Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 29, 2014
arrowPress Releases
August 29, 2014
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

The SCUMM Diary: Stories behind one of the greatest game engines ever made 13
by Staff, Mike Bevan [07.12.13]
It's rare that the mention of a video game engine can elicit emotions nearly as strong as the games that it powers, but SCUMM is special in a lot of ways. SCUMM co-creator Aric Wilmunder tells the stories behind the well-regarded engine.
Design, Programming, Production

Dirty Game Development Tricks 21
by Game Developer Magazine Staff [06.24.13]
One of Game Developer's most popular features was our "Dirty Coding Tricks" bit from 2009, where we got devs to open up about some of their ugly hacks -- and in 2013 we're back with nine new from-the-trenches stories, including a few unorthodox tricks from other dev disciplines besides programming.
Programming, Game Developer Magazine, Console/PC, GD Mag Exclusive

Postmortem: Treyarch's 2002 hit, Spider-Man 2
by Jamie Fristrom [06.21.13]
In this reprint from the August 2002 issue of Game Developer magazine, Spider-Man dev Jamie Fristrom (Energy Hook) writes about what went right and what went wrong with the game's development process.
Design, Postmortem, Programming, Production, Exclusive, GD Mag Exclusive

Postmortem - Sony Santa Monica's God of War: Ascension 11
by Whitney Wade, Chacko Sonny [06.19.13]
In this postmortem from the final issue of Game Developer, Sony Santa Monica senior producer Whitney Wade and director of internal development Chacko Sonny discuss bringing multiplayer to the God of War experience.
Business/Marketing, Design, Postmortem, Programming, Production, Console/PC, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet

Dynamic 2D character lighting 2
by Gamasutra Community [08.29.14]
Double Fine programmer Oliver Franzke writes about the technique used in Broken Age to "integrate Shay into (the beautiful) world" with character lighting.
Programming, Art, Console/PC, Indie

Get a job: Cryptic Studios is hiring Software Engineers  
by Staff [08.28.14]
The house that built Neverwinter is looking for programmers to join their Los Gatos, CA-based studio and work on massively multiplayer online games.
Programming, Console/PC, Recruitment

Don't Miss: Let's retire the word 'gamer' Exclusive 122
by Brandon Sheffield [08.28.14]
"The word 'gamer' is regressive. It accepts the portrait of us painted by the mainstream news media, and every time I hear it or read it it actually makes me feel a little sick."
Audio, Exclusive, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Programming, Design

Objective Game Review: Dominique Pamplemousse  
by Corvus Elrod [08.29.14]
The first of a short series of truly Objective Game Reviews in response to recent events within the video game enthusiast communities.
Audio, Design, Programming, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

This Week in Archmage Rises: The Muse  
by Thomas Henshell [08.28.14]
Getting back into the game dev groove while life happens
Design, Programming, Production, Console/PC, Indie

6 Key Areas in Mobile Game Testing  
by Ville-Veikko Helppi [08.28.14]
Mobile game testing differs from the regular mobile app testing. Effective mobile game testing derives from a well-structured and systematic approach, use of test automation framework and seamless integration with your agile process.
Business/Marketing, Programming, Production, Smartphone/Tablet

Dynamic 2D Character Lighting 2
by Oliver Franzke [08.28.14]
Good lighting can improve the visual quality of a game significantly. In this blog post Ill describe various techniques for dynamic 2D character lighting that are very easy to implement and dont require any additional assets (e.g. normal maps).
Programming, Art, Console/PC, Indie, Smartphone/Tablet

Integrating Google analytics to cocos2d-x game  
by Saket Sinha [08.28.14]
Since releasing my first game as an indie developer, I have been struggling to find out what people are thinking about the game. A few questions hits my mind:
Business/Marketing, Programming, Indie, Smartphone/Tablet, Mobile Games

Idol Minds — Louisville, Colorado, United States
Senior / Lead Programmer

Goodgame Studios — Hamburg, Germany
Game Developer – C++ and Unreal Engine 4 (m/f)
Game Developer – C++ and Unreal Engine 4 (m/f)

Bigpoint — Berlin, Germany
Associate / Senior UI Game Developer Scaleform (m/f)
Associate / Senior UI Game Developer Scaleform (m/f)

Bigpoint GmbH — Hamburg, Germany
Game Developer Mobile
Game Developer Mobile

Retro Studios - Nintendo — Austin, Texas, United States
Gameplay Engineer

Smilegate West — Toronto, Ontario, Canada
Java Developer

Trion Worlds — Redwood City, California, United States
Senior Gameplay Engineer
Gameplay Guru Wanted - AI, Combat, Movement, Physics

Heavy Iron Studios, Inc. — Los Angeles, California, United States
Game Programming Intern

Heavy Iron Studios, Inc. — Los Angeles, California, United States
Gameplay and Engine Programmer

Digital Extremes — London, Ontario, Canada
Gameplay Programmers