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April 1, 2015
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Updates » Indie
Tips for using pre-visualisations in game development  
by Gamasutra Community [03.20.15]
"Pre-vis lets us plan ahead of time these elements which makes people want to cycle through game modes, or watch that trailer a second time."
Console/PC, Smartphone/Tablet, Indie, Art

Catching attention at expos as a no-name developer 5
by Gamasutra Community [03.20.15]
A look back at a successful showing at The Indie MIX event during GDC week in San Francisco -- including being named "biggest surprise" by IGN at the event.
Indie, Business/Marketing

Creating the right kind of horror game music 1
by Gamasutra Community [03.20.15]
"Thereís a lot of different ways to go about a great soundscape for a horror game. Most importantly, decide how to move forward with the design of the project."
Console/PC, Smartphone/Tablet, Indie, Audio

How we got players hooked at PAX: By handing out Steam keys 5
by Gamasutra Community [03.19.15]
These devs gave out 1,700 Steam keys at PAX: "For the attention it got us ... we definitely think it was worth it. We actually saw a lot of people stop by in curiosity."
Console/PC, Indie, Business/Marketing

Going indie: The rocky road to Patchmania 8
by Gamasutra Community [03.19.15]
From EA to apps to indie: "In the end, Patchmania took two years to develop, and remains 100% indie and self-funded, with the core team members working solely for profit share."
Smartphone/Tablet, Indie, Business/Marketing

The UK's new budget includes two funds for game studios 5
by Christian Nutt [03.18.15]
A Prototype Fund designed to help game startups get off the ground and the Skills Investment Fund, which provides matching funds for training initiatives both made it in.
Console/PC, Smartphone/Tablet, Indie, Serious, Business/Marketing

Video: Improving romance in games with rivalry and respect  
by Staff [03.18.15]
During the GDC 2014 Narrative Summit, writer Chris Dahlen took to the stage to explore new models of building affinity between your characters that introduce more surprise, tension and challenge.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Marketing channels for indie devs: A crash course  
by Gamasutra Community [03.18.15]
"We jump right into our Marketing Mix and rate Sales Promotions, Public Relations, Direct Marketing, and Word of Mouth marketing along with some specific tips in using them as game developers."
Indie, Business/Marketing

Don't Miss: Game developer flashcards from Gamasutra readers 8
by Gamasutra Community [03.18.15]
Developers from across Gamasutra's community contributed to this timeless, quirky taxonomy of personalities and situations that you're likely to encounter if you spend much time in the game industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Being a responsible (and successful) Early Access developer Exclusive 3
by Phill Cameron [03.18.15]
We look into the considerations and responsibilities involved in running and maintaining a successful Early Access game.
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

Scottish indie Rhizome Games sets up shop in old whisky warehouse  
by Alex Wawro [03.17.15]
Long-serving AAA developer Pete Low has founded a new studio, Rhizome Games, in a converted Scottish whisky distillery warehouse alongside a handful of his fellow ex-AAA game makers.
Indie, Business/Marketing

The relation between video game preferences and career interests 10
by Gamasutra Community [03.17.15]
"Research found that women scored lower than men on spatial abilities, but with training that gap can be bridged. This bridging can also be accomplished through video games."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Creating a 'world of infographics' in Metrico 1
by Gamasutra Community [03.17.15]
A look at how Roy van de Mortel tackled the challenge of creating gameplay that changes the "abstract" world of Metrico -- from conception to completion.
Console/PC, Indie, Design

How to design a survey for player feedback 7
by Gamasutra Community [03.17.15]
"Time is of the essence for all developers so I wanted to share some of the things Iíve learned, with hope that they might help your own player feedback process."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Get a job: Shield Break Studios seeks a Software Engineer  
by Staff [03.16.15]
A handful of AAA veterans have launched the Costa Mesa-based indie venture Shield Break Studios, and they're looking for an engineer skilled in C++ to help with Bierzerkers server development.
Indie, Programming, Recruitment

Don't Miss: The fundamental pillars of a good combat system 26
by Sťbastien Lambottin [03.16.15]
"With the help of other designers, I have decided to gather and formalize what knowledge I can on the fundamental rules in designing a combat system. This article is the result of that exercise."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

PAX East postmortem: Bringing Jotun to the fans  
by Gamasutra Community [03.16.15]
"Iíll go through what our goals for the event were, how we prepared, how much it cost and how things went. TL;DR: PAX was insane."
Console/PC, Indie, Business/Marketing

Lessons learned exhibiting at GDC 2015 2
by Gamasutra Community [03.16.15]
Through the Woods' devs on running a booth on the expo floor: "We're already looking forwards to returning to San Francisco next year. Hopefully we'll see you there, too."
Console/PC, Indie, Business/Marketing

This Week in Video Game Criticism: The Limits of Games with Stories  
by Kris Ligman [03.16.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the limits of games with stories to the psychological effects of game violence.
Console/PC, Social/Online, Indie, Serious, Design, Production

'Provocative thoughts' from ToeJam & Earl's creator 5
by Gamasutra Community [03.16.15]
"How do you maintain the integrity of your creative vision?" and "Why is there so little cultural and ethnic diversity in video games?" tackled by the classic's creator, as he ramps up a new installment.
Console/PC, Indie, Production, Business/Marketing