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October 25, 2014
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October 25, 2014
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The SCUMM Diary: Stories behind one of the greatest game engines ever made 13
by Staff, Mike Bevan [07.12.13]
It's rare that the mention of a video game engine can elicit emotions nearly as strong as the games that it powers, but SCUMM is special in a lot of ways. SCUMM co-creator Aric Wilmunder tells the stories behind the well-regarded engine.
Design, Programming, Production

Dirty Game Development Tricks 21
by Game Developer Magazine Staff [06.24.13]
One of Game Developer's most popular features was our "Dirty Coding Tricks" bit from 2009, where we got devs to open up about some of their ugly hacks -- and in 2013 we're back with nine new from-the-trenches stories, including a few unorthodox tricks from other dev disciplines besides programming.
Programming, Game Developer Magazine, Console/PC, GD Mag Exclusive

Postmortem: Treyarch's 2002 hit, Spider-Man 2
by Jamie Fristrom [06.21.13]
In this reprint from the August 2002 issue of Game Developer magazine, Spider-Man dev Jamie Fristrom (Energy Hook) writes about what went right and what went wrong with the game's development process.
Design, Postmortem, Programming, Production, Exclusive, GD Mag Exclusive

Postmortem - Sony Santa Monica's God of War: Ascension 11
by Whitney Wade, Chacko Sonny [06.19.13]
In this postmortem from the final issue of Game Developer, Sony Santa Monica senior producer Whitney Wade and director of internal development Chacko Sonny discuss bringing multiplayer to the God of War experience.
Business/Marketing, Design, Postmortem, Programming, Production, Console/PC, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet


Get a job: Petroglyph Games seeks a Unity Engineer 1
by Staff [10.24.14]
Handy with Unity? Petroglyph Games in Las Vegas is looking to hire an experienced Unity engineer to work alongside the team in developing new systems for an unannounced new project.
Programming, Console/PC, Recruitment

New social issue games tackle education, big pharma Exclusive 24
by Leigh Alexander [10.24.14]
Subaltern Games' No Pineapple Left Behind and Twice Circled's Big Pharma are two new games that represent a humorous, provocative approach to social issues.
Design, Programming, Console/PC, Serious, Indie, Exclusive

Optimizing for mobile VR: Taking Darknet from Oculus Rift to Gear VR 2
by Gamasutra Community [10.23.14]
"Months later, Darknet is indeed hitting 60fps on the phone. The game is fully playable, and I thought it might be nice to share some details about how I sped things up."
Programming, Console/PC, Indie, Smartphone/Tablet


Frozen Synapse Prime - Our recreation, and some of the challenges  
by Mark South [10.24.14]
On some of the challenges we faced reimagining Mode7's Frozen Synapse including; the business realities, design challenges (Gareth Wright - Design Manager) and our graphical overhaul (Rob Ware - Technical Director)
Business/Marketing, Design, Programming, Console/PC, Indie

The Musical Box #07: 5 Reasons to Justify the Awesomeness of Streets of Rage's OST  
by Marcelo Martins [10.24.14]
The Musical Box features 30 articles focusing on game music production and implementation. Edition #7: Streets of Rage
Audio, Programming, Production, Console/PC


Initial thoughts on live user testing for games 1
by Johan Hoberg [10.23.14]
What is the purpose of live user testing (closed alpha, closed beta, open beta, and similar) for a game, from a test perspective?
Programming, Console/PC, Social/Online, Smartphone/Tablet

The Musical Box #05: Musical dungeon  
by Marcelo Martins [10.23.14]
The Musical Box features 30 articles focusing on game music production and implementation. Edition #5: The Legend of Zelda: Skyward Sword
Audio, Programming, Production, Console/PC


Red 5 Studios — Orange County, California, United States
[10.24.14]
Graphics Programmer
Hiring mid-level and senior level Graphics Programmers!!!

Red 5 Studios — Orange County, California, United States
[10.24.14]
Gameplay Programmer
Hiring mid-level and senior level Gameplay Programmers!!!

Gearbox Software — Plano, Texas, United States
[10.24.14]
Server Programmer


Forio — San Francisco, California, United States
[10.24.14]
Web Application Developer Team Lead


Digital Extremes — London, Ontario, Canada
[10.24.14]
Generalist Programmers


Yoh — Vancouver, British Columbia, Canada
[10.24.14]
Build & Test Engineer


Bohemia Interactive Simulations — Prague, Czech Republic
[10.24.14]
Game Designer


Activision Publishing — Santa Monica, California, United States
[10.24.14]
Tools Programmer-Central Team
See job description.

Bluepoint Games, Inc. — Austin, Texas, United States
[10.23.14]
Senior Graphics (or Generalist) Engineer
Bluepoint Games is looking for a SENIOR GRAPHICS (or Generalist) ENGINEER with an interest in cutting-edge graphics and visual effects systems to join our efforts in developing advanced titles for major current- and next-gen consoles.

Intel — Folsom, California, United States
[10.23.14]
Senior Graphics Software Engineer
As a graphics software validation engineer, you will be responsible to work with internal/external stake holders, engage in analysis of requirements, architecture and development of automated tests, test frameworks and libraries for the Scheduling and Memory Management modules of the Intel Graphics Driver for Android or Windows Operating System. You will work to breakdown the architecture and design into validation coverage areas to develop effective, efficient automated tests and deploy them in pre-si and post-si Test Suites.