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Killer & Dragons: The GungHo and Grasshopper Interview 7
by Christian Nutt [05.17.13]
His company went from an unknown to beating Nintendo for market cap thanks to the success of Puzzle & Dragons, and in this interivew, Kazuki Morishita explains his personal management style to Gamasutra -- joined by Goichi "SUDA51" Suda, whose studio, Grasshopper Manufacture, he recently acquired.
Business/Marketing, Interview, Console/PC, Smartphone/Tablet

PlayStation Plus: Good for Players, But is it Good for Developers? 20
by Kris Graft [05.09.13]
Sony's service, which allows gamers to get a huge variety of free games, has been a big hit with PlayStation fans. But what do developers get out of it? Gamasutra finds out.
Business/Marketing, Console/PC

Postmortem: Appy Entertainment's Animal Legends 7
by Rory McGuire [05.06.13]
From building a flexible, low-cost server back-end to launching big in China, Animal Legends offered the team at Appy Entertainment a huge number of challenges -- which are fully outlined in this candid postmortem.
Business/Marketing, Design, Postmortem, Production, Art, China

Managing Risk in Video Game Development 7
by Paul Tozour [05.03.13]
How do you best manage risk when creating a game? Using this article and the attached spreadsheet, you can better identify the problem areas in your game and get a sense of whether any decisions you are making actually make business sense.
Business/Marketing, Production, Console/PC, Social/Online, Smartphone/Tablet

Crowdfunding, One Year Later 3
by David Daw [05.01.13]
Game Developer Magazine asked devs behind major crowdfunding pushes from the last year -- Chris Roberts, Brenda Romero, Greg Rice, and Jim Rossignol and James Carey -- for their advice on what worked for them and what they’d do differently.
Business/Marketing, Game Developer Magazine, Console/PC, Indie, GD Mag, GD Mag Exclusive


New layoffs reach Trion 13
by Kris Ligman [05.17.13]
Trion Worlds has confirmed for Gamasutra that it has laid off yet more of its workforce. Several teams have been dramatically reduced, with Trion's Defiance team said to be "obliterated."
Business/Marketing, Console/PC, Social/Online

New Team Fortress 2 update is completely user-made 1
by Kris Ligman [05.17.13]
The newest free content update for Valve's Team Fortress 2, Robotic Boogaloo, is entirely the creation of the game's fans, with more than 50 modders contributing to the project.
Business/Marketing, Design, Console/PC, Indie

Steam Trading Cards: The next-gen of achievements? Exclusive 10
by Leigh Alexander [05.17.13]
With Valve's Steam Trading Cards, we glimpse a theory of next generation in-game achievement systems that are meant to motivate play, not just to reward it.
Business/Marketing, Design, Console/PC, Indie, Social/Online, Exclusive


Armored Drive Post Mortem: How We Lost on IAP  
by Charles Cox [05.18.13]
4gency's founder looks back at a first year of lessons as a mobile/tablet developer. Lesson one shows how hard it can be to make money in the arcade genre with in-app purchases.
Business/Marketing, Smartphone/Tablet

Speaker for the Data  
by Dana Ruggiero [05.17.13]
Game researchers seek to understand gaming in multiple contexts using an objective data set. Without access to the big data sets that most game companies, platforms, and ISPs collect we are stymied.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Newbies Exhibiting at GDC Play! Our Costs and Lessons. 5
by James Liu [05.17.13]
Each industry has a unique landscape that takes time to observe and understand. Coming into the game industry for the first time, we knew nothing. As a team, we've seen other industries. Was Exhibiting at GDC Play for $3250 USD worth the price of tuition?
Business/Marketing, Indie

All Your Nintendo Let's Plays Are Belong To Nintendo? 86
by Greg Lastowka [05.17.13]
Does Nintendo have the legal right to monetize Let's Play videos on YouTube? That's a tricky question, and it's not just a question of copyright law's fair use doctrine.
Business/Marketing, Social/Online

Nintendo's Enforcement of Copyright on YouTube Let's Plays is Bad Business  
by Gerald Belman [05.16.13]
Nintendo's Enforcement of Copyright on YouTube Let's Plays is a bad business move from a company that has made many bad business moves in the last few years (don't even get me started on how the WiiU).
Business/Marketing, Console/PC


Virdyne Technologies — Sugar Land, TX, USA
[05.16.13]
Project Manager

Business Development / Analyst / Legal, Producer / Director / Project Manager

Sony Computer Entertainment America LLC — San Francisco, CA, USA
[05.16.13]
Sr Director, Brand Marketing - Home Consoles
About Sony Computer Entertainment America LLC Sony Computer Entertainment America (SCEA) is home to the PlayStationŽ family of products, including the PlayStationŽ3 (PS3™), PlayStationŽ Vita (PS Vita), PlayStationŽ Mobile and PlayStationŽNetwork. Founded in 1994, SCEA has grown into a leading global computer entertainment brand and continues to redefine interactive consumer entertainment. Since the o
Marketing / PR / Communications

Live Gamer, Inc — New York, NY, USA
[05.15.13]
Business Analyst, Digital Entertainment
We're seeking a Business Analyst to support the development of strategic company initiatives. You will be in charge of tracking the performance of digital entertainment products based on data from a series of in-house and 3rd party commerce, web & social analytic tools. You will provide detailed quantitative analysis & recommendations on how to optimize product performance to clients and sr management, & define business requirements for data analysis, platform dev & reporting dashboards.
Business Development / Analyst / Legal

CCP - San Francisco — Burlingame, CA, USA
[05.15.13]
Web Analyst

Marketing / PR / Communications

Nexon America, Inc. — El Segundo, CA, USA
[05.15.13]
User Acquisition Manager
Work with the marketing team and marketing analyst to develop and implement acquisition campaigns for existing product marketing management and new product launches. In addition, this position is responsible for optimizing campaign performance across various marketing mediums.
Marketing / PR / Communications

Six Foot — Houston, TX, USA
[05.14.13]
Community Manager
Six Foot is an interactive agency focused on connecting brands to consumers. We design brand experiences, build animation, produce games, and incubate new business. We are a united team of creatives who explore technology, storytelling, and design to create personalized experiences in both digital and physical spaces. Six Foot’s Games Division is currently producing projects in the AAA space, while exploring new applications for play in entertainment, education, and marketing in smaller spaces.
Marketing / PR / Communications, OTHER, Console / PC Games

SHFL entertainment — Las Vegas, NV, USA
[05.01.13]
Product Compliance Analyst III – Electronic Gaming (EGM) - Las Vegas, NV

Business Development / Analyst / Legal

SHFL entertainment — Las Vegas, NV, USA
[05.01.13]
Product Assurance Tester – Electronic Gaming (EGM) - Las Vegas, NV

Business Development / Analyst / Legal, QA / Tester