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May 30, 2015
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The SCUMM Diary: Stories behind one of the greatest game engines ever made 13
by Staff, Mike Bevan [07.12.13]
It's rare that the mention of a video game engine can elicit emotions nearly as strong as the games that it powers, but SCUMM is special in a lot of ways. SCUMM co-creator Aric Wilmunder tells the stories behind the well-regarded engine.
Design, Programming, Production

Dirty Game Development Tricks 22
by Game Developer Magazine Staff [06.24.13]
One of Game Developer's most popular features was our "Dirty Coding Tricks" bit from 2009, where we got devs to open up about some of their ugly hacks -- and in 2013 we're back with nine new from-the-trenches stories, including a few unorthodox tricks from other dev disciplines besides programming.
Programming, Game Developer Magazine, Console/PC, GD Mag Exclusive

Postmortem: Treyarch's 2002 hit, Spider-Man 2
by Jamie Fristrom [06.21.13]
In this reprint from the August 2002 issue of Game Developer magazine, Spider-Man dev Jamie Fristrom (Energy Hook) writes about what went right and what went wrong with the game's development process.
Design, Postmortem, Programming, Production, Exclusive, GD Mag Exclusive

Postmortem - Sony Santa Monica's God of War: Ascension 11
by Whitney Wade, Chacko Sonny [06.19.13]
In this postmortem from the final issue of Game Developer, Sony Santa Monica senior producer Whitney Wade and director of internal development Chacko Sonny discuss bringing multiplayer to the God of War experience.
Business/Marketing, Design, Postmortem, Programming, Production, Console/PC, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet


Nvidia offers AndroidWorks middleware for all Android devs  
by Christian Nutt [05.29.15]
Regardless of whether or not the device you're targeting includes an Nvidia Tegra chip, you can use the company's new suite of tools.
Programming, Smartphone/Tablet

Don't Miss: Our 30th anniversary retrospective of Gradius 7
by Kurt Kulata [05.29.15]
Remember Gradius? Konami's stand-out 2D shooter franchise was released 30 years ago today, and in this feature Hardcore Gaming 101's Kurt Kalata takes us on a stroll through its releases.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC

Report: Apple buys augmented reality SDK startup Metaio 1
by Christian Nutt [05.28.15]
The startup produced an SDK available for a variety of platforms -- and now Apple seems to have dived into the tech, as legal documents confirm that it's been snapped up by the tech giant.
Business/Marketing, Programming, Smartphone/Tablet


Natural Election: An attempt to gameify #GE2015 in 7 days 2
by Sean Oxspring [05.29.15]
We developed a game in a week that attempted to predict the results of the General Election using Twitter and a death-match arena battle. We discuss what we did over the week, our findings, and what we could do to improve the simulation in the future...
Design, Programming, Production, Serious, Indie, Social/Online

Ten things you should know about ... Artists  
by Anne-Christine Gasc [05.28.15]
This is the first in a series of six blog posts where different disciplines share what they wish others would know and understand.
Design, Programming, Production, Art, Serious

2nd Bird Development: How to Justify Game Jams 1
by Nicholas Lives [05.27.15]
Game jams are fun, but it's hard to justify doing them during large-scale projects. Well you can have your cake and eat it too so long as you slice it right.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Voxelplanets aka Voxels in Space  
by Michael Unger [05.27.15]
Here i will show my progress on my actual project, a Voxel/Space/Realtimestrategy Game.
Programming, Indie

The Birth of The Octagon Theory, Part 6 (Press the paddle button to start)  
by Theron Huffman [05.26.15]
The story of how I, a retired 45+ year resident of Tokyo, Japan from Johnstown PA, got into game development with Unity 3D, and why my slogan is: "35+ years of coding and only one game to show for it."
Programming


CBS Digital — Los Angeles, California, United States
[05.29.15]
Unreal Developer


DoubleDown Interactive — Seattle, Washington, United States
[05.29.15]
Mobile Developer - DoubleDown Interactive
Mobile Developer - DoubleDown Interactive

YAGER Development GmbH — Berlin, Germany
[05.29.15]
Senior Graphics Programmer (f/m) in Berlin, Germany
YAGER is looking for an experienced Graphics Programmer for our current AAA project – Dead Island 2. We’re looking for people who love working in interdisciplinary teams with a flat hierarchy and in a fast-paced and professional environment.

InnoGames GmbH — Hamburg, Germany
[05.29.15]
Software Developer PHP (m/f)
Software Developer PHP (m/f)

InnoGames GmbH — Hamburg, Germany
[05.29.15]
Senior Unreal C++ Developer (m/f)
Senior Unreal C++ Developer (m/f)

InnoGames GmbH — Hamburg, Germany
[05.29.15]
Senior Frontend Developer (m/f)
Payment Frontend Developer (m/f)

Sucker Punch Productions — Bellevue, Washington, United States
[05.28.15]
Combat Designer
Combat Designer

Sucker Punch Productions — Bellevue, Washington, United States
[05.28.15]
Systems Designer


Sucker Punch Productions — Bellevue, Washington, United States
[05.28.15]
Mission Designer
Mission Designer

Monolith Productions — Kirkland, Washington, United States
[05.28.15]
Senior Software Engineer - Graphics
Monolith Productions, a division of WB Games Inc., seeks a Senior Software Engineer - Graphics to work closely with the award-winning technology team behind the Middle Earth: Shadow of Mordor franchise, building cutting-edge technology and powering the development of Monolith's next generation of console and PC games.