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Features » Business/Marketing
Game Developer Magazine's 2012 In Review 4
by Gamasutra staff [01.01.13]
2012 has been a big year for the game industry, and here, Game Developer polled accomplished industry veterans and indies alike for their respective takes on what we're glad to be done with, looking forward to working with, year-end shout-outs, and more.
Business/Marketing

Gamasutra's Best of 2012 4
by Gamasutra staff [12.24.12]
2012 has been a landmark year for shifts in the game industry, and that's why Gamasutra, in the form of this round-up feature of our annual year-end pieces, has taken an expansive look back at the year -- to closely examine what has happened in the past 12 months.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

The Burning of Star Wars: The Old Republic 106
by Simon Ludgate [12.14.12]
In its quest to quickly push out a free-to-play model for its flagship MMO, has BioWare burned all players -- both subscribers and the new free crowd? MMO consultant Simon Ludgate takes a look at what the developer has really wrought with its adaptation of the game.
Business/Marketing, Social/Online

Nintendo Power: Remembering America's Longest-Lasting Game Magazine 20
by Frank Cifaldi [12.11.12]
Nintendo Power founding editors Gail Tilden and Howard Phillips share their memories of launching -- for better or worse -- one of the most influential periodicals for those of a certain generation.
Business/Marketing

What You Need to Know About Breaking into the Arab Market 24
by Eric Caoili [12.10.12]
Can your game be a hit in the Middle East? Gamasutra speaks to experts to gain a better understanding of just what it takes to launch in the region -- and how to sidestep the easy-to-make mistakes that come with global expansion.
Business/Marketing

What Do Investors Look for in a Game Developer? 15
by Jeremy Liew [12.06.12]
Lightspeed Venture Partners venture capitalist Jeremy Liew explains exactly what he and other VCs look for in a game developer -- taking stock of the ingredients for success by examining the wins different games and developers have made in the market.
Business/Marketing

Free-to-Play: The Lost Generation 78
by Array [12.04.12]
Is the free-to-play push hurting games and gamers? Experienced smartphone developer Jeremy Alessi investigates whether the business model has done harm to the art of game development, and where that leaves us.
Business/Marketing, Social/Online

The Mobile Transition: Why Facebook Developers Are Making the Shift 1
by Christian Nutt [12.03.12]
As companies like King.com and Wooga are finding that their chart-topping Facebook games become smash successes on iOS, Gamasutra talks to them, and to Facebook, about how this shift from PCs to tablets and smartphones is shaking out.
Business/Marketing, Social/Online, Smartphone/Tablet

Endless Space: When Triple-A Developers Go Indie 8
by Jeff Spock [11.29.12]
The story of how a studio formed by ex-Ubisoft developers decided to take on a niche genre -- 4X strategy games -- and see if it can make its fortunes by listening to its community, including details about the composition of the team, the budget, and more.
Business/Marketing, Indie

Postmortem: McMillen and Himsl's The Binding of Isaac 19
by Edmund McMillen [11.28.12]
How did a game destined for failure become a cult smash? Edmund McMillen (Super Meat Boy) discusses how he added religion to The Legend of Zelda, mixed it with a roguelike, and came out with a surprise hit.
Business/Marketing, Design, Postmortem, Production, Art, Indie