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July 29, 2015
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July 29, 2015
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Postmortem: Pinball-RPG hybrid Rollers of the Realm 5
by Sean Thompson, Tony Walsh, Ericka Evans, David Evans [12.31.14]
What happens when an indie studio pulls in triple-A talent to make a game with a really weird twist? This postmortem covers the development of pinball/RPG hybrid Rollers of the Realm.
Design, Postmortem, Console/PC, Indie

Best of 2014: Gamasutra's Top Games of the Year 10
by Christian Nutt, Brandon Sheffield, Kris Graft, Alex Wawro, Leigh Alexander, Phill Cameron [12.22.14]
Making a definitive "best of" is impossible, thanks to the diversity of games out there. But Gamasutra's small staff, naturally, played a whole lot of games this year, and we all have strong opinions about the ones we loved.
Design, Console/PC, Smartphone/Tablet, Mobile Games

Q&A: New AAA studio from 2K Games all about players' stories 7
by Christian Nutt [12.04.14]
Today, 2K Games announced the formation of a new internal studio, Hangar 13, lead up by Haden Blackman. This brand new interview delves into how he hopes to push the boundaries of triple-A game development.
Design, Interview, Console/PC

Rebooting the world's first MMORPG: A Habitat story 2
by Chris Barylick [10.06.14]
Recently, the original creators of the world's first massively multiplayer online role-playing game got together with other game developers to bring a history to the present.
Design, Social/Online, History

Game Design Deep Dive: Amnesia's 'Sanity Meter' 16
by Thomas Grip [08.27.14]
Amnesia: The Dark Descent's "sanity meter" feature was born out of darkness. Creative director Thomas Grip explains the evolution of the meter's design.

The modders strike back: how fans fleshed out KOTOR II Exclusive  
by Bryant Francis [07.29.15]
How a ragtag band of rebel modders fleshed out crucial missing sequences in KOTOR II, and how that material came to be incorporated into the official Steam version of the game
Design, Programming, Console/PC, Exclusive

Devs mod Soda Drinker Pro to help stroke survivors recover  
by Alex Wawro [07.28.15]
Indie dev Will Brierly's sipping simulator Soda Drinker Pro has been repurposed as a physical therapy aid for stroke survivors after a chance encounter between Brierly and Myomo intern Sean Halloran.
Design, Console/PC, Indie

Video: How Blizzard built Reaper of Souls to redeem Diablo III 7
by Staff [07.28.15]
At GDC 2015 Diablo game director Joshua Mosqueira speaks frankly about the seismic shifts in gameplay design, core philosophy, itemization and rewards that Blizzard implemented to fix Diablo III.
Design, Console/PC, Video, Vault

Enhance control efficiency and experience of game Iron Chef  
by Fred Tang [07.28.15]
I modified the game experience of serving a food. The modified game experience is more efficient and saving designing cost. The control cost from 8 to 4, interface cost from 8 to 5.
Design, Social/Online

Succeeding in Games: A Blog to Myself  
by Joseph Cassavaugh [07.28.15]
This blog is a postmortem of myself as an indie developer. It's advice I'd give my younger self (25 years ago) when I/he first thought about seriously switching from being a Software Engineer in the corporate world to becoming an indie game developer.
Design, Programming, Indie

Discussing The Amiinsanity of the Toys to Life Market  
by Josh Bycer [07.28.15]
A certified Amiibo Addict shares his thoughts on why Nintendo has a massive winner on their hands and the issues of being a victim of its own success.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Using a 'Razor' to make a lean, focussed game  
by Asher Einhorn [07.28.15]
A razor is a simple, often used tool to keep large, creative teams on the right track.
Design, Production, Console/PC, Indie

Tips and trends in making escape games  
by Adam Clare [07.28.15]
Common questions and issues about designing escape games from theming games to how much to charge. This is a look into aspects of a good escape game that go beyond having a fun puzzle.
Design, Indie

Sega Networks Inc. — Madison, Wisconsin, United States
3D Game Artist

Visual Concepts Entertainment — Novato, California, United States
Character Artist - NBA 2K16
We're looking for an exceptional Character Artist to join the top-rated NBA 2K team!

Sanzaru Games Inc. — Foster City, California, United States

Zindagi Games — Camarillo, California, United States
Zindagi Games has an immediate opening for a "SENIOR" MOBILE GAME DESIGNER!

Nonstop Games — Singapore, Singapore
Game Balancer x 2
Game Balancer x2

Sanzaru Games Inc. — Foster City, California, United States
UI Artist

Sanzaru Games Inc. — Foster City, California, United States
Concept Artist

Monolith Productions — Kirkland, Washington, United States
Senior Missions Designer
Monolith Productions seeks a Senior Mission Designer to be responsible for significant contributions to game design, with particular focus on the design, implementation, and scripting of Missions and Gameplay experiences.

Monolith Productions — Kirkland, Washington, United States
Senior Social Designer
Monolith Productions seeks a talented designer to help shape the social, competitive and online community of our games.

Demiurge Studios, Inc. — Cambridge, Massachusetts, United States
Senior Systems Designer