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March 26, 2015
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March 26, 2015
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The SCUMM Diary: Stories behind one of the greatest game engines ever made 13
by Staff, Mike Bevan [07.12.13]
It's rare that the mention of a video game engine can elicit emotions nearly as strong as the games that it powers, but SCUMM is special in a lot of ways. SCUMM co-creator Aric Wilmunder tells the stories behind the well-regarded engine.
Design, Programming, Production

Dirty Game Development Tricks 21
by Game Developer Magazine Staff [06.24.13]
One of Game Developer's most popular features was our "Dirty Coding Tricks" bit from 2009, where we got devs to open up about some of their ugly hacks -- and in 2013 we're back with nine new from-the-trenches stories, including a few unorthodox tricks from other dev disciplines besides programming.
Programming, Game Developer Magazine, Console/PC, GD Mag Exclusive

Postmortem: Treyarch's 2002 hit, Spider-Man 2
by Jamie Fristrom [06.21.13]
In this reprint from the August 2002 issue of Game Developer magazine, Spider-Man dev Jamie Fristrom (Energy Hook) writes about what went right and what went wrong with the game's development process.
Design, Postmortem, Programming, Production, Exclusive, GD Mag Exclusive

Postmortem - Sony Santa Monica's God of War: Ascension 11
by Whitney Wade, Chacko Sonny [06.19.13]
In this postmortem from the final issue of Game Developer, Sony Santa Monica senior producer Whitney Wade and director of internal development Chacko Sonny discuss bringing multiplayer to the God of War experience.
Business/Marketing, Design, Postmortem, Programming, Production, Console/PC, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet


Get a job: Sony Santa Monica seeks a Senior Programmer  
by Staff [03.26.15]
Sony's Santa Monica branch is looking for an experienced programmer to code graphics and engine tech alongside the God of War team.
Programming, Console/PC, Recruitment

How we replaced Steam Workshop with Google App Engine  
by Gamasutra Community [03.26.15]
"We have found Google App Engine to be an incredible resource for our server infrastructure. This allowed us to build a scalable backend that handles authentication, workshop uploads, and build distributions."
Programming, Console/PC, Indie

Programming RTS unit movement in Unreal Engine 4 2
by Gamasutra Community [03.26.15]
"Ive just finished refactoring a movement component for spaceships. In this post, Id like to share my experience with you and talk about Navigation Volumes, Movement component, AIController and Pawn."
Programming, Console/PC


In-game Feedback Forms  
by Charles Cordingley [03.26.15]
There was a talk at this year's GDC on Subnautica's feedback system. Here are some notes from implementing a similar system in my own game.
Programming, Production, Indie

Creating a movement component for an RTS in UE4 2
by Dmitry Terekhov [03.25.15]
Let's talk about movement components, pathfinding, network and UE4 architecture.
Programming, Indie

Unity 5: Making the Most of Updating (Lighting and Shaders) 3
by Joe Kelly [03.24.15]
A peek into how Psydra Games updated their in-development title to Unity 5, using the new features available in the free Personal Edition.
Programming, Art, Indie

How Much It Costs Spotkin to Run Its Steam Workship Replacement On Google App Engine  
by Keith Johnston [03.24.15]
How Spotkin (www.spotkin.com) is monitoring Google App Engine costs for the Spotkin Workshop, a backend that provides the workshop capabilities outside of Steam for its game Contraption Maker (www.contraptionmaker.com).
Business/Marketing, Programming, Indie

Request for survey for digital games consumer perspective.  
by saiqa aleem [03.24.15]
I am conducting a research on game development process for consumer perspective and key factors. Your cooperation will be highly appreciable.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet


Youth Digital — Chapel Hill, North Carolina, United States
[03.26.15]
Product Owner, Quality


Youth Digital — Chapel Hill, North Carolina, United States
[03.26.15]
Game Development Instructional Designer


Penn State Erie, The Behrend College — Erie, Pennsylvania, United States
[03.26.15]
GAME Development Faculty Position
Game Development Faculty Position

Sony Computer Entertainment America LLC — Los Angeles, California, United States
[03.26.15]
Senior Technical Artist
Senior Technical Artist

Sony Computer Entertainment America LLC — Los Angeles, California, United States
[03.26.15]
Senior MoCap Animator
Senior MoCap Animator

Sony Computer Entertainment America LLC — Los Angeles, California, United States
[03.26.15]
Senior Maya Programmer
Senior Maya Programmer

Sony Computer Entertainment America LLC — Los Angeles, California, United States
[03.26.15]
Senior Staff Gameplay Programmer
Senior Staff Gameplay Programmer

Sony Computer Entertainment America LLC — Los Angeles, California, United States
[03.26.15]
Senior Tools/Technology Programmer
Senior Tools/Technology Programmer

Sony Computer Entertainment America LLC — Los Angeles, California, United States
[03.26.15]
Senior Engine/Graphics Programmer
Senior Engine/Graphics Programmer

Sony Computer Entertainment America LLC — Los Angeles, California, United States
[03.26.15]
Senior Character Technical Artist
Senior Character Technical Artist