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February 28, 2015
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February 28, 2015
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Stalled engine: The TurboGrafx-16 turns 25 26
by Christian Nutt [09.12.14]
25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting failure it was. The history of the TurboGrafx-16 as told by those who were there.
Business/Marketing, Console/PC, History

Selling a game before it's 'done': Tips and insight for paid alphas 10
by Kris Graft [08.28.14]
These days, some of the most successful games out there aren't even out yet. Developers engaged in notable paid alpha campaigns share their experiences so far in a roundtable Q&A.
Business/Marketing, Alternative Funding

Gamasutra Explains: The YouTuber Phenomenon 21
by Christian Nutt [07.31.14]
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy guide so you can get up-to-speed on it.
Business/Marketing, Console/PC, YouTube

'Roguelikes': Getting to the heart of the it-genre 19
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

Riot clarifies stance around League of Legends streams  
by Christian Nutt [02.27.15]
When a pro Korean player called "Faker" was being streamed against his will, and in violation of his promotional contract, Riot was forced to jump in.
Business/Marketing, Console/PC

On indie game pricing 8
by Gamasutra Community [02.27.15]
Dan Adelman -- formerly Nintendo's indie guy, now a consultant to independent devs -- outlines exactly why a game like the upcoming Axiom Verge is worth $19.99, and what goes into indie pricing.
Business/Marketing, Console/PC, Indie

Study: 19% of eSports fans would pay $200 for eSports tickets  
by Alex Wawro [02.27.15]
Eventbrite surveys over 1,500 people who attended eSports events, and the full results hold some interesting learnings for developers -- especially those making games that shine during live events.
Business/Marketing, Console/PC

App Store Optimization Tips and Tricks by the CEO of Appnique - Interview  
by Drew Giovannoli [02.27.15]
For our ASO class in the "Indie Game Promotion Tactics" series, we'll talk to Jai Jaisimha, Ph.D CEO, Founder of Appnique who has had mobile and analytics career since 1989. Below are class notes, tools, and game links from the video.
Business/Marketing, Indie, Smartphone/Tablet

On Indie Game Pricing 8
by Dan Adelman [02.27.15]
Indie developers struggle with the question of how to price their game and when to put in on sale. This article gives a framework for understanding pricing and suggests a 3-step approach, including a recommendation to announce price drops well in advance.
Business/Marketing, Indie

Make the kinds of games you can be proud of 6
by Phil Maxey [02.26.15]
There are lots of choices we make as indie game developers that have lasting effects on our careers, from the platforms to the tools to the game genres we choose to spend time on. This post is about some of those choices.
Business/Marketing, Programming, Production, Indie

What is the Purpose of Game Development? 9
by Elizabeth Boylan [02.26.15]
'Know them for their fruits.' This has been my guiding principle in judging what is worth doing and not doing. As an artist and a mom, I have fallen in love with the opportunity of indie game development, yet 5 years later I witness too many kids
Business/Marketing, Production, Art, Serious, Indie, Smartphone/Tablet

Preparing for Steam Greenlight with a Concept Page  
by Chad Ata [02.26.15]
In preparation for our Steam Greenlight campaign, my team and I decided to use a Concept page as a trial run. In this post I share the data acquired and lessons learned from the brief concepts campaign.
Business/Marketing, Production, Console/PC, Indie

Relic Entertainment — Vancouver, British Columbia, Canada

Treyarch / Activision — SANTA MONICA, California, United States
Senior Lighting Artist (temporary) - Treyarch
Come join the team that brought you Call of Duty: Black Ops 1 & 2!

Treyarch / Activision — SANTA MONICA, California, United States
QA Tester (temporary) - Treyarch
Come join the team that brought you Call of Duty: Black Ops 1 & 2!

Nexon America, Inc. — El Segundo, California, United States
Front End Developer (Contract)
The Front End Developer will work closely with Software Engineers, Web Designers, and Product Managers to plan, collaborate, and build efficient web interfaces with HTML, CSS, jQuery, Javascript, and similar innovative Front End Engineering technologies for mobile and desktop web applications.

Nexon America, Inc. — El Segundo, California, United States
3D Character/Costume Modeler
Create highly detailed and believable 3D Character Costume models and textures for use in-game.

Cloud Imperium Games — Santa Monica, California, United States
Associate Producer

Cloud Imperium Games — SANTA MONICA, California, United States
Senior Producer

Cloud Imperium Games — Santa Monica, California, United States
Design Director

Mobilityware — Irvine, California, United States
VP of Engineering
VP of Engineering

Mobilityware — Irvine, California, United States
Art Director
Art Director for Profitable and Growing Studio