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November 26, 2014
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November 26, 2014
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The SCUMM Diary: Stories behind one of the greatest game engines ever made 13
by Staff, Mike Bevan [07.12.13]
It's rare that the mention of a video game engine can elicit emotions nearly as strong as the games that it powers, but SCUMM is special in a lot of ways. SCUMM co-creator Aric Wilmunder tells the stories behind the well-regarded engine.
Design, Programming, Production

Dirty Game Development Tricks 21
by Game Developer Magazine Staff [06.24.13]
One of Game Developer's most popular features was our "Dirty Coding Tricks" bit from 2009, where we got devs to open up about some of their ugly hacks -- and in 2013 we're back with nine new from-the-trenches stories, including a few unorthodox tricks from other dev disciplines besides programming.
Programming, Game Developer Magazine, Console/PC, GD Mag Exclusive

Postmortem: Treyarch's 2002 hit, Spider-Man 2
by Jamie Fristrom [06.21.13]
In this reprint from the August 2002 issue of Game Developer magazine, Spider-Man dev Jamie Fristrom (Energy Hook) writes about what went right and what went wrong with the game's development process.
Design, Postmortem, Programming, Production, Exclusive, GD Mag Exclusive

Postmortem - Sony Santa Monica's God of War: Ascension 11
by Whitney Wade, Chacko Sonny [06.19.13]
In this postmortem from the final issue of Game Developer, Sony Santa Monica senior producer Whitney Wade and director of internal development Chacko Sonny discuss bringing multiplayer to the God of War experience.
Business/Marketing, Design, Postmortem, Programming, Production, Console/PC, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet


Get a job: Obisidian is looking to hire an Engine Programmer  
by Staff [11.25.14]
Pillars of Eternity developer Obsidian Entertainment is currently recruiting an experienced engine programmer to work in its Irvine, CA studio on analyzing and optimizing existing engine code.
Programming, Console/PC, Recruitment

Streaming game development on Twitch: Lessons learned 3
by Gamasutra Community [11.25.14]
"I have tried to compile a number of lessons here, from both the perspective of a long time viewer of development videos/streams and that of a new game development streamer."
Business/Marketing, Programming, Console/PC, Indie

Learn how to build a game that can playtest itself at GDC 2015  
by Staff [11.25.14]
Retro City Rampage developer Brian Provinciano believes it's a good idea to build your game on a deterministic engine that can play itself, and at GDC 2015 he'll show you how to pull it off.
Programming, Console/PC, GDC


Unity First Impressions part 3  
by Semen Frish [11.25.14]
Our first unity game is done, several times tweaked up to players feedback, rebalanced to hardcore, now at indiedb, has release date and going to be in stores pretty soon, now I've found some time to keep on posting articles about making the game.
Programming, Console/PC, Indie, Smartphone/Tablet

Unity3D Culling Mask Tip  
by Charles Cordingley [11.24.14]
Changing the layers displayed by a Unity3D camera requires some bitfield maths. This post provides a more explicit and readable way to handle this functionality.
Programming, Console/PC, Indie, Smartphone/Tablet


Game Development on Twitch: Lessons Learned 3
by Joe Kelly [11.24.14]
A collection of opinions and tips for livestreaming your game development on Twitch.
Business/Marketing, Programming, Indie

Alien: Isolation Technical Observations  
by Jack Pritz [11.21.14]
Technical Observations of Alien: Isolation.
Design, Programming, Console/PC, Serious


Obsidian Entertainment — Irvine, California, United States
[11.25.14]
Engine Programmer


Obsidian Entertainment — Irvine, California, United States
[11.25.14]
Gameplay Programmer


Obsidian Entertainment — Irvine, California, United States
[11.25.14]
Server Programmer


Avalanche Studios — New York, New York, United States
[11.25.14]
Vehicle Designer


Avalanche Studios — New York, New York, United States
[11.25.14]
Senior Physics Programmer


Avalanche Studios — New York, New York, United States
[11.25.14]
Tools Programmer


Avalanche Studios — New York, New York, United States
[11.25.14]
Technical Artist


Avalanche Studios — New York, New York, United States
[11.25.14]
UI Artist/Designer


Crystal Dynamics — Redwood City, California, United States
[11.25.14]
Generalist Software Engineer


Shiver Entertainment — Miami, Florida, United States
[11.25.14]
Senior Game Designer
We're looking for a experienced, passionate, and motivated Senior Game Designer who lives and breathes games and is passionate about a broad range of genres and platforms.