Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 24, 2015
arrowPress Releases
January 24, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Stalled engine: The TurboGrafx-16 turns 25 26
by Christian Nutt [09.12.14]
25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting failure it was. The history of the TurboGrafx-16 as told by those who were there.
Business/Marketing, Console/PC, History

Selling a game before it's 'done': Tips and insight for paid alphas 10
by Kris Graft [08.28.14]
These days, some of the most successful games out there aren't even out yet. Developers engaged in notable paid alpha campaigns share their experiences so far in a roundtable Q&A.
Business/Marketing, Alternative Funding

Gamasutra Explains: The YouTuber Phenomenon 21
by Christian Nutt [07.31.14]
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy guide so you can get up-to-speed on it.
Business/Marketing, Console/PC, YouTube

'Roguelikes': Getting to the heart of the it-genre 18
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online


DayZ hits 3 million sales after 13 months in Early Access  
by Christian Nutt [01.23.15]
The popular standalone version of DayZ has hit 3 million sales in just over a year -- as the team works to rebuild its engine from the ground up.
Business/Marketing, Console/PC

Video: Building Glitch City, a Voltron-like indie dev collective  
by Staff [01.23.15]
At GDC Next 2014, indie developers Asher Vollmer, Teddy Diefenbach, Ben Esposito and other Glitch City members discuss their failures and successes in founding an indie dev collective and workspace.
Business/Marketing, Indie, Video, Vault

The development and sales of a niche iOS game: Freediving Hunter 4
by Gamasutra Community [01.23.15]
A quick and cost breakdown, and sales/revenue (with promotional costs factored in) for Freediving Hunter, which has been available on the App Store for 8 months.
Business/Marketing, Smartphone/Tablet


Sales Figures for FREEDIVING HUNTER: A Unique Underwater Shooter for iOS 4
by Carlos Suarez [01.23.15]
Indie game developer Carlos Suarez gives an informal post mortem of his iOS game, Freediving Hunter, including sales numbers.
Business/Marketing, Indie

Is your mobile game or website complying with this new California law? 1
by Zachary Strebeck [01.23.15]
Game lawyer Zachary Strebeck discusses a new California that may apply to website and mobile app developers who direct their services toward minors.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Service Providers (aka Freelancers, Contractors, Consultants) don't work for free!  
by Sean R Scott [01.22.15]
This blog post discusses the difference in looking for partners vs service providers and how to approach service providers with a low budget.
Audio, Business/Marketing, Design, Programming, Production, Art, Indie

Be my HTML5 Valentine Video game contest  
by Jose Maria Martinez [01.22.15]
WiMi5 launches a video game contest for HTML5 games related with the theme of LOVE. 1,500 in prizes in the form of Web traffic.
Business/Marketing

Why You Must Test-Drive Your Game before Heading Overseas, and How to Do It Right  
by Patrick Yip [01.22.15]
In this blog post, we explored why localization testing is essential for game localization, and offered some actionable tips for you to test your game right.
Business/Marketing, Production, Smartphone/Tablet


Treyarch / Activision — SANTA MONICA, California, United States
[01.24.15]
UX Designer - Treyarch
Come work for the team that brought you Call of Duty: Black Ops I & II

Cloud Imperium Games — Austin, Texas, United States
[01.23.15]
Senior Server Engineer


Shiver Entertainment — Miami, Florida, United States
[01.23.15]
Executive Producer
Executive Producer

DoubleDown Interactive — Seattle, Washington, United States
[01.23.15]
Mobile Game Developer
Mobile Game Developer

Hibernum Créations — Montreal, Quebec, Canada
[01.23.15]
Marketing and Community Manager (remote)


Hibernum Créations — Montreal, Quebec, Canada
[01.23.15]
User Acquisition Specialist (remote)


Cloud Imperium Games — Santa Monica, California, United States
[01.23.15]
Production Designer


Sega Networks Inc. — San Francisco, California, United States
[01.23.15]
Mobile Game Engineer


Mighty Play — San Francisco, California, United States
[01.23.15]
Producer


PerBlue — Madison, Wisconsin, United States
[01.23.15]
UI Artist