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July 23, 2014
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The SCUMM Diary: Stories behind one of the greatest game engines ever made 13
by Staff, Mike Bevan [07.12.13]
It's rare that the mention of a video game engine can elicit emotions nearly as strong as the games that it powers, but SCUMM is special in a lot of ways. SCUMM co-creator Aric Wilmunder tells the stories behind the well-regarded engine.
Design, Programming, Production

Dirty Game Development Tricks 20
by Game Developer Magazine Staff [06.24.13]
One of Game Developer's most popular features was our "Dirty Coding Tricks" bit from 2009, where we got devs to open up about some of their ugly hacks -- and in 2013 we're back with nine new from-the-trenches stories, including a few unorthodox tricks from other dev disciplines besides programming.
Programming, Game Developer Magazine, Console/PC, GD Mag Exclusive

Postmortem: Treyarch's 2002 hit, Spider-Man 2
by Jamie Fristrom [06.21.13]
In this reprint from the August 2002 issue of Game Developer magazine, Spider-Man dev Jamie Fristrom (Energy Hook) writes about what went right and what went wrong with the game's development process.
Design, Postmortem, Programming, Production, Exclusive, GD Mag Exclusive

Postmortem - Sony Santa Monica's God of War: Ascension 11
by Whitney Wade, Chacko Sonny [06.19.13]
In this postmortem from the final issue of Game Developer, Sony Santa Monica senior producer Whitney Wade and director of internal development Chacko Sonny discuss bringing multiplayer to the God of War experience.
Business/Marketing, Design, Postmortem, Programming, Production, Console/PC, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet


6 key points from the 2014 Indie Salary Report Exclusive  
by Kris Graft [07.23.14]
This is the fifth year for the indie developer salary report, in which we survey non-salaried game developers. 2013 was a mixed bag overall, with some salaries up, some down year-on-year.
Audio, Business/Marketing, Design, Programming, Production, Art, Indie, Exclusive

Get a job: Petroglyph is looking to hire a Network Programmer  
by Staff [07.22.14]
Programmers with experience in game networking technology, take note: Grey Goo developer Petroglyph Games is hiring a network programmer to work alongside in its Las Vegas studio.
Design, Programming, Console/PC, Recruitment

Don't Miss: The beautifully intricate design of Else Heartbreak Exclusive 3
by Leigh Alexander [07.22.14]
Erik Svedäng and Niklas Åkerblad talk Else Heartbreak, a story-driven game set in the fictional harbor town of Dorisburg: "a strange kind of homemade Grand Theft Auto, without any guns or cars."
Design, Programming, Art, Console/PC, Indie, Exclusive


Interview with a Casual Game Dev moving to Hardcore Game Dev by Me  
by Renante Silvestre [07.23.14]
For my birthday I interviewed myself, here's how it went.
Design, Programming, Serious, Indie

Antialiasing Procedural Shaders in the Unreal Engine 1
by Kenneth Arcieri [07.21.14]
Procedural shaders don't share the same luxuries as texture maps when it comes to antialiasing. In this post I explain how I implemented a antialiasing method called "frequency clamping" to remove undesired artifacts from my materials.
Programming, Console/PC, Indie

Unity Optimizing For Mobile Using SubTile Meshes  
by Mark Hogan [07.21.14]
Making your Unity game run smoothly on low end devices can be tricky, particularly if you're using the indie version. This post shows a way of authoring your 3D to reduce drawcalls while still making use of tiled textures.
Programming, Art, Console/PC, Indie, Smartphone/Tablet

Differences between Software Testing and Game Testing 2
by Johan Hoberg [07.21.14]
What is the major difference between testing an application or a software system compared to testing a game?
Programming, Console/PC, Social/Online, Smartphone/Tablet

Post Release Blues: A Theory  
by Phil Royer [07.18.14]
I've been mulling over the post-release blues for some time now. The main reason is because I've been hit hard around the release of Super Pixalo and finishing up my last year of college.
Programming, Production, Serious, Indie


InnoGames GmbH — Hamburg, Germany
[07.23.14]
Software Developer PHP (m/f)
Software Developer PHP (m/f)

Sony Online Entertainment, San Diego — San Diego, California, United States
[07.22.14]
Intermediate and Senior Database Tools Programmers


2K — Novato, California, United States
[07.22.14]
Senior Engine Programmer


Turbine Inc. — Needham, Massachusetts, United States
[07.22.14]
Cloud Solution Architect
Turbine, a division of WB Games Inc., is seeking a Cloud Solution Architect to work with our operations team to build a best practice, large scale game deployment platform. The Cloud Solution Architect will ensure Turbine’s cloud products maintain the highest level of quality, security, scalability, availability and compliance amidst an environment of rapid change and growth

2K — Novato, California, United States
[07.22.14]
Senior Animation Engineer


2K — Novato, California, United States
[07.22.14]
Graphics/Rendering Engineer


2K — Novato, California, United States
[07.22.14]
Senior Tools Programmer


Jintronix — Montreal, Quebec, Canada
[07.22.14]
Senior Software Developer


Wargaming.net — Chicago, Illinois, United States
[07.22.14]
Gameplay Engineer
Wargaming, the leading free-to-play MMO developer and publisher is bringing World of Tanks to the Xbox 360, marking the company's debut on consoles. Built specifically for the Xbox 360, World of Tanks: Xbox 360 Edition will bring the title's trademark team-based tactical action and free-to-play accessibility to the tens of millions of Xbox Live gamers around the globe. Wargaming is an award-winning online game developer and publisher and one of the leaders in the free-to-play MMO market. Founded as a privately held company in 1998, Wargaming has shipped more than 15 titles and employs over 1300 people across such key regions as North America, Europe, Russia, Asia, and Australia.

Linden Lab — San Francisco, California, United States
[07.22.14]
Senior Software Engineer, Engine