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July 4, 2015
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Stalled engine: The TurboGrafx-16 turns 25 28
by Christian Nutt [09.12.14]
25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting failure it was. The history of the TurboGrafx-16 as told by those who were there.
Business/Marketing, Console/PC, History

Selling a game before it's 'done': Tips and insight for paid alphas 10
by Kris Graft [08.28.14]
These days, some of the most successful games out there aren't even out yet. Developers engaged in notable paid alpha campaigns share their experiences so far in a roundtable Q&A.
Business/Marketing, Alternative Funding

Gamasutra Explains: The YouTuber Phenomenon 22
by Christian Nutt [07.31.14]
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy guide so you can get up-to-speed on it.
Business/Marketing, Console/PC, YouTube

'Roguelikes': Getting to the heart of the it-genre 24
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online


Epic Games leads GDC Europe's lineup of great sponsored talks  
by Staff [07.03.15]
Passes for GDC Europe 2015 are still available at a discounted Early Bird rate, and as the show draws nigh we're debuting a pair of sponsored sessions on UE4 and PowerVR that you'll want to check out.
Business/Marketing, Console/PC, GDC Europe

Segmentation for mobile game developers  
by Gamasutra Community [07.03.15]
"Push Notifications are a great way to (re-)engage with users and reward those who have been very loyal or entice those who haven't played in a while to come back and rejoin the gameplay."
Business/Marketing, Smartphone/Tablet

Blog: Mobile free-to-play games are not evil 66
by Gamasutra Community [07.03.15]
"Its very common to hear from developers how evil, hurtful or abusive mobile games are. I dont think most of the comments reflect the reality."
Business/Marketing, Smartphone/Tablet


Missing Translation, adventures in black and white  
by Luis Diaz [07.02.15]
Soooooo we made something called "Missing Translation". After 14 months of development it's finally out. We got quite a lot of exposition, passed greenlight, closed a deal with a publisher, won awards and even got our apk stolen. Wanna know our story?
Business/Marketing, Production, Console/PC, Indie, Smartphone/Tablet

Segmentation for Game Developers  
by Mo Firouz [07.02.15]
Push notifications are a powerful resource to engage and reward gamers. Segmentation is key to ensuring the users you reach out to will be incentivized by your messages. Mix this with your gameplay mechanics as a hook to engage with your gamer audience.
Business/Marketing, Programming, Serious, Social/Online, Smartphone/Tablet

Using Guinea Pig Games to Size up Apples New App Analytics  
by Lysiane Charest [07.02.15]
A few weeks ago, Apple announced the public release of its App Analytics. In this post, I explain why this new tool is a good news for indies. I also share some real data from some Execution Labs' mobile alumni teams.
Business/Marketing, Indie, Smartphone/Tablet

Don't Roll The Dice On Your Social Casino Player  
by Marina Sapunova [07.01.15]
The Social Casino Games market is dominated by several large companies, but it does not prevent other developers from being successful. Understanding what drives the players to spend money is your key to success!
Business/Marketing, Production, Console/PC, Serious, Social/Online, Smartphone/Tablet

Games affecting people 8
by Raph Koster [06.30.15]
"They're just entertainment." "It's not our problem." "No, they don't." "Do you want games to be censored?" Lots of developers don't want to talk about if and how games affect people! But let's do it anyway.
Business/Marketing, Design


2K — Novato, California, United States
[07.03.15]
Senior Rendering Engineer: Core Technology Group
2K is looking for a high value individual contributor looking to develop new techniques for real-time rendering that enable our artists to tell stories in near motion picture quality. You will need familiarity with the state of the art in real-time rendering algorithms used in games, implementation best practices and performance tradeoffs.

Limbic — San Francisco, California, United States
[07.03.15]
Senior Software Engineer (Client, Front-end Gameplay Programmer)


Outpost Games, Inc. — Redwood City, California, United States
[07.03.15]
Senior Animator
We’re looking for a Senior Animator to help breathe life into our believable characters. This person brings raw animation skills, technical know-how, and can work well with all disciplines.

Petroglyph Games — Las Vegas, Nevada, United States
[07.03.15]
Network / Web Programmer


2K — Novato, California, United States
[07.03.15]
Producer - Core Tech
Develop quality client and server-side networking software and services with the my2K development team. Guide the my2K development team to effectively address the needs of multiple studios, games, and publishing groups.

2K — Novato, California, United States
[07.03.15]
Senior Engineer, Game Engines - Core Tech Team
2K is looking for an experienced Game Engine/Core Engineer who is passionate about helping our development studios fully utilize the power of console and PC platforms.

Insomniac Games — BURBANK, California, United States
[07.03.15]
Lighting Artist
Insomniac Games is looking for a Lighting Artist

Gameloft — Seattle, Washington, United States
[07.03.15]
Art Director


Sheridan College — Oakville , Ontario, Canada
[07.03.15]
Game Design Technologist


South Park — Los Angeles, California, United States
[07.03.15]
"South Park" Research Developer