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August 4, 2015
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August 4, 2015
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Cities: Skylines dev: Don't punish your players; teach them  
by Alex Wawro [08.04.15]
Cities: Skylines lead designer Karoliina Korppoo offers a postmortem of sorts at GDC Europe, deconstructing her design philosophy and making a case for designing games that teach, rather than punish.
Console/PC, Design, GDC Europe

Hooking up Elias' adaptive game music to Unity  
by Gamasutra Community [08.04.15]
"I am going to show you a real world example of how adaptive music is used in a game, how simple it is for programmers to get Elias up and running in Unity."
Console/PC, Smartphone/Tablet, Indie, Audio

Valve shares advice on designing great VR game interactions  
by Alex Wawro [08.04.15]
At GDC Europe today, Valve's Yasser Malaika shared some key lessons learned about how to make great VR game interactions by both Valve's own devs and external dev partners like Owlchemy Labs.
Console/PC, Design, GDC Europe

5 video game translation tools  
by Gamasutra Community [08.04.15]
A list of five tools used by a professional localization house when translating video games -- ranging from free to paid tools.
Console/PC, Smartphone/Tablet, Production

Spry Fox's Alphabear cracks the code of mobile puzzle popularity  
by Chris Baker [08.04.15]
How Alphabear braved the dark waters of the free-to-play ocean with irresistible viral sharing and a sensible business model -- and made it through the journey 1 million downloads strong.
Smartphone/Tablet, Production, Business/Marketing

Game devs negative on job outlook, positive on diversity, says IGDA survey 7
by Christian Nutt [08.03.15]
Game developers optimistic about growth, less so about the industry itself, says new IGDA survey of game dev professionals -- which also touches on quality of life, diversity, and opportunity.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Video: 'The future of the PlayStation' from Phil Harrison, in 2000  
by Staff [08.03.15]
Former and longtime Sony exec Phil Harrison's fascinating GDC 2000 Sony keynote, given ahead of PlayStation 2's Western launch -- right before the console went on to win the world.
Console/PC, Business/Marketing, Video

Don't Miss: Fixing Final Fantasy XIV 10
by Gamasutra Community [08.03.15]
This candid 2011 interview sees producer Naoki Yoshida setting out on his journey to redevelop Final Fantasy XIV into A Realm Reborn: A Quixotic quest, ultimately successful.
Console/PC, Design, Production

Get a job: ToyTalk is seeking a Gameplay and Prototyping Engineer  
by Staff [08.03.15]
Kids' game studio ToyTalk is looking for a high-level Gameplay and Prototyping Engineer to work alongside the company's Chief Creative Officer.
Smartphone/Tablet, Programming, Recruitment

True virtual reality: The race to build a 'metaverse' 1
by Christian Nutt [08.03.15]
Want to know what companies are gunning to build the next-generation virtual meeting space? A new profile looks at all of them.
Console/PC, Business/Marketing

$18m for Dota 2's The International makes for the richest prize in eSports  
by Christian Nutt [08.03.15]
The biggest prize in eSports gets bigger than ever, as the finals kick off at Seattle's Key Arena. The winning team will take home more than $6 million.
Console/PC, Business/Marketing

Summer Games Done Quick speedrun marathon raises $1.2m for charity  
by Christian Nutt [08.03.15]
Almost doubling last year's total, speedrunners raise well over a million dollars for Doctors Without Borders.
Console/PC, Business/Marketing

PlayStation exclusive DriveClub goes double platinum  
by Chris Kerr [08.03.15]
Troubled PlayStation exclusive DriveClub bounces back to go double platinum -- even if it's caused the company, and its developer, no end of headaches.
Console/PC, Business/Marketing

Reducing difficulty dynamically and invisibly 1
by Gamasutra Community [08.03.15]
"The key is that dynamic difficulty, when itís done right, is about tailoring the overall curve of the entire game to each player, and not simply removing a challenge if they fail at it a few times."
Console/PC, Design

Key takeaways from Epic's open development of Unreal Tournament 1
by Alex Wawro [08.03.15]
Senior designer Jim Brown took the stage at GDC Europe today to talk about some of the lessons the Unreal Tournament team has learned about open development and turning players into contributors.
Console/PC, Business/Marketing, GDC Europe

Autodesk Stingray game engine to launch later this month  
by Christian Nutt [08.03.15]
You can get your hands on the tool, by subscription, on August 19; later in the summer, Maya LT subscribers will get it bundled for free.
Console/PC, Smartphone/Tablet, Programming

Lessons learned while fixing memory leaks in Unity 4
by Gamasutra Community [08.03.15]
Boss Fight Entertainment CTO Rich Geldreich shares a list of practical tips and lessons learned when fixing a major, game-crashing memory leak in Unity.
Console/PC, Smartphone/Tablet, Indie, Programming

No place for third-party exclusives in Microsoft's long term plan 1
by Chris Kerr [08.03.15]
Third-party deals are left behind as Microsoft's Phil Spencer reveals new first-party focus.
Console/PC, Business/Marketing, Video

What does player retention look like for a week-long game?  
by Gamasutra Community [08.03.15]
Ron Carmel on Subterfuge's retention: "We know this is not a mass market game. Those who love it will happily stick around and those who donít are better off not playing."
Smartphone/Tablet, Design

Cambridge researchers use brain training game to treat schizophrenia  
by Chris Kerr [08.03.15]
A research team out of Cambridge is using a brain training game to combat day-to-day schizophrenia symptoms.
Smartphone/Tablet, Design