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October 6, 2015
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October 6, 2015
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Updates » Art
Video: Deconstructing the animation of Ori and the Blind Forest  
by Staff [06.16.15]
James Benson takes the stage at GDC 2015 to break down how he went about animating Moon Studios' Ori & The Blind Forest in a Ghibli-esque style with limited time, people and personal experience.
Indie, Art, Video, Vault

Don't Miss: 20 Japanese RPGs every game designer should play Exclusive 24
by Kurt Kulata [06.16.15]
The Japanese role-playing game is an important genre for developers to understand; in this classic 2008 feature, Gamasutra suggests an 'Essential 20' study guide to some of the top JRPGs of all-time.
Console/PC, Art, Design, Production, Exclusive

Check out the 2015 Game Career Guide right now! 2
by Staff [06.16.15]
Hey developers! Looking to advance your career in the game industry? The free annual Game Career Guide for 2015 is out now, and its packed with insight to help industry newcomers and veterans alike.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Be an FX Artist at Boss Key Productions  
by Staff [06.15.15]
Handy with Photoshop and 3ds Max? Cliff Bleszinski and Arjan Brussee's new studio is looking for someone like you to work on its upcoming sci-fi shooter at Boss Key's Raleigh, NC offices.
Console/PC, Art, Recruitment, GDC Online

Get a job: Telltale Games is hiring a Cinematic Artist  
by Staff [06.12.15]
The San Rafael-based studio responsible for Game of Thrones and The Walking Dead is testing potential applicants for an open position as a cinematic artist working on cutscenes.
Console/PC, Art, Recruitment

Speaking to the dev behind Solomon's Key and other classic Tecmo games 2
by Gamasutra Community [06.11.15]
Replete with original art and comprising multiple interviews with developer Michitaka Tsuruta, this is an in-depth look at 1980s classics from Tecmo, including Solomon's Key and Bomb Jack.
Console/PC, Art, Design, Production, History

The fine details of building a small-scale, exploratory platformer for mobile 3
by Gamasutra Community [06.03.15]
An in-depth postmortem of Nubs' Adventure, a charming 2D platformer for mobile -- with detailed breakdowns of how the production went, including time spent developing.
Smartphone/Tablet, Programming, Art, Design, Production

Get a job: Nix Hydra is hiring a 3D Modeler  
by Staff [06.02.15]
The team that built Egg Baby is looking to hire a 3D artist with experience shipping games to work on mobile games in Nix Hydra's Los Angeles, CA offices.
Smartphone/Tablet, Art, Recruitment

Obituary: Former 3D Realms artist James Storey 1
by Alex Wawro [06.02.15]
Gamasutra has learned that James Storey, a British artist known his work at 3D Realms/Apogee Software on games like Duke Nukem 3D and Rise of the Triad, passed away recently at the age of 41.
Console/PC, Art

The tech arms race in AAA, and why I'm abandoning it 32
by Gamasutra Community [06.02.15]
A former BioWare and Supercell dev reflects on how the industry's push towards better technology has left him cold to the arms race that grips triple-A game studios.
Console/PC, Smartphone/Tablet, Programming, Art, Business/Marketing

The making of Flight of the Amazon Queen, a 20th anniversary retrospective 11
by Gamasutra Community [06.02.15]
A detailed look back at the development 1995 adventure hit from one of its lead creators -- a retro postmortem of an independently created PC hit, with details on every aspect of its creation.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing

How I crowdsourced a game from kids, at a local event 3
by Gamasutra Community [06.02.15]
"I thought to myself: What’s the target demo for the event? Well, it's MLK weekend, school's out, so its safe to assume lots of kids. So I then grabbed two boxes of paper, pencil, and crayons, and got to work."
Smartphone/Tablet, Indie, Art, Production

Adobe acquires Mixamo, with plans to integrate its tech into Photoshop 3
by Christian Nutt [06.01.15]
The biggest name in 2D art creation software goes 3D, with the acquisition -- and planned integration -- of a popular upstart. Services remain online during the transition.
Console/PC, Smartphone/Tablet, Indie, Art, Business/Marketing

Get a job: Sucker Punch is hiring a Concept Artist  
by Staff [05.29.15]
InFamous: Second Son studio Sucker Punch is after a full-time artist to work on crafting inspirational concepts and screenshot paint-overs to guide the team in the studio's Bellevue, WA office.
Console/PC, Art, Recruitment

Don't Miss: Our 30th anniversary retrospective of Gradius 10
by Kurt Kulata [05.29.15]
Remember Gradius? Konami's stand-out 2D shooter franchise was released 30 years ago today, and in this feature Hardcore Gaming 101's Kurt Kalata takes us on a stroll through its releases.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

How Sunburn! became a game about dragging your pals to their deaths 2
by Bryant Francis [05.29.15]
Worst-case scenario: your spaceship is gone, your crew is scattered, and there’s no hope for rescue. Your only option: Grab your crew and fly into the sun, so at least you don’t die alone.
Smartphone/Tablet, Indie, Art, Design, Production, Video

10 things you should know about artists  
by Gamasutra Community [05.29.15]
An experienced industry artist compiles a short and readable a list of important things about how artists work, with help from her peers -- essential reading for collaborators from other disciplines.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Production

An indie game with 60 million players? The story of Transformice 11
by Gamasutra Community [05.28.15]
Four years in to creating a game that spiked in popularity beyond its developers wildest dreams: A postmortem of boom times, a changing business model, and a studio's transformation.
Console/PC, Indie, Art, Design, Production, Business/Marketing

Bloodstained's female lead, Miriam, reflects the game's audience  
by Christian Nutt [05.26.15]
"I think having a female hero is more motivating to male gamers, and I think women would like to control a female avatar, too," Koji Igarashi says in a new interview.
Console/PC, Art, Design, Business/Marketing