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August 28, 2015
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Updates » Indie
Developers, tell us your best Dirty Coding Tricks! 1
by Staff [08.17.15]
The "Dirty Coding Tricks" articles have been among the most popular on Gamasutra, and that's why we're asking you to share your stories -- so we can do a part 3!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

21 free learning resources for game developers 22
by Gamasutra Community [08.17.15]
"To prepare this list, I dug through numerous websites. I drew from countless hours spent looking for resources in the past to bring you the best, free online resources I could find and be recommended."
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production

This Week in Video Game Criticism: The poetics of ragdoll physics  
by Kris Ligman [08.17.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from an Ovid's Metamorphoses of ragdoll physics to the recurring themes in the games of The Chinese Room.
Console/PC, Indie, Design

Sketchfab to Unity using 2D toolkit 1
by Gamasutra Community [08.17.15]
"We are gonna talk about our interactive dioramas for OKHLOS, show how the 3D meshes mix with pixel art. Particularly we are going to talk about how we made them."
Console/PC, Indie, Art

Why I refused widescreen for my game 34
by Gamasutra Community [08.17.15]
"What I learned from this whole ordeal is that weird problems crop up when you least expect them and the problem is not always obvious."
Console/PC, Indie, Design

Rabbits, Fallout, and drag queens: The week in GameDevTweets  
by Staff [08.14.15]
Game developers are all over Twitter, sharing everything from tips on making games, observations on the latest news, and snarky jokes. This week: A grab-bag of funny to serious, and back.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, VR

Completing Polyglot, a database of localization text for games 4
by Gamasutra Community [08.14.15]
"Polyglot is a base for the basic translations for indie games. Instead of using money on the menus, indies could use that little money they have to localize actual unique content."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

'The itch to make and nothing to say' - Creative significance and games 11
by Gamasutra Community [08.14.15]
Paul Kilduff-Taylor recently suggested that developers concentrate on “creatively significant work” -- but what is that? What does it mean? He tackles the topic here.
Console/PC, Indie, Design, Business/Marketing

Video: Your brilliant idea has been done before -- but do it anyway 1
by Staff [08.14.15]
Real talk: Your amazing, innovative, one-of-a-kind game/story/character/song has almost certainly been done before. Probably more than once. At GDC 2014, Nika Harper explains why that shouldn't stop you.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Process: The way game design reflects life 3
by Gamasutra Community [08.14.15]
"To process something is to break it down into a series of actionable tasks. It’s a simple, powerful idea that can carry you from Earth, to hell, and back again."
Indie, Design

The key to Steam Greenlight is preparation 6
by Gamasutra Community [08.14.15]
"The first 3-5 days on Greenlight are absolutely the most important. You only have a little time in the spotlight before your project will get pushed into obscurity."
Console/PC, Indie, Business/Marketing

Get a job: Be a UI/UX Artist and Designer at Radiant  
by Staff [08.13.15]
The makers of Rising Thunder and Stonehearth are looking for a multi-talented artist and designer to take a lead role on user interface and experience design at their Los Altos, CA headquarters.
Console/PC, Indie, Art, Design, Recruitment

Video: How Swery designed D4 for empathy via 'sensory replication'  
by Staff [08.13.15]
In a quirky session at GDC 2015, game designer Hidetaka "Swery" Suehiro discusses D4 and his attempts to empathetically connect with players using his "sensory replication" game design technique.
Console/PC, Indie, Design, Video, Vault

Don't Miss: 10 seminal postmortems every developer should read Exclusive 3
by Alex Wawro [08.13.15]
These timeless game postmortems, written by pioneering designers like Warren Spector and Dr. Ray Muzyka, detail the trials and triumphs of developing games like Deus Ex and System Shock 2.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Exclusive

Making 2D portals using shaders 3
by Gamasutra Community [08.13.15]
"This brought me to a shader-based solution to this problem. Conceptually the following shader works as a camera post-effect, just like the blur or vignette unity built-in filters work."
Console/PC, Indie, Programming

Ingress developer Niantic Labs leaves Google behind  
by Chris Kerr [08.13.15]
Niantic Labs, Google's in-house game studio, and the team responsible for augmented reality cyberpunk thriller, Ingress, will soon become an independent company.
Social/Online, Indie, Business/Marketing

The challenge of responsiveness vs. naturalness in game animation 4
by Gamasutra Community [08.13.15]
Tips from a side-scrolling action game developer which "consider the animations in terms of responsiveness while trying to discuss some techniques to retain their naturalness."
Console/PC, Smartphone/Tablet, Indie, Art

Indie Fund offers useful tips for pitching  
by Christian Nutt [08.12.15]
Even if you aren't gunning to get funded by the group that backed hits like Fez and Her Story, advice offered in a new blog is helpful for anyone talking about their game.
Indie, Business/Marketing

The Flock dev: It's better to self-destruct than fade away  
by Alex Wawro [08.12.15]
"Most indie multiplayer games lose their player base within a year...We want to tackle that problem, and make sure The Flock ends with a climax after which the game will be fondly remembered."
Indie, Business/Marketing

More C# memory and performance tips for Unity 6
by Gamasutra Community [08.12.15]
"There are three areas to watch out for, where we can observe unexpected garbage generation: lists of structs, dictionaries keyed by structs, and dictionaries keyed by enums. We'll talk about these in detail."
Console/PC, Smartphone/Tablet, Indie, Programming