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October 30, 2014
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October 30, 2014
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The SCUMM Diary: Stories behind one of the greatest game engines ever made 13
by Staff, Mike Bevan [07.12.13]
It's rare that the mention of a video game engine can elicit emotions nearly as strong as the games that it powers, but SCUMM is special in a lot of ways. SCUMM co-creator Aric Wilmunder tells the stories behind the well-regarded engine.
Design, Programming, Production

Dirty Game Development Tricks 21
by Game Developer Magazine Staff [06.24.13]
One of Game Developer's most popular features was our "Dirty Coding Tricks" bit from 2009, where we got devs to open up about some of their ugly hacks -- and in 2013 we're back with nine new from-the-trenches stories, including a few unorthodox tricks from other dev disciplines besides programming.
Programming, Game Developer Magazine, Console/PC, GD Mag Exclusive

Postmortem: Treyarch's 2002 hit, Spider-Man 2
by Jamie Fristrom [06.21.13]
In this reprint from the August 2002 issue of Game Developer magazine, Spider-Man dev Jamie Fristrom (Energy Hook) writes about what went right and what went wrong with the game's development process.
Design, Postmortem, Programming, Production, Exclusive, GD Mag Exclusive

Postmortem - Sony Santa Monica's God of War: Ascension 11
by Whitney Wade, Chacko Sonny [06.19.13]
In this postmortem from the final issue of Game Developer, Sony Santa Monica senior producer Whitney Wade and director of internal development Chacko Sonny discuss bringing multiplayer to the God of War experience.
Business/Marketing, Design, Postmortem, Programming, Production, Console/PC, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet


Get a job: Blizzard seeks a UNIX Systems Engineer  
by Staff [10.29.14]
The house responsible for Hearthstone needs a UNIX-versed systems engineer to join the network operations engineering team at Blizzard's Irvine, CA headquarters.
Programming, Console/PC, Social/Online, Recruitment

Get a job: Crystal Dynamics seeks a Software Engineer  
by Staff [10.28.14]
Crystal Dynamics is looking for a generalist programmer to work on a game team in Redwood City, CA to develop and iterate on engine systems and tools pipelines for AAA titles.
Programming, Console/PC, Recruitment

Don't Miss: Our X-Wing vs. TIE Fighter Postmortem 1
by Peter Lincroft [10.28.14]
Former LucasArts programmer Peter Lincroft details some of the design and programming challenges the developers of X-Wing vs. TIE Fighter faced in this classic postmortem.
Business/Marketing, Design, Programming, Production, Console/PC


The Musical Box #10: Brave as a Frog  
by Marcelo Martins [10.29.14]
The Musical Box features 30 articles focusing on game music production and implementation. Edition #10: Battletoads
Audio, Programming, Production, Console/PC

The Musical Box #11: Musical Clues  
by Marcelo Martins [10.29.14]
The Musical Box features 30 articles focusing on game music production and implementation. Edition #11: L.A. Noire
Audio, Programming, Production, Console/PC

A picture paints a thousand words: Choosing screenshots for your iOS app  
by Simon Hill [10.29.14]
Today we're going to take a look at how to create good display screenshots for your iOS app page in the App Store. We'll discuss the technical requirements, how to stand out with overlaid text, or lifestyle photos, the importance of localization, and what
Business/Marketing, Design, Programming, Art, Smartphone/Tablet

Just a level solver: Why my simple puzzle game took me over a year to complete  
by Jonah Wallerstein [10.28.14]
I ran in to many roadblocks on my path to create and release my first polished game. But one of the most frustrating and interesting ones was the difficulty in writting a program that was better at my game than I was.
Design, Programming, Indie, Smartphone/Tablet

Epic Space Combat -- Blasting a Ship in Half.  
by aaron hollingsworth [10.28.14]
Space combat NEEDS satisfying ship destruction! What is more satisfying than a weapon that splits an enemy in half!? Join us for a discussion of how we went about combat damage for StarDiver.
Design, Programming, Art, Console/PC, Indie


Square Enix Co., Ltd. — Tokyo, Japan
[10.30.14]
Programmers


Blizzard Entertainment — San Francisco, California, United States
[10.29.14]
iOS Engineer, San Francisco
Do you love games, especially Blizzard games? How about building engaging experiences for mobile devices? Awesome, because we here on Battle.net’s mobile team are looking for a talented software engineer to join our group and help bring Blizzard’s trademark polish to iOS and in turn to millions of our players worldwide.

DeNA — San Francisco, California, United States
[10.29.14]
Software Engineer, Game Server
At DeNA our goal is to make the best mobile social games in the world and our game servers are central to that goal. Simply put, we're looking for talented and driven server engineers who are interested in building highly scalable game servers for hit titles. Our game server engineers build software that juggles the needs of a massive user population.

DeNA — San Francisco, California, United States
[10.29.14]
Full Stack Engineer, Games
You love to build things. Maybe its because you played with Legos growing up. Building is what you shall do at DeNA. We are looking for you to join us in building dynamic, networked games for the iPhone and Android devices. You will work with a team of talented engineers in a fun and focused environment to create the very foundation of our company – the games. We’ll expect you to participate and contribute to the growth of our company by speaking up and being heard.

Blizzard Entertainment — Irvine, California, United States
[10.29.14]
Online Analyst
Blizzard Entertainment is looking for a passionate online analyst who will be responsible for supporting the analytic needs of Battle.net group. This person will perform online analytics and deliver actionable insights, analyses and recommendations that shape and inform day-to-day online strategies as well as long-term optimization strategies. The ideal candidate should be comfortable using the SQL language to run data queries and have experience in the e-commerce industry.

Blizzard Entertainment — Irvine, California, United States
[10.29.14]
Lead Linux Systems Administrator
Blizzard Entertainment is seeking talented IT systems admins, and we know we’re not alone in our search. So why Blizzard? Because it’s a haven for our kind! Our unique blend of opportunity, environment, and people all help make Blizzard the studio worthy of your career. You’ll be joining a network operations team that attacks challenges and crafts solutions with the same enthusiasm and creativity as our players do in our games. We love keeping up with and getting to use the latest technology, and take pride in protecting and gatekeeping some of the world’s most popular and beloved gaming franchises. And just like the company as a whole, our team is built on a culture of passion for who we are, what we create, and who we support. We want to hear from skilled system admins ready and eager to continue this adventure with us.

Blizzard Entertainment — Irvine, California, United States
[10.29.14]
Senior Web Front End Engineer, Irvine
Blizzard Entertainment is growing our presence and is seeking a talented senior web front end engineer to join the Battle.net team. This engineer can expect to maintain and implement new features for the World of Warcraft, StarCraft II, Diablo III, and account management web applications.

Blizzard Entertainment — San Francisco, California, United States
[10.29.14]
Senior Web Front End Engineer, San Francisco
lizzard Entertainment is growing our presence in San Francisco and is seeking a talented senior web front end engineer to join the Battle.net team. This engineer can expect to maintain and implement new features for the World of Warcraft, StarCraft II, Diablo III, and account management web applications.

Blizzard Entertainment — Irvine, California, United States
[10.29.14]
User Experience Researcher
If you can capture and analyze large amounts of qualitative findings and turn them into insightful findings, then you could be our next user experience (UX) researcher. You will make our UX designers AOE happiness as you investigate the “why” in order to learn more about our users. With the knowledge learned through your research,you will teach and inspire product owners and design teams. So, if you want the opportunity to further improve Blizzard’s user experience (with e-commerce, account management,community / social, in-game features, and much more) we would love to hear from you.

Blizzard Entertainment — Irvine, California, United States
[10.29.14]
Senior User Experience Designer, Irvine
We are looking for kickass user experience (UX) designers who are oozing with curiosity but can still fit their head in the door. You will be creating and supporting solutions for Blizzard.com, Battle.net, and our new Battle.net desktop app, which includes everything from e-commerce, to account sign-up and management, to community, to supporting our games. Although we move fast sometimes, we believe in quality and strive to create solid strategies based in user-center design principles. We are not an execution-only team stuck in a large organization, therefore this opportunity will favor designers who can take ownership, think globally, and foster an entrepreneurial spirit in support of our users. As a senior UX designer, you will be directly involved in setting the product strategy and vision, which means the ability to present ideas and educate others is just as important as your wireframes.