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March 31, 2015
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March 31, 2015
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Stalled engine: The TurboGrafx-16 turns 25 26
by Christian Nutt [09.12.14]
25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting failure it was. The history of the TurboGrafx-16 as told by those who were there.
Business/Marketing, Console/PC, History

Selling a game before it's 'done': Tips and insight for paid alphas 10
by Kris Graft [08.28.14]
These days, some of the most successful games out there aren't even out yet. Developers engaged in notable paid alpha campaigns share their experiences so far in a roundtable Q&A.
Business/Marketing, Alternative Funding

Gamasutra Explains: The YouTuber Phenomenon 21
by Christian Nutt [07.31.14]
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy guide so you can get up-to-speed on it.
Business/Marketing, Console/PC, YouTube

'Roguelikes': Getting to the heart of the it-genre 19
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online


Remaking Gabriel Knight: A 20th-anniversary postmortem  
by Katie Hallahan [03.31.15]
This in-depth postmortem tackles the new remake of Gabriel Knight: "we wanted to make sure we did it right -- that this game got the love, attention and hard work it richly deserved."
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet

Bitsummit returns to Kyoto in July  
by Phill Cameron [03.31.15]
Bitsummit, the leading independent game development festival in Japan, returns this year in Kyoto on July 11th and 12th.
Business/Marketing, Indie

Quick tips from a game dev attorney  
by Gamasutra Community [03.31.15]
In the guise of "legal spring cleaning," attorney Zachary Strebeck offers a list of suggestions of things you ought to be sure to take care of, as an independent developer.
Business/Marketing, Indie


Avian Apocalypse Post Mortem  
by Kevin Morris [03.30.15]
Avian Apocalypse is a 2D platformer/shooter created by a team of 4 developers at SMU's Guildhall over the course of 8 weeks.
Business/Marketing, Production, Console/PC, Indie

How F2P Summit Restored My Faith in Games (and Humanity)  
by Nick Hatter [03.30.15]
F2P Summit is London's hidden gem for mobile game and free-to-play developers. Read why...
Business/Marketing, Design, Indie, Social/Online, Smartphone/Tablet

Have you done your gamedev legal "spring cleaning" yet?  
by Zachary Strebeck [03.30.15]
Have you looked at your game development legal situation lately? Game lawyer Zachary Strebeck gives developers a heads-up on some important issues.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Computer science stereotypes as barriers to inclusion for women and how they extend to videogames 1
by Wai Yen Tang [03.30.15]
A review of studies in how computer science stereotypes act as psychological barriers to women from majoring to computer science. These barriers are extended to videogames.
Business/Marketing, Social/Online

Game Jamming During A Game Convention: A Convention Jam Tale  
by E Zachary Knight [03.30.15]
Sleep and sanity? No need for that here. Check out our experience at Super! BitCon as we made a game while visitors got to play games
Business/Marketing, Indie


Remedy Entertainment — Espoo, Finland
[03.31.15]
VFX Artist


Remedy Entertainment — Espoo, Finland
[03.31.15]
Cinematic Animator


Preloaded — London, England, United Kingdom
[03.31.15]
Producers


Preloaded — London, England, United Kingdom
[03.31.15]
Unity Developers


Preloaded — London, England, United Kingdom
[03.31.15]
Game Designers


Bigpoint — Hamburg, Germany
[03.31.15]
Lead QA Tester (m/f) - Hamburg - 3586


Preloaded — London, England, United Kingdom
[03.31.15]
Game Artists


Cat Daddy Games — Kirkland, Washington, United States
[03.31.15]
Server Tools Developer


WEVR — Venice Beach, California, United States
[03.30.15]
Core Engine Architect


Cloud Imperium Games — Santa Monica, California, United States
[03.30.15]
Graphic Designer