May 4, 2016
Demiurge Studios (SEGA)
Senior Software Engineer
Marketing Software Engineer
Mobile Software Engineer
Director of Technical Art
QA Automation Engineer
May 4, 2016
Stakes in Games
Why You Should Always Register the Trademark on your Kickstarter Game
Video Game Music Production Tips from GDC 2016
No, You Canít Just Take Someone Elseís Work Off The Internet To Use In Your Game!
How to showcase a VR game at PAX
May 4, 2016
OCTOPUS TREE ANNOUNCES
ROBOT ARENA III COMING
City of the Shroud Novel
Linkrealms coming to
Steam Early Access on
Table Top Racing: World
Tour is out now! FREE
Barclays Center and ESL
team up for the
DevGAMM Moscow 2015
Game UX Summit
Durham, United States
Consumer Virtual Reality
2016 PlayX4 Game Show in South Korea, Game Exhibition
Il-San, South Korea
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Fighting The Friction: An Overview Of The Android Market For Game Developers
Unlike the iOS platform, whose App Store is the only legitimate way to get commercially-released games into the hands of players, Google's Android platform allows for many different options -- and in this article, Gamasutra explores several of them to find out just what developers should know before selecting one.
Smartphone Piracy: 'Life's Too Short To Worry About It'
While console providers and publishers are mum about the next generation of piracy prevention as implemented in the Sony NGP and Nintendo 3DS, smartphone developers share their best strategies to combat the scourge.
The Necessity Of Making Free-to-Play Moves
Will the emergence of microtransactions and rapid updates inevitably force changes in the console and traditional handheld game space? Three well-informed perspectives on the topic seem to point to "yes", as Gamasutra investigates.
: A New Era Of Games
In this in-depth interview, Chair Entertainment heads Donald and Geremy Mustard discuss the inspiration and success of
, the team's first iOS title, what they've learned from it, and what it means for the future of their development process and even games at large.
A Guide To iOS Twin Stick Shooter Usability
Working on a twin stick shooter for iOS? This article goes in-depth into the right techniques for honing this difficult-to-get-right control-scheme on Apple's touch-only devices, and examines many popular games' approaches.
Inciting The Mobile Revolution
Ngmoco CEO Neil Young discusses his grand vision for the future of mobile gaming, a move he feels Ngmoco, bolstered by its November 2010 acquisition by Japanese giant DeNA, is poised to not just capitalize on but shape.
Postmortem: Bane Games'
Brisbane-based Bane Games recounts the process of going indie, developing their first iOS title,
-- and learning important lessons about timing.
Global Video Games Investment: China, Online, Mobile Ascendent
Tim Merel, managing director of investment bank Digi-Capital, takes a look at the present and future state of the market and makes predictions about the direction and size of the global video game market between now and the near future -- information that could guide your company.
Five Minutes Of...
Sword & Poker
In the latest installment of her column on the best moments of games, Hide&Seek development director Margaret Robertson takes a look at an obscure iPhone game,
Sword & Poker
, and springboards into a discussion of how games interact with time.
Marketing On The App Store: The Cautionary Tale Of
When an iPhone project begins in 2008 and launches in 2010, that's a huge challenge -- and
developer Keith Burgun here describes the bumps in the road that the well-liked, high-quality game has hit on its long slow journey towards release and profitability.
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