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October 22, 2014
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October 22, 2014
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Updates » Indie
Maintaining quality of life as a game developer, entrepreneur, and parent 8
by Gamasutra Community [10.13.14]
"According to the IGDA Developer Satisfaction Survey, 70% of respondents do not have children. Are we sacrificing too much of our family life for our passions and careers as game developers!?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

How our HTML5 roguelike performed on Steam: The numbers 8
by Gamasutra Community [10.13.14]
"Our mission was to make a solid desktop game that would pave the way for our next project, and help our studio thrive. Let’s examine the numbers to see how we did."
Console/PC, Indie, Business/Marketing

10 days with the deep-sea bluffing game Subterfuge Exclusive 2
by Mike Rose [10.13.14]
I'm tangled in a web of lies, and I might just get away with it. This is Subterfuge, a mobile real-time strategy game designed by World of Goo's Ron Carmel and Casey's Contraptions' Noel Llopis.
Smartphone/Tablet, Indie, Design, Business/Marketing, Exclusive

Another woman in games driven from her home by harassers 169
by Kris Graft [10.11.14]
Another woman has been driven from home due to online harassment - and yet again, the victim is a woman in video games.
Console/PC, Indie

Blog: Crunching Steam Curators 12
by Gamasutra Community [10.10.14]
"There are 9932 Steam Curators listed right now. This morning there were 8343. Today, about 1589 people in the world became Steam Curators."
Console/PC, Indie, Business/Marketing

Leap Motion launches IndieCade-backed game jam with $75,000 in prizes  
by Christian Nutt [10.10.14]
The winning teams will get a $5,000 cash prize and a slot to exhibit at IndieCade East 2015, with $2,500 in travel expenses also covered.
Console/PC, Indie, Production, Business/Marketing

Hack 'N' Slash takes home grand prize at IndieCade Awards 2014 2
by Mike Rose [10.10.14]
IndieCade revealed the winners of its 2014 awards last night, with studios like Double Fine, Loveshack and Studio Bean picking up awards.
Smartphone/Tablet, Indie, Business/Marketing

Nintendo lends support to Seattle museum's indie game exhibition  
by Alex Wawro [10.09.14]
Nintendo has sent some mixed messages this year about its support for indie developers, so it's notable that the company is now sponsoring an upcoming museum exhibition on indie games.
Indie, Business/Marketing

Don't Miss: How Steam's Discovery update affected game sales Exclusive 26
by Mike Rose [10.09.14]
Last month Valve made one of the biggest changes to its Steam platform ever, adding game recommendations based on a variety of factors, including "Steam Curators."
Console/PC, Indie, Business/Marketing, Exclusive

GDC Next debuts talks on audio for indies, social gameplay design  
by Staff [10.09.14]
Uken Games' Owen Lawson and Hexany Audio creative director Richard Ludlow are coming to GDC Next this year to share tips on designing social gameplay and crafting great audio on an indie budget.
Console/PC, Social/Online, Indie, Audio, Design, Business/Marketing, GDC Next

Creating tension through decision-resolution cycles 4
by Gamasutra Community [10.09.14]
How game design works on the human brain, as illustrated by a board game classic: "Ticket to Ride is great at creating tension. You see what you want but you’re blocked from doing it."
Console/PC, Smartphone/Tablet, Indie, Design

How devs and YouTubers can fight back against code scammers 10
by Gamasutra Community [10.09.14]
Scammers are out there, looking for download codes, but "the good news for developers is that protecting yourself is actually quite easy, so long as you’re willing to put in the work," writes Brian Rowe.
Console/PC, Indie, Business/Marketing

Blog: Kickstarter in 2014 - How big a decline? 2
by Gamasutra Community [10.09.14]
"Is Kickstarter funding getting slashed in half? Hang on. When we look at projects earning less than $500,000, the numbers are thankfully more steady."
Console/PC, Indie, Business/Marketing

Game creation for the masses: What's next for Twine Exclusive 2
by Leigh Alexander [10.09.14]
As Twine's version 2.0 enters beta, creator Chris Klimas reflects on the game creation tool whose role and impact he could never have anticipated -- and how many more potential creators remain to be reached.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Design, Exclusive

The Myst-inspired visuals of For Each Our Roads of Winter Exclusive  
by Mike Rose [10.08.14]
Game jam enthusiast Orihaus has been lauded for his visual style in the past. With this is mind, it's not surprising that he's decided to put visuals first with his latest project, For Each Our Roads of Winter.
Console/PC, Indie, Art, Design, Exclusive, Video

Video: How to get your game covered by YouTubers 1
by Staff [10.08.14]
Gamasutra's own Mike Rose shares what he's learned about the YouTuber business -- and how devs can take advantage of it -- during his GDC Europe 2014 Independent Games Summit talk.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Bioshock Infinite, Plague Inc among first batch of GDC 2015 talks  
by Staff [10.08.14]
Sessions on Bioshock Infinite, Steam porting and the state of the industry strike a balance between exploring the art and business of making video games at GDC 2015.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Audio, Production, Business/Marketing, GDC

Blog: 4 gamification lessons from the arcades 6
by Gamasutra Community [10.08.14]
When I was young, one of my absolute favorite things in the world were arcades! Whenever my parents took me on holiday, I would pray that nearby would be an arcade...
Console/PC, Social/Online, Smartphone/Tablet, Indie

The 7DFPS game jam returns in November 2
by Mike Rose [10.08.14]
The 7 Day First Person Shooter Challenge (7DFPS), an annual game jam that challenges developers to make a first-person shooter in a week, will return in November.
Console/PC, Indie, Business/Marketing

Game Design Deep Dive: Shovel Knight's Chester, the merchant 9
by Gamasutra Community [10.08.14]
"Even the tiniest game design idea can go through a long process... Starting small and evaluating the troubles of an existing design can guide any game developer to creative, interesting results."
Console/PC, Indie, Design, Deep Dive