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May 18, 2013




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Updates » Indie
Check out this supercut from Ludum Dare 26  
by Kris Ligman [05.17.13]
Make yourself comfortable. This supercut compiles nearly all of Ludum Dare 26's over 2000 submissions into an intense 20 minute video.
Indie, Design, Video

New Team Fortress 2 update is completely user-made 1
by Kris Ligman [05.17.13]
The newest free content update for Valve's Team Fortress 2, Robotic Boogaloo, is entirely the creation of the game's fans, with more than 50 modders contributing to the project.
Console/PC, Indie, Design, Business/Marketing

Do all games need big audiences? 11
by Gamasutra Community [05.17.13]
"It might be ok for some games to really be for other game makers, or only for literature buffs, and not the general public," writes Adam Saltsman (Hundreds) on the fickle nature of indie curation.
Indie, Business/Marketing

Video: Curating the do-it-yourself revolution 1
by GDC Vault Staff [05.17.13]
Developers Terry Cavanagh (Super Hexagon) and Porpentine (Howling Dogs) highlight innovative games from 2012 and call for other developers to join in the curation.
Console/PC, Social/Online, Indie, Art, Design, Video

Building a games-as-a-service studio from the ground up 8
by Gamasutra Community [05.17.13]
Jeremy Blum tells the story of the founding of New World Interactive, developers of Insurgency, explaining how his background boosted his effort to build a community-focused studio.
Social/Online, Indie, Programming, Design, Business/Marketing

Steam Trading Cards: The next-gen of achievements? Exclusive 8
by Leigh Alexander [05.17.13]
With Valve's Steam Trading Cards, we glimpse a theory of next generation in-game achievement systems that are meant to motivate play, not just to reward it.
Console/PC, Social/Online, Indie, Design, Business/Marketing, Exclusive

Blog: Don't rip off your community 5
by Gamasutra Community [05.17.13]
Raptr CEO Dennis Fong explains how "milking players for cash" isn't the right way to make a profit from games -- when "what’s good for the player is often good for business."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

GDC Europe 2013's first talks feature Broken Age, Remember Me  
by GDC Staff [05.16.13]
GDC Europe 2013's first set of announced talks include lectures on Dontnod's Remember Me, scalability for Double Fine's Broken Age, and insight from streaming game video provider Twitch.tv.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Simplicity and experimentation: Designing a minimalist sim game 3
by Gamasutra Community [05.16.13]
This design dive into Nurture -- an experimental god game -- explores the question of just how minimalistic gameplay can get and still be interesting.
Console/PC, Indie, Design

Good at heart: In defense of the indie community 13
by Gamasutra Community [05.16.13]
Last week, developer Kurt Bieg brutally indicted the indie community. But in this post, E McNeill takes a look at his statements and indies' reactions, and talks about the truth behind the scene.
Indie, Business/Marketing

GDC Next sister event ADC launches App Dev Stories  
by Staff [05.16.13]
Gamasutra's sister property App Developers Conference has announced the launch of a standalone blog, called App Dev Stories, which tells the human stories behind the most interesting apps.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing

The new indie bundle with a Bitcoin obsession 3
by Mike Rose [05.16.13]
A new indie game bundle has launched, with a significant difference to those that have come before it -- it can only be bought using the Bitcoin digital currency.
Console/PC, Indie, Business/Marketing

HORIZON emerges as a counter-E3 press conference, showcase  
by Kris Ligman [05.15.13]
A collaboration between Los Angeles's Museum of Contemporary Art and Venus Patrol, alternative press conference/showcase HORIZON is set to take place on June 13th, the last day of this year's E3.
Console/PC, Indie, Design

A quick guide to understanding analytics  
by Gamasutra Community [05.15.13]
So you're getting a lot of data on your game back -- great. Turns out that you need to understand what data's relevant and what it means before you can do anything with it. This post will help.
Social/Online, Smartphone/Tablet, Indie, Design

A horror story: Amnesia's Thomas Grip analyzes Slender: The Arrival 5
by Gamasutra Community [05.15.13]
The developer of Amnesia: The Dark Descent takes a close look at 2013's horror success story -- analyzing every aspect of the game's design, and how its origins in a meme help it.
Indie, Design

Unity Boston opens with focus on multiplatform deployment 1
by Kris Ligman [05.15.13]
The Unity development software is widely used for its accessibility and ability to export to a wide number of platforms. Now, Unity is founding a new studio with the help of Darkwind tech specialists.
Console/PC, Smartphone/Tablet, Indie, Programming, Production, Business/Marketing, Recruitment

Does a focus on game quality make for better PR? 5
by Gamasutra Community [05.15.13]
Public relations expert Tom Ohle reflects on why it's so difficult to get the press to look at genuinely good games.
Console/PC, Indie, Business/Marketing

In free-to-play, don't toy with players' emotions 38
by Gamasutra Community [05.15.13]
Game Developer magazines's Patrick Miller takes a look at something he thinks a lot of free-to-play developers forget: Spending money is an intense emotional experience for players.
Social/Online, Smartphone/Tablet, Indie, Business/Marketing

XNA's dead, so let's learn more about MonoGame GDMag Exclusive 5
by Dean Ellis [05.15.13]
Microsoft's popular development tool is going away, but open-source MonoGame has stepped up to help games built with it have a future.
Console/PC, Indie, GD Mag, Programming, GD Mag Exclusive

Opinion: Let's retire the word 'gamer' Exclusive 99
by Brandon Sheffield [05.15.13]
"The word 'gamer' is regressive. It accepts the portrait of us painted by the mainstream news media, and every time I hear it or read it it actually makes me feel a little sick."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Exclusive