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September 1, 2015
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The SCUMM Diary: Stories behind one of the greatest game engines ever made 13
by Staff, Mike Bevan [07.12.13]
It's rare that the mention of a video game engine can elicit emotions nearly as strong as the games that it powers, but SCUMM is special in a lot of ways. SCUMM co-creator Aric Wilmunder tells the stories behind the well-regarded engine.
Design, Programming, Production

Dirty Game Development Tricks 23
by Game Developer Magazine Staff [06.24.13]
One of Game Developer's most popular features was our "Dirty Coding Tricks" bit from 2009, where we got devs to open up about some of their ugly hacks -- and in 2013 we're back with nine new from-the-trenches stories, including a few unorthodox tricks from other dev disciplines besides programming.
Programming, Game Developer Magazine, Console/PC, GD Mag Exclusive

Postmortem: Treyarch's 2002 hit, Spider-Man 2
by Jamie Fristrom [06.21.13]
In this reprint from the August 2002 issue of Game Developer magazine, Spider-Man dev Jamie Fristrom (Energy Hook) writes about what went right and what went wrong with the game's development process.
Design, Postmortem, Programming, Production, Exclusive, GD Mag Exclusive

Postmortem - Sony Santa Monica's God of War: Ascension 11
by Whitney Wade, Chacko Sonny [06.19.13]
In this postmortem from the final issue of Game Developer, Sony Santa Monica senior producer Whitney Wade and director of internal development Chacko Sonny discuss bringing multiplayer to the God of War experience.
Business/Marketing, Design, Postmortem, Programming, Production, Console/PC, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet

Oculus Rift SDK gets performance boost: 'Direct Driver Mode' unlocked  
by Christian Nutt [08.31.15]
Latency is the enemy of virtual reality development, and Oculus has convinced both AMD and Nvidia to collaborate on a new mode that offers more horsepower.
Programming, Console/PC, Indie

Get a job: Vrse seeks a Mobile Developer with Unity experience  
by Staff [08.31.15]
L.A.-based VR startup VRSE is looking for someone with Unity experience to work on the team that designs, implements, and maintains its mobile platform for virtual reality content.
Programming, Smartphone/Tablet, Recruitment

Classic Postmortem: Deadly Premonition Exclusive 1
by SWERY et al. [08.31.15]
The open world survival horror comedy game Deadly Premonition turns five this month. We celebrate by reprinting an exhaustive Game Developer magazine postmortem of this cult classic.
Design, Programming, Production, Art, Console/PC, Exclusive, GD Mag

Game Mechanics and Kickstarter Update  
by James Bennett [08.31.15]
Major updates to battle code, game mechanics. Also an update on the Kickstarter launch on Sep 7.
Design, Programming, Production, Indie

CRPG History Abridged III - The revenge of more RPGs that brought something new to the table 4
by Felipe Pepe [08.28.15]
A few more interesting RPGs, such as the Phantasie series, Hillsfar, Hideo Kojima's Snatcher SD, Shadowlands and a NWN2 mod.
Design, Programming, Production, Art, Console/PC, Serious, Indie

Does this technology make AA obsolete? Is it new technology? If so I want credit and would appreciate some assistance. 1
by Mick Pearson [08.28.15]
I believe a few days ago I discovered a new technique and technology. It produces perfectly straight edges in video games and makes all forms of AA obsolete, and should be ideal for VR headsets. It's an obvious technique. And a quirk that it's new now.
Programming, Art, Serious

A Gamer's Guide to Gaming: Book Excerpt - The Sorcerers of Game Development (Programmers)  
by Oliver Snyders [08.27.15]
In this excerpt from my book, A Gamer's Guide to Gaming, I introduce readers to just one of the many disciplines that contribute to the making of a game, the mystical Programmer!

Designing a Jump in Unity 6
by Daniel Fineberg [08.25.15]
An analysis of different jump models in 2D games with code examples for Unity.
Programming, Smartphone/Tablet

Jaunt — Palo Alto, California, United States
Unity Developer - Tools

Bandai Namco Entertainment America — San Jose, California, United States
Mobile Game/Build Engineer
Bandai Namco Entertainment is looking for a Mobile Game/Build Engineer to join our team!

Double Fine Productions — San Francisco, California, United States
Senior Programmer
Double Fine has an immediate opening for an ambitious, visionary and experienced Senior Programmer for its San Francisco development studio. The ideal candidate has considerable experience contributing to a large cutting-edge code base and has the ability to architect and implement critical game engine components. The role requires prior experience developing for modern game systems such as PS4, Xbox One or Windows. Additional key qualifications for this role include good problem solving skills, the ability to motivate, collaborate with, and mentor others, and a passion for adding the extra polish that that truly sets Double Fine games apart from other games.

Nonstop Games — Singapore, Singapore
Game Developer - Unity
Game Developer - UNITY

Tesla Motors Inc. — Los Angeles, California, United States
3D Visualization Artist — San Francisco, California, United States
Software Engineer (Developer Relations) - San Francisco

Bartlet Jones Supernatural Detective Agency Inc. — San Diego, California, United States
Gameplay Engineer
The Bartlet Jones Supernatural Detective Agency is searching for a Gameplay Engineer!

QLOC — Warszawa, Poland
C++ Programmer for Video Game Porting Projects

PLAYSTUDIOS — Austin, Texas, United States
DevOps Engineer
We’re looking for DevOps Engineers to configure new environments, launch new games, and maintain live products. Candidates must be self-motivated team players who thrive in a fast-paced, dynamic environment. If you’re a smart, creative, ambitious engineer committed to building stellar products, we want to talk to you.

PLAYSTUDIOS — Austin, Texas, United States
Database Engineer
We’re looking for Database Engineers to add even more great features. Candidates must be self-motivated team players who thrive in a fast-paced, dynamic environment. If you’re a smart, creative, ambitious programmer committed to building stellar products, we want to talk to you.