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May 21, 2018
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Capcom bringing Resident Evil 7 to Switch with experimental pricing  
by Chris Kerr [05.21.18]
Capcom will experiment with a new streaming and pricing model when it brings Resident Evil 7 to Nintendo Switch in Japan. 
Business/Marketing, Console/PC

Tencent acquires majority stake in Path of Exile dev Grinding Gear  
by Chris Kerr [05.21.18]
The move was announced in an FAQ on the Path of Exile forums, where Grinding Gear FAQ reassured fans it will remain an independent company following the deal. 
Business/Marketing, Console/PC

Video Game Deep Cuts: The Secret Of Harry's Binding  
by Gamasutra Staff [05.20.18]
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Gamelynx raises $1.2 million to develop esports games on mobile 1
by Emma Kidwell [05.18.18]
Gamelynx has raised $1.2 million toward its goal of creating team-based competitive games on mobile platforms in an effort to make esports more accessible and global.
Business/Marketing, Smartphone/Tablet

ADL partners with Global Game Jam, NYU's Game Center to reduce hate in games  
by Emma Kidwell [05.18.18]
The Anti-Defamation League partners with the Global Game Jam, NYU's Game Center, and IGDA in an effort to reduce hate and bias in the games community.
Business/Marketing, Serious

Valve threatens to pull games now deemed 'sexually explicit' from Steam 31
by Chris Kerr [05.18.18]
Valve is taking aim at adult content on Steam, and has threatened to delist a number of games it had already approved unless they're amended to remove sexual content.
Business/Marketing, Console/PC


Winning In Enterprise Gamification Initiatives  
by Jennifer Lynn [05.21.18]
Gamification opportunities for businesses are great – from having more engaged customers, to crowd sourcing innovation or improving employee performance.
Business/Marketing

Video Game Deep Cuts: The Secret Of Harry's Binding  
by Simon Carless [05.20.18]
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

How to Analyze and Improve Your Game Using Various Metrics 2
by Dr. Michael Garbade [05.16.18]
The success of any game depends on the ability of the developer to scrutinize its various metrics and discover useful tips on how to enhance the game and its monetization. So, after deploying a game to the app store, do not just sit there!
Business/Marketing, Indie, Smartphone/Tablet

Games and Visual Identity 2
by Nicholas Lives [05.16.18]
This week I woke up to news feeds announcing a new trailer for Bethesda’s Rage 2, and after watching it, it really got me thinking again about the importance of creating a strong visual identity for your game.
Business/Marketing, Art, Console/PC, Indie

Craft emotional intelligence into your game trailer 1
by M. Joshua Cauller [05.16.18]
Emotional intelligence could be the most neglected tool in your game dev belt. Time to sharpen it for your trailer.
Business/Marketing, Design, Console/PC, Indie, Smartphone/Tablet

Getting Started On Giving Gamedev Talks  
by Devon Wiersma [05.14.18]
In this blog, game designer Devon Wiersma will give some tips on how you can start making preparations on giving your first talks in game development and why you should consider sharing your knowledge with the world.
Business/Marketing, Design, Serious, Indie, Social/Online


Rovio Entertainment Corporation — Espoo, Finland
[05.21.18]
User Research Specialist


Remedy Entertainment — Espoo, Finland
[05.21.18]
Lead Animator


Remedy Entertainment — Espoo, Finland
[05.21.18]
Lighting Artist


Remedy Entertainment — Espoo, Finland
[05.20.18]
VFX Artist


Wargaming Seattle — Redmond, Washington, United States
[05.18.18]
Design Director
Design Director

Cold Iron Studios — San Jose, California, United States
[05.18.18]
Infrastructure Engineer


Cold Iron Studios — 95113, California, United States
[05.18.18]
Console Gameplay Engineer


Cold Iron Studios — San Jose, California, United States
[05.18.18]
Senior Content Designer


Cold Iron Studios — San Jose, California, United States
[05.18.18]
Senior Systems Designer


Cold Iron Studios — San Jose, California, United States
[05.18.18]
Principal Environment Artist