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January 28, 2015
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The SCUMM Diary: Stories behind one of the greatest game engines ever made 13
by Staff, Mike Bevan [07.12.13]
It's rare that the mention of a video game engine can elicit emotions nearly as strong as the games that it powers, but SCUMM is special in a lot of ways. SCUMM co-creator Aric Wilmunder tells the stories behind the well-regarded engine.
Design, Programming, Production

Dirty Game Development Tricks 21
by Game Developer Magazine Staff [06.24.13]
One of Game Developer's most popular features was our "Dirty Coding Tricks" bit from 2009, where we got devs to open up about some of their ugly hacks -- and in 2013 we're back with nine new from-the-trenches stories, including a few unorthodox tricks from other dev disciplines besides programming.
Programming, Game Developer Magazine, Console/PC, GD Mag Exclusive

Postmortem: Treyarch's 2002 hit, Spider-Man 2
by Jamie Fristrom [06.21.13]
In this reprint from the August 2002 issue of Game Developer magazine, Spider-Man dev Jamie Fristrom (Energy Hook) writes about what went right and what went wrong with the game's development process.
Design, Postmortem, Programming, Production, Exclusive, GD Mag Exclusive

Postmortem - Sony Santa Monica's God of War: Ascension 11
by Whitney Wade, Chacko Sonny [06.19.13]
In this postmortem from the final issue of Game Developer, Sony Santa Monica senior producer Whitney Wade and director of internal development Chacko Sonny discuss bringing multiplayer to the God of War experience.
Business/Marketing, Design, Postmortem, Programming, Production, Console/PC, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet


Road to IGF: Drool's Thumper  
by Phill Cameron [01.28.15]
Marc Flury and Brian Gibson of Drool detail how they made the powerful audio of their IGF nominated game, Thumper.
Audio, Design, Programming, Console/PC, Indie

Perforce integrates P4D with Unity thanks to new open-source tool  
by Christian Nutt [01.27.15]
The popular version control package is now on the Unity store with a new, free, open-source integration tool.
Programming, Console/PC, Indie, Smartphone/Tablet

Considering renderer back-end architecture 2
by Gamasutra Community [01.27.15]
Rendering is "a very simple process at the very core," writes Timo Heinapurola. "The more complicated part is implementing the different effects and visibility algorithms that drive the back-end rendering process."
Programming, Console/PC


Global Game Jam 2015 Post Mortem - Girl's Flu  
by WY Leong [01.27.15]
A team of two indie game developers participated in the IGDA Malaysia-hosted Global Game Jam 2015 event. Here's a post-mortem from the programmer's perspective.
Design, Programming, Console/PC, Indie

Game jams and the difference between hacking and engineering  
by Wendelin Reich [01.27.15]
Hackers vs. engineers - which is better? I learned a lesson about the absurdity of this question during the GGJ '15. I developed a hack which made me blush at first, but which turned out to be much simpler than a solidly engineered solution.
Programming, Console/PC, Indie

Global Game Jam 2015 - Shape Up!  
by Lukas Roper [01.27.15]
A blog post dealing my team's entry for the 2015 Global Game Jam called Shape Up.
Business/Marketing, Programming, Production, Indie, Smartphone/Tablet

Knock Knock On GameDev Gate  
by Mamdouh Tarabishi [01.27.15]
Introduction to the Game Development. Compare couple of Game Engines to give you heads-up where to start. Resources to start making your first game! This article summarize my talk at "Microsoft Developers UAE Meetup #1"(3d Session "Game Development")
Design, Programming, Console/PC, Indie, Smartphone/Tablet

Making my first game : a 20+ years quest. Level 4 : GOING INDIE !  
by khalil arafan [01.26.15]
Parts 6/7: Creating my own one man garage company, first mobile app and first game.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet


Freeform Development, Inc. — Oakland, California, United States
[01.27.15]
Unity3D Engineer


BANDAI NAMCO Studios Singapore Pte. Ltd. — Singapore, Singapore
[01.27.15]
Lead Network Engineer
BANDAI NAMCO Studios Singapore is hiring a Lead Network Engineer!

Obsidian Entertainment — Irvine, California, United States
[01.27.15]
Engine Programmer


Obsidian Entertainment — Irvine, California, United States
[01.27.15]
Server Programmer


Obsidian Entertainment — Irvine, California, United States
[01.27.15]
Gameplay Programmer


Harmonix Music Systems — Cambridge, Massachusetts, United States
[01.27.15]
Experienced Graphics Engineer
Description:Harmonix has an immediate opening for an ambitious, passionate and highly experienced Graphics Engineer who will work closely with our world-class artists to bring their work to life on...

The Workshop — Marina del Rey, California, United States
[01.27.15]
Sr. Programmer (Generalist)
SENIOR GENERALIST PROGRAMMER

Sony Computer Entertainment America LLC — Bend, Oregon, United States
[01.27.15]
Senior AI Programmer


Sony Computer Entertainment America LLC — Bend, Oregon, United States
[01.27.15]
Senior Game Programmer


Sony Computer Entertainment America LLC — Bend, Oregon, United States
[01.27.15]
Senior Staff Graphics Programmer