Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 20, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Weekly Jobs Roundup: Monomi Park, Visual Concepts, and more are hiring now!  
by Staff [04.18.18]
Gamasutra's Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.
Programming, Production, Art, Recruitment

Blog: Creating a hard AI for Terra Mystica 1
by Gamasutra Community [04.18.18]
Digidiced has been trying to produce a hard AI for Terra Mystica using machine learning, but our results have been a lot less impressive than we were hoping for.
Design, Programming

Don't Miss: A game dev postmortem of Sony Santa Monica's God of War: Ascension 8
by Staff [04.17.18]
Sony Santa Monica senior producer Whitney Wade and director of internal development Chacko Sonny discuss bringing multiplayer to the God of War experience.
Design, Programming, Production, Art, Console/PC

Sponsored: Join this free live webinar on cross-platform multiplayer game dev!  
by Amazon GameLift [04.17.18]
In this free webinar, join AWS and Amazon GameLift and learn how to support cross-platform play for your multiplayer game. Register now!
Audio, Sponsored Article, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Mothership Entertainment is hiring a Sr. Engineer  
by Staff [04.16.18]
Austin-based Mothership Entertainment is seeking an experienced Senior Engineer help develop, maintain, and optimize the next game in the Aven franchise.
Programming, Recruitment

Video Game Deep Cuts: Dancing Below The Ceiling?  
by Gamasutra Staff [04.15.18]
This week's highlights include an update on Capy's much-discussed Below, how Valve gets you to look up in their first-person shooters, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing


Unity SRP Overview: Scriptable Render Pipeline  
by Ruben Torres Bonet [04.19.18]
I did some research and write an upcoming experimental Unity feature: Scriptable Rendering Pipelines. Why? Because it concerns you, it concerns me. It will eventually change the way you have to work. The readier you are, the better off you will be.
Programming, Console/PC, VR

Checking the Unity C# Source Code 1
by Irina Zamogilnaya [04.18.18]
Recently a long-awaited event has happen - Unity Technologies uploaded the C# source code of the game engine, available for free download on Github. The code of the engine and the editor is available. Of course, we couldn't pass up, especially since latel
Programming, Console/PC

Logarithmic Interpolation  
by Scott Lembcke [04.18.18]
Linear interpolation is undeniably useful, but sometimes values are better expressed on a logarithmic scale (music notes, zoom factors), and logarithmic interpolation is a better fit.
Programming

The ‘vocal minority’, feature creep and keeping yourself sane  
by Celso Riva [04.18.18]
Listening to users' feedback is important. But it's also important to not fall into the "feature creep" trap, and to learn about the "vocal minority".
Design, Programming, Production, Indie

Surprising Problems Faced by Game Developers  
by Michael Smith [04.17.18]
These problems would have never occurred to me as a kid who aspired to make games for a living
Programming, Indie

Working with Pixel Art Sprites in Unity: Animations 2
by Alex Belzer [04.16.18]
On-going series about building an alternative workflow for working with pixel art in Unity. This time I go over how I easily define and play 2D sprite animations in script.
Programming, Console/PC, Indie


Level Ex, Inc. — Chicago, Illinois, United States
[04.20.18]
Senior Cloud Services Engineer
Level Ex, a well-funded medical gaming startup, is looking for a smart, experienced Cloud Architecture/Senior Cloud Services Engineer

Level Ex, Inc. — Chicago, Illinois, United States
[04.20.18]
Senior Graphics Programmer
Level Ex, a well-funded medical gaming startup, is looking for a Senior Graphics Programmer to solve tech challenges

Level Ex, Inc. — Chicago, Illinois, United States
[04.20.18]
Physics Engineer
Level Ex, a well-funded medical gaming startup, is looking for a Physics Programmer to do interesting tech

Stardock Systems, Inc — Plymouth, Michigan, United States
[04.20.18]
Graphics Engineer


Sucker Punch Productions — Bellevue, Washington, United States
[04.20.18]
Lead Lighting Artist
Lead Lighting Artist

Level Ex, Inc. — Chicago, Illinois, United States
[04.20.18]
Technical Art Director
Level Ex, a well-funded medical gaming startup is looking for a smart, talented Technical Art Director

Digital Extremes — London, Ontario, Canada
[04.20.18]
Technical Designer


Square Enix Co., Ltd. — Tokyo, Japan
[04.20.18]
Experienced Game Developer


Game Closure — Mountain View, California, United States
[04.19.18]
Studio Game Engineer


Visual Concepts — Agoura Hills, California, United States
[04.19.18]
Senior Tools Software Engineer
We’re seeking an experienced Senior Software Engineer, focused on tools development.