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October 6, 2015
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Updates » Indie
Q&A: The 'rhythm violence' of Thumper  
by Lena LeRay [09.28.15]
Drool LLC's upcoming rhythm-action game Thumper is simply brutal. Harmonix vet Marc Flury, co-founder of Drool LLC, talks to us about the experience of making the game
Console/PC, Indie, Audio, Design, Production, Video

Excavating design, as an off-site designer 1
by Gamasutra Community [09.28.15]
"This is where we ran into an issue with communication. I was still in a core design phase... but the client was expecting level production."
Console/PC, Indie, Design, Production

How Big Pharma speaks with its systems 4
by Chloi Rad [09.28.15]
The creator of the highly successful medicine-making management sim refrained from making any overt commentary on the pharmaceuticals industry. Instead, he lets his game speak with its systems.
Console/PC, Indie, Design, Business/Marketing, Video

The Key Masters: Reselling and the game industry 20
by Gamasutra Community [09.25.15]
"Currently, everyone is losing out: customers have to take the risk of using sites with very few guarantees about the product they’re buying; developers receive no payment."
Console/PC, Indie, Business/Marketing

How will the Rift really do? We talk to Oculus' Nate Mitchell  
by Christian Nutt [09.25.15]
Given how things kicked off, it feels like we've been waiting a long time for the Oculus Rift to hit the market. Gamasutra sat down with VP of product Nate Mitchell to discuss his expectations for its introduction.
Console/PC, Indie, Business/Marketing, VR

Game audio industry survey 2015 7
by Gamasutra Community [09.25.15]
"GameSoundCon recently conducted its annual survey of audio professionals in the game industry, asking questions about compensation, use of live musicians, contract terms and other issues."
Console/PC, Smartphone/Tablet, Indie, Audio

Reminder: Submit your talks now for the GDC 2016 Summits!  
by Staff [09.25.15]
Heads up, would-be GDC 2016 speakers: Now is your chance to propose a talk for one of the first-class Summits at GDC 2016! Do it before submissions close next Friday, 10/2 at 11:59 PM PT.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

No such thing as a random number: Developing games in 1981 11
by Gamasutra Community [09.25.15]
"I completed Crisis Mountain and got my first advance on royalties from Synergistic Software. It was one of the proudest moments of my life. I bought an Apple II+ for myself and took it home."
Console/PC, Indie, Programming, Design, Production, Business/Marketing

The mysterious world of game budgets 7
by Gamasutra Community [09.25.15]
Veteran Ron Gilbert on budgeting: "Seeing $500,000 in your bank account can make you cocky. It can seem like an endless supply of cash. Every dollar matters. It's why I like to have a budget."
Console/PC, Indie, Production, Business/Marketing

How else Heart.Break() turns players into coders 3
by Chris Priestman [09.25.15]
A game that teaches you coding? That sounds like the opposite of fun. Eric Svendang explains how his game else Heart.Break() manages to be both educational and entertaining.
Console/PC, Indie, Programming, Design, Video

Spending time to save money 4
by Gamasutra Community [09.24.15]
"I don’t fault anyone for wanting nice art, and would love more for our game. Still, when faced with constraints, I think it is a safer bet to prioritize developing the gameplay and systems."
Indie, Art, Production

Ready to launch? The work we put into XO's successful Kickstarter 2
by Gamasutra Community [09.24.15]
"I read a lot of Kickstarter post-mortems this year and researching other project owners' experiences saved me from making a lot of mistakes that could have been easily avoided."
Console/PC, Indie, Business/Marketing

Microsoft and Creative England relaunch Greenshoots games initiative  
by Chris Kerr [09.24.15]
The latest round of Microsoft and Creative England’s Greenshoots games initiative is now open, and this year the amount of available funding has been doubled to £500,000.
Indie, Business/Marketing

Johan Gjestland on mobile games, flying, and Fugl  
by Gamasutra Community [09.24.15]
"I love flying, always been fascinated by it. When I was little, my biggest dream was flying, I really thought I could do it, if I just believed it enough!"
Smartphone/Tablet, Indie, Programming, Art, Business/Marketing

Why you should love clunky paper playtests 2
by Gamasutra Community [09.24.15]
"As I sat there trying to keep track of invisible armies with only pen and paper, I realized that my idea for this game wasn’t enough. It simply wasn’t fun the way the design stated it should work."
Indie, Design

Boothing on a budget: 6 tips from indie devs 3
by Bryant Francis [09.24.15]
Designing and running a booth can be a challenge for indie devs. Here are six valuable tips from devs who've learned from experience.
Indie, Design, Business/Marketing

5 game design rules to unlearn when working in VR 7
by Kris Graft [09.23.15]
Minority Media's Patrick Harris is coming to grips with VR game design as he works on the VR-only Time Machine, and at Oculus Connect today he shared 5 examples of the critical lessons he's learned.
Console/PC, Smartphone/Tablet, Indie, Design

Jesse Schell's six lessons for making VR games 1
by Christian Nutt [09.23.15]
At Oculus Connect, the 20-year veteran of the space offered up the key points for making games, and talked about his team's experience developing I Expect You to Die.
Console/PC, Indie, Audio, Design, Production, VR

Get a job: Giant Sparrow seeks a Game Designer/Programmer  
by Staff [09.23.15]
Are you a programmer/designer interested in "translating feelings into randomness and back again" within the constraints of Unreal Engine 4? Unfinished Swan developer Giant Sparrow has a job for you.
Indie, Programming, Design, Recruitment

How our PR partner's rep became a liability, and what we did about it 9
by Gamasutra Community [09.23.15]
"This was the first I'd heard about us soliciting Greenlight votes with free game keys... but he included a link, and sure enough, that's exactly what our PR company was doing."
Indie, Business/Marketing