Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 25, 2014
arrowPress Releases
April 25, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Updates » Art
Blog: VR motion sickness, and how to combat it with 2D UI design 6
by Gamasutra Community [12.13.13]
Players often feel nauseated in VR games. This post explains the prevailing theories on why, and how you can minimize that through the design and implementation of 2D UI elements.
Console/PC, Indie, Programming, Art

What players do with user generated content, and why 10
by Gamasutra Community [12.13.13]
The Player-Authors Project, a study to found out what players do with user generated content and why, has concluded. Here, one of the study's authors shares the results.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Business/Marketing

Fierce play at Kong Off 3 fails to unseat Donkey Kong champ 1
by Alex Wawro [12.12.13]
Vice's Motherboard blog posted a great video documenting the event and the rivalry between two of the Donkey Kong competitive scene's fiercest competitors: Hank Chen and Vincent Lemay.
Console/PC, Social/Online, Programming, Art, Design, Video

GDC Choice Awards now open for nominations  
by GDC Staff [12.12.13]
Nominations are now open for the 14th Game Developers Choice Awards, with winners to be announced during the annual ceremony on the evening of March 19th at GDC 2014 in San Francisco.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Consensual Torture Simulator: Is game violence meaningful enough? Exclusive 3
by Leigh Alexander [12.12.13]
Leigh Alexander catches up with Merritt Kopas, prolific designer and creator of Consensual Torture Simulator -- an effort to create more meaningful player agency in 'violent game' situations.
Console/PC, Indie, Art, Design, Exclusive

The Top 10 Game Developers of 2013 Exclusive 17
by Gamasutra Staff [12.11.13]
For 2013, we're kicking off our year-end video game roundups with perhaps our most important annual list: The Top 10 Game Developers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Get a Job: Robot Entertainment is looking for a visual FX artist  
by Staff [12.10.13]
"This individual will be key in taking Robotís games to the next level by creating special effects that will bring depth, refinement, and style to our gameplay."
Console/PC, Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Recruitment

Call for blogs: The top games of 2013  
by Gamasutra Community [12.09.13]
Evaluate the best games of the year alongside Gamasutra's editors -- by contributing a blog post that tackles the game or games you consider most significant in 2013.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Going all-in with self-publishing on PC/PSN's Ethan: Meteor Hunter 22
by Gamasutra Community [12.09.13]
The ups and downs of developing an indie game for the PS3 and PC -- how the project went, how it sold, and what the self-publishing experience was like.
Console/PC, Indie, Art, Production, Business/Marketing

The indie comix sensibilities of Stick It to The Man Exclusive 1
by Kris Ligman [12.06.13]
Gamasutra speaks with Zoink Games' Klaus Lyngeled, art and game director of the recently released, grunge comics-inspired puzzle-platformer Stick It to The Man.
Console/PC, Art, Design, Exclusive, Video

Blog: Thematic storytelling through UI design 8
by Gamasutra Community [12.06.13]
Menus can be more aesthetically integrated and a better fit for the game they're a part of, argues Declan Kolakowski, who uses the example of SUDA51's Killer7 to show us how.
Console/PC, Indie, Art, Design

Tearaway is the weirdest 'hardware showcase' piece ever Exclusive 10
by Leigh Alexander [12.06.13]
Leigh Alexander gets her fingers into Tearaway -- as Media Molecule tries to show off what the Vita can do with its touchpads and cameras, the result is unexpectedly (and brilliantly) unsettling.
Console/PC, Programming, Art, Design, Exclusive

Sony, Tencent, Blizzard, Ubisoft to speak at this week's GDC Taipei Summit  
by GDC Staff [12.04.13]
The second annual GDC Taipei Summit begins December 5th, 9 a.m. UTC, with onsite registration available starting opening day at the Taipei International Convention Center.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a Job: Treyarch is looking for a technical animator  
by Staff [12.02.13]
"We are seeking an experienced Technical Animator to join our team. The Technical Animator will produce animation assets and also be the Animation Departmentís facilitator."
Console/PC, Social/Online, Programming, Art, Audio, Design, Production, Recruitment

Q&A: How Night in the Woods taps into a real sense of community Exclusive 1
by Kris Ligman [12.02.13]
Gamasutra contributing editor Kris Ligman engages the devs behind the recently crowdfunded game Night in the Woods on its visual style, contemporary tone, and striking the right note with an audience.
Indie, Art, Audio, Design, Exclusive

Blog: Character-concepting for a tactical RPG  
by Gamasutra Community [12.02.13]
Writer Peter Castle takes you through the initial concepting process for one of the characters in strategy RPG Tahira: Echoes of the Astral Empire, explaining what needs to be emphasized.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design

Video: Making an observer-friendly game, according to Day[9] 6
by Staff [11.27.13]
50 percent of YouTube video game content is community-generated, so developers should consider how to make the gameplay itself entertaining and easy to understand, says Sean 'Day[9]' Plott.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Business/Marketing, Video

GDC 2014 passes donated to IGDA student scholarship 1
by GDC Staff [11.27.13]
Game Developers Conference has once again donated 25 All-Access Conference passes for students to attend GDC 2014 via the IGDA scholarship program.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Yu Suzuki revisits Shenmue in GDC 2014 Classic Game Postmortem 2
by GDC Staff [11.26.13]
For March's Game Developers Conference 2014, we're announcing one of the most exciting Classic Game Postmortems yet, featuring Yu Suzuki.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Three normal mapping techniques explained, for the mathematically uninclined 3
by Gamasutra Community [11.25.13]
Robert Basler boils down what he calls a "very confusing topic" into a concise and readable post full of code samples and helpful descriptions.
Console/PC, Programming, Art