The Blue Shell and its Discontents40 by Ian Bogost[05.30.14]
As the latest Mario Kart hitting store shelves this week, author, professor and game developer Ian Bogost draws lessons from the franchise's most (in)famous item.
Infinity Ward / Activision —
[11.22.14] Lead Game Designer - Infinity Ward
We are currently seeking an experienced Lead Multiplayer Level Designer to work on our new FPS. Previous experience leading a highly talented team of multi-player focused designers while also providing a portfolio heavy on MP: FPS game and level design work is paramount. If you live for kick-ass MP gaming, can motivate a team, and have shipped AAA titles with awesome design aesthetics, then we are looking for you! Must provide examples of prior work including: design documentation, screenshots, level meshes, and/or playable samples of your best work (refer us to work in published games)
GREE International —
[11.21.14] Sr. Game Designer
Senior Game Designer - GREE Canada, Vancouver BC
[11.20.14] UI Designer
DeNA is an innovative and fast-growing mobile social entertainment company. As a leader in global gaming, we have a big appetite for AWESOME talent! We are currently seeking a UI Designer. This position is based at our San Francisco studio, near AT&T Park.