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December 21, 2014
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December 21, 2014
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Q&A: New AAA studio from 2K Games all about players' stories 5
by Christian Nutt [12.04.14]
Today, 2K Games announced the formation of a new internal studio, Hangar 13, lead up by Haden Blackman. This brand new interview delves into how he hopes to push the boundaries of triple-A game development.
Design, Interview, Console/PC

Rebooting the world's first MMORPG: A Habitat story 2
by Chris Barylick [10.06.14]
Recently, the original creators of the world's first massively multiplayer online role-playing game got together with other game developers to bring a history to the present.
Design, Social/Online, History

Game Design Deep Dive: Amnesia's 'Sanity Meter' 15
by Thomas Grip [08.27.14]
Amnesia: The Dark Descent's "sanity meter" feature was born out of darkness. Creative director Thomas Grip explains the evolution of the meter's design.
Design

The Blue Shell and its Discontents 41
by Ian Bogost [05.30.14]
As the latest Mario Kart hitting store shelves this week, author, professor and game developer Ian Bogost draws lessons from the franchise's most (in)famous item.
Design

Postmortem: The Chinese Room's Amnesia: A Machine for Pigs 22
by Peter Howell [05.23.14]
A look back at the development of Amnesia: A Machine for Pigs from the perspective of The Chinese Room, and which focuses on not just its development but the collaboration with series creator Frictional Games.
Design, Postmortem, Production, Console/PC, Indie


Gamasutra's Best of 2014: Brandon Sheffield's Top 5 'research' games 6
by Brandon Sheffield [12.19.14]
"In order to make sure I'm on the right track, sometimes I like to ground myself by playing games that have similar systems or elements to what what we want to achieve."
Design, Console/PC, Indie

On 'comprehensive game criticism' and plastic ghosts of the past 6
by Gamasutra Community [12.19.14]
A step toward formulating a useful game criticism, by looking at a weird, old game: "The first word that comes to mind when I think of Perfect Dark: 'bloated.' It's also highly hypocritical, game design-wise."
Design, Console/PC

Get a job: Oculus VR is hiring a Gameplay Engineer  
by Staff [12.19.14]
Got a passion for virtual reality? Oculus VR is looking for an experienced developer to join the team in its Seattle, WA office and work on creating "game-like experiences" for the Oculus Rift.
Design, Console/PC, Recruitment


On "Comprehensive Game Criticism" and Plastic Ghosts of the Past 6
by Liz Ryerson [12.19.14]
a response to more calls for comprehensive game writing and to Zolani Stewart's critiques of Perfect Dark, as well as a discussion of the disposable game culture of the past.
Design, Console/PC

What Developers Can Do About Pirating Games  
by Ulyana Chernyak [12.19.14]
Piracy is a serious concern for game developers and today's post looks at some of the options available to designers to try and combat piracy.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Advice For New Gear VR Developers  
by E McNeill [12.19.14]
Some tips on developing for the Gear VR, the mobile VR headset from Samsung and Oculus.
Design, Programming, Production, Indie, Smartphone/Tablet

The Relief of Cancelling A Project To Work On Something Better  
by Tony Yotes [12.19.14]
I finished up the HUD and stared at it. I pulled up the app icon and stared at that too. I finally gave into the voice that kept saying "This isn't going well." and imagined how much happier I'd be if I could just start my dream project. Why stop myself?
Design, Production, Indie

Hiring a gamedev artist? Here are some things to keep in mind  
by Zachary Strebeck [12.19.14]
Game lawyer Zachary Strebeck interviews game artists Art Vogt and Lux for some opinions on how game developers should deal with paying their artists.
Business/Marketing, Design, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


GREE International — Vancouver, British Columbia, Canada
[12.19.14]
Sr. Game Systems Designer
Senior Game Systems Designer - GREE Canada, Vancouver BC

Demiurge Studios, Inc. — Cambridge, Massachusetts, United States
[12.19.14]
Game Director


WET — Sun Valley, California, United States
[12.18.14]
3D Modeler


WET — Sun Valley, California, United States
[12.18.14]
Lighting Artist


Reload Studios Inc. — Tarzana, California, United States
[12.18.14]
SOFTWARE ENGINEER


Deep Silver Volition — Champaign, Illinois, United States
[12.18.14]
Sr. Systems Designer


Nonstop Games — Singapore, Singapore
[12.18.14]
Producer
Leading and motivating a top team of 7-8 developers, artists and designers, you’ll be the inspiration behind the creation, launch and growth of new mobile games.

Monarc Gaming Labs — Santa Monica, California, United States
[12.16.14]
UI Artist - CONTRACT


Obsidian Entertainment — Irvine, California, United States
[12.16.14]
UI/UX Designer


n-Space — Orlando, Florida, United States
[12.16.14]
User Interface (UI) Artist
n-Space is seeking an experienced User Interface Artist. If you love playing video games and creating top quality user experiences we want to talk to you! You will be designing and developing the visual style for the UI on an upcoming high-profile action RPG for PC, Xbox One, and PlayStation 4!