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April 26, 2015
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Updates » Indie
Unity support coming to New Nintendo 3DS 16
by Kris Graft [04.13.15]
Unity announced at Unite 2015 Tokyo that it would soon bring graphics engine support to the New Nintendo 3DS and New Nintendo 3DS XL.
Console/PC, Indie, Programming, Art, Design, Production

This Week in Video Game Criticism: From Game of Thrones to game preservation  
by Kris Ligman [04.13.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Zach Alexander on topics ranging from choice in Telltale's Game of Thrones to responses to the Entertainment Software Association's position on games preservation.
Console/PC, Social/Online, Indie, Design

Licensing music, from individual tracks to adaptive scores 1
by Phill Cameron [04.13.15]
From the excellent soundtrack of OlliOlli to the bespoke, adaptive scores of Hohokum, we look at what's involved in collaborating with artists.
Console/PC, Indie, Audio

Don't Miss: 13 basic principles of gameplay design 17
by Matt Allmer [04.10.15]
EA and Page 44 veteran Matt Allmer re-imagines the famous '12 Principles Of Animation' for video games in this classic 2009 design feature, adding his own new principle along the way.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

How to create 2D character art from 3D models 3
by Gamasutra Community [04.10.15]
"As this is a FPS game for PC, there are already rigged 3D models of the in-game characters. We pose them, render an image, then ask 2D artists to overpaint the image to production poster quality."
Console/PC, Smartphone/Tablet, Indie, Art

Going 'real indie': Valiant Hearts director launches new studio  
by Alex Wawro [04.10.15]
"It is like I built my own food truck, instead of renting one," say long-time Ubisoft developer Yoan Fanise of his decision to quit AAA and start Digixart with studio co-founder Anne-Laure Fanise.
Indie, Business/Marketing

How a business plan can help your fledgling mobile studio  
by Gamasutra Community [04.10.15]
"The truth is that every mobile game business can benefit from a business plan. Here are some of the most overlooked ways a business plan can help your mobile game business."
Smartphone/Tablet, Indie, Production, Business/Marketing

Blog: A living guide to the GDC vault 8
by Gamasutra Community [04.10.15]
A project from Schell Games developers to rate GDC Vault talks by quality, "in the hopes that it will help you find the gold nuggets in the vast expanse that is the GDC Vault."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

EFF and ESA butt heads over DMCA exemption for abandoned online games 21
by Alex Wawro [04.09.15]
Should it be legal for owners of online-enabled games abandoned by the manufacturer to modify them in order to continue playing them? The EFF says yes, but the ESA says no way -- that way lies piracy.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

GDC Europe welcomes new board members ahead of 2015 show  
by Staff [04.09.15]
GDC Europe adds 2 game industry experts to the event's main conference and Indie Games Summit advisory boards, where they will help program sessions for August's conference in Germany.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Cheating Death: Accommodating player failure and recovery Exclusive 3
by Phill Cameron [04.09.15]
We talk to Clint Hocking, Chris Avellone and Michael De Plater about the convention of player death as a fail state, and what happens when you move past it.
Console/PC, Indie, Design, Production, Exclusive

The poor man's character controller 7
by Gamasutra Community [04.08.15]
"Budget an extraordinary amount of time for your character controller. Make it special and unique. And if you're me, prepare to be wrong most of the time."
Indie, Programming


The hidden costs of scripting game behavior 8
by Gamasutra Community [04.08.15]
"Iím going to talk about the costs and benefits of adding scripting to a game project, not all of which are obvious, based on my own experiences of working on game projects."
Console/PC, Indie, Programming

How to finish your first game when you can't seem to finish your first game 4
by Gamasutra Community [04.08.15]
"A lot of people have asked us about this process, especially people like us who are trying to go from the place we were a year ago -- that is, never having made a game -- to where we are now."
Indie, Production

Video games are broken toys 35
by Gamasutra Community [04.07.15]
"I only know one sure-fire way to break a toy. Toys are very simple, and thus, very durable. Just about anything you can imagine can work in a toy, except for one thing."
Console/PC, Indie, Design

How we took our game on tour 2
by Gamasutra Community [04.07.15]
"We took Temple of Yog out on tour across North America. We drove a van over 3500 miles across northeastern U.S. and Canada, and had a blast showing people the game and culture around it."
Console/PC, Indie, Business/Marketing

5 misconceptions about UX design in video games 5
by Gamasutra Community [04.07.15]
"UX explores how it is like for the target audience (the players) to experience your game. It uses neuroscience and psychology knowledge to make sure that the game has good usability and is immersive."
Console/PC, Indie, Design

Where do I start if I want to develop for consoles? 3
by Gamasutra Community [04.07.15]
Questions written by experienced indie Rob Fearon and answered by Microsoft's Chris Charla, and Sony's Shahid Ahmad: A quick guide to what it takes to get onto PlayStation and Xbox.
Console/PC, Indie, Business/Marketing

Best practices for using the PlayStation 4 controller speaker 1
by Gamasutra Community [04.07.15]
"The speaker controller is a fun tool and can really add an extra level of immersion beyond the normal mix. We received a lot of positive feedback for our use of it in inFAMOUS Second Son."
Console/PC, Indie, Audio