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July 23, 2014
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20 Years of Mana: Secret of Mana's Enduring Influence 21
by Christian Nutt, Douglas Wilson [08.09.13]
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Audio, Art, Console/PC, Indie

Envisioning Our Interactive Audio Future 6
by Damian Kastbauer [07.03.13]
In this reprint from the final (June/July 2013) issue of Game Developer magazine, sound designer Damian Kastbauer blends narrative and design notes to craft an inspirational future vision for interactive audio.
Audio, Game Developer Magazine, Columns, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet

Postmortem: Q-Games' Pixeljunk 4am 6
by Rowan Parker [04.03.13]
The postmortem of the IGF-nominated interactive music title for PlayStation Network which was originally printed in Game Developer magazine -- complete with new up-to-date commentary from the game's developers.
Audio, Design, Postmortem, Production, Indie

Game Developer Magazine's Power 50 2
by Gamasutra staff [11.10.12]
Gamasutra and its sister site Game Developer magazine have put together a "Power 50" list of people in the game industry who have stood out for doing work in the last year that is new, different, or better.
Audio, Business/Marketing, Design, Art


6 key points from the 2014 Indie Salary Report Exclusive 3
by Kris Graft [07.23.14]
This is the fifth year for the indie developer salary report, in which we survey non-salaried game developers. 2013 was a mixed bag overall, with some salaries up, some down year-on-year.
Audio, Business/Marketing, Design, Programming, Production, Art, Indie, Exclusive

Gender wage gap: How the game industry compares to the U.S. average Exclusive 48
by Kris Graft [07.22.14]
The gender pay gap is once again a hot topic in the world of U.S. politics, and in the world of video game development, the issue has reared its head.
Audio, Exclusive, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Game Developer Salary Survey 2014: The results are in! Exclusive 58
by Kris Graft [07.22.14]
Gamasutra recently polled over 4,000 game developers worldwide, asking them the question: How much money did you make?
Audio, Exclusive, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing


FULL CIRCLE: Videogame Music & All That Jazz  
by John Broomhall [07.22.14]
Reflections on re-imagining the distinctive soundtrack of a classic videogame
Audio, Console/PC

Getting/Making Game Music that Fits - World Tour Series - Beach Music  
by Harry Mack [07.22.14]
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on Beach music.
Audio, Indie

The Michelle Phan copyright infringement lawsuit is a wake-up call for everyone who creates YouTube content  
by Zachary Strebeck [07.19.14]
On July 16, Ultra records filed a lawsuit against popular YouTube vlogger Michelle Phan in a Los Angeles District Court. Ultra is alleging that Phan committed copyright infringement when she used music by their artists in her videos.
Audio, Business/Marketing

Shadowgate Blog #1 - The Story of the MacVentures, Shadowgate and its Re-imagining 20
by Karl Roelofs [07.17.14]
This blog details the development history of Shadowgate, a graphic point-and-click adventure originally created in the 80's, that is being re-imagined for old and new fans alike.
Audio, Design, Programming, Production, Art, Console/PC, Indie

Making your way in HTML5  
by Andriy Vinchkovskiy [07.16.14]
Bringing games to the largest possible number of people is the most important factors for all developers. HTML5 provides a truly unique opportunity; fast one-off development for a multitude of platforms. This is our story.
Audio, Design, Programming, Production, Art, Indie, Social/Online, Smartphone/Tablet


2K — Novato, California, United States
[07.22.14]
Audio Programmer


Deep Silver Volition — Champaign, Illinois, United States
[07.21.14]
Senior Audio Designer


Cloud Imperium Games — SANTA MONICA, California, United States
[07.18.14]
Audio Director
Cloud Imperium is looking for an Audio Director to work on our exciting PC space combat sim, Star Citizen!

Laser Shot Inc — Stafford, Texas, United States
[07.09.14]
R&D SOFTWARE ENGINEER