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April 16, 2014
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April 16, 2014
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20 Years of Mana: Secret of Mana's Enduring Influence 21
by Christian Nutt, Douglas Wilson [08.09.13]
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Audio, Art, Console/PC, Indie

Envisioning Our Interactive Audio Future 6
by Damian Kastbauer [07.03.13]
In this reprint from the final (June/July 2013) issue of Game Developer magazine, sound designer Damian Kastbauer blends narrative and design notes to craft an inspirational future vision for interactive audio.
Audio, Game Developer Magazine, Columns, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet

Postmortem: Q-Games' Pixeljunk 4am 6
by Rowan Parker [04.03.13]
The postmortem of the IGF-nominated interactive music title for PlayStation Network which was originally printed in Game Developer magazine -- complete with new up-to-date commentary from the game's developers.
Audio, Design, Postmortem, Production, Indie

Game Developer Magazine's Power 50 2
by Gamasutra staff [11.10.12]
Gamasutra and its sister site Game Developer magazine have put together a "Power 50" list of people in the game industry who have stood out for doing work in the last year that is new, different, or better.
Audio, Business/Marketing, Design, Art


GDC Europe 2014 opens registration, continues call for papers  
by GDC Staff [04.16.14]
You can now register early at a discounted rate to attend this year's GDC Europe, which will be held in Cologne, Germany August 11-13. Also, you still have time to submit talk proposals for the show.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC Europe

Reimagining the audio of kids' games, rediscovering a passion for game dev 2
by Gamasutra Community [04.09.14]
"The game became a labor of love for my own kids, to help them learn math, listening skills, to have a positive early experience with technology and, more even more than that, to simply make them happy."
Audio, Design, Production, Smartphone/Tablet

Video: #1ReasonToBe panel inspires standing ovation at GDC 2014 3
by GDC Staff [04.07.14]
GDC 2014 saw the triumphant return of one of the conference’s most popular sessions: the #1ReasonToBe panel, a raucous celebration and exploration of gender and alternative voices in games.
Audio, Video, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, Vault


Cube & Star: An Arbitrary Postmortem: Part 3.  
by Joshua McGrath [04.15.14]
Differentiating a demo from a full game. Our reach exceeds our grasp. Part Three of the subjective post-mortem of Cube & Star: An Arbitrary Love. Developed in Unity, by a single man. Winner of Intel LevelUp and IndieCade finalist
Audio, Design, Production, Art, Console/PC

Getting/Making Game Music that Fits - World Tour Series - Asian Music  
by Harry Mack [04.15.14]
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on Asian music.
Audio, Indie

The Art of Shadow of the Colossus (5/6): Music 1
by Frederic Fourcade [04.14.14]
The Shadow of the Colossus soundtrack. Nothing short of a thesis would appropriately cover this subject, so crucial to this work is the musical element and its rarely equaled depth.
Audio, Design, Programming, Art, Console/PC

introducing YU - extremely retro 2D open world sandbox sci-fi RPG  
by Otus Neuman [04.12.14]
i don't want to make a game for the heck of it, or for the humor of it, or for other game devs(or future game devs) to study as an "interesting artistic/technical specimen." i want to make an RPG for players to play
Audio, Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet

Just Say No to Employment Tests 92
by Stephen Dinehart [04.11.14]
Want to start a revolution? What if your talent was judged by your portfolio instead?
Audio, Design, Programming, Art


TestCo — Redwood City, California, United States
[04.14.14]
Sales Engineer
short description