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November 28, 2015
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November 28, 2015
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Updates » Indie
Why you should participate in game jams 1
by Gamasutra Community [11.27.15]
Lots of reasons, including: "Making prototypes, you will find a lot of tools and tricks that you can use on later prototypes or full games because you already tried them and know what they are best suited for."
Indie, Production

Don't Miss: 20 fun facts about hex grids 29
by Gamasutra Community [11.27.15]
In this light-hearted 2014 post, a studio shares twenty "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production

Animating 3D character movement in Unity  
by Gamasutra Community [11.27.15]
A post on using Unity and Mecanim to animate a character -- and getting it to look right -- within a 3D adventure game.
Console/PC, Indie, Programming, Art

UK publisher Mastertronic declares bankruptcy 1
by Chris Kerr [11.27.15]
UK publisher Mastertronic has declared bankruptcy after an investment deal brokered earlier this year fell through.
Console/PC, Indie, Business/Marketing

Porting 80 Days to Unity: A technical look back 1
by Gamasutra Community [11.27.15]
When Inkle sought to port its native-app mobile hit to Unity, it brought on ex-Rocksteady console programmer Ben Nicholson. He writes here about the technical challenges of getting the game up and running in a new engine.
Console/PC, Smartphone/Tablet, Indie, Programming

A very indie Thanksgiving 1
by Gamasutra Community [11.26.15]
"There are many other people in the game industry whose efforts make this possible, and they receive little thanks for their work. I'd like to draw attention to some of these unsung heroes."
Indie, Business/Marketing

Blog: The fanatic and his RPG 1
by Gamasutra Community [11.26.15]
"In early 2004, a middle-aged man with the Fallout-derived moniker 'Vault Dweller' wrote a brief forum post that began, 'Long story short, Iíve decided to make a game...' By late 2015, he had posted some 30,000 more messages."
Indie, Design, Production, Business/Marketing

The technical composer: Using Elias for adaptive music in games  
by Gamasutra Community [11.26.15]
"In this article I am going to set up the system in Elias, along with a new feature called 'tonal stingers' which allows us to add leitmotifs to our music."
Console/PC, Indie, Audio

On Thanksgiving, what are game devs thankful for? 1
by Staff [11.26.15]
It's the Thanksgiving holiday here in the U.S., and on Twitter, we asked devs to tell us what they're thankful for. We've compiled a list of responses -- feel free to add yours!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Video: How to become fireproof - Surviving internet negativity 1
by Staff [11.25.15]
Harper has braved YouTube comments and forum posts for years, and using logic and empathy, this GDC 2014 talk helps you craft mental armor that can resist flames and save money on therapy bills.
Console/PC, Indie, Business/Marketing, Video

Creating a checkpoint system in Unity 1
by Gamasutra Community [11.25.15]
"In this tutorial we will create a system of checkpoints that can be applied at any level of our game quickly and easily."
Console/PC, Indie, Programming

Blog: What engine do you use? 6
by Gamasutra Community [11.25.15]
"In game development, we are the beautiful well-respected people who look good doing what we do, and inspire aspiring developers to invest in the same brands."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Devs weigh in on key innovations in Fallout 4's crafting system 5
by Bryant Francis [11.25.15]
'The game bends over backwards to share authorship. There is no grid. It prescribes no sense of right or wrong. The game trusts me to make horrific and wonderful things.'
Console/PC, Indie, Design

Testing your game? Test EVERYTHING else too!  
by Gamasutra Community [11.25.15]
"I already asked my testers for feedback, why not turn that into a dialogue? Heck, why not extend it further to other areas? Marketing and business development folks have been doing market testing for decade, after all."
Indie, Design, Production

Blog: How we can level-up our game audio 3
by Gamasutra Community [11.24.15]
"This weekend, I had the pleasure of attending the Electronic Music Midwest Festival... it gave me the opportunity to think about how elements in other music and sound design genres can really level up our game audio chops."
Console/PC, Indie, Audio

Fans can back - and profit from - crowdfunded games in U.S. next month 4
by Chris Kerr [11.24.15]
Thanks to new rules adopted by the Securities and Exchange Commission, the next campaign on video game crowdfunding platform Fig will let U.S. fans invest in a game and get a cut of any potential profits.
Console/PC, Indie, Business/Marketing

Some tips for hiring audio contract work 4
by Gamasutra Community [11.24.15]
"I would like to share some insights in the hope that they might save time and make similar searches easier for others. Some might apply to general contract work hiring, while others are specific of musicians and audio designers."
Indie, Audio, Business/Marketing

Procedurally generating a narrative in Forest of Sleep 2
by Phill Cameron [11.24.15]
Ed Key and Nicolai Troshinsky of Twisted Tree Games are attempting to expand procedural generation into storytelling with their game Forest of Sleep.
Console/PC, Indie, Design, Production

This Week in Video Game Blogging: Games without Players  
by Christian Nutt [11.23.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Riley Macleod on topics ranging from choice developers interviews to envisioning games without players.
Console/PC, Indie, Design

How to make trailers that capture the player's emotional journey 2
by Gamasutra Community [11.23.15]
"I record real players playing the games Iím making trailers for. I capture the sounds they make, and I watch how they react to the games. Itís just normal folk having honest reactions to the game."
Indie, Business/Marketing