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July 30, 2014
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'Roguelikes': Getting to the heart of the it-genre 18
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Video games and gun violence: A year after Sandy Hook 64
by Mike Rose [02.10.14]
Following the horrific December 2012 shooting at Sandy Hook, the game industry sat down with the Vice President to talk about gun violence. A year later we ask: What's come of that meeting? Gamasutra's Mike Rose reports.

Taking on the challenges of being a mom in game development 28
by Leigh Alexander [01.23.14]
Gamasutra's Leigh Alexander talks to game developers who also happen to be mothers, about the challenges of balancing work and life, and finding success in a male-dominated industry.
Business/Marketing, Recruitment

Microsoft lays out the details of Xbox One's Chinese debut  
by Alex Wawro [07.30.14]
The company plans to launch Xbox One in China with a select slate of launch titles and the promise of more to come from Chinese developers, including Tencent and NetEase.
Business/Marketing, Console/PC

Japan's console game market is shrinking fast - report 1
by Mike Rose [07.30.14]
According to a new report from the Japanese Computer Entertainment Supplier's Association, Japan's console game market shrunk by a fair margin during 2013, while the country's mobile games market expanded.
Business/Marketing, Console/PC, Smartphone/Tablet

Juicebox Games making 'mid-core' mobile games with $2.5M investment  
by Mike Rose [07.30.14]
A free-to-play mobile studio headed up by ex-Zynga staffers today revealed that it raised $2.54 million in funding to create "mid-core" games aimed at men aged 18-35.
Business/Marketing, Smartphone/Tablet

Game Screenshots that sell on the Apple App Store  
by Alexandru Bleau [07.30.14]
An overview of what to pay attention to when making screenshots for the App Store so they help sell the game.
Business/Marketing, Art, Indie, Smartphone/Tablet

My iOS Indie-Game Numbers 3
by Chad Etzel [07.29.14]
In the last year I wrote and published 3 iOS indie-games. While everyone dreams of striking gold in the App Store, it wasn't the case for me. In this post I share hard download and sales numbers in the hope of shedding some light on the current market.
Business/Marketing, Programming, Indie, Smartphone/Tablet

Big Data, Big Problems: A Mathematician’s Take on the Current State of Game Analytics 2
by Tom Matcham [07.29.14]
After performing an extensive analysis of the games industry's use of data science, mathematician and middleware developer Tom Matcham gives some insight into what studios can do to improve their game analytics.
Business/Marketing, Design, Programming, Production, Console/PC, Social/Online, Smartphone/Tablet

Gaming for the masses.  
by Shauni Hyslop [07.29.14]
A look at how gaming has become a community past time as well as services bringing the join of gaming to the wider masses - instead of strictly gamers.
Business/Marketing, Console/PC, Social/Online

Advertising professionals, wake up! Sink or swim, but bring your smartphone.  
by tomas sala [07.29.14]
The advertising industry’s conceptions about gaming no longer match its reality and that of the mobile domain as a whole. Gaming is in effect not just a channel, but one of the few ways brands can create app real-estate and affect the mobile users.
Business/Marketing, Programming

CCP — Newcastle, England, United Kingdom
Senior VFX artist

Turbine Inc. — Needham, Massachusetts, United States
Product Marketing Manager: Mobile Games
This newly created position requires you to build strong relationships across the organization including Game Development, Consumer Insights, Creative Design, User Acquisition, Brand, etc. As a master planner, you understand how to execute a go-to-market plan that drives acquisition, conversion, retention and monetization. We are a fast-paced team that operates in an open environment where change is constant and the ability to collaborate autonomously is critical to success Ă¢Â€Â“ the ideal candidate thrives in an entrepreneurial and agile role.

InnoGames GmbH — Hamburg, Germany
Software Developer Analytics / Big Data (m/f)
Software Developer Analytics / Big Data (m/f)

InnoGames GmbH — Hamburg, Germany
Backend Developer Marketing / CRM (m/f)
Backend Developer Marketing / CRM (m/f)

InnoGames GmbH — Hamburg, Germany
Mobile Developer iOS (m/f)
Mobile Developer iOS (m/f)

InnoGames GmbH — Hamburg, Germany
Software Developer Flash (m/f)
Software Developer Flash (m/f)

Xaviant — Cumming, Georgia, United States
Senior Quality Assurance Analyst

Raven Software / Activision — Madison, Wisconsin, United States
Network Engineer
See job description.

2K — Novato, California, United States
Level Architect

Cloud Imperium Games — Santa Monica, California, United States
Art Outsourcing Manager
Cloud Imperium Games is seeking a skilled Art Outsourcing Manager to work with external developers to create high quality assets for our exciting PC space combat sim, Star Citizen!