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July 31, 2014
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A challenger appears: GameStick launch dated for September 30th 1
by Kris Ligman [08.30.13]
With reports circulating about PlayJam's release date for the GameStick, Gamasutra was able to reach out to the company and confirm that the $80 microconsole would be shipping worldwide this September 30th.
Console/PC, Business/Marketing, Microconsole

Adapting a touch UI to the Ouya controller  
by Gamasutra Community [08.30.13]
Porting a mobile game to a microconsole? You're going to have to extensively rework the UI. Mashballs developer Arturs Sosins shares the code and processes he used to do it.
Console/PC, Indie, Programming, Microconsole

Designing local multiplayer games for microconsoles: A roundtable Q&A Exclusive  
by Leigh Alexander [08.30.13]
Gamasutra talks to developers who've brought games to Ouya and other venues about designing for a communal, local multiplayer experience, with particular attention to the microconsole space.
Console/PC, Smartphone/Tablet, Exclusive, Microconsole

'Mojo' a unique test for wide-open Android console development Exclusive 7
by Kris Graft [08.30.13]
Mad Catz is best known for video game accessories, anything from controllers to headsets to chargers. With the Mojo, the company is now getting into the Android microconsole market.
Smartphone/Tablet, Exclusive, Microconsole

The future of Ouya, according to Kellee Santiago Exclusive 19
by Kris Ligman [08.30.13]
With the Ouya now in the wild, developer relations lead Kellee Santiago looks to strengthen the console's relationship with devs -- and bringing in the next evolution of Ouya content, exclusives included.
Console/PC, Indie, Business/Marketing, Exclusive, Microconsole

Making a quick and dirty single-player Ouya game  
by Gamasutra Community [08.29.13]
As fast as possible, Ludometrics made a simple single-player shooter for the Ouya -- and in this post, David Thomson explains the thinking behind getting it out there ASAP.
Console/PC, Indie, Design, Production, Microconsole

Getting to know your microconsole game's audience Exclusive 11
by Christian Nutt [08.29.13]
While it's difficult to say who the microconsole audience is and what they want, Gamasutra has tracked down some developers of games for the Ouya, GameStick, and Shield, and tried to find out.
Console/PC, Smartphone/Tablet, Indie, Exclusive, Microconsole

Reminder: GDC 2014 call for submissions closes today!  
by Staff [08.29.13]
The call for proposals for Main Conference talks, roundtables and panel sessions for the 2014 Game Developers Conference (GDC) in San Francisco, CA ends today (8/29). Don't miss the deadline!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Microconsole, Alternative Funding, Crowdfunding

From XNA to Ouya: A MonoGame port postmortem 3
by Gamasutra Community [08.28.13]
"Out of the box, I’d say about 90 percent of my game worked after getting it deployed," writes Kris Steele, in this look at what it took to get a game from XNA to Ouya.
Console/PC, Indie, Programming, Microconsole

Developers speak out: Why microconsoles? Exclusive 6
by Christian Nutt [08.28.13]
What do developers think of microconsoles -- are they worth making games for? Do they have a future? Gamasutra speaks to Double Fine, Housemarque, Mojang, Tale of Tales and others to find out.
Console/PC, Indie, Design, Business/Marketing, Exclusive, Microconsole

Doubts cast on funding for Ouya's Free the Games recipients 16
by Kris Ligman [08.27.13]
Ouya has announced its first two successfully funded Free the Games awardees, Gridiron Thunder and Elementary, My Dear Holmes. However, questions have been raised concerning the legitimacy of the games' crowdfunding efforts.
Console/PC, Indie, Business/Marketing, Microconsole, Crowdfunding

Telltale bringing Walking Dead to Ouya 4
by Kris Ligman [08.27.13]
Telltale has announced via its official blog that it is bringing its critically acclaimed and commercially successful The Walking Dead series to Ouya "this winter."
Console/PC, Business/Marketing, Microconsole

Tales of porting games to microconsoles Exclusive  
by Mike Rose [08.27.13]
Developers on 100 Rogues, Shadowgun, Beast Boxing Turbo and others talk about experiences bringing their mobile games to Android microconsoles like Ouya and GameStick.
Microconsole, Console/PC, Smartphone/Tablet, Production, Exclusive

From mobile to TV: Working through Ouya's certification process  
by Gamasutra Community [08.27.13]
The story of a crash bug created by moving from touchscreen to controller: Jaakko Maaniemi writes about working with Ouya's support team to release Tennis in the Face.
Microconsole, Smartphone/Tablet, Indie, Programming, Design

Q&A: Bringing your game to the Android-based GameStick  
by Kris Ligman [08.27.13]
We speak with PlayJam to learn about the target audience for the Android-based GameStick, and the basics of what game developers can do to get started on the platform.
Indie, Business/Marketing, Microconsole

GDC Europe 2013 breaks attendance records, returns next year  
by Staff [08.26.13]
Attendance for this year's GDC Europe hit an all-time high of 2,250 this year, with more than 25 countries sending more than 10 attendees - it'll return to Cologne, Germany, August 11-13, 2014.
Crowdfunding, Alternative Funding, Microconsole, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

From the Editor: Gamasutra's Microconsole Week kicks off  
by Kris Graft [08.26.13]
Microconsoles might be small in stature, but they're garnering big interest and curiosity from game developers and players. EIC Kris Graft talks about microconsole week.
Console/PC, Smartphone/Tablet, Microconsole

The Android microconsole reference guide for game developers 12
by Kris Graft [08.26.13]
A comprehensive guide that highlights the many differences between the coming onslaught of Android microconsoles.
Microconsole, Console/PC, Smartphone/Tablet, Business/Marketing

Bringing 100 Rogues to Ouya: A painful port postmortem 12
by Gamasutra Community [08.26.13]
A busted code-base and a big challenge: To get 100 Rogues from iOS to Ouya successfully. Programmer Wesley Paugh shares the story of his uphill battle.
Microconsole, Smartphone/Tablet, Indie, Programming

Developing for microconsoles? Get featured on Gamasutra  
by Christian Nutt [08.23.13]
With a week of themed content around microconsoles like Ouya and GameStick coming up, Gamasutra invites you to blog your development experiences and get featured on our front page.
Microconsole, Console/PC, Indie, Programming, Design, Production, Business/Marketing

Here's what a console transition looks like, by the numbers Exclusive 13
by Matt Matthews [08.23.13]
How does a console finish its time on the market once its successor launches? Gamasutra analyst Matt Matthews puts Nintendo and PlayStation console transition sales figures into perspective.
Microconsole, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Exclusive

In the hardware messaging war, Ouya's playing the wrong notes Exclusive 55
by Leigh Alexander [08.22.13]
Gamasutra's Leigh Alexander says the current hardware disruption makes messaging essential -- so why is Ouya denting its value proposition for developers?
Microconsole, Console/PC, Business/Marketing, Exclusive, Video

Ouya competitor GamePop signs more developer talent 10
by Kris Graft [08.22.13]
BlueStack's GamePop -- the free-with-a-subscription Android microconsole -- is boosting its library with games from major mobile game company TinyCo and others.
Microconsole, Console/PC, Smartphone/Tablet

GDC Europe 2013: All of Gamasutra's Coverage, Right Here!  
by Staff [08.19.13]
Gamasutra will be covering GDC Europe 2013 on site from Cologne, Germany. Follow all of our live reporting on our special event page, all week long.
Crowdfunding, Alternative Funding, Microconsole, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

GDC Europe 2013 reminder on next week's packed session line-up  
by Staff [08.15.13]
With GDC Europe 2013 in Cologne less than a week away and the session schedule finalized, organizers have gathered a collection of can't-miss sessions for the event.
Crowdfunding, Microconsole, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Day[9], Game of Thrones, NBC Universal talks added to GDC Next 4
by Staff [08.14.13]
New talks for LA's GDC Next this November include Disruptor Beam on Game of Thrones Ascent and Starcraft II eSports commentator Day[9] on designing observer friendly games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Next, Microconsole

That Dragon, Cancer leads a tide of change for Ouya Exclusive 7
by Kris Ligman [08.13.13]
That Dragon, Cancer strikes quite a note of difference from most games. Gamasutra speaks with the developers and Ouya brand manager Kellee Santiago on why the game will evolve the Ouya storefront.
Microconsole, Indie, Business/Marketing, Exclusive, Video

Organ Trail: Director's Cut's sales and revenue figures, one year on 14
by Gamasutra Community [08.12.13]
Hard stats on the game's performance on Steam, iOS, Android, Ouya -- and what being part of the Humble Bundle contributed to both sales numbers and as share of revenue.
Microconsole, Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Ouya's million-dollar mea culpa came out-of-pocket 10
by Mike Rose [08.06.13]
The team behind the Ouya games console is killing two birds with one stone -- albeit a rather expensive stone -- in an attempt to keep its customers and developers happy.
Microconsole, Console/PC, Indie, Business/Marketing

73 percent of Ouya owners haven't bought a thing 35
by Kris Ligman [07.26.13]
In an interview with The Verge, Ouya CEO Julie Uhrman shares that only 27 percent of users are buying games for the console -- and the games that do sell aren't exactly making a killing.
Microconsole, Console/PC, Smartphone/Tablet, Design, Business/Marketing

The Ouya Experience: What game developers think so far Exclusive 24
by Kris Graft [07.22.13]
Ouya developers behind games such as Super Crate Box, DubWars and Organ Trail sound off on their experience with the recently-launched console.
Microconsole, Indie, Exclusive

Who - and what - is Nvidia's Shield for? Exclusive 23
by Christian Nutt [07.19.13]
The Shield is not cheap and it has an unusual blend of features, as it's an Android device that also streams PC games wirelessly -- so we asked Nvidia about its audience and competition.
Microconsole, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Exclusive

A rare look into crowdfunding in Japan 4
by Lena LeRay [07.18.13]
In this interview reprinted from Gamasutra's sister site IndieGames, Japanese indies Team Grand Slam take readers inside their local crowdfunding scene.
Crowdfunding, Microconsole, Console/PC, Social/Online, Indie, Programming, Design, Production, Business/Marketing

Opinion: Ouya's Kickstarter exclusivity deal makes little sense 44
by Mike Rose [07.18.13]
I had to scan over Ouya's new "Free the Games Fund" several times to fully understand what exactly it was all about -- and by that point, it was obvious that someone hadn't completely thought this through.
Microconsole, Console/PC, Indie, Business/Marketing

Ouya wants to double your Kickstarter funds 13
by Kris Graft [07.18.13]
Kickstarter backers gave Ouya an $8.6 million crowdfunding boost about a year ago. Now Ouya is saying that it will boost game developers' successful Kickstarters.
Crowdfunding, Alternative Funding, Microconsole, Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Quick advice for making Android console games  
by Mike Rose [07.09.13]
Sameer Baroova, head of games at Playjam, took to the stage at Develop Conference today to explain what his team at GameStick has found makes a good Android console game.
Microconsole, Console/PC, Smartphone/Tablet, Business/Marketing

An Ouya indie postmortem: Bombball 24
by Gamasutra Community [07.05.13]
Supporting a new platform, committing to a "small" project, and concentrating on a core set of features that may not have broad appeal can lead, at times, to disappointment... even with some good press.
Microconsole, Console/PC, Indie, Production