Gamasutra - Feature - "GDC Radio: Game Design Challenge: The Emily Dickinson License"
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May 9, 2006

 

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Features

GDC Radio:
Game Design Challenge:
The Emily Dickinson License

Gamasutra is proud to present a series of weekly podcasts will alternate between two sources under the overarching GDC Radio brand - the Gamasutra podcast, a new original podcast show, and GDC Radio Archives, which will feature exclusively the best lectures, tutorials, and roundtables from this and previous years' Game Developers Conference.

We are proud to present our first free MP3 from our archive of GDC recordings. This week, we introduce you to one of the most popular sessions at the last few GDC's - The Game Design Challenge which pits well known designers against their peers to find a compelling game concept on a novel topic.

Game Design Challenge: The Emily Dickinson
moderated by Eric Zimmerman and featuring Will Wright, Peter Molyneux, and Clint Hocking

In the 2005 Game Design Challenge, Will Wright returned to face off against Peter Molyneux and Clint Hocking in a challenge moderated by Eric Zimmerman. The theme? Design a game around a highly unusual "license" -- the poetry of Emily Dickinson. Licensed properties are a hotly debated topic in the game industry. Does the use of a license hamper design creativity? Or will the unusual "license" of Emily Dickinson spur the Game Design Challenge panelists into new design territory?

You can now now download the Game Design Challenge: The Emily Dickinson License (.MP3, 12.7mb). You can subscribe to GDCRadio.net podcast using iTunes and searching the directory for GDC Radio or by clicking this link. You can manually add the GDCRadio podcast to your iTunes by using the Subscribe to Podcast option from the Advanced menu. When it asks for the URL enter feeds.feedburner.com/GDCRadio.

You can find out more about the CMP Game Group's audio offerings, including pay-to-download audio proceedings from this and previous GDC conferences, at GDCRadio.net, where we will also be setting up an RSS feed for the Gamasutra podcast in the near future.

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