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July 1, 2015
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Updates » Indie
Designing around a premise sentence 2
by Gamasutra Community [06.18.15]
"Itís a one line sentence that, using tropes or common knowledge, summarizes the contents of a creative work while at the same time building excitement about it."
Console/PC, Smartphone/Tablet, Indie, Design

Come to GDC Europe for real talk on getting the financing you need  
by Staff [06.18.15]
At GDC Europe in August, Execution Labs co-founder Jason Della Rocca will offer real-world data and frank advice on how indies can get their projects -- and their companies -- funded.
Indie, Business/Marketing, GDC Europe

The benefits of a family-friendly conference at Ludolunch 1
by Phill Cameron [06.18.15]
We talk to Simon Roth and Nia Wearn about their unconference Ludolunch, which benefited from a strong focus on being family friendly.
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

The difficulty of creating difficulty 7
by Gamasutra Community [06.18.15]
Designing difficulty levels is hard, but one dev shares his methodology here -- categorizing players, like the "HardCurious casual" and the "Faux-Hardcore."
Smartphone/Tablet, Indie, Design

Nintendo's 'Nindies' man updates us on how devs can work with Nintendo 1
by Christian Nutt [06.17.15]
Gamsutra speaks to Damon Baker, of Nintendo's licensing deparment, about the Humble Nindie Bundle, its Nindies@Home E3 promotion, its approach to devs, and an updated on Unity on 3DS.
Console/PC, Indie, Business/Marketing, Video, E3

Defense Grid studio halts development of Early Access game 3
by Alex Wawro [06.17.15]
Hidden Path, a studio best known for its work on Counter-Strike: Global Offensive and the Defense Grid tower defense games, has halted development of its Early Access title Windborne due to lack of funds.
Indie, Business/Marketing

11 tips to speed up your game design process 2
by Gamasutra Community [06.17.15]
"At the start of a project, everything has yet to be done. There are loads of tasks at hand, and it is hard to tackle them in the right order. The large, almighty Game Design Document is a myth."
Console/PC, Indie, Design, Production

Designing controls for a living piece of bread Exclusive 1
by Kris Graft [06.16.15]
Bossa Studios' Luke Williams explains how awkward, hilarious games like I Am Bread and Surgeon Simulator are designed not to frustrate players, but to try new things with game controls and concepts.
Indie, Design, Exclusive, Video, E3

Video: Deconstructing the animation of Ori and the Blind Forest  
by Staff [06.16.15]
James Benson takes the stage at GDC 2015 to break down how he went about animating Moon Studios' Ori & The Blind Forest in a Ghibli-esque style with limited time, people and personal experience.
Indie, Art, Video, Vault

If we want more diverse games, we need more easy-to-use tools 7
by Gamasutra Community [06.16.15]
"Game development is incredibly complicated, and it doesnít help that the tools we use to create them are equally complex. Itís this tool difficulty which, I believe, limits gamingís artistic growth."
Indie, Production

GenDesign is a new studio helmed by The Last Guardian director  
by Alex Wawro [06.16.15]
Shortly after he was thanked for his continuing work on The Last Guardian, Fumito Ueda took to Twitter to hype his new Tokyo-based studio, GenDesign, staffed by his fellow former Team Ico developers.
Indie, Business/Marketing, E3

Check out the 2015 Game Career Guide right now! 2
by Staff [06.16.15]
Hey developers! Looking to advance your career in the game industry? The free annual Game Career Guide for 2015 is out now, and its packed with insight to help industry newcomers and veterans alike.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Things you should consider before 'going pro' as a contractor 4
by Gamasutra Community [06.16.15]
"With writing Iím a professional. Thatís where the money comes in. But for game design Iím the home chef. I donít know if I would ever want to work in a restaurant."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Starting up a studio in Finland: What you need to know  
by Gamasutra Community [06.16.15]
Finnish dev shares experiences: "Now, the decision has been made to start the company and applying for the public funding looms somewhere in the very distant future. What should one do? Answer: Seek help."
Smartphone/Tablet, Indie, Business/Marketing

This Week in Video Game Criticism: From Sunset to salt  
by Kris Ligman [06.15.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from fighting game community slang to a look under the hood of Tale of Tales' Sunset.
Console/PC, Social/Online, Indie, Programming, Design

Cocos-2dx comes to Windows 10 with Microsoft's help  
by Alex Wawro [06.15.15]
Devs using Chukong's cross-platform open-source Cocos-2dx game engine can now build games for Windows 10 and, by extension, the promised Universal Windows Platform that will span Microsoft devices.
Indie, Business/Marketing, E3

Follow Gamasutra's E3 coverage all week!  
by Staff [06.15.15]
E3 week is underway! Follow Gamasutra's coverage of breaking news and developer-focused interviews on our special event page.
Console/PC, Social/Online, Smartphone/Tablet, Indie

A peek into Sunset's game logic 4
by Gamasutra Community [06.15.15]
Tale of Tales on visual programming tools, with example: "Code looks infinitely boring and is hard to read but PlayMaker's Finite State Machines make programming clear and fun."
Console/PC, Indie, Programming, Design

How to speak music: Tips for talking to composers 6
by Gamasutra Community [06.15.15]
"Sure, youíre both speaking the same basic language, but everybody has their own language when theyíre talking about music."
Console/PC, Smartphone/Tablet, Indie, Audio

Cretaceous creativity: Designing dinos for Ark: Survival Evolved  
by Bryant Francis [06.15.15]
How Studio Wildcard developed a dense and diverse ecosystem on a small budget, and how they split the difference between scientific accuracy and Hollywood blockbuster-style action and excitement.
Console/PC, Social/Online, Indie, Design