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September 1, 2014
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Updates » Indie
Video: Arma 3 and the dark side of Early Access  
by Staff [09.01.14]
Using a range of examples from the development of Arma 3, Bohemia Interactive's James Crowe examines the failures and successes of his studio's early access strategy in this GDC Europe 2014 talk
Console/PC, Indie, Business/Marketing, Video, Vault

Bringing your game to Gamescom: An Indie Megabooth diary 2
by Gamasutra Community [09.01.14]
For a whole week, we were guests in a wild mix of games, Let's Play shows and character cosplay. We were also part of the famous Indie Megabooth.
Console/PC, Indie, Business/Marketing

Integrating Google analytics in a Cocos2d-x game 1
by Gamasutra Community [09.01.14]
"Without this information it is like flying a plane in the blind and depending on your luck. Even if we end up creating a reasonable game, competition against big companies is unsustainable. But we can try. Let's try."
Smartphone/Tablet, Indie, Programming

IGDA working on offering resources for harassed devs 46
by Alex Wawro [08.29.14]
The International Game Developers Association responds to our questions about its stance on the recent spate of online harassment that has been afflicting developers and other industry members.
Console/PC, Indie, Business/Marketing

Video: #1ReasonToBe inspires European devs at GDC Europe 2014  
by Staff [08.29.14]
GDC Europe 2014 saw the triumphant European debut of one of the most popular GDC sessions: the #1ReasonToBe panel, a raucous celebration and exploration of gender and alternative voices in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Video, GDC Europe

Struggling for independence  
by Gamasutra Community [08.29.14]
"How to stay independent despite being part of the commercial landscape is the big challenge. Itís a technical, social, legal as well as intellectual challenge."
Indie, Business/Marketing

Constraining the design space of possibility 12
by Gamasutra Community [08.29.14]
"I have always defended 'laser-focused' game design that keeps only what is absolutely needed and cuts off any 'unnecessary' parts... but Iíve been exploring a more balanced approach."
Console/PC, Indie, Design

How I teach game design: Games and rules 2
by Gamasutra Community [08.29.14]
NYU's Eric Zimmerman: A rules-centric approach is a very dry and restrictive way of looking at game design. Itís a formal approach to game design (more on that below). But itís often incredibly useful."
Console/PC, Smartphone/Tablet, Indie, Design

Parodying Final Fantasy in a game jam: Rude Bear RPG 1
by Gamasutra Community [08.29.14]
"I already knew I was going to do an JRPG going in, because this is the seventh Rude Bear, and there was no way RBVII wasnít going to be a Final Fantasy parody."
Console/PC, Indie, Art, Design, Production

Blog: 'Making it' in a small, regional game industry  
by Gamasutra Community [08.29.14]
"A couple of mediocre YouTube videos got me a job in the middleware industry. I'm not making games, but I'm helping others make games and making tons of contacts in the industry in the process."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Dynamic 2D character lighting 6
by Gamasutra Community [08.29.14]
Double Fine programmer Oliver Franzke writes about the technique used in Broken Age to "integrate Shay into (the beautiful) world" with character lighting.
Console/PC, Indie, Programming, Art

Wii U eShop audience is 93 percent male, 18-plus 7
by Christian Nutt [08.28.14]
According to new stats released by the company at Unity's Unite event in Seattle, Nintendo's audience for download games isn't as young as you might expect.
Console/PC, Indie, Business/Marketing

IGDA issues statement condemning harassment  
by Christian Nutt [08.28.14]
The International Game Developers Association responds to events where developers and other industry members have been "the subject of harassment and 'doxxing' attacks."
Console/PC, Indie, Business/Marketing

Video: Miegakure dev offers perspective on designing 4D movement 5
by Alex Wawro [08.28.14]
A new promotional video for Marc Ten Bosch's 4D puzzler Miegakure seeks to explain how the game implements four-dimensional movement as a puzzle-solving mechanic.
Console/PC, Indie, Design, Video

Don't Miss: Let's retire the word 'gamer' Exclusive 139
by Brandon Sheffield [08.28.14]
"The word 'gamer' is regressive. It accepts the portrait of us painted by the mainstream news media, and every time I hear it or read it it actually makes me feel a little sick."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Exclusive

Tackling GDC and Gamescom on an indie budget 3
by Gamasutra Community [08.28.14]
"If you play your cards right, you can showcase your game almost non-stop even without a booth, get a lot of valuable contacts and make new friends."
Indie, Business/Marketing

'Gamers' don't have to be your audience. 'Gamers' are over. Exclusive 201
by Leigh Alexander [08.28.14]
'Game culture' as we know it is kind of embarrassing -- itís not even culture. Itís buying things, spackling over memes and in-jokes repeatedly, and itís getting mad on the internet.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Business/Marketing, Exclusive

Making an effective tutorial 2
by Gamasutra Community [08.28.14]
How to tutorial: "Like everyone else, I hate tutorials. Eventually over several iterations, I settled on a much more decentralized tutorial system."
Console/PC, Indie, Design, Production

Freedom, simplicity of solo development in The Next Penelope Exclusive 1
by Mike Rose [08.28.14]
The developers behind Hell Yeah! needed the game to be a big hit if Arkedo was going to keep making games. When Hell Yeah! fell short, one of Arkedo's founders tried something new.
Console/PC, Indie, Design, Business/Marketing, Exclusive

Blog: They shout louder 33
by Gamasutra Community [08.28.14]
"'They shout louder because theyíre losing.' I donít think itís true, because I think the capital C Conservative group of people who play games arenít losing. The more I think about it, the more I believe they lost years ago."
Console/PC, Indie, Business/Marketing