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Updates
Updates
» Indie
Check out this supercut from Ludum Dare 26
 
by Kris Ligman
[05.17.13]
Make yourself comfortable. This supercut compiles nearly all of Ludum Dare 26's over 2000 submissions into an intense 20 minute video.
Indie
,
Design
,
Video
New
Team Fortress 2
update is completely user-made
1
by Kris Ligman
[05.17.13]
The newest free content update for Valve's
Team Fortress 2
, Robotic Boogaloo, is entirely the creation of the game's fans, with more than 50 modders contributing to the project.
Console/PC
,
Indie
,
Design
,
Business/Marketing
Do all games
need
big audiences?
11
by Gamasutra Community
[05.17.13]
"It might be ok for some games to really be for other game makers, or only for literature buffs, and not the general public," writes Adam Saltsman (
Hundreds
) on the fickle nature of indie curation.
Indie
,
Business/Marketing
Video: Curating the do-it-yourself revolution
1
by GDC Vault Staff
[05.17.13]
Developers Terry Cavanagh (
Super Hexagon
) and Porpentine (
Howling Dogs
) highlight innovative games from 2012 and call for other developers to join in the curation.
Console/PC
,
Social/Online
,
Indie
,
Art
,
Design
,
Video
Building a games-as-a-service studio from the ground up
8
by Gamasutra Community
[05.17.13]
Jeremy Blum tells the story of the founding of New World Interactive, developers of
Insurgency
, explaining how his background boosted his effort to build a community-focused studio.
Social/Online
,
Indie
,
Programming
,
Design
,
Business/Marketing
Steam Trading Cards: The next-gen of achievements?
8
by Leigh Alexander
[05.17.13]
With Valve's Steam Trading Cards, we glimpse a theory of next generation in-game achievement systems that are meant to motivate play, not just to reward it.
Console/PC
,
Social/Online
,
Indie
,
Design
,
Business/Marketing
,
Exclusive
Blog: Don't rip off your community
5
by Gamasutra Community
[05.17.13]
Raptr CEO Dennis Fong explains how "milking players for cash" isn't the right way to make a profit from games -- when "what’s good for the player is often good for business."
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Business/Marketing
GDC Europe 2013's first talks feature
Broken Age
,
Remember Me
 
by GDC Staff
[05.16.13]
GDC Europe 2013
's first set of announced talks include lectures on Dontnod's
Remember Me
, scalability for Double Fine's
Broken Age
, and insight from streaming game video provider Twitch.tv.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
Simplicity and experimentation: Designing a minimalist sim game
3
by Gamasutra Community
[05.16.13]
This design dive into
Nurture
-- an experimental god game -- explores the question of just how minimalistic gameplay can get and still be interesting.
Console/PC
,
Indie
,
Design
Good at heart: In defense of the indie community
13
by Gamasutra Community
[05.16.13]
Last week, developer Kurt Bieg brutally indicted the indie community. But in this post, E McNeill takes a look at his statements and indies' reactions, and talks about the truth behind the scene.
Indie
,
Business/Marketing
GDC Next sister event ADC launches App Dev Stories
 
by Staff
[05.16.13]
Gamasutra's sister property
App Developers Conference
has announced the launch of a standalone blog,
called App Dev Stories
, which tells the human stories behind the most interesting apps.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Serious
,
GD Mag
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
The new indie bundle with a Bitcoin obsession
3
by Mike Rose
[05.16.13]
A new indie game bundle has launched, with a significant difference to those that have come before it -- it can only be bought using the Bitcoin digital currency.
Console/PC
,
Indie
,
Business/Marketing
HORIZON emerges as a counter-E3 press conference, showcase
 
by Kris Ligman
[05.15.13]
A collaboration between Los Angeles's Museum of Contemporary Art and Venus Patrol, alternative press conference/showcase HORIZON is set to take place on June 13th, the last day of this year's E3.
Console/PC
,
Indie
,
Design
A quick guide to understanding analytics
 
by Gamasutra Community
[05.15.13]
So you're getting a lot of data on your game back --
great
. Turns out that you need to understand what data's relevant and what it means before you can do anything with it. This post will help.
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
A horror story:
Amnesia
's Thomas Grip analyzes
Slender: The Arrival
5
by Gamasutra Community
[05.15.13]
The developer of
Amnesia: The Dark Descent
takes a close look at 2013's horror success story -- analyzing every aspect of the game's design, and how its origins in a meme
help
it.
Indie
,
Design
Unity Boston opens with focus on multiplatform deployment
1
by Kris Ligman
[05.15.13]
The Unity development software is widely used for its accessibility and ability to export to a wide number of platforms. Now, Unity is founding a new studio with the help of Darkwind tech specialists.
Console/PC
,
Smartphone/Tablet
,
Indie
,
Programming
,
Production
,
Business/Marketing
,
Recruitment
Does a focus on game quality make for better PR?
5
by Gamasutra Community
[05.15.13]
Public relations expert Tom Ohle reflects on why it's so difficult to get the press to look at genuinely good games.
Console/PC
,
Indie
,
Business/Marketing
In free-to-play, don't toy with players' emotions
38
by Gamasutra Community
[05.15.13]
Game Developer magazines's Patrick Miller takes a look at something he thinks a lot of free-to-play developers forget: Spending money is an intense emotional experience for players.
Social/Online
,
Smartphone/Tablet
,
Indie
,
Business/Marketing
XNA's dead, so let's learn more about MonoGame
5
by Dean Ellis
[05.15.13]
Microsoft's popular development tool is going away, but open-source MonoGame has stepped up to help games built with it have a future.
Console/PC
,
Indie
,
GD Mag
,
Programming
,
GD Mag Exclusive
Opinion: Let's retire the word 'gamer'
99
by Brandon Sheffield
[05.15.13]
"The word 'gamer' is regressive. It accepts the portrait of us painted by the mainstream news media, and every time I hear it or read it it actually makes me feel a little sick."
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Art
,
Audio
,
Design
,
Exclusive
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