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October 24, 2014
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October 24, 2014
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20 Years of Mana: Secret of Mana's Enduring Influence 21
by Christian Nutt, Douglas Wilson [08.09.13]
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Audio, Art, Console/PC, Indie

Envisioning Our Interactive Audio Future 6
by Damian Kastbauer [07.03.13]
In this reprint from the final (June/July 2013) issue of Game Developer magazine, sound designer Damian Kastbauer blends narrative and design notes to craft an inspirational future vision for interactive audio.
Audio, Game Developer Magazine, Columns, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet

Postmortem: Q-Games' Pixeljunk 4am 6
by Rowan Parker [04.03.13]
The postmortem of the IGF-nominated interactive music title for PlayStation Network which was originally printed in Game Developer magazine -- complete with new up-to-date commentary from the game's developers.
Audio, Design, Postmortem, Production, Indie

Game Developer Magazine's Power 50 2
by Gamasutra staff [11.10.12]
Gamasutra and its sister site Game Developer magazine have put together a "Power 50" list of people in the game industry who have stood out for doing work in the last year that is new, different, or better.
Audio, Business/Marketing, Design, Art


Don't Miss: The Super Meat Boy postmortem  
by Edmund McMillen, Tommy Refenes [10.22.14]
Edmund McMillen and Tommy Refenes candidly discuss the development process of smash indie hit Super Meat Boy, diving into the punishing process that led to the remarkably successful retro revitalization.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Implementing music and sound effects in Unity  
by Gamasutra Community [10.22.14]
On coding audio support in a simple smartphone game in Unity: "Thankfully, a simple audio system that just works isn't too terribly hard to implement in a small project."
Audio, Programming, Console/PC, Indie, Smartphone/Tablet

Get a job: The Odd Gentlemen are hiring a Sound Designer  
by Staff [10.21.14]
Wayward Manor developers The Odd Gentlemen are expanding, and they're looking to hire an experienced sound designer to work alongside them in Los Angeles on the development of King's Quest.
Audio, Console/PC, Indie, Recruitment


The Musical Box #05: Musical dungeon  
by Marcelo Martins [10.23.14]
The Musical Box features 30 articles focusing on game music production and implementation. Edition #5: The Legend of Zelda: Skyward Sword
Audio, Programming, Production, Console/PC

The Musical Box #06: J-Pop RPG 1
by Marcelo Martins [10.23.14]
The Musical Box features 30 articles focusing on game music production and implementation. Edition #6: The World Ends with You
Audio, Programming, Production, Console/PC

The Musical Box #02: Mario's Galaxy of Music  
by Marcelo Martins [10.22.14]
The Musical Box features 30 articles focusing on game music production and implementation.
Audio, Programming, Production, Console/PC

Volcano Game Jam!  
by Thierry Brochart [10.22.14]
The Volcano Game Jam, november 14, 15, 16 will be huge! We are honored to have Eric Chahi (Another World...) as president of the jury!
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Smartphone/Tablet

The Musical Box #03: Breaking the Silence  
by Marcelo Martins [10.22.14]
The Musical Box features 30 articles focusing on game music production and implementation. Edition #3: Red Dead Redemption
Audio, Programming, Production, Console/PC


Crystal Dynamics — Redwood City, California, United States
[10.21.14]
Audio Lead


The Odd Gentlemen — Los Angeles, California, United States
[10.20.14]
Sound Designer
The Odd Gentlemen are looking for a Sound Designer to join our team in Los Angeles. We are looking for an applicant with experience in creating and implementing sounds for video games and an ear for details that bring digital worlds to life. You will work closely with a small team who are passionate about creating fantastical games.

Digital Extremes — London, Ontario, Canada
[10.18.14]
Sound Designer