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May 23, 2013
Letting the Player Find the Fun
Using Small Studios As Stepping Stones In Your Career
[
3
]
Maturity, Challenge, Art and Games
Combat Analysis: Guacamelee
[
1
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Kickstarter Fu
Press Releases
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May 23, 2013
Classic board games go
mobile!
City Block Rockin\' Beats
VIDEO GAME INDUSTRY
VETERANS JOIN TO FORM
&lsquo...
iOS SHOOTER SENSATION OUT
NOW ON ANDROID!
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Onto App Store
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05.24.2013
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07.09.2013
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07.11.2013
Casual Connect USA 2013
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07.30.2013
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March 2013 Issue of Game Developer
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Features
Features
» Design
Postmortem: Unknown Worlds Entertainment's
Natural Selection 2
20
by
Charlie Cleveland
[02.26.13]
The six year story of an indie Steam hit -- this is the story of how the team behind the popular shooter was formed, worked, and what they very much wish they could have changed about the company and project if they could.
Business/Marketing
,
Design
,
Postmortem
,
Production
,
Indie
Let's Talk About Touching: Making Great Touchscreen Controls
34
by
Tim Rogers
[02.22.13]
Is it possible to make a touchscreen control interface that is device-native and as responsive and finely-tuned as one for a controller? In this Game Developer magazine reprint, Tim Rogers, developer of
ZiGGURAT
and
TNNS
, explores the possibility space.
Design
,
Indie
,
Smartphone/Tablet
Defender's Quest
: By the Numbers, Part 2
22
by
Lars Doucet
[02.20.13]
Indie developer Lars Doucet takes us back for another look at how his game has performed now that it's received a massive update and, in the process, landed on stores like Steam and GOG, detailing both his gross revenue and what, on the developer's end, goes into generating those numbers.
Business/Marketing
,
Design
,
Indie
Proteus
: A Trio of Artisanal Game Reviews
30
by
Ian Bogost
[02.15.13]
What is
Proteus
? How can it be appreciated? Setting aside the ongoing debate on whether or not it's a game, Noted academic and developer Ian Bogost here presents three reviews as three lenses through which to approach and appreciate it.
Design
The Rise of the Mobile Collectible Card Game
13
by
Christian Nutt
[02.14.13]
Rage of Bahamut
was a surprise smash hit -- and brought the collectible card game to prominence on mobile. But is it just a fad, or does it have sticking power? DeNA, Ngmoco, Gree, Konami, and Cygames weigh in.
Design
,
Interview
,
Social/Online
,
Smartphone/Tablet
Storyboarding for Games User Research
6
by
Lennart Nacke
,
Pejman Mirza-Babaei
[02.13.13]
You can do user testing, and that can generate massive volumes of data -- but how can you feed that data back down to the team in a helpful way? Game user researchers Mirza-Babaei and Nacke discuss a useful storyboarding technique.
Design
The Writer's Job: If Breaking Bad Became a Game...
24
by
Susan O'Connor
[02.12.13]
In this article, experienced game writer Susan O'Connor explores what a writer brings to the creative process, by analyzing hit TV series Breaking Bad -- as though she were in the kick-off meeting for its game adaptation.
Design
Postmortem: zGames'
Pong World
5
by
Tanya Aulachynskaya
,
Chris Howard
,
Artyom Vorobyov
[02.11.13]
What does it take to build a winning mobile game -- literally? This postmortem details the development of
Pong World
, the game that won Atari's Pong Indie Developer Challenge contest, with a focus on practical solutions in mobile game development.
Business/Marketing
,
Design
,
Postmortem
,
Production
,
Indie
,
Smartphone/Tablet
Beyond MUDs: Kate Flack on Designing
Ultima Forever
7
by
Brandon Sheffield
[02.08.13]
Can moral choices actually teach us about who we are, and can online RPGs ever break the bounds of text-based MUDs? Lead designer Kate Flack hopes that the answers to both of these questions are "yes," as she discusses the latest
Ultima
game with Gamasutra.
Design
,
Interview
,
Social/Online
Postmortem: Intelligence Engine Design Systems'
City Conquest
25
by
Paul Tozour
[02.06.13]
A candid and detailed look at the difficulties one team encountered when developing a mobile and tablet-based strategy game -- including everything from problems with Kickstarter to networking code, and how some difficulties were solved with automation.
Business/Marketing
,
Design
,
Postmortem
,
Production
,
Social/Online
,
Smartphone/Tablet
1
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]