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August 20, 2014
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Gamasutra Explains: The YouTuber Phenomenon 19
by Christian Nutt [07.31.14]
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy guide so you can get up-to-speed on it.
Business/Marketing, Console/PC, YouTube

'Roguelikes': Getting to the heart of the it-genre 18
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Video games and gun violence: A year after Sandy Hook 64
by Mike Rose [02.10.14]
Following the horrific December 2012 shooting at Sandy Hook, the game industry sat down with the Vice President to talk about gun violence. A year later we ask: What's come of that meeting? Gamasutra's Mike Rose reports.
Business/Marketing


Due Process is the next game backed by Indie Fund  
by Mike Rose [08.20.14]
Due Process, a team-based tactical shooter from indie studio Giant Enemy Crab, is the next game to be backed by Indie Fund.
Business/Marketing, Console/PC, Indie, Video

3 million people watched the ESL Counter Strike finals last week  
by Mike Rose [08.20.14]
The eSports League recorded peak concurrent viewer figures of more than 400,000 people for last week's Counter-Strike: Global Offensive competition at Gamescom.
Business/Marketing, Console/PC

Now there are fish playing Street Fighter II on Twitch  
by Mike Rose [08.20.14]
We've seen plenty of unique livestreams on Twitch this year, including the original "Twitch Plays Pokemon" -- but "Fish Plays Street Fighter" is really something special.
Business/Marketing, Console/PC, Video


Ukrainian Game Devs in Cologne, or How BidOn Games Went to Gamescom 2014  
by Vladimir Dybenko [08.20.14]
5 days of impressions and emotions at Gamescom 2014 were nearly too much for us to focus on the actual goal of our trip - exhibiting at the event. Nevertheless, we did it, and the BidOn Games brand had its very first booth at a conference of that scope.
Business/Marketing, Smartphone/Tablet

Paying to win 1
by Ethan Levy [08.19.14]
I dedicated $100 and 10 hours to climbing the PvP leaderboard in a free-to-play, mobile, build and battle game. This is what I learned along the way.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Gaming Localization Part II: How to Ensure Gaming Localization Success  
by Caitlin Nicholson [08.19.14]
We've already covered some things you need to be aware of for gaming localization. How can you ensure this process will be successful?
Business/Marketing, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Indie Game Dev Advice and Inspiration  
by Adam Thompson [08.18.14]
I recount my personal story going indie and collect pieces from the internet that serve as game dev advice and inspiration for others on the same path.
Business/Marketing, Design, Programming, Production, Indie

Finances of a Bare Bones Developer  
by Kevin Maxon [08.18.14]
How we funded and shipped a game with limited commercial reach and almost no budget, to understandably few sales, and how the company will be able to continue regardless.
Business/Marketing, Production, Console/PC, Indie


ZeniMax Online Studios — Austin, Texas, United States
[08.20.14]
Business Intelligence Analyst
ZeniMax Online Studios (ZOS) was established in 2007 to become a leading developer of online games. Since then, we’ve attracted some of the most talented veterans in the industry, building an environment that embraces innovation and collaboration. In April 2014, we launched The Elder Scrolls Online, our debut title, bringing a massively multiplayer experience to the celebrated Elder Scrolls series for the first time. - www.elderscrollsonline.com

InnoGames GmbH — Hamburg, Germany
[08.20.14]
Software Developer Analytics / Big Data (m/f)
Software Developer Analytics / Big Data (m/f)

InnoGames GmbH — Hamburg, Germany
[08.20.14]
Backend Developer Marketing / CRM (m/f)
Backend Developer Marketing / CRM (m/f)

InnoGames GmbH — Hamburg, Germany
[08.20.14]
Mobile Developer iOS (m/f)
Mobile Developer iOS (m/f)

InnoGames GmbH — Hamburg, Germany
[08.20.14]
Software Developer Flash (m/f)
Software Developer Flash (m/f)

Xaviant — Cumming, Georgia, United States
[08.20.14]
Senior Quality Assurance Analyst


InnoGames GmbH — Hamburg, Germany
[08.20.14]
Lead Community Manager (m/f)
Lead Community Manager (m/f)

InnoGames GmbH — Hamburg, Germany
[08.20.14]
Quest Writer (m/f) for The West
Quest Writer (m/f) for The West

InnoGames GmbH — Hamburg, Germany
[08.20.14]
Game Designer Tribal Wars (m/f)
Game Designer Tribal Wars (m/f)

InnoGames GmbH — Hamburg, Germany
[08.20.14]
Mobile Developer C++ (m/f)
Mobile Developer C++ (m/f)