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April 28, 2015
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April 28, 2015
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Stalled engine: The TurboGrafx-16 turns 25 28
by Christian Nutt [09.12.14]
25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting failure it was. The history of the TurboGrafx-16 as told by those who were there.
Business/Marketing, Console/PC, History

Selling a game before it's 'done': Tips and insight for paid alphas 10
by Kris Graft [08.28.14]
These days, some of the most successful games out there aren't even out yet. Developers engaged in notable paid alpha campaigns share their experiences so far in a roundtable Q&A.
Business/Marketing, Alternative Funding

Gamasutra Explains: The YouTuber Phenomenon 22
by Christian Nutt [07.31.14]
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy guide so you can get up-to-speed on it.
Business/Marketing, Console/PC, YouTube

'Roguelikes': Getting to the heart of the it-genre 19
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online


Anna Sweet is the latest Valve employee to join Oculus  
by Alex Wawro [04.27.15]
The longtime Valve frontwoman has recently joined Oculus (alongside Google's Mary Lou Jepsen) and will be serving as the VR company's head of developer strategy going forward.
Business/Marketing, Console/PC

Valve changes its mind, removes all paid Skyrim mods from Steam 11
by Alex Wawro [04.27.15]
Valve has (at least temporarily) removed all paid Skyrim mods from Steam in conjunction with Bethesda and will issue refunds to anyone who purchased a Skyrim mod.
Business/Marketing, Console/PC

Bethesda breaks down why Skyrim modders ought to be paid  
by Alex Wawro [04.27.15]
Bethesda Softworks has published a lengthy explanation of why it agreed to let Skyrim be the guinea pig for the (aborted) launch of Valve's premium mod storefronts.
Business/Marketing, Console/PC


For Sale by Modder  
by Justin Cox [04.27.15]
Valve's move to bring paid modding wasn't a surprise but instead another step towards creating their virtual economy. We look into the details and the possible rise of Professional Modding.
Business/Marketing, Production, Console/PC, Indie

Our first ten days on Kickstarter  
by David Jimenez [04.27.15]
Would you like a first hand impression of how is it to run a Kickstarter campaign? This article explains in detail our pre-campaign preparation and the first 10 days of it. The first of a 3 part article where we'll discuss in depth our Kickstarster.
Business/Marketing, Indie

Give Paid Mods A Chance  
by James Moak [04.27.15]
Paid mods are the realization of Valve's master plan. Don't be so hasty to burn the concept of paid mods at the stake - it's worth making it work.
Business/Marketing, Production, Console/PC

The Time problem  
by Andreas Papathanasis [04.27.15]
As I am getting older, and the structure of my free time changes radically, I am finding I am no longer able to enjoy the games I love.
Business/Marketing, Indie, Social/Online

Improve player retention reacting to behavior [Server Scripts]  
by David Xicota [04.27.15]
Picture this. Youíve fought hard to release your game, you get many downloads, BUT players get tangled up in level #8 and canít get past it. According to analytics, they seemed to enjoy the game so far, but now they log in at lower rates. What's going on?
Business/Marketing, Programming, Social/Online, Smartphone/Tablet


Retro Studios - Nintendo — Austin, Texas, United States
[04.27.15]
Concept Artist - RETRO STUDIOS


Sony Computer Entertainment America LLC — San Diego, California, United States
[04.27.15]
Staff SW App Engineer
Sony San Deigo Online Technology Group is looking for a Staff SW App Engineer!

Evertoon — San Francisco, California, United States
[04.27.15]
Senior Mobile Engineer at Animated-Movie Startup


Off Base — San Francisco, California, United States
[04.27.15]
Game Platform Engineer
We are creating media focused console applications for the Sony PS4 & Xbox One.

NetherRealm Studios — Chicago, Illinois, United States
[04.27.15]
Senior Artist, Cinematics
Netherrealm Studios, a division of WB Games Inc., is looking for an exceptionally skilled artist to help create high quality environments and assets with a strong understanding of player space, composition, functionality, and performance optimization.

NetherRealm Studios — Chicago, Illinois, United States
[04.27.15]
Senior Technical Artist
NetherRealm studios is seeking a passionate problem-solver to drive and evangelize creative, cutting-edge tools and pipelines. A senior technical artist at NetherRealm studios is a driving force in recognizing innovative trends and tools, finding creative solutions to complicated problems, defining and constantly improving pipelines, and empowering artists with tools and techniques to push the boundaries of what is possible.

PlayMada Games — New York, New York, United States
[04.27.15]
Visual Designer/Artist for Learning Games


Mark Media — Toronto, Ontario, Canada
[04.27.15]
Lead Programmer


Kongregate — San Francisco, California, United States
[04.27.15]
Senior Marketing Manager, User Acquisition


Zindagi_Games — Camarillo, California, United States
[04.27.15]
Mobile Game Designer
Zindagi Games is looking for Mobile Game Designers!