Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 20, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:



See how Ubisoft tested The Division with automated players at GDC 2019!  
by Staff [02.19.19]
The folks at Ubisoft know something about testing big open-world games, and at GDC 2019 next month they're presenting a cool talk all about improving game testing through automation.
Programming, Production, Console/PC, GDC

Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style  
by Gamasutra Staff [02.17.19]
This week's highlights include a piece on Chinese romance games for women, new titles from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Watch System Era's Brendan Wilson break down the making of Astroneer  
by Bryant Francis [02.15.19]
System Era co-founder Brendan Wilson dropped by the GDC Twitch channel to discuss the making of Astroneer.
Design, Programming, Console/PC, Video

Get a job: Nintendo, Wizards of the Coast, and more are hiring now!  
by Staff [02.15.19]
Here are just some of the companies looking to fill positions in programming, marketing, and more on the Gamasutra Job Board.
Business/Marketing, Programming, Recruitment

Blog: Rendering process in Shadow Fight 3 2
by Gamasutra Community [02.15.19]
Here's an explanation of the rendering process and the materials we used for our character equipment in the mobile game Shadow Fight 3.
Design, Programming

Peek under the hood of Ubisoft's AI assistant for players at GDC 2019  
by Staff [02.15.19]
Ubisoft has designed its own AI-driven assistant specifically for video game players, and you can get a firsthand look at how it works when you come to GDC 2019 in San Francisco next month!
Design, Programming, Console/PC, GDC


Making Subtitles That Don't Suck 1
by John Kane [02.19.19]
Almost 80% of players use subtitles in games. But game subtitles are often sub-par: too small, hard to read, or otherwise unusable. I decided to see what it takes to make subtitles that don’t suck.
Design, Programming, Serious

Thunderballs VR - #3 - Doubling Down  
by Daniel Yawitz [02.18.19]
The third post in the series that chronicles the development of Thunderballs VR by Megafauna
Design, Programming, Production, Indie, VR

Astrogun, Unity, & Apple Have Team Up to Solve ‘Titanium Moth’ Bug Affecting iOS & tvOS Unity Games  
by Xander Davis [02.18.19]
We kick off Astrogun Ultra Updates on our YouTube Channel w the video announcement that Astrogun, Unity, & Apple Are Teaming Up to Solve 'Titanium Moth'
Programming, Console/PC, Indie, Smartphone/Tablet

Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style  
by Simon Carless [02.17.19]
This week's highlights include a piece on Chinese romance games for women, a look at a multitude of new titles - from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

What Developers Need to Know about Making a Management/Simulator  
by Chris McAulay [02.12.19]
A look into the programming and development behind management and simulator games. This start by looking at how to jump into the genre, make it flow correctly, and what you will learn along the way.
Design, Programming, Console/PC, Indie

Thunderballs VR - #2 - Friends and Physics  
by Daniel Yawitz [02.11.19]
The second post in a series that chronicles the development of Thunderballs VR by Megafauna
Design, Programming, Production, Indie, VR


innogames — Hamburg, Germany
[02.20.19]
PHP Game Developer for Elvenar


Sucker Punch Productions — Bellevue, Washington, United States
[02.19.19]
Senior Visual Effects (VFX) Artist


Mythical Games — Los Angeles, California, United States
[02.19.19]
Backend Engineer
Stellar Backend Engineer wanted - Well funded Game Platform Startup

Ascendant Studios — San Rafael, California, United States
[02.19.19]
Senior Gameplay Engineer
Ascendant Studios is looking for a gameplay programmer to help bring our first title to life. Prior experience with Unreal Engine is a must, and our ideal applicant will be able to work independently to implement a variety of different gameplay functions.

Skydance Interactive — Marina Del Rey , California, United States
[02.19.19]
Sr. Gameplay Engineer
Skydance Interactive is looking for a Sr. Gameplay Engineer to join our tight-knit studio.

Disbelief — Cambridge, Massachusetts, United States
[02.19.19]
Senior Programmer, Cambridge, MA


Disbelief — Cambridge, Massachusetts, United States
[02.19.19]
Junior Programmer, Cambridge, MA


IllFonic — Tacoma, Washington, United States
[02.19.19]
Senior AI Engineer
DON’T JUST STARE AT IT…CLICK IT!!! *that link to the job description up there ^^^* If you are reading this, you are probably remembering why you got into the game industry… you have always loved games, but you don’t want to work for “the man” - OR - you are just getting started and would like to learn from some living legends in the industry – OR – you should talk to IllFonic and find out why you are still reading this… WAIT NO LONGER. DO BETTER. DO ILLFONIC’S JOB APPLICATION… ¯\_(?)_/¯ !

IllFonic — Golden, Colorado, United States
[02.18.19]
Backend Engineer
DON’T JUST STARE AT IT…CLICK IT!!! *that link to the job description up there ^^^* If you are reading this, you are probably remembering why you got into the game industry… you have always loved games, but you don’t want to work for “the man” - OR - you are just getting started and would like to learn from some living legends in the industry – OR – you should talk to IllFonic and find out why you are still reading this… WAIT NO LONGER. DO BETTER. DO ILLFONIC’S JOB APPLICATION… ¯\_(?)_/¯ !

IllFonic — Tacoma, Washington, United States
[02.18.19]
Senior to Lead Engineer
DON’T JUST STARE AT IT…CLICK IT!!! *that link to the job description up there ^^^* If you are reading this, you are probably remembering why you got into the game industry… you have always loved games, but you don’t want to work for “the man” - OR - you are just getting started and would like to learn from some living legends in the industry – OR – you should talk to IllFonic and find out why you are still reading this… WAIT NO LONGER. DO BETTER. DO ILLFONIC’S JOB APPLICATION… ¯\_(?)_/¯ !