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April 29, 2016
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April 29, 2016
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Why some are betting on eSports as the future of Las Vegas  
by Alex Wawro [04.28.16]
Playing (or watching others play) vgames competitively is becoming big business, and at least one Las Vegas exec is hoping to get a taste by revamping his hotel and casino to cater to eSports fans.
Business/Marketing, Social/Online

Halo: Spartan Assault dev will now make VR games as Force Field  
by Alex Wawro [04.28.16]
Amsterdam-based Vanguard Games is restructuring itself to become Force Field, a studio focused entirely on developing games and experience for virtual reality and augmented reality devices.
Business/Marketing

Venerable Japanese dev CyberConnect 2 expands to Montreal  
by Alex Wawro [04.28.16]
Japanese game developer CyberConnect 2 (Asura's Wrath, Solatorobo: Red the Hunter) has confirmed via email this week that it plans to expand to Canada by opening a new studio in Montreal.
Business/Marketing, Console/PC

YouTubers will soon be able to earn money on Content ID-disputed videos 2
by Alex Wawro [04.28.16]
YouTube's automated Content ID copyright protection system is set to receive an overhaul that will permit YouTubers to (potentially) earn ad revenue on videos embroiled in Content ID disputes.
Business/Marketing, Console/PC

Atari cofounder Nolan Bushnell cuts new deal to make mobile games  
by Alex Wawro [04.28.16]
Game industry veteran Nolan Bushnell has made a deal with Dutch game company Spil Games that will see the two working together to design and launch three or more mobile games.
Business/Marketing, Design, Smartphone/Tablet

Survey: 12% of Americans plan to buy VR hardware in the next 6 months  
by Alex Wawro [04.28.16]
Newzoo has published findings from a new multinational VR-focused survey which suggest that roughly 12 percent of American respondents plan to buy a virtual reality product in the next six months.
Business/Marketing


Tips and Tricks for Demoing Roomscale VR Content  
by Joe Radak [04.28.16]
Demoing VR content isn't necessarily a new art, but it's one that I feel isn't well understood or done correctly. This Blog is a collection of tips and tricks I learned showing off our first roomscale VR game at PAX East 2016.
Business/Marketing, Indie, VR

Using Melodrama to Create Strong Game Plots  
by Filip Wiltgren [04.28.16]
Melodrama makes any serious writer cringe - but it's perfect for games as it combines high emotional impact with brevity by using cultural tag markers.
Business/Marketing, Design, Serious, Indie

Self-publishing myths and realities, well more myths  
by Kadri Ugand [04.28.16]
Many studios decide to self publish in the hopes of larger revenues or as a result of failed publisher pitching. the tasks of publishers are marketing and user acquisition only, it should be enough to hire a marketing person? Nope.
Business/Marketing

The transition from indie developer to publisher  
by Neil Yates [04.28.16]
My company (Creaky Corpse Ltd) recently published March of the Living, an indie roguelike by Machine22. This was the first time I’d ever published a game by another indie developer, and I found the journey incredibly eye opening. This is what I've learned
Business/Marketing, Design, Production

Why HTML5 game developers should be excited about bots on Kik  
by Rémi Vansteelandt [04.27.16]
Kik just launched its bot platform. How do games fit in this new paradigm?
Business/Marketing, Indie

Systems Admin for the Indie Developer  
by Scott McCutchen [04.27.16]
I recently took some time off from developing our upcoming title to reconfigure our network infrastructure, and I felt as though my experience could be helpful for any other indie devs looking to start their own game companies.
Business/Marketing, Programming, Production, Indie


Irrational Games — Westwood, Massachusetts, United States
[04.28.16]
Associate Producer II
The studio formerly known as Irrational Games is looking for an Associate Producer II. In this role you will be assisting in the production of an AAA game by supporting the Senior Production Team, Creative Director, and Studio Leads. Experience supporting Design and Programming teams is highly desirable in this role.

International Game Technology — Reno, Nevada, United States
[04.28.16]
Lead Artist


Telltale Games — San Rafael, California, United States
[04.28.16]
Cinematic Artist


International Game Technology — Reno, Nevada, United States
[04.28.16]
Art Outsourcing Manager


Schell Games — Pittsburgh, Pennsylvania, United States
[04.28.16]
Project Design Director


Tilting Point — New York, New York, United States
[04.28.16]
Marketing Manager


Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
[04.28.16]
Game Director


Princpal Recruiting Group — Santa Ana, California, United States
[04.28.16]
Senior Graphics Programmer


Princpal Recruiting Group — Santa Ana, California, United States
[04.28.16]
Senior Network Programmer


Trendy Entertainment — Gainesville, Florida, United States
[04.28.16]
Programmer, Game Play