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September 4, 2015
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September 4, 2015
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Stalled engine: The TurboGrafx-16 turns 25 28
by Christian Nutt [09.12.14]
25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting failure it was. The history of the TurboGrafx-16 as told by those who were there.
Business/Marketing, Console/PC, History

Selling a game before it's 'done': Tips and insight for paid alphas 10
by Kris Graft [08.28.14]
These days, some of the most successful games out there aren't even out yet. Developers engaged in notable paid alpha campaigns share their experiences so far in a roundtable Q&A.
Business/Marketing, Alternative Funding

Gamasutra Explains: The YouTuber Phenomenon 22
by Christian Nutt [07.31.14]
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy guide so you can get up-to-speed on it.
Business/Marketing, Console/PC, YouTube

'Roguelikes': Getting to the heart of the it-genre 25
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online


Open source VR from Razer readies for commercial launch, gains more dev support  
by Chris Kerr [09.04.15]
Razer has launched its OSVR content discovery platform while revealing it will make the consumer version of its VR headset, the HDK 1.3, available for pre-order soon.
Business/Marketing, Console/PC

Marvel Heroes developer Gazillion confirms layoffs  
by Chris Kerr [09.04.15]
Marvel Heroes and Super Hero Squad Online developer Gazillion has been hit with layoffs, the company has confirmed.
Business/Marketing, Console/PC

5 years to create a mobile adventure: A postmortem of Heroki 1
by Gamasutra Community [09.04.15]
"Developing Heroki was an incredible journey that was rewarding on several levels. We’ve learned so much about game development and working with a big publisher in the last 5 years."
Business/Marketing, Design, Programming, Production, Art, Smartphone/Tablet


USING PEOPLE'S NAMES AND LIKENESSES IN VIDEO GAMES  
by Tony Basich [09.03.15]
USING PEOPLE’S NAMES AND LIKENESSES IN VIDEO GAMES: WHAT EVERY GAME DEVELOPER SHOULD KNOW
Business/Marketing, Programming, Production

Postpartum of an Early Access Launch 4
by Simon Prefontaine [09.03.15]
Our game "Cashtronauts" launched on Steam Early Access last month. The reception has been positive, but sales are off to a sluggish start. Here we share stats and look at what went wrong, what went right, and what we can improve.
Business/Marketing, Indie

Interview with QuizWitz designer Katia  
by Ken De Pooter [09.03.15]
CatLab Interactive designer Katia designed the QuizWitz community network and created both the website for the game and the studio. We felt it would be interesting to shed a light on her work and interests.
Business/Marketing, Design, Programming, Indie

How to calculate the lifetime value: the review of methods 1
by Vasiliy Sabirov [09.03.15]
Devtodev lead analyst Vasiliy Sabirov describes all major methods of LTV calculation - from easiest and less exact, to the most complex and as accurate as a clock.
Business/Marketing, Social/Online, Smartphone/Tablet

5 ways to turbo-charge your LTV  
by Mark Rosner [09.02.15]
LTV, the lifetime value a customer, is one of the most important metrics for game developers to track. It is the ultimate benchmark of how your game is doing in terms of revenue. You can calculate LTV lots of ways, but this shares how you can increase it.
Business/Marketing, Smartphone/Tablet


UBER — Pittsburgh, Pennsylvania, United States
[09.04.15]
SOFTWARE ENGINEER -- SIMULATION


YAGER Development GmbH — Berlin, Germany
[09.04.15]
UI Programmer (f/m) - Flash and/or Scaleform
YAGER seeks the talent of a seasoned and passionate UI Programmer for our current AAA F2P project Dreadnought.

Pure Imagination Studios — Van Nuys, California, United States
[09.03.15]
Unreal Developer


Insomniac Games — BURBANK, California, United States
[09.03.15]
Engine Programmer
Insomniac Games is looking for an Engine Programmer

Insomniac Games — Burbank, California, United States
[09.03.15]
Senior UX Designer
Insomniac Games is looking for a Senior UX Desginer

Square Enix Co., Ltd. — Tokyo, Japan
[09.03.15]
Programmers


Robot Entertainment — Plano, Texas, United States
[09.03.15]
Director of Marketing
Robot seeks a Director of Marketing to deliver its games to audiences around the world.

En Masse Entertainment — Seattle, Washington, United States
[09.03.15]
Community Manager Team Lead
En Masse Entertainment (EME) is looking for someone skilled in community management and communication to lead our Community Team. As the community manager team lead, you will manage a small team focused on building and strengthening our community of PC and mobile gamers. This role represents our games and our company to the community, while advocating for our players internally. This is an exciting opportunity to expand your community management skills!

Boss Fight Entertainment, Inc. — McKinney, Texas, United States
[09.03.15]
UI/UX Artist


Six Foot — Houston, Texas, United States
[09.03.15]
NOC Technician Lead