The Metrics Aren't the Message26 by Laralyn McWilliams[03.11.13]
Metrics can rule you -- but should they? The Workshop Entertainment's new design director and Free Realms veteran Laralyn McWilliams explains how a pivotal moment in her life showed her that overreliance on analytics and friction in social games isn't the answer.
Proteus: A Trio of Artisanal Game Reviews27 by Ian Bogost[02.15.13]
What is Proteus? How can it be appreciated? Setting aside the ongoing debate on whether or not it's a game, Noted academic and developer Ian Bogost here presents three reviews as three lenses through which to approach and appreciate it.