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August 1, 2015
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Stalled engine: The TurboGrafx-16 turns 25 28
by Christian Nutt [09.12.14]
25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting failure it was. The history of the TurboGrafx-16 as told by those who were there.
Business/Marketing, Console/PC, History

Selling a game before it's 'done': Tips and insight for paid alphas 10
by Kris Graft [08.28.14]
These days, some of the most successful games out there aren't even out yet. Developers engaged in notable paid alpha campaigns share their experiences so far in a roundtable Q&A.
Business/Marketing, Alternative Funding

Gamasutra Explains: The YouTuber Phenomenon 22
by Christian Nutt [07.31.14]
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy guide so you can get up-to-speed on it.
Business/Marketing, Console/PC, YouTube

'Roguelikes': Getting to the heart of the it-genre 24
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online


Valve VR partner HTC invests $10 million in startup WEVR  
by Christian Nutt [07.31.15]
The Taiwanese electronics company's commitment to its VR headset, the Vive -- developed in collaboration with Valve -- leads to an investment in a VR content company.
Business/Marketing, Console/PC

GameDevTweets: A week's worth of what your peers are saying  
by Staff [07.31.15]
Game developers are all over Twitter, sharing everything from tips on making games, observations on the latest news, and snarky jokes. We've grabbed a load of the past week's best tweets.
Business/Marketing, Design, Programming, Production, Console/PC, Indie, Smartphone/Tablet

Red Ash Kickstarter loses thousands in a day as publisher steps up  
by Christian Nutt [07.31.15]
Mega Man creator Keiji Inafune set the world on fire with Mighty No. 9, but his latest crowdfunding venture is problem-plagued.
Business/Marketing, Console/PC, Crowdfunding


Reboot Develop 2015 - Our First Conference  
by Karlo Eldic [07.31.15]
We have just finished - what you would call - a pre-alpha build of our game, Daemonical, and figured it just might be the time to show it off a bit and gather some feedback. That’s why we decided to attend Reboot Develop 2015!
Business/Marketing, Indie

Insider Security Threats Are No Game  
by Mark Warren [07.31.15]
Insider threats are on the rise and affecting all industries, game development included. Here's what you need to know about protecting your project from becoming the next big leak.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Happy Birthday to Cleril Calamity Studios  
by Matthew Hersh [07.31.15]
A now jaded indie developer shares his experience on Greenlight. Shunned, refused to be heard of, My Name is Addiction reaches its birthday without a cake in sight. His other title “Haven” while not quite finished is soon reaching its birthday too.
Business/Marketing, Console/PC, Serious, Indie

Steady revisions improve Nintendo's handheld biz  
by Matt Matthews [07.31.15]
Nintendo's handheld hardware shipments have rebounded slightly, the first sustained turnaround in three years.
Business/Marketing, Console/PC

Player Retention for a Week Long Game (Subterfuge)  
by ron carmel [07.30.15]
Subterfuge is unusual in that it takes a week or more to play a single game. What does player retention look like for such a slow game? Here's a short post sharing some of our data.
Business/Marketing, Indie


Ready At Dawn Studios — Irvine, California, United States
[07.31.15]
Senior Level Designer


Sanzaru Games Inc. — Foster City, California, United States
[07.31.15]
Animator


Sanzaru Games Inc. — Foster City, California, United States
[07.31.15]
Level Artist


Sanzaru Games Inc. — Foster City, California, United States
[07.31.15]
Character Artist


Ready At Dawn Studios — Irvine, California, United States
[07.31.15]
Lead Level Designer
We are seeking a sharp and ambitious lead level designer to join our team.

WB Games — San Francisco, California, United States
[07.31.15]
Analyst-Monetization


WB Games — San Francisco, California, United States
[07.31.15]
Game Director


Retro Studios - Nintendo — Austin, Texas, United States
[07.31.15]
RETRO STUDIOS - Graphics Engineer


Deep Silver Volition — 61820, Illinois, United States
[07.31.15]
Senior Technical Artist


Deep Silver Volition — Champaign, Illinois, United States
[07.31.15]
Sr. Systems Designer