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March 23, 2019
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Updates » Indie
Game source code is a teaching tool, not a trade secret, argues VGHF founder  
by Alex Wawro [03.22.19]
“The industry sees source material as a trade secret,” Video Game History Foundation founder Frank Cifaldi said at GDC today. “We think it’s an educational tool."
Console/PC, Indie, History, GDC

Labor organizers share insight and tips on unionizing the game industry  
by Alex Wawro [03.22.19]
“I don't think it’s much to ask, in an industry that’s three times the size of Hollywood, to get a meaningful return on the risk you’re taking and the opportunity you’re creating."
Indie, Serious, GDC

Boyfriend Dungeon dev examines why game fashion sucks, and what to do about it 2
by Alex Wawro [03.21.19]
“I’m not here to talk about what good fashion is,” said Kitfox Games' Victoria Tran at GDC today. “I want to talk more about how we’ve ignored it as a serious mechanic."
Console/PC, Indie, Design, GDC

Opinion: After Christchurch - What we owe our game communities
by Katherine Cross [03.21.19]
Katherine Cross takes a look at the recent white supremacist terrorist attack in New Zealand, and unpacks what game developers must do to keep extremist views from taking hold in their games' communities.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Slime Rancher dev: To sell your game, give it a pulse and make it feel like home  
by Alex Wawro [03.21.19]
“The idea that friction exists in the game creates friction in the mind of anyone playing your game,” dev Nick Popovich said at GDC today. “The solution...is to give your game a place to call home.”
Indie, Business/Marketing, GDC

God of War wins Game of the Year at the 2019 Game Developers Choice Awards
by Staff [03.20.19]
Game dev veterans Amy Hennig and Rieko Kodama were also honored with the Lifetime Achievement Award and Pioneer Award (respectively) during the Game Developers Choice Awards tonight at GDC 2019!
Console/PC, Smartphone/Tablet, Indie, GDC

Return of the Obra Dinn takes Grand Prize at the 21st IGF Awards!
by Staff [03.20.19]
Announced tonight, the 2019 IGF Awards featured an eclectic and impressive group of winners, from Lucas Pope's Return of the Obra Dinn to Cassie McQuater's Black Room and Zachtronics' Opus Magnum!
Indie, GDC

The next Crypt of the Necrodancer game is set in The Legend of Zelda's Hyrule  
by Alissa McAloon [03.20.19]
The indie developer behind Crypt of the Necrodancer is taking a crack at making its own Legend of Zelda game—with Nintendo’s blessing.
Console/PC, Indie, Video

After a worrisome start, Slay the Spire has sold more than 1.5 million copies 1
by Alissa McAloon [03.20.19]
MegaCrit’s roguelike Slay the Spire has sold more than 1.5 million copies since it first popped up as an early access title in late 2017.
Indie, GDC

Epic lays plans for Unreal Engine ray tracing and physics revamps  
by Alex Wawro [03.20.19]
Epic hosted its usual 'State of Unreal' briefing at GDC today, and the big news for Unreal devs seems to be a new online services SDK, ray tracing support, and a big upcoming "Chaos" physics system.
Console/PC, Indie, Programming, Production, GDC

3 indie leaders share tips on keeping your small studio afloat without a hit 1
by Alex Wawro [03.19.19]
Today at GDC three captains of indie-stry (Anemone Hug's Chris Langmuir, Temple Gate's Theresa Duringer, and Kitfox's Tanya x. Short) shared real talk about how to keep your small indie studio alive.
Indie, Business/Marketing, GDC

How simple mechanics and vignettes inspired Florence  
by Emma Kidwell [03.19.19]
Creative director of Mountains Ken Wong delivers a postmortem of the studio's debut game, Florence.
Indie, Design, GDC

'Care more about your streamers' advises Magic: The Gathering Arena dev  
by Alex Wawro [03.19.19]
“When you have happy streamers...you will get so much more than you could ever imagine," said Wizards of the Coast's Michelle Sutterfield today in a GDC talk on Wizards' community-building efforts.
Indie, Business/Marketing, GDC

How indie devs can form their own worker cooperative  
by Emma Kidwell [03.19.19]
Given the current state of the games industry, there needs to be alternative ways to run indie and midsize studios. Worker cooperatives could be the solution.
Console/PC, Indie, Business/Marketing, GDC

How The Haunted Island: A Frog Detective Game subverted genre for laughs  
by Emma Kidwell [03.19.19]
The Haunted Island: A Frog Detective Game developer Grace Bruxner discusses the process behind writing jokes for games without feeling stiff.
Indie, Design, GDC

Games for Change debuts new accelerator program for 'social impact' games  
by Alex Wawro [03.19.19]
New York-base nonprofit Games for Change announced today that it's partnered with financial backers to launch the Games for Change Accelerator to support devs making things with 'social impact'.
Indie, Serious, Business/Marketing, GDC

Unity partners with Havok to roll out new physics systems  
by Alex Wawro [03.18.19]
Unity has partnered with Microsoft-owned Havok to update its game engine with two new physics systems: one new default option and a 'high-end' option backed by Havok's proprietary physics engine.
Console/PC, Indie, Programming, Design, GDC

Rohrer: Make fewer consumable games, more 'unique situation generators' 9
by Alex Wawro [03.18.19]
Worried about an indiepocalypse? Veteran indie Jason Rohrer spoke at GDC today about how his own sales data suggests indies can minimize risk by making long-lived 'unique situation generator' games.
Indie, Business/Marketing, GDC

A Dream Daddy dev's guide to survive being always online 1
by Emma Kidwell [03.18.19]
Co-creator of Dream Daddy Leighton Gray discusses the impact of the Internet on indie developers during GDC 2019 this afternoon.
Indie, Business/Marketing, GDC

Devs share an inside look at Armello's games-as-a-service success  
by Alex Wawro [03.18.19]
At GDC 2019 today League of Geeks lead producer Lisy Kane took to the stage to share some of what the Armello team learned while hustling to treat the game like a service.
Indie, Production, GDC