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February 10, 2016
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February 10, 2016
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BioWare scribe David Gaider joins Baldur's Gate dev Beamdog as creative director  
by Christian Nutt [02.09.16]
The company best known for enhanced remakes of BioWare games now appears poised to leap into more original products, with the offical blog saying Gaider will "direct new creative endeavors."
Business/Marketing, Design, Console/PC

Blog: Pony Island and the horror of social anxiety 2
by Gamasutra Community [02.09.16]
"Pony Island appeared to reach outside of those confines, out into the real world, into the world of my friends. The game scared me in ways that no game has ever scared me before."
Design, Indie

Structures and techniques for interactive story  
by Gamasutra Community [02.09.16]
"We’re going to run down a list of some of the techniques existing games have used to promote a sense of player-involvement in story. We’ll start by looking at a few variants on the Path Structure."
Design, Console/PC, Indie, Smartphone/Tablet

Blog: How can eSports go mainstream? 3
by Gamasutra Community [02.09.16]
"eSports is essentially a spectator sport. So, for eSports to really explode, focus needs to change from the 'best-of-the-best' to the common competitor."
Design, Console/PC

Writing Firewatch, and capturing the beauty of being alone  
by Roy Graham [02.09.16]
"People go to Wyoming because they’re captivated by the beauty and the aloneness. Growing up there creates a certain feeling inside you that you don’t really get rid of for the rest of your life."
Design, Art, Console/PC, Indie

Road to the IGF: Garbos, Kvale and Nyström's Progress to 100  
by Phill Cameron [02.09.16]
"I completely stopped looking at an iPhone as a touch screen device and started looking at it as a magic little box full of possibilities."
Design, Production, Art, Indie, Smartphone/Tablet, IGF, Video

Indie publishing on Steam: Maximize discoverability avoiding my mistakes.  
by Jaime Dominguez-Blazquez [02.09.16]
A.K.A: - How early publishing can destroy your game. - Postmortem: Vortex Attack Here you will find all the tips how to properly publish your next game in STEAM and maximize its performance.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

In Search of This Boy...  
by critti S G [02.09.16]
In search of this boy... an unsung hero lost in the sands of Indian Mythology. Not Ramayana or Mahabharata just that ancient storytelling design, weaved into a 150 pages of remarkable game design. YUGA - Now Lost with the Author & Designer...
Business/Marketing, Design, Serious, Indie

Everybody Shake! The Making of Spaceteam - Chapter 1 of 3  
by David Craddock [02.09.16]
After helping to develop some of the biggest blockbusters in gaming history, Henry Smith gives himself 12 months to succeed at creating games on his own.
Design, Programming, Indie, Smartphone/Tablet

This Week in Video Game Blogging: Daydreams and distractions  
by Critical Distance [02.09.16]
This week, our partnership with game criticism site Critical Distance brings us picks from their Senior Curator Zoya Street, on topics such as distraction, engagement, and imagination.
Design, Console/PC, Indie, Smartphone/Tablet

The storytelling in Undertale's combat sytem  
by Arthur Canzi Zeferino [02.09.16]
A look into Undertale's combat and how it's used to tell us more about some of it's characters.
Design, Indie

Psych Postmortem  
by Christian Baumgartner [02.09.16]
This blog post is a Portmortem of the successful mobile game Psych that was released on January 2015.
Business/Marketing, Design, Production, Indie, Smartphone/Tablet

Age of Learning, Inc. — Glendale, California, United States
Lead Game Designer, Mastery

Insomniac Games — Burbank, California, United States
Senior Designer
Insomniac Games is looking for a talented Sr Designer to come join us!!

Dark Rift Entertainment — Irvine, California, United States
UI / UX Designer
UI Artist / Designer

Respawn Entertainment — Van Nuys, California, United States
VFX Artist (Titanfall & Unannounced Title)
Looking for a skilled VFX artist for both Titanfall and an unannounced title.

Respawn Entertainment — Van Nuys, California, United States
Senior Level Designer (Titanfall & Unannounced Title)
Searching for experienced level designers to build the future of Titanfall and an unannounced title.

Respawn Entertainment — Van Nuys, California, United States
Senior Systems Designer (Unannounced Title)
Searching for a bang-up systems designer who wants to work on an exciting new project.

PerBlue — Madison, Wisconsin, United States
Executive Producer
PerBlue is looking for a talented Executive Producer (Product Owner) to join our team. We make massively multiplayer, free-to-play mobile games played by millions of people around the world. The Product Owner role, similar to a Senior or Executive Producer, involves leading a game team. YouÂ’ll work directly with our Chief Product Officer, overseeing all aspects of the gameÂ’s development and/or operations.

Age of Learning, Inc. — Glendale, California, United States
Graphic Designer, Games

Age of Learning, Inc. — Glendale , California, United States
Illustrator, Games

Age of Learning, Inc. — Glendale, California, United States
Game Designer