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September 22, 2014
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September 22, 2014
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20 Years of Mana: Secret of Mana's Enduring Influence 21
by Christian Nutt, Douglas Wilson [08.09.13]
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Audio, Art, Console/PC, Indie

Envisioning Our Interactive Audio Future 6
by Damian Kastbauer [07.03.13]
In this reprint from the final (June/July 2013) issue of Game Developer magazine, sound designer Damian Kastbauer blends narrative and design notes to craft an inspirational future vision for interactive audio.
Audio, Game Developer Magazine, Columns, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet

Postmortem: Q-Games' Pixeljunk 4am 6
by Rowan Parker [04.03.13]
The postmortem of the IGF-nominated interactive music title for PlayStation Network which was originally printed in Game Developer magazine -- complete with new up-to-date commentary from the game's developers.
Audio, Design, Postmortem, Production, Indie

Game Developer Magazine's Power 50 2
by Gamasutra staff [11.10.12]
Gamasutra and its sister site Game Developer magazine have put together a "Power 50" list of people in the game industry who have stood out for doing work in the last year that is new, different, or better.
Audio, Business/Marketing, Design, Art


Don't Miss: The Gamasutra community's game developer flashcards 7
by Gamasutra Community [09.19.14]
Developers from across Gamasutra's community contributed to this quirky taxonomy of personalities and situations that you're likely to encounter if you spend much time in the game industry.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Reminder: 24 hours left to early register for GDC Next 2014  
by Staff [09.17.14]
With just over a day left until early registration for GDC Next featuring ADC ends on September 18, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Game Design Deep Dive: Finding the beat in Crypt of the NecroDancer Exclusive 8
by Ryan Clark [09.17.14]
Brace Yourself Games launched its rhythm-based roguelike Crypt of the NecroDancer earlier this year. Here, creator Ryan Clark explains how he stumbled upon -- and carefully tweaked -- the game's signature beat mechanic.
Audio, Design, Console/PC, Indie, Exclusive


Writing the music for Smash Hit  
by Douglas Holmquist [09.19.14]
In this post, composer Douglas Holmquist describes the process of writing the music for Mediocre Games' Smash Hit.
Audio, Indie, Smartphone/Tablet

PC Engine interviews taken from The Untold History of Japanese Game Developers  
by John Szczepaniak [09.16.14]
A collection of interview excerpts with Japanese developers who worked on the PC Engine.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC

Story in Games: Speaking Through Song  
by Jaime Cross [09.10.14]
A look at how game music can provide extra context to a game's story and world, in addition to supplementing player feedback.
Audio, Console/PC, Indie

Game Audio Industry Survey  
by Brian Schmidt [09.09.14]
GameSoundCon Survey looks deeper into the Salaries, Working Environment, Production and Contracts for video game composers and sound designers
Audio, Business/Marketing, Production, Console/PC, Indie, Smartphone/Tablet

The Sound and Music of Proteus - An Academic Case Study  
by Philip Morton [08.29.14]
How does audio enhance the immersive experience of an interactive game? This is a case study taken from a recent academic paper for The Glasgow School of Art's Masters Programme in Sound for the Moving Image.
Audio, Serious, Indie


Monochrome LLC — Aptos, California, United States
[08.28.14]
Lead Audio Designer