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October 23, 2014
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October 23, 2014
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Stalled engine: The TurboGrafx-16 turns 25 23
by Christian Nutt [09.12.14]
25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting failure it was. The history of the TurboGrafx-16 as told by those who were there.
Business/Marketing, Console/PC, History

Selling a game before it's 'done': Tips and insight for paid alphas 10
by Kris Graft [08.28.14]
These days, some of the most successful games out there aren't even out yet. Developers engaged in notable paid alpha campaigns share their experiences so far in a roundtable Q&A.
Business/Marketing, Alternative Funding

Gamasutra Explains: The YouTuber Phenomenon 21
by Christian Nutt [07.31.14]
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy guide so you can get up-to-speed on it.
Business/Marketing, Console/PC, YouTube

'Roguelikes': Getting to the heart of the it-genre 16
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online


Kinect for Windows SDK updated: Devs can now sell apps through Windows Store 1
by Christian Nutt [10.22.14]
A new, free SDK brings updated functionality to the device, including the ability to launch apps on the Windows Store -- alongside an adapter to use an Xbox One Kinect with the PC.
Business/Marketing, Programming, Console/PC, Indie

MyVegas studio nets $20M to make games with real-world rewards  
by Alex Wawro [10.22.14]
MyVegas developer Playstudios has raised $20 million in its most recent round of funding to continue developing and operating social casino games in partnership with an array of Las Vegas casinos and businesses.
Business/Marketing, Social/Online, Smartphone/Tablet

What's next for Unity and its new CEO? Co-founder David Helgason explains 20
by Christian Nutt [10.22.14]
Today, Unity announced that co-founder and CEO David Helgason would be stepping down, to be replaced by EA veteran John Riccitiello. Gamasutra speaks to Helgason about his new role and the company's future.
Business/Marketing, Programming, Production, Console/PC, Indie, Smartphone/Tablet


The Power of Audience Development for Indies  
by Joel Dreskin [10.22.14]
While PR, advertising, channel promotions and other vehicles can perform well for games marketing – with audience and community development, YOU can control and manage communications through the programs you build in these areas.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Can Game Design be Appraised?  
by Josh Bycer [10.22.14]
The Game Industry is facing a severe issue of devaluing content which has been our fault and part of it has to do with the problem of understanding and evaluating game design.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

SIEGE 2014 Investment Conference Lessons and Feedback 1
by Scott McCutchen [10.22.14]
The Southern Interactive Entertainment & Games Expo is one of the largest events of it's kind in the southeast. As a participant in this year's Investment Conference event, I'm about to provide you with some of the lessons I learned during my first pitch.
Business/Marketing, Console/PC, Indie

What Does a COPPA Compliant Game Really Look Like? 1
by Roy Smith [10.22.14]
Now that the FTC has signaled it will enforce COPPA is the industry’s “wait and see” period finally coming to an end? Read on for my thinking on how mobile games can become COPPA compliant without ruining user acquisition or game flow.
Business/Marketing, Design, Programming, Production, Smartphone/Tablet

Australian Developer Tantalus Turns Twenty  
by Tom Crago [10.22.14]
Australian video game developer Tantalus celebrates its twentieth birthday this year, joining a select group of independent game-makers to have reached that milestone. CEO Tom Crago takes a look back at the company's history.
Business/Marketing, Console/PC


Nexon America, Inc. — El Segundo, California, United States
[10.22.14]
Localization Coordinator
The Localization Coordinator is responsible for translating company communication between Korea and the U.S. (e.g. e-mails, Jira comments, etc.) as well as providing interpretations for video conferences, teleconferences, and small-sized meetings between Korea and the U.S. This position is also responsible for translating game-related documents. (e.g. test sheets, checklists, bug reports, game proposals, etc.)

Petroglyph Games — Las Vegas, Nevada, United States
[10.22.14]
Producer


DeNA Studios Canada — Vancouver, British Columbia, Canada
[10.22.14]
Analytical Game Designer


Xsolla — Sherman Oaks, California, United States
[10.22.14]
Senior Business Development Manager
Xsolla, a global payment and billing services provider for video game developers, is looking for an experienced and highly motivated senior business development manager. This position focuses on growing business with current partners and developing new relationships with video game companies.

Nix Hydra — Los Angeles, California, United States
[10.22.14]
Art Director


Avalanche Studios — New York, New York, United States
[10.22.14]
UI Programmer


University of Texas at Dallas — Richardson, Texas, United States
[10.22.14]
Assistant/Associate Prof of Game Studies


Avalanche Studios — New York, New York, United States
[10.22.14]
UI Artist/Designer


Nuclear Division — Sherman Oaks, California, United States
[10.22.14]
Director of Product Management
The Director of Product Management will be responsible for overseeing planning, implementation and continued execution in the areas of user acquisition, engagement, retention, monetization and virality across a suite of mobile gaming products.

Nuclear Division — Sherman Oaks, California, United States
[10.22.14]
Art Director
Our West Coast team is looking for an Art Director will be responsible for defining the artistic direction and production of a brand new mid-core mobile IP spanning multiple titles - creating the overall visual style from the ground up and driving that artistic vision from concept to launch.