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April 25, 2014
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Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 14
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Video games and gun violence: A year after Sandy Hook 64
by Mike Rose [02.10.14]
Following the horrific December 2012 shooting at Sandy Hook, the game industry sat down with the Vice President to talk about gun violence. A year later we ask: What's come of that meeting? Gamasutra's Mike Rose reports.

Taking on the challenges of being a mom in game development 28
by Leigh Alexander [01.23.14]
Gamasutra's Leigh Alexander talks to game developers who also happen to be mothers, about the challenges of balancing work and life, and finding success in a male-dominated industry.
Business/Marketing, Recruitment

How today's game developers come to grips with self-promotion 17
by Leigh Alexander [01.15.14]
Leigh Alexander speaks to developers who have been forced to acclimate to a world where they have to market their own games, do their own press outreach, and create their own materials.
Business/Marketing, Indie

Games for Change festival names 2014 award winners  
by Christian Nutt [04.24.14]
The Fullbright Company's Gone Home is selected as Game of the Year by the non-profit organization dedicated to social impact.
Business/Marketing, Console/PC, Serious, Indie

Xbox One increases Microsoft revenues - but its cost cuts into profits 3
by Christian Nutt [04.24.14]
UPDATED Shipments of 1.2 million Xbox Ones in early 2014 boost Xbox hardware revenues 45 percent -- but that drives hardware profits downward. And Xboxes may be lingering on shelves.
Business/Marketing, Console/PC

FCC chairman proposes controversial 'Open Internet' rules 2
by Alex Wawro [04.24.14]
FCC chairman Tom Wheeler proposes new rules that would bar your ISP from restricting access to websites or services, but also allow it to cut deals with companies willing to pay for faster speeds.
Business/Marketing, Social/Online

Developing by Demo: How Demo Creation Can Help Rather Than Hurt 4
by Harvard Bonin [04.24.14]
Demos are a reality in video game development. They are also responsible for crunching teams, missing targets and all around poor morale. So why do I think properly managed demos are positive for game development? Read on and please share your comments
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

How Google Play Can Help Indie Game Devs and Leapfrog Apple’s App Store in the Process  
by Rob Weber [04.24.14]
Google Play's new rules prohibiting deceptive app promotion don't address the root cause: Play's discovery and monetization problems. NativeX Co-Founder Robert Weber explains how Google can do that while also helping indie Android game devs succeed.
Business/Marketing, Indie, Smartphone/Tablet

How to limit liability for your game development business  
by Zachary Strebeck [04.24.14]
California business and intellectual property lawyer Zachary Strebeck examines ways for game developers to limit their liability using both business entities and insurance.

TF2 traders have created an economy using sparkling hats.  
by Garon Grath [04.24.14]
A look at how odd the trading community in TF2 really is.
Business/Marketing, Console/PC, Social/Online

Blizzard's Hearthstone - The Special Treatment  
by Mikkel Faurholm [04.23.14]
Hearthstone has had a remarkable first week on the App Store with a position in the top 10 grossing in the U.S. the last two days - but should apple give them special treatment in trying to promote the app? Well, they did.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Infinity Ward / Activision — Woodland Hills, California, United States
Principal / Lead Rendering Engineer
Infinity Ward is looking for an experienced rendering engineering to drive the vision of what a true next gen console title can achieve. You’ll be joining an experienced and highly capable team of engineers and content creators; you should be passionate and proactive and looking to build amazing looking games.

Gearbox Software — Plano, Texas, United States
Graphics Programmer

Turtle Beach — San Diego, California, United States

SOAR Inc. — Mountain View, California, United States
Unity 3D MiniGame Programmer (and Designer)
The Unity 3D MiniGame Programmer/Designer will take ownership of developing a series of narrative-themed simulations and minigames for a cutting-edge games & learning product

Nexon America, Inc. — El Segundo , California, United States
Web Designer - Temporary - 3 month
The Web Designer plans and creates various interactive design solutions for all aspects of our NxA and game-related online presence, including web sites, online campaigns, in-game services and events, mobile application, etc. — Austin, Texas, United States
Technical Director
Technical Director

Darkside Game Studios — Sunrise, Florida, United States
Mid-Senior Graphics Programmer

2K — Novato, California, United States
Senior Video Editor & Animator – Temp

WB Games — San Francisco, California, United States
Game Systems Engineer

Digital Extremes — LONDON, Ontario, Canada