Our Properties:
Gamasutra
GameCareerGuide
IndieGames
GDC Vault
GDC
IGF
App Dev Stories
ADC
GAO
SEARCH
GO
LOGIN
GAME JOBS
updates
Blogs
events
contractors
newsletter
store
SEARCH
GO
ALL
CONSOLE/PC GAMES
SOCIAL/ONLINE GAMES
SMARTPHONE/TABLET GAMES
INDEPENDENT GAMES
PROGRAMMING
ART
AUDIO
DESIGN
PRODUCTION
BIZ/MARKETING
Latest Jobs
View All
Post
RSS
May 24, 2013
Trendy Entertainment
Technical Producer
Telltale Games
Lead Environment Artist
Wargaming.net
Release Manager
Virdyne Technologies
Software Engineer, iOS/Mobile
Virdyne Technologies
Project Manager
Stomp Games
Web Game Programmer
Latest Blogs
View All
Post
RSS
May 24, 2013
Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
We're Indie, we like Microsoft. Too Controversial?
[
5
]
The Procession of Progression in Game Design
Xbox One: a flawed plan, well executed
[
8
]
Letting the Player Find the Fun
[
2
]
Features
View All
RSS
May 24, 2013
Drafting a Social Media Handbook Policy for Developers
[
13
]
Postmortem: zGames'
Pong World
[
5
]
Postmortem: Intelligence Engine Design Systems'
City Conquest
[
25
]
Press Releases
View All
RSS
May 24, 2013
SIT BACK AND REWIND OVER
MEMORIAL DAY WEEKEND
WITH...
EA ANNOUNCES NEED FOR
SPEED RIVALS RACING TO
XBOX...
EA ANNOUNCES NEED FOR
SPEED RIVALS RACING TO
XBOX...
E3: Indie Co-op Puzzler
Tiny Brains Confirmed
for...
The Age of Shadows on
Distant Worlds starts
now!
Calendar
View All
Submit Event
Develop in Brighton
Brighton, United Kingdom
07.09.2013
Christian Game Developers Conference
Portland, United States
07.11.2013
Casual Connect USA 2013
San Francisco, United States
07.30.2013
GAME DEVELOPMENT FOR SOFTWARE ENGINEERS
Cambridge, United States
08.05.2013
About
Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
Contact Gamasutra
Report a Problem
Submit News
Comment Guidelines
Gama Network
If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:
Game Career Guide
Indie Games
Store
View All
March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Features
Features
» Business/Marketing
Drafting a Social Media Handbook Policy for Developers
13
by
Preeti Khanolkar
[02.19.13]
Big companies have recently gotten into hot water by trying to govern employee social media use -- but the right way to do this is even more complicated than you might expect, so Gamasutra presents this article, written by an attorney, to help put you on the right track.
Business/Marketing
Postmortem: zGames'
Pong World
5
by
Tanya Aulachynskaya
,
Chris Howard
,
Artyom Vorobyov
[02.11.13]
What does it take to build a winning mobile game -- literally? This postmortem details the development of
Pong World
, the game that won Atari's Pong Indie Developer Challenge contest, with a focus on practical solutions in mobile game development.
Business/Marketing
,
Design
,
Postmortem
,
Production
,
Indie
,
Smartphone/Tablet
Postmortem: Intelligence Engine Design Systems'
City Conquest
25
by
Paul Tozour
[02.06.13]
A candid and detailed look at the difficulties one team encountered when developing a mobile and tablet-based strategy game -- including everything from problems with Kickstarter to networking code, and how some difficulties were solved with automation.
Business/Marketing
,
Design
,
Postmortem
,
Production
,
Social/Online
,
Smartphone/Tablet
Reflections on XNA
25
by
Nathan Fouts
[02.05.13]
Nathan Fouts quit his job at Insomniac Games in 2006 to strike out on his own as an indie developer, ultimately settling on Microsoft's XNA as his development platform of choice -- and here, he reflects on the tool, which Microsoft last week announced will be discontinued.
Business/Marketing
,
Indie
Developer Roundtable: Triple-A, Free-to-Play
7
by
David Daw
,
Patrick Miller
[02.04.13]
In this Game Developer magazine reprint, find out how free-to-play games
Tribes: Ascend, PlanetSide 2
, and
MechWarrior Online
are making inroads into core PC audiences -- and how their developers view working in the space.
Business/Marketing
,
Design
,
Interview
,
Social/Online
The Top 10 Mistakes Tool Developers Make
11
by
Virgile Delporte
[01.31.13]
Sure, you've created what you think is a great tool. But are you really ready to consider putting it out in the wild? This checklist, written by Vergile Delporte, who has extensive experience in the middleware space, explains what you need to do first.
Business/Marketing
Postmortem: 11 Bit Studios'
Anomaly Warzone Earth
13
by
Paweł Miechowski
[01.28.13]
The popular "inverted tower defense" game was the first created by 11 Bit Studios, a team of Polish veteran developers. Here, Paweł Miechowski, the studio's senior writer, talks about the difficulties and successes of booting up and building a game at the same time.
Business/Marketing
,
Design
,
Postmortem
,
Production
,
Indie
,
Smartphone/Tablet
Postmortem: Vivid Games'
Real Boxing
14
by
Grzegorz Brol
,
Tomasz Strzelczyk
,
Krystian Komisarek
[01.21.13]
How did developing an Unreal Engine 3-powered sports game for iOS impact the team at Vivid Games? Read this postmortem to find out just what triple-A production values do to a mobile studio.
Business/Marketing
,
Design
,
Postmortem
,
Production
,
Indie
,
Smartphone/Tablet
Game Developer Magazine's 15th Annual Front Line Awards 2012
8
by
Game Developer Magazine Staff
[01.18.13]
What tools are most essential in game development? In this reprint from Gamasutra sister publication Game Developer magazine, you can read about the best of the best -- with developers who've used them offering insights into why these tools are worth your investment.
Business/Marketing
Games Everywhere: The Game Industry's Challenge for 2013
9
by
Patrick Miller
[01.14.13]
If there's one clear trend from CES 2013, it's that hardware companies want to deliver console-quality games everywhere -- either by streaming games, buying new consoles, or buying new controllers.
Business/Marketing
1
2
3
4
5
6
7
8
9
10
[
Next 10 > >
]