 3
by Gamasutra Community [11.25.14]
"I have tried to compile a number of lessons here, from both the perspective of a long time viewer of development videos/streams and that of a new game development streamer."
Console/PC, Indie, Programming, Business/Marketing

Zenonia dev Gamevil snaps up another Korean mobile studio  
by Alex Wawro [11.25.14]
Gamevil continues to execute a proven strategy of buying up South Korean mobile game studios with its recent acquisition of Waplesoft, a company best known for producing social games.
Smartphone/Tablet, Business/Marketing

Sony leans on its PlayStation business as it searches for profitability  
by Mike Rose [11.25.14]
Sony today outlined its plans to swing its business back to profits -- and its PlayStation and video game exploits feature heavily in those plans.
Console/PC, Business/Marketing

Super Smash Bros. is the Wii U's fastest-selling game in the U.S.  
by Mike Rose [11.25.14]
Super Smash Bros. for the Nintendo Wii U sold more than 490,000 copies in its opening U.S. weekend, making it the fastest-selling Wii U title to date.
Console/PC, Business/Marketing

Tips for motivating your indie team: Be human  
by Gamasutra Community [11.25.14]
"Sometimes, members who leave will have an important perspective on your project. Even if it hurts to hear that criticism, it will make your team stronger in the end."
Console/PC, Smartphone/Tablet, Indie, Serious, Production

This Week in Video Game Criticism: From Advanced Warfare to Ikea Game Design  
by Zolani Stewart [11.25.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Zolani Stewart on topics ranging from a second look at Call of Duty: Advanced Warfare to game design notes from the Ikea showroom floor.
Console/PC, Social/Online, Design

F2P Summit returns to GDC with dev-focused talks from experts  
by Staff [11.25.14]
The field of free-to-play game design is here to stay, and GDC officials will once again host a series of frank talks on the topic from leading experts as part of the F2P Summit at GDC 2015.
Social/Online, Smartphone/Tablet, Business/Marketing, GDC

Our Kickstarter: Scraping by without a scam, just working with fans 1
by Gamasutra Community [11.25.14]
"Every active player (and many a past player returning) was compelled to pledge. Not because they wanted to support the game, but because the rewards were irresistible for a player."
Console/PC, Indie, Business/Marketing

Super Mario Galaxy's planets wouldn't work so well in real life 3
by Mike Rose [11.25.14]
Students at a British university have put together a fun paper centered around the Super Mario Galaxy universe, stating that most of the planets presented in the game series would simply explode in real life.
Console/PC, Business/Marketing

Valve clamps down on Steam key resellers with new 30 day gift rule 3
by Mike Rose [11.25.14]
Valve has updated the rules behind trading games via the Steam platform, such that users must now own a newly-purchased gift for at least 30 days before they can trade it on.
Console/PC, Business/Marketing

The science of low-polygon eyeballs 1
by Gamasutra Community [11.25.14]
"Whichever way an artist chooses she/he will have to ask themselves a question: 'How do I make the eyes look good from the side?'"
Console/PC, Indie, Art

Quality of life for online game players: Ron Carmel on Subterfuge's design  
by Gamasutra Community [11.25.14]
"One of our primary goals with Subterfuge is to Respect the player’s time (with a capital R). We want every minute a player spends in the game to be meaningful and interesting."
Smartphone/Tablet, Design

Get a job: MMORPG-focused Goblinworks is hiring a Programmer  
by Staff [11.24.14]
Tabletop RPG fans with MMO game dev experience, take note: Goblinworks is hiring a programmer to join the team working on a Pathfinder MMORPG in the studio's Redmond, WA office.
Social/Online, Programming, Recruitment

Don't Miss: The Witness artist reminds us to keep it simple Exclusive 8
by Alex Wawro [11.24.14]
"To evoke emotions through art, in games or anything else, you have to break down your medium," says The Witness artist and Twelve Minutes developer Luis Antonio.
Console/PC, Indie, Art, Design, Exclusive

iOS App Store downloads spike in October, reaching record high  
by Christian Nutt [11.24.14]
The release of two popular new phones has helped to heat up the already popular market -- a 39 percent rise year-over-year for app downloads.
Smartphone/Tablet, Business/Marketing, Mobile Games

Video: Expert advice on how to make your indie games stand out  
by Staff [11.24.14]
Game designer Raph Koster hustled indie developers Adam Saltsman, Rami Ismail and Zach Gage into a room at GDC Next earlier this year to ask: as an indie, how do you successfully market your work?
Indie, Business/Marketing, Video, Vault