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July 30, 2014
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The SCUMM Diary: Stories behind one of the greatest game engines ever made 13
by Staff, Mike Bevan [07.12.13]
It's rare that the mention of a video game engine can elicit emotions nearly as strong as the games that it powers, but SCUMM is special in a lot of ways. SCUMM co-creator Aric Wilmunder tells the stories behind the well-regarded engine.
Design, Programming, Production

Dirty Game Development Tricks 20
by Game Developer Magazine Staff [06.24.13]
One of Game Developer's most popular features was our "Dirty Coding Tricks" bit from 2009, where we got devs to open up about some of their ugly hacks -- and in 2013 we're back with nine new from-the-trenches stories, including a few unorthodox tricks from other dev disciplines besides programming.
Programming, Game Developer Magazine, Console/PC, GD Mag Exclusive

Postmortem: Treyarch's 2002 hit, Spider-Man 2
by Jamie Fristrom [06.21.13]
In this reprint from the August 2002 issue of Game Developer magazine, Spider-Man dev Jamie Fristrom (Energy Hook) writes about what went right and what went wrong with the game's development process.
Design, Postmortem, Programming, Production, Exclusive, GD Mag Exclusive

Postmortem - Sony Santa Monica's God of War: Ascension 11
by Whitney Wade, Chacko Sonny [06.19.13]
In this postmortem from the final issue of Game Developer, Sony Santa Monica senior producer Whitney Wade and director of internal development Chacko Sonny discuss bringing multiplayer to the God of War experience.
Business/Marketing, Design, Postmortem, Programming, Production, Console/PC, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet


Get a job: Petroglyph seeks to hire a Network Programmer  
by Staff [07.29.14]
Know your way around network architecture for games? Petroglyph Games is is hiring a network programmer to work on Grey Goo alongside the team in its Las Vegas studio.
Design, Programming, Console/PC, Recruitment

Blog: You ought to comment thy code 20
by Gamasutra Community [07.29.14]
If you have been programming for a while I am surely not the first one to tell you this, but comments do matter.
Programming

These girls are ready to shape the future of game development Exclusive 8
by Leigh Alexander [07.29.14]
With help from sponsors and the expertise of Tim Schafer, Kellee Santiago and Tracy Fullerton, the Girls Make Games program has launched to resounding success, helping young girls learn game-making.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Exclusive


Porting Grids from Unity to GameMaker  
by Herman Tulleken [07.30.14]
In this post I describe some of the issues we encountered when we ported our C# Unity plugin to GameMaker, how we overcame the limitations of GameMaker's language, and what insight we gained into our design because of it.
Programming

My iOS Indie-Game Numbers 4
by Chad Etzel [07.29.14]
In the last year I wrote and published 3 iOS indie-games. While everyone dreams of striking gold in the App Store, it wasn't the case for me. In this post I share hard download and sales numbers in the hope of shedding some light on the current market.
Business/Marketing, Programming, Indie, Smartphone/Tablet

Big Data, Big Problems: A Mathematicianís Take on the Current State of Game Analytics 2
by Tom Matcham [07.29.14]
After performing an extensive analysis of the games industry's use of data science, mathematician and middleware developer Tom Matcham gives some insight into what studios can do to improve their game analytics.
Business/Marketing, Design, Programming, Production, Console/PC, Social/Online, Smartphone/Tablet

Advertising professionals, wake up! Sink or swim, but bring your smartphone.  
by tomas sala [07.29.14]
The advertising industryís conceptions about gaming no longer match its reality and that of the mobile domain as a whole. Gaming is in effect not just a channel, but one of the few ways brands can create app real-estate and affect the mobile users.
Business/Marketing, Programming

Darknet Puzzle Generation  
by E McNeill [07.28.14]
How the puzzles in Darknet are procedurally generated.
Design, Programming, Indie


Disney Consumer Products — Glendale, California, United States
[07.30.14]
Contract Game Programmer


Zindagi Games — Camarillo, California, United States
[07.30.14]
Software Engineer
Zindagi Games is looking for junior to mid-level software engineers to join our programming team.

Telltale Games — San Rafael, California, United States
[07.30.14]
Core Technology – Client Network Engineer
As our Client Network Engineer at Telltale, you will work in a fast-paced and creative environment as the bridge between our online server and core technology groups working to build the next generation of online technology for Telltale√ʬĬôs unique narrative experiences.

Gearbox Software — Plano, Texas, United States
[07.30.14]
Release Engineer


Turtle Rock Studios, Inc. — Lake Forest, California, United States
[07.30.14]
Technical Artist - Turtle Rock Studios


Nordeus — Belgrade, Serbia
[07.30.14]
Senior Game Designer


Technicolor — Austin, Texas, United States
[07.30.14]
Core Systems Engineer


InnoGames GmbH — Hamburg, Germany
[07.30.14]
Software Developer Analytics / Big Data (m/f)
Software Developer Analytics / Big Data (m/f)

InnoGames GmbH — Hamburg, Germany
[07.30.14]
Backend Developer Marketing / CRM (m/f)
Backend Developer Marketing / CRM (m/f)

InnoGames GmbH — Hamburg, Germany
[07.30.14]
Mobile Developer iOS (m/f)
Mobile Developer iOS (m/f)