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August 22, 2014
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August 22, 2014
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Updates » Indie
Blog: Hiding secrets 1
by Gamasutra Community [08.14.14]
"Figuring out a winning strategy feels, to me, like discovering hidden knowledge. Viewed that way, rich gameplay is just a big pile of secrets, and uncovering them is a delight."
Console/PC, Indie, Design

Report: Movoto maps the most torrented games in America 4
by Alex Wawro [08.14.14]
UPDATE Kansas could be a hotbed of game torrenting, and while most of America is downloading Watch Dogs, the indie affair Garry's Mod may be the most popular torrented game in the biggest state in the country.
Console/PC, Indie, Business/Marketing

If games were like game stories... 34
by Gamasutra Community [08.14.14]
"Game developers often look to other art forms (movies, books, TV) and try to model game stories after them. How can we merge systems and stories? How can we create systemic stories?"
Console/PC, Indie, Design

Gamasutra's top stories from GDC Europe 2014 Exclusive  
by Alex Wawro [08.14.14]
We've compiled a list of our most popular GDC Europe stories this week, which should give you an easy way to catch up on some of the most interesting learnings to come out of the conference.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, GDC Europe, IGF

What you need to know about YouTube coverage, in 30 seconds 5
by Gamasutra Community [08.14.14]
Everything you need to know about getting your game into the hands of YouTubers, summed up in a convenient and quick list format.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, YouTube

How I Teach Game Design: Broken games and meaningful play 25
by Gamasutra Community [08.14.14]
NYU educator Eric Zimmerman explains an exercise he uses with his game design students -- what you can learn from trying to modify a "broken" game.
Console/PC, Indie

YoYo Games rolls out an asset store for GameMaker: Studio 4
by Alex Wawro [08.13.14]
GameMaker progenitor YoYo Games has officially opened its GameMaker Marketplace for business after soft-launching a beta version of the asset store in July.
Console/PC, Indie, Business/Marketing

Don't Miss: The grand story of a Street Wars watergun assassin Exclusive 16
by Leigh Alexander [08.13.14]
Leigh Alexander shares her harrowing story of Street Wars, a live, three-week watergun assassination game recently in London -- and what she learned about the delusions games give us about ourselves.
Console/PC, Social/Online, Indie, Design, Exclusive

Coming clean: Accused of plagiarism, an artist explores the creative process 16
by Gamasutra Community [08.13.14]
"I am sorry for not doing my homework to check out pre-existing properties, and that it looks like I was trying to steal from Studio Ghilbi. But hereís what Iím not sorry for: Iím not sorry for any of the work that Iíve done."
Console/PC, Indie, Art

Design laws: A look at how one team defined its game  
by Gamasutra Community [08.13.14]
How the team behind Ephemerid created the laws that define their game: "Following these rules helped us keep Ephemerid focused as a game, sometimes painfully so."
Console/PC, Indie, Art, Audio, Design

Cheaters in the Steam community: What effect do they have? 3
by Gamasutra Community [08.13.14]
The results of a study that "collected information about more than 12 million gamers connected in a global social network, of which more than 700 thousand have their profiles flagged as cheaters."
Console/PC, Indie, Business/Marketing

Quick Kickstarter tips: Getting your video right 6
by Gamasutra Community [08.13.14]
"Itís loud, confusing, it shows snippets of the game, it doesnít tell the story of WHY youíre putting it to the Kickstarter community! Welcome to yet another failed Kickstarter project."
Console/PC, Smartphone/Tablet, Indie, Serious, Business/Marketing

Don't Miss: Our chat with Adam Boyes on PlayStation dev relations Exclusive 1
by Kris Graft [08.12.14]
Earlier this year we spoke to SCEA VP of dev relations Adam Boyes about Sony's developer outreach efforts; today we saw some of the fruits of that labor in the company's Gamescom press conference.
Console/PC, Indie, Business/Marketing, Exclusive

Blog: Indie audio production breakdown for a mobile game 1
by Gamasutra Community [08.12.14]
A quick reflection on creating sounds, music, and dialogue in a fictitious language for upcoming mobile game Robots Need Love Too.
Smartphone/Tablet, Indie, Audio

Perfecting your pitch the Vlambeer way 1
by Mike Rose [08.12.14]
Rami Ismail of Ridiculous Fishing and Nuclear Throne developer Vlambeer urges developers to condense and refine their pitches to publishers and to press.
Console/PC, Indie, Business/Marketing, GDC Europe

No powerups: Designing for challenge and simplicity 2
by Gamasutra Community [08.12.14]
"A simple game is not automatically an easy one, and a complex game is not automatically challenging."
Console/PC, Smartphone/Tablet, Indie

Sierra returns as Activision's new indie label 12
by Kris Graft [08.12.14]
The rumored return of publishing label Sierra is official, as parent Activision Blizzard announces new games and a new angle for the brand.
Console/PC, Indie, Business/Marketing

Porting PC to mobile using SDL 1
by Gamasutra Community [08.12.14]
"We chose SDL to replace the engine innards because it saved us the trouble of writing all the low-level code ourselves, yet SDL itself was sufficiently low-level that we could plug it in our engine. This worked admirably well."
Console/PC, Smartphone/Tablet, Indie, Programming

Independent AAA: Ninja Theory's new path to survive, thrive in new age 18
by Leigh Alexander [08.12.14]
Ninja Theory co-founder Tameem Antoniades opens up about the incredible struggles the studio has faced versus the AAA industry machine -- and his hopes for a new path forward for "independent AAA" games.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, GDC Europe

The hilarious success story of Goat Simulator 1
by Leigh Alexander [08.12.14]
Coffee Stain Studios' Armin Ibrisagic shares the success story of Goat Simulator, and how a joke concept -- and a goat asset bought on sale from the internet -- led the studio to surprise success.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing, GDC Europe