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January 16, 2019
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Updates » Indie
Tabletop games continue to succeed on Kickstarter as video games fall behind 2
by Emma Kidwell [01.15.19]
It looks as though tabletop games dominated Kickstarter in 2018, while successfully funded video game campaigns have declined. 
Console/PC, Indie, Business/Marketing

'We have a big hit because we have a healthy work/life balance', says Slime Rancher director  
by Emma Kidwell [01.15.19]
In a recent interview with Waypoint, Slime Rancher game director Nick Popovich discusses the 40-hour workweeks at Monomi Park.
Indie, Business/Marketing

Dusk sells 69,420 copies a month after launch  
by Emma Kidwell [01.15.19]
The 90s throwback shooter Dusk has sold 69,420 copies since launching as a Steam exclusive last month, according to the game's producer Dave Oshry. 
Console/PC, Indie, Business/Marketing

Learn new ways of helping communities discover your game at GDC 2019!  
by Staff [01.15.19]
Notably, Poly Bridge dev Patrick Corrieri will be at GDC 2019 to present "Community Driven Discoverability for Indies," a session of strategies for increasing the discoverability of your games!
Social/Online, Indie, Business/Marketing, GDC

Alt.Ctrl.GDC Showcase: OVERTIME  
by Joel Couture [01.15.19]
OVERTIME takes a toy basketball and infuses it with the drama of the final moments of a basketball game.
Indie, Video, alt ctrl gdc

Why 2018 taught us more than any other year  (and how it can help you)  
by Staff [01.15.19]
Benjamin Rivers, one of the developers behind the game Home, discusses lessons learned in 2018 and how those takeaways can help other studios. 
Indie, Design, Production

Alt.Ctrl.GDC Showcase: EXTRAREALITY CODEBREAKER 2
by Joel Couture [01.14.19]
EXTRAREALITY CODEBREAKER has players interacting with sixteen puzzles on different channels of something like an old TV, but finding the answer to those puzzles is just the beginning.
Indie, alt ctrl gdc

Dive deep into the design of Subnautica at GDC 2019!  
by Staff [01.14.19]
Everyone's talking about Unknown Worlds' space scuba sim Subnautica, so make sure you don't overlook a special session at this year's GDC that affords you a unique perspective on the game's design.
Console/PC, Indie, Design

Video Game Deep Cuts: The Dusk Of The Bandersnatch Game Jam  
by Gamasutra Staff [01.13.19]
This week's highlights include pieces on formidable '90s-style first-person shooter Dusk, the classic '80s game that inspired the Black Mirror episode Bandersnatch, and 2018's best 'game jam' games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Weekly Jobs Roundup: Sucker Punch, Within, Skydance, and more are hiring now!  
by Staff [01.11.19]
Studios across the globe are looking for engineers, designers, programmers, animators, artists, and more right now on the Gamasutra Job Board.
VR, Console/PC, Indie, Programming, Art, Design, Recruitment

Alt.Ctrl.GDC Showcase: Plünge  
by Joel Couture [01.11.19]
Plünge will have players putting their toilet-plunging skills to work, playing through multiplayer minigames that require they plunge as fast and hard as possible with some real plungers.
Indie, Video, alt ctrl gdc

Epic, Improbable start fund to lure devs away from Unity amid engine kerfuffle 6
by Kris Graft [01.10.19]
Epic Games said Thursday night it has partnered with Improbable to establish a $25 million fund to "assist developers who are left in limbo by the new engine and service incompatibilities that were introduced today."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Alt.Ctrl.GDC Showcase: HELLCOUCH  
by Joel Couture [01.10.19]
HELLCOUCH has players playing with seating arrangements, "performing the sacred butt ritual" in order to free a demon from a couch.
Indie, Design, Video, alt ctrl gdc

God of War nominated for 12 awards at 2019 DICE Awards  
by Alissa McAloon [01.10.19]
Winners in each category are set to be announced at the DICE Awards show on February 13, while AIAS members will start the voting process to determine this year’s winners on January 11.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Enduring and recovering from the long development of At the Gates  
by Alissa McAloon [01.09.19]
"And while we often hear about stories of burnout, rarely are those made truly real for us. It’s always something at a distance, something impersonal," shares Jon Shafer in a deeply personal blog.
Indie, Production

Video: Carving out a successful freelance career in game audio  
by Staff [01.09.19]
At GDC 2018, experienced audio professional Akash Thakkar breaks down the process of successfully freelancing in video game audio, exploring everything from finding high-quality work to setting rates.
Console/PC, Indie, Audio, Video, Vault

Don't Miss: Bury Me, My Love and the emotional rollercoaster of making a video game 2
by Gamasutra Community [01.09.19]
Bury Me, My Love creative director Florent Maurin walks through every step of the dev team's very intense 18 months building the striking game about a Syrian migrant's journey to Europe.
Indie

Alt.Ctrl.GDC Showcase: Table44  
by Joel Couture [01.09.19]
Table44, a table of shimmering colors and song, looks to bring players together through its dazzling light show and accessible design.
Indie, Design, Video, alt ctrl gdc

No Man's Sky, Dreams, and a game dev’s journey come to new GDC Main Stage!  
by Staff [01.09.19]
Organizers of the Game Developers Conference this year introduce the GDC Main Stage, a first-of-its-kind marquee presentation on the opening day of GDC’s Main Conference!
Console/PC, Indie, GDC

Gris trailer rejected from Facebook for being 'sexually suggestive' 3
by Emma Kidwell [01.08.19]
Facebook has rejected a trailer for Gris after deeming its imagery "sexually suggestive," a decision which publisher Devolver Digital calls "really stupid." 
Indie, Business/Marketing