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May 29, 2015
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20 Years of Mana: Secret of Mana's Enduring Influence 23
by Christian Nutt, Douglas Wilson [08.09.13]
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Audio, Art, Console/PC, Indie

Envisioning Our Interactive Audio Future 6
by Damian Kastbauer [07.03.13]
In this reprint from the final (June/July 2013) issue of Game Developer magazine, sound designer Damian Kastbauer blends narrative and design notes to craft an inspirational future vision for interactive audio.
Audio, Game Developer Magazine, Columns, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet

Postmortem: Q-Games' Pixeljunk 4am 6
by Rowan Parker [04.03.13]
The postmortem of the IGF-nominated interactive music title for PlayStation Network which was originally printed in Game Developer magazine -- complete with new up-to-date commentary from the game's developers.
Audio, Design, Postmortem, Production, Indie

Game Developer Magazine's Power 50 2
by Gamasutra staff [11.10.12]
Gamasutra and its sister site Game Developer magazine have put together a "Power 50" list of people in the game industry who have stood out for doing work in the last year that is new, different, or better.
Audio, Business/Marketing, Design, Art

Don't Miss: Our 30th anniversary retrospective of Gradius 6
by Kurt Kulata [05.29.15]
Remember Gradius? Konami's stand-out 2D shooter franchise was released 30 years ago today, and in this feature Hardcore Gaming 101's Kurt Kalata takes us on a stroll through its releases.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC

Composing adaptive music for video games using Elias 1
by Gamasutra Community [05.29.15]
A how-to guide: "I immediately fell in love with its intuitive interface and powerful features. I was able to turn a linear composition into an adaptive score ready for a video game in less than an hour."
Audio, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Don't Miss: A behind-the-scenes look at sound design for Journey Exclusive 14
by Steve Johnson [05.28.15]
"There are too many stories in these sounds for the world to never know," wrote Journey sound designer Steve Johnson in this timeless 2012 feature. "So I thought I'd share them with you."
Audio, Design, Console/PC, Exclusive

Composing Adaptive Music for Video Games Using Elias 1
by Dale Crowley [05.28.15]
Composing adaptive music for video games is an art in and of itself. This blog and video tutorials will discuss the main paradigms for composing adaptive music and detail the most advanced one using a new software called Elias.

Assessing your indie studio's intellectual property situation  
by Zachary Strebeck [05.26.15]
Game lawyer Zachary Strebeck looks at the reasons to assess your game development company's intellectual property situation and how to do it.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

A Precise Audio Sequencer for Unity  
by Erdin Kacan [05.20.15]
I have started a new project which required a stable Audio Sequencer. Unfortunately and surprisingly I could not found any stable solutions online. So I have decided to create on myself.
Audio, Programming

The Captain Took Your Ducky: A Gear VR Jam Post Mortem  
by Nils Kuebler [05.20.15]
A post mortem of our Gear VR Jam entry The Captain Took Your Ducky, a virtual reality hexagonal puzzle game.
Audio, Business/Marketing, Programming, Art, Indie, Smartphone/Tablet

BUBBLA: All or Nothing  
by Ivan Dvorsky [05.19.15]
This is a story about developing a game.
Audio, Design, Production, Art, Indie, Smartphone/Tablet — Chicago, Illinois, United States
Audio Software Engineer
Wargaming Chicago-Baltimore is a part of the leading free-to-play MMO game developer and publisher, with over 65 million subscribers and multiple studios worldwide. We are looking for the right individuals to join us and help deliver great user experiences in both our highly-successful current game, World of Tanks: Xbox 360 Edition, as well as our upcoming projects.

Sony Computer Entertainment America LLC — Los Angeles, California, United States
Sound Design Manager