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November 27, 2015
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November 27, 2015
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November 27, 2015
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Porting 80 Days to Unity: A technical look back 1
by Gamasutra Community [11.27.15]
When Inkle sought to port its native-app mobile hit to Unity, it brought on ex-Rocksteady console programmer Ben Nicholson. He writes here about the technical challenges of getting the game up and running in a new engine.
Programming, Console/PC, Indie, Smartphone/Tablet

Classic Postmortem: Star Wars Rogue Leader: Rogue Squadron II GDMag Exclusive  
by Thomas Engel [11.26.15]
Factor 5's arcade-style action game was release 14 years ago this month. Here's an in-depth postmortem that first appeared in Game Developer magazine.
Design, Programming, Production, Art, History, GD Mag Exclusive

Don't Miss: Avalanche's model for video game boat physics 13
by Jacques Kerner [11.26.15]
In this 2014 feature Avalanche senior coder Jacques Kerner (Just Cause 3) walks us through coding "a simplified model that captures the important features of a boat" in this meaty programming piece.
Design, Programming, Production, Art, Console/PC

Creating a checkpoint system in Unity 1
by Gamasutra Community [11.25.15]
"In this tutorial we will create a system of checkpoints that can be applied at any level of our game quickly and easily."
Programming, Console/PC, Indie

Classic Postmortem: Myth: The Fallen Lords GDMag Exclusive  
by Jason Regier [11.25.15]
Bungie's Myth: The Fallen Lords was published 18 years ago today. Check out this in-depth postmortem of the real-time tactics title from Game Developer magazine.
Design, Programming, Production, Art, History, GD Mag Exclusive

Get a job: Google is looking for a mobile and VR Graphics Engineer  
by Staff [11.24.15]
Google is looking for a graphics engineer to work on "high quality, interactive, animated short stories" delivered via its Google Spotlight Stories platform to smartphones and VR devices from Cardboard to Rift.
Programming, Smartphone/Tablet, Recruitment

Don’t Test Private Methods  
by David Bernstein [11.25.15]
I often get the question when teaching developers test driven development (TDD), “How do you test private method?” The short answer is you don’t, but there’s also a longer answer...
Programming, Serious

Creating an Animating Loading Screen in Unity 5  
by Sarah Herzog [11.25.15]
How to create an animated loading screen in Unity 5 using C# and coroutines.

Game Accessibility and Impacting Game Design 1
by Josh Bycer [11.25.15]
Today's post touches on the concept of game accessibility, and some of the factors you need to think about in terms of consumers with impairments playing your game.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Must-have Unity plugins – Part 2 1
by Sebastien Dubois [11.25.15]
Here’s part 2 of my must-have Unity3D plugins series. Once again, I’ll share some plugins I’m using on my game projects and that I recommend you.
Programming, Production, Smartphone/Tablet

Minimizing the Pain of Lockstep Multiplayer  
by Daniel Collier [11.24.15]
Any programmer who has ever grafted multiplayer functionality onto a single player game will tell tales of just how difficult the process can be. For Rapture, the process went relatively smoothly because we planned ahead for lockstep multiplayer.
Programming, Serious, Indie, Smartphone/Tablet

The Mysterious Team Behind the Creation of Gem Wars: Attack of the Jiblets  
by Daryna Dorogan [11.24.15]
We can never be tired of hearing developers' stories but this one is particularly different.David Nunez,Founder and Game Designer of Queen Birdface Productions has never met his partner Chris Hall, with whom he has been working for an impressive 12 years!
Business/Marketing, Design, Programming, Production, Console/PC, Indie

Toys for Bob / Activision — Novato, California, United States
TFB-Tools Software Engineer
See job description.

Respawn Entertainment — Van Nuys, California, United States
Server Software Enginer (Titanfall)
Searching for a multi-talented developer with server and game programming experience.

Respawn Entertainment — Van Nuys, California, United States
QA Manager (Titanfall)
Looking for an experienced QA manager to help run the ship.

Respawn Entertainment — Van Nuys, California, United States
Senior & Mid-Level Software Engineer (Unannounced Title)
Looking for experienced developers to build amazing games.

Toys for Bob / Activision — Novato, California, United States
TFB-Software Engineer
See job description.

Monolith Productions — Kirkland, Washington, United States
Senior Recruiter
WB Games Inc. seeks a Senior Recruiter to support all aspects of full cycle/full service recruiting efforts for our multi-project Seattle & Chicago Studios. In this role, you will engage with business leaders within all discipline areas (art, design, engineering, production, audio, etc.) to ensure all staffing efforts are appropriate to business need and timeline.

Six Foot, LLC — Houston, Texas, United States
Senior Game Server Engineer

Particle City — Los Angeles, California, United States
Senior Game Engineer
Do you want to help make Titans fall? Would you like to tame the frontier of mobile gaming? If you dream in object-oriented languages and can solve for inverse matrices, in your sleep, we need your help in building a Titanfall mobile experience. Sign up, Recruit!

Toys for Bob / Activision — Novato, California, United States
TFB-Technical Producer
See job description.

Sega Networks Inc. — Madison , Wisconsin, United States