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May 19, 2013
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Sponsored: The World of Just Cause 2 - Using Creative Technology to Build Huge Open Landscapes 3
by Linus Blomberg [05.16.13]
A deep technical dive into how the developers of the Just Cause series create their sprawling, seamless open worlds -- exploring all of the tricks and techniques they've developed so far.
Programming, Art, Game Developer Magazine, Console/PC, Sponsored Feature, GD Mag, GD Mag Exclusive

Sponsored Feature: Yesterday's Minimum Spec is Today's Mass Market - Quality Game Performance Made Simple 1
by Intel Visual Computing [05.14.13]
This paper highlights common challenges encountered during the development of three world-class games and how developers used Intel GPA to quickly solve them, resulting in significant performance and quality gains.
Programming, Production, Art, Sponsored Feature

From XNA to MonoGame 9
by Dean Ellis [05.15.13]
If you created a game in XNA, its discontinuation doesn't mean that you have to start over from scratch. Enter MonoGame, an open-source implementation of the XNA 4 API -- and this tutorial to help you use it.
Programming, Game Developer Magazine, Console/PC, Indie, Smartphone/Tablet

Programmer, Interrupted 17
by Chris Parnin [04.22.13]
There are many distractions at work, and unfortunately, our understanding of interruption and remedies for restoring focus are not too far from homeopathic cures and bloodletting leeches. But what is the evidence, and what can we do about it?
Programming, Game Developer Magazine, Console/PC, GD Mag, GD Mag Exclusive

Postmortem: Overhaul Games' Baldur's Gate: Enhanced Edition 6
by Trent Oster [04.15.13]
How did a PC classic get reborn as a multiplatform "enhanced edition"? Founding BioWare developer Trent Oster takes us behind the scenes of the development of the Baldur's Gate remake, and all of its complications.
Postmortem, Programming, Production, Console/PC, Indie, Smartphone/Tablet


Get a job: Cryptic Studios seeks multiple programmers  
by Kris Ligman [05.17.13]
"Cryptic Studios is a leading developer of massively multiplayer online role playing games. We are currently looking for full-time Programmers. Multiple positions available!"
Programming, Console/PC, Social/Online, Recruitment

Building a games-as-a-service studio from the ground up 8
by Gamasutra Community [05.17.13]
Jeremy Blum tells the story of the founding of New World Interactive, developers of Insurgency, explaining how his background boosted his effort to build a community-focused studio.
Business/Marketing, Design, Programming, Indie, Social/Online

Valve's wearable computing ace discusses the challenges facing VR 1
by Kris Ligman [05.16.13]
"VR and AR aren't just a matter of putting a display an inch in front of each eye." Valve's Michael Abrash comments on the perceptual challenges facing wearable hardware like the Oculus Rift.
Design, Programming, Art, Console/PC


Get it Right: Your Resume  
by Juliette Dupre [05.15.13]
Your resume sends a powerful image of what you bring to the table - or what you don't. Market yourself properly and reap the rewards!
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

Server Migration in Unity  
by Darrel Cusey [05.14.13]
This is the third article in my 3-part series demonstrating how Unity's built-in networking can be easily enhanced to allow for a peer-to-peer networking model. In this article, I demonstrate Server Migration - unity package included.
Programming, Console/PC

Navigating Android: April’s Device Market Share Data 3
by Chris Harris [05.13.13]
As always this data is based on NativeX’s daily active users from mobile games, broken down by device and operating system. We provide this data so mobile game developers can stop guessing which Android devices to focus on.
Programming, Smartphone/Tablet

The Saturday Paper - Dungeon Feng Shui 7
by Michael Cook [05.12.13]
A fortnightly blog post showing off a new or unusual bit of academic research about games. This week - a new kind of technology for procedural generation, and how it follows your rules.
Design, Programming

Diablo III Economy Broken by an Integer Overflow Bug 29
by Max Woolf [05.08.13]
Patch 1.0.8 of Diablo III released successfully. Except for one patch note that was added last minute and not tested in the PTR. And it’s a patch note that broke the economy to tiny pieces.
Programming, Console/PC


Amazon Game Studios — Lake Forest, CA, USA
[05.18.13]
Game Development Engineer

Game / Level Designer / Creative Director, Programmer / Engineer

Amazon Game Studios — Lake Forest, CA, USA
[05.18.13]
Game Graphics Engineer

Game / Level Designer / Creative Director, Programmer / Engineer

App Minis LLC — San Francisco, CA, USA
[05.17.13]
Senior Unity Game Programmer

Programmer / Engineer, Smartphone / Tablet Games

Airtight Games — Redmond/Seattle, WA, USA
[05.17.13]
Programmer

Programmer / Engineer

Electronic Arts - EA PLAY — Austin, TX, USA
[05.17.13]
Gameplay Engineer

Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games

Red Storm Entertainment, a Ubisoft Studio — Cary, NC, USA
[05.17.13]
Game Play Engineer
Red Storm Entertainment has an exciting opportunity for a talented Game Play Engineer to join our teams! The right candidate will thrive in a collaborative, fast-paced environment. He or she will be passionate about creating fantastic multi-player experiences. You will work closely with the designers, artists and other engineers to bring the game play features to life; pushing to achieve the highest quality possible within the specifications.
Programmer / Engineer

Red Storm Entertainment, a Ubisoft Studio — Cary, NC, USA
[05.17.13]
UI Engineer
Red Storm Entertainment has an exciting opportunity for a talented UI engineer to join our teams! The right candidate will thrive in a collaborative, fast-paced environment. He or she will be passionate about user interfaces and player satisfaction. You will work closely with the artists, designers and other engineers to bring the UI to life, pushing to achieve the highest quality possible within the specifications.
Programmer / Engineer

Retro Studios - Nintendo — Austin, TX, USA
[05.17.13]
CONTRACT Interface Programmer

Programmer / Engineer

DoubleDown Interactive — Seattle, WA, USA
[05.17.13]
Software Game Developer
DoubleDown Interactive is a fast growing social games company based in Seattle that develops non-gambling, casino style games on Facebook. Our flagship product is the ultra-fast growing DoubleDown Casino ™ on Facebook with over 6.5 million monthly active users. As one of the top game developers on Facebook we are committed to building a company that recognizes and rewards all employees, come and check us out!
Programmer / Engineer, Social / Online Games

Autodesk, Inc — Greenbelt, MD, USA
[05.17.13]
Senior Principal Engineer - 2D Engine
Autodesk’s Maryland offices are centrally located 30 minutes from Baltimore and Washington DC. We are in close proximity to the University of Maryland, the Goddard Space Flight Center and the beautiful Chesapeake Bay. Nearby areas provide excellent opportunities for entertainment, housing, and education.
OTHER, Programmer / Engineer