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May 22, 2013




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Updates » Indie
TestFlight heads into open beta on Android  
by Kris Ligman [05.09.13]
TestFlight, the free app for developers to beta test their software with users, is moving into open beta on Android today after 45 days spent in closed beta.
Smartphone/Tablet, Indie, Programming, Production

Blog: Why I am making games 3
by Gamasutra Community [05.09.13]
When asked why you make games, what would you answer? One developer shares the reasons he makes games, after giving it some serious thought.
Console/PC, Indie, Design

All GDC 2013 content live and mobile-ready on the Vault 2
by GDC Vault Staff [05.09.13]
GDC Vault, the most comprehensive collection of talks and slides from game industry thought leaders, has gone live with all GDC 2013 content on the newly-redesigned website.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

One indie's long road: Making You Have to Win the Game 4
by Gamasutra Community [05.09.13]
Kyle Pittman reflects on the four-year journey from conception to release, taking in the successes and failures, the inspirations and mistakes he made along the way.
Console/PC, Indie, Design, Production, Business/Marketing

The challenge of modifying a design for asynchronous play 5
by Gamasutra Community [05.09.13]
David Sirlin hadn't designed his card game Codex to allow for asynchronous play -- but he wanted to see if it was possible. This deep design post details what he had to do to get it there.
Smartphone/Tablet, Indie, Design

Reminder: GDC China 2013 talk submissions due Friday  
by GDC Staff [05.09.13]
Friday, May 10 is the deadline for English and Mandarin submissions to present talks at the 2013 Game Developers Conference China, organizers are reminding.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

As Vita languishes, why is Sony still gunning for indies? Exclusive 26
by Mike Rose [05.09.13]
OPINION With Sony predicting sales of 5 million for the Vita this year, you have to wonder whether the publisher's indie push is working. But Sony has a longer-term plan for indies.
Console/PC, Indie, Business/Marketing, Exclusive

PlayStation Plus: Good for players, but is it good for devs? 20
by Staff [05.09.13]
Sony's PlayStation Plus is perhaps the most transformative console business model of this generation. But how do the program's aggressive "free" game promotions affect developers?
Console/PC, Indie, Business/Marketing

The difficult life of a Japanese indie 7
by Gamasutra Community [05.09.13]
Takumi Naramura (La-Mulana) reflects on the challenges that Japanese indies face: a fractured scene, a major language barrier, and a lack of attention, among others.
Indie, Business/Marketing

Playtesting for indies 4
by Gamasutra Community [05.09.13]
Getting player feedback is key, but harnessing the power of playtesting isn't always easy when your resources are limited. One indie team shares its methods.
Console/PC, Indie, Design, Production, Business/Marketing

Going premium on iOS: One team's results 14
by Gamasutra Community [05.08.13]
At $3.99 with no in-app purchases and little promotion, Nameless: The Hackers has faced an uphill battle for downloads on iTunes. The developers share their stats on how it's gone so far.
Smartphone/Tablet, Indie, Business/Marketing

Blog: If you truly want diversity in games, take the risk 3
by Gamasutra Community [05.08.13]
MIT research Todd Harper argues that now is "the perfect time for people with passion to take the risks" in increasing diversity in their games' characters -- and this impassioned plea explains why.
Console/PC, Indie, Design, Business/Marketing

Porting to Android pays off nicely for another indie dev 1
by Kris Ligman [05.08.13]
With the release of its revenue data for action-puzzle game Spirits, mobile dev Spaces of Play illustrates how going multiplatform - and going against Android assumptions - can pay off.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Sony waives fee on PlayStation Mobile development 24
by Mike Rose [05.08.13]
It seems like barely a week goes by when there isn't an indie-based announcement from Sony -- and today is no different, as the PlayStation Mobile development license has been waived.
Indie, Business/Marketing

See the guts of an Ouya without tearing yours apart 4
by Mike Rose [05.08.13]
With the public launch of the Ouya Android-powered home console fast approaching, electronics repair company iFixit has taken the console apart, to see exactly what's inside this $99 box.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing

Watch how this cello controls a video game  
by Mike Rose [05.08.13]
It's not often that we see a video game in which a classical instrument is the controller -- but then Cello Fortress is quite unlike any game we've seen before.
Console/PC, Indie, Design, Business/Marketing, Video

Should games have stories? GDMag Exclusive 93
by Soren Johnson [05.08.13]
A reprint from Game Developer magazine's February issue, industry veteran Soren Johnson questions whether video games should have stories, and explores various examples.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Design, GD Mag Exclusive

Blog: The single most useful advice for making any game better 31
by Gamasutra Community [05.07.13]
Epic veteran turned indie Lee Perry argues that players need feedback for their actions -- and shares examples from his and others' games, as well as what works for different platforms and genres.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design

Valve met with Steam Greenlight devs - here's the report 31
by Gamasutra Community [05.07.13]
Steam's Greenlight service continues to be a focal point of discussion, and Valve isn't always transparent as it could be. This report on its latest developer chat should help clear some things up.
Console/PC, Indie, Business/Marketing

Acttil: A new game publisher from former NIS America execs 1
by Mike Rose, Christian Nutt [05.07.13]
A group of former NIS America executives have launched a new independent game publisher in Los Angeles, with a focus on digital content distribution.
Console/PC, Indie, Business/Marketing