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September 2, 2014
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The SCUMM Diary: Stories behind one of the greatest game engines ever made 13
by Staff, Mike Bevan [07.12.13]
It's rare that the mention of a video game engine can elicit emotions nearly as strong as the games that it powers, but SCUMM is special in a lot of ways. SCUMM co-creator Aric Wilmunder tells the stories behind the well-regarded engine.
Design, Programming, Production

Dirty Game Development Tricks 21
by Game Developer Magazine Staff [06.24.13]
One of Game Developer's most popular features was our "Dirty Coding Tricks" bit from 2009, where we got devs to open up about some of their ugly hacks -- and in 2013 we're back with nine new from-the-trenches stories, including a few unorthodox tricks from other dev disciplines besides programming.
Programming, Game Developer Magazine, Console/PC, GD Mag Exclusive

Postmortem: Treyarch's 2002 hit, Spider-Man 2
by Jamie Fristrom [06.21.13]
In this reprint from the August 2002 issue of Game Developer magazine, Spider-Man dev Jamie Fristrom (Energy Hook) writes about what went right and what went wrong with the game's development process.
Design, Postmortem, Programming, Production, Exclusive, GD Mag Exclusive

Postmortem - Sony Santa Monica's God of War: Ascension 11
by Whitney Wade, Chacko Sonny [06.19.13]
In this postmortem from the final issue of Game Developer, Sony Santa Monica senior producer Whitney Wade and director of internal development Chacko Sonny discuss bringing multiplayer to the God of War experience.
Business/Marketing, Design, Postmortem, Programming, Production, Console/PC, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet


Integrating Google analytics in a Cocos2d-x game 1
by Gamasutra Community [09.01.14]
"Without this information it is like flying a plane in the blind and depending on your luck. Even if we end up creating a reasonable game, competition against big companies is unsustainable. But we can try. Let's try."
Programming, Indie, Smartphone/Tablet

Don't Miss: Valve's design process for creating Half-Life 9
by Ken Birdwell [08.29.14]
Valve engineer Ken Birdwell walks us through the "cabal" procedures that helped turn the company's initial, less than impressive version of Half-Life into a groundbreaking success
Audio, Design, Programming, Production, Art, Console/PC

Dynamic 2D character lighting 6
by Gamasutra Community [08.29.14]
Double Fine programmer Oliver Franzke writes about the technique used in Broken Age to "integrate Shay into (the beautiful) world" with character lighting.
Programming, Art, Console/PC, Indie


Acceptance Criteria as Requirements and Tests  
by Johan Hoberg [09.01.14]
Requirements can be very problematic. Either they are too detailed, and cost a fortune to create and maintain, or they are vague, which causes confusion. One potential solution explored here is to use acceptance criteria as both requirements and tests.
Programming, Console/PC, Social/Online, Smartphone/Tablet

Native game on Android Ė Porting Quest of Dungeons  
by David Amador [08.30.14]
Quest of Dungeons was made in C++ and OpenGL, it runs on Windows, Mac and Linux in native code. I never made anything for Android, in fact I never even used one before this, so when I decided to port QoD to it, I had no idea of what to expect.
Programming, Indie, Smartphone/Tablet

This Week in Archmage Rises: The Muse  
by Thomas Henshell [08.28.14]
Getting back into the game dev groove while life happens
Design, Programming, Production, Console/PC, Indie

6 Key Areas in Mobile Game Testing  
by Ville-Veikko Helppi [08.28.14]
Mobile game testing differs from the regular mobile app testing. Effective mobile game testing derives from a well-structured and systematic approach, use of test automation framework and seamless integration with your agile process.
Business/Marketing, Programming, Production, Smartphone/Tablet

Dynamic 2D Character Lighting 6
by Oliver Franzke [08.28.14]
Good lighting can improve the visual quality of a game significantly. In this blog post Iíll describe various techniques for dynamic 2D character lighting that are very easy to implement and donít require any additional assets (e.g. normal maps).
Programming, Art, Console/PC, Indie, Smartphone/Tablet


Playtika Santa Monica — Santa Monica, California, United States
[09.01.14]
Sr. BI Developer


Wargaming.net — Hunt Valley, Maryland, United States
[09.01.14]
Engineering Manager
Wargaming, the leading free-to-play MMO developer and publisher, at E3 this year announced World of Tanks: Xbox 360 Edition, marking the company√ʬĬôs debut on consoles. Built specifically for the Xbox 360, World of Tanks: Xbox 360 Edition brings the title√ʬĬôs trademark team-based tactical action and free-to-play accessibility to the tens of millions of Xbox Live gamers around the globe. Published by Microsoft and developed by Wargaming Chicago-Baltimore (formerly Day 1 Studios), World of Tanks: Xbox 360 Edition is a free download from Xbox Live, providing unlimited gameplay for Xbox Live Gold members and a limited-time trial for Xbox Live account holders.

Wargaming.net — Chicago, Illinois, United States
[09.01.14]
Engineering Manager
Wargaming, the leading free-to-play MMO developer and publisher, at E3 this year announced World of Tanks: Xbox 360 Edition, marking the company√ʬĬôs debut on consoles. Built specifically for the Xbox 360, World of Tanks: Xbox 360 Edition brings the title√ʬĬôs trademark team-based tactical action and free-to-play accessibility to the tens of millions of Xbox Live gamers around the globe. Published by Microsoft and developed by Wargaming Chicago-Baltimore (formerly Day 1 Studios), World of Tanks: Xbox 360 Edition is a free download from Xbox Live, providing unlimited gameplay for Xbox Live Gold members and a limited-time trial for Xbox Live account holders.

Wargaming.net — Hunt Valley, Maryland, United States
[09.01.14]
Graphics Software Engineer
Wargaming, the leading free-to-play MMO developer and publisher, at E3 this year announced World of Tanks: Xbox 360 Edition, marking the company√ʬĬôs debut on consoles. Built specifically for the Xbox 360, World of Tanks: Xbox 360 Edition brings the title√ʬĬôs trademark team-based tactical action and free-to-play accessibility to the tens of millions of Xbox Live gamers around the globe. Published by Microsoft and developed by Wargaming Chicago-Baltimore (formerly Day 1 Studios), World of Tanks: Xbox 360 Edition is a free download from Xbox Live, providing unlimited gameplay for Xbox Live Gold members and a limited-time trial for Xbox Live account holders.

Wargaming.net — Chicago, Illinois, United States
[09.01.14]
Lead UI Engineer
Wargaming, the leading free-to-play MMO developer and publisher, at E3 this year announced World of Tanks: Xbox 360 Edition, marking the company√ʬĬôs debut on consoles. Built specifically for the Xbox 360, World of Tanks: Xbox 360 Edition brings the title√ʬĬôs trademark team-based tactical action and free-to-play accessibility to the tens of millions of Xbox Live gamers around the globe. Published by Microsoft and developed by Wargaming Chicago-Baltimore (formerly Day 1 Studios), World of Tanks: Xbox 360 Edition is a free download from Xbox Live, providing unlimited gameplay for Xbox Live Gold members and a limited-time trial for Xbox Live account holders.

Wargaming.net — Chicago, Illinois, United States
[09.01.14]
Graphics Software Engineer
Wargaming, the leading free-to-play MMO developer and publisher, at E3 this year announced World of Tanks: Xbox 360 Edition, marking the company√ʬĬôs debut on consoles. Built specifically for the Xbox 360, World of Tanks: Xbox 360 Edition brings the title√ʬĬôs trademark team-based tactical action and free-to-play accessibility to the tens of millions of Xbox Live gamers around the globe. Published by Microsoft and developed by Wargaming Chicago-Baltimore (formerly Day 1 Studios), World of Tanks: Xbox 360 Edition is a free download from Xbox Live, providing unlimited gameplay for Xbox Live Gold members and a limited-time trial for Xbox Live account holders.

Zindagi Games — Camarillo, California, United States
[09.01.14]
Software Engineer
Zindagi Games is looking for Software Engineers of all levels to join our Programming Team!

Zindagi Games — Camarillo, California, United States
[09.01.14]
Lead/Senior Designer
Zindagi Games is looking for Lead & Senior Designers to join our Design Team!

Retro Studios - Nintendo — Austin, Texas, United States
[09.01.14]
RETRO STUDIOS - Level 3 Engineer


N-Fusion Interactive — Manalapan, New Jersey, United States
[09.01.14]
Unity 3D Game Programmer
N-Fusion Interactive is looking for an experienced Unity 3D programmer to be directly involved in developing exciting new titles utilizing cutting edge technology.