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May 4, 2016
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May 4, 2016
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Game Design Deep Dive: Situational awareness and player frustration in GRIP  
by David Perryman [05.04.16]
The blinding speed of the Rollcage racing franchise left some players feeling disoriented or frustrated by unexpected crashes. Caged Element vowed to fix these issues in their spiritual successor GRIP.
Business/Marketing, Design, Programming, Console/PC, Indie, Video

Get a job: Be a Programmer at Cryptic Studios  
by Staff [05.03.16]
Neverwinter developer Cryptic Studios is looking for programmers of all types and levels to join the team at its Los Gatos, CA studio and work on developing massively multiplayer online games.
Programming, Console/PC, Recruitment

Combining different meshes into seamless procedural characters 1
by Gamasutra Community [05.03.16]
"I wanted to have different character parts being randomized for a lot of variation. That is super simple and standard for characters that actually have good geometry to hide the seams (e.g.: clothes), but my creatures needed to be bare naked."
Programming, Indie

Enlisting IBM's Watson as a voice actor 1
by Gamasutra Community [05.03.16]
"I create a free IBM Bluemix account. They have a dead simple text-to-speech API: make an HTTP request with basic HTTP authentication, get a WAV file back. Now I have a folder of WAV files."
Programming, Indie

Get a job: CCP Games in Atlanta seeks a VR Graphics Engineer  
by Staff [05.02.16]
The Georgia-based branch of CCP Games, CCP Atlanta, is looking to hire a graphics programmer with VR/AR experience to work as part of a small team on VR projects.
Programming, Console/PC, Recruitment

Video: Designing without a pitch - The FTL postmortem 1
by Staff [04.29.16]
FTL devs Matthew Davis and Justin Ma speak frankly at GDC 2013 about how and why they frequently altered or abandoned aspects of the game's design as they developed it to evoke a specific feeling.
Audio, Business/Marketing, Design, Programming, Production, Art, Indie, Video, Vault


AI Isn't a Subsystem  
by Ron Newcomb [05.03.16]
Demystify AI by viewing it as an extension of existing subsystems.
Programming

Your problems are not always what they seam: combining different meshes into seamless procedural characters 1
by Yanko Oliveira [05.02.16]
My current personal project, Bestiarium, depends heavily on procedural character generation. In this post, I discuss how changing my perspective on a problem led me to create a solution for combining several meshes into one smooth, seamless character.
Programming, Console/PC, Indie

Enlisting IBM Watson as a voice actor 1
by Evan Todd [05.02.16]
I enlist the help of IBM Watson to provide cheap voice acting.
Programming, Indie

The Shoulders of Giants: LensManagers  
by Brendan Vance [05.02.16]
In which I describe a programming pattern that permits shared control over any sort of game system (a stage curtain, for example) by any number of anonymous game entities.
Programming

Antegods Development Update 6: Feedback, Colors and Dashing (but not through the snow)  
by Peter de Jong [05.02.16]
Antegods is a fast-paced battle arena set in a stonepunk universe. After having shown the game to the public for the first time during GDC, we go in-depth on our experiences and learnings from this event.
Design, Programming, Art, Console/PC, Indie

UWP Game and App development on Xbox ONE  
by Simon Jackson [05.02.16]
A break down on the different modes of Xbox One development and clear direction of what is possible with the new UWP Retail unlock mode. Enable all devs to sideload and develop on the Xbox One UWP Platform
Design, Programming, Console/PC, Indie


SYBO Games — Copenhagen, Denmark
[05.04.16]
Game Play Engineer


Sony PlayStation — Santa Monica, California, United States
[05.04.16]
Programming Manager
Programming Manager

Cryptic Studios — Los Gatos, California, United States
[05.03.16]
Programmer (All Types and Levels


Cortina Productions — McLean, Virginia, United States
[05.03.16]
Senior Software Developer


Particle City — Los Angeles, California, United States
[05.02.16]
Server Engineer (Contract)
Do you wrangle big data while rustling up servers in your sleep? Do you compare and contrast Asynchronous Servlets and Node.js around the camp fire? Would you like to tame the frontier of mobile gaming? If you’ve got the know-how, we’ve got the challenge: Bring the Titanfall universe to mobile!

War Drum Studios — Gainesville, Florida, United States
[05.02.16]
Game and Systems Programmer


Apex Systems — Warren, New Jersey, United States
[05.02.16]
15+ Virtual Reality Developer Opportunities (OpenGL, WebGL, OpenCV)
Are you looking to change the gaming industry? Apex is looking for OpenGL, WebGL, and/or OpenCV game developers who will be able to join a team lead by the top technologists in the industry. This R&D team is looking to change the Virtual Reality industry as we know it. Are you ready to push the limits in a technical area that has not yet been defined? There are NO boundaries. Look no further as we have the most exciting and best opportunity to offer on the east coast.

Churchill Navigation — Boulder, Colorado, United States
[05.02.16]
VP of Engineering


Churchill Navigation — Boulder, Colorado, United States
[05.02.16]
Test Engineer


Insomniac Games — Durham, North Carolina, United States
[05.02.16]
Gameplay Programmer
Gameplay Programmer - Insomniac Games