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May 24, 2013
DoubleDown Interactive
Software Game Developer
Autodesk, Inc
Senior Principal Engineer - 2D Engine
Kabam
Backend Game Engineer
Gameloft
Senior Programmer
LeapFrog
Game Designer
YAGER Development
Senior Game Systems Designer (f/m)
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May 24, 2013
Beer and Diversity
Selling Games
Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
Tenets of Videodreams, Part 1: Exploration
We're Indie, we like Microsoft. Too Controversial?
[
30
]
Features
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May 24, 2013
Want to be Surrounded By a Thriving Local Games Industry? Grow Yours
[
37
]
How Camouflaj saved
République
's Kickstarter
[
27
]
What's Really Going Down in Vancouver?
[
19
]
Press Releases
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May 24, 2013
12 Million Downloads
after 1 Year in the
AppStore
Global Games Market Grows
6% to $70.4bn in 2013
Sharpen Your Battle Axes
and Prepare to
Pillage!...
Active Soccer - Indiegogo
campaign
Fashion Party Dress Up
Press Release
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Develop in Brighton
Brighton, United Kingdom
07.09.2013
Christian Game Developers Conference
Portland, United States
07.11.2013
Casual Connect USA 2013
San Francisco, United States
07.30.2013
GAME DEVELOPMENT FOR SOFTWARE ENGINEERS
Cambridge, United States
08.05.2013
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Features
Features
» Business/Marketing
Want to be Surrounded By a Thriving Local Games Industry? Grow Yours
37
by
Epona Schweer
[08.21.12]
In this article, Sydney developer and instructor Epona Schweer writes how she and others pushed forward a plan to grow the indie scene in the city -- devastated by layoffs and with a growing number of new developers with no work -- and made it sustainable.
Business/Marketing
,
Indie
How Camouflaj saved
République
's Kickstarter
27
by
Ryan Payton
[08.20.12]
What went into the Kickstarter campaign for
République
, which started off weak and finished strong? Camouflaj founder Ryan Payton here writes a postmortem of the entire process, explaining how he turned failure to success.
Business/Marketing
,
Postmortem
,
Indie
What's Really Going Down in Vancouver?
19
by
Leigh Alexander
[08.17.12]
With studio closures and layoffs, what was once the central city for game development in Canada is currently on the ropes... Or is it? Gamasutra investigates the fate of the city's scene, talking to developers about what's going on and what can be done to save the local industry.
Business/Marketing
,
Interview
,
Indie
The Real Story of Developing for Nintendo's Download Platforms
6
by
Evan Campbell
[08.14.12]
While WiiWare and DSiWare flew under the radar of most developers -- and many reported bad experiences with the former -- some made major successes on the platforms, and Gamasutra speaks to them about the past and future of Nintendo download games.
Business/Marketing
,
Interview
,
Indie
Secret Knowledge from the Future
1
by
Christian Nutt
[08.13.12]
Ngmoco CEO Neil Young talks about his view of the future of the mobile social games space, how he hopes to delight both players and developers, and why he thinks that Mobage is the number one service in the world.
Business/Marketing
,
Interview
,
Smartphone/Tablet
Cliff Bleszinski's Game Developer Flashcards
80
by
Cliff Bleszinski
[08.09.12]
Having trouble putting your finger on the behavior of your development team? Epic's Cliff Bleszinski here "identifies communication techniques that are often used in discussions, arguments, and debates among game developers."
Business/Marketing
Trusting Your Gut: The Story of a Successful Side Project
9
by
Jeremy Alessi
[08.08.12]
Experienced mobile developer Jeremy Alessi writes about how a simple side project turned into a surprisingly successful app -- covering both the original idea, the technical implementation, and business model.
Business/Marketing
,
Design
,
Smartphone/Tablet
10 Tips: Localization
23
by
Tristan Donovan
[08.06.12]
Localization is not something to worry about just at the end of the project, it turns out. Gamasutra speaks to experts who've worked with Blizzard, Ubisoft, Microsoft and more to learn best practices.
Business/Marketing
,
Production
Have Used Games Helped the Industry Evolve?
19
by
Kevin Ohannessian
[07.26.12]
Are used games evil, as many developers suggest? In this Gamasutra feature, we speak to GameStop president Tony Bartel, developers such as Ngmoco's Ben Cousins, 5th Cell's Jeremiah Slaczka, and CD Projekt RED's Adam Badowski, among others.
Business/Marketing
War-torn Developers: Creating Games from the Front Lines
9
by
Eric Caoili
[07.25.12]
Many games are set in warzones -- but what do the developers who live through violence produce? In this feature, Gamasutra speaks to developers in regions that are tumultuous to find out what they want to create and why.
Business/Marketing
,
Design
,
Interview
1
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