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July 28, 2014
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July 28, 2014
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20 Years of Mana: Secret of Mana's Enduring Influence 21
by Christian Nutt, Douglas Wilson [08.09.13]
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Audio, Art, Console/PC, Indie

Envisioning Our Interactive Audio Future 6
by Damian Kastbauer [07.03.13]
In this reprint from the final (June/July 2013) issue of Game Developer magazine, sound designer Damian Kastbauer blends narrative and design notes to craft an inspirational future vision for interactive audio.
Audio, Game Developer Magazine, Columns, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet

Postmortem: Q-Games' Pixeljunk 4am 6
by Rowan Parker [04.03.13]
The postmortem of the IGF-nominated interactive music title for PlayStation Network which was originally printed in Game Developer magazine -- complete with new up-to-date commentary from the game's developers.
Audio, Design, Postmortem, Production, Indie

Game Developer Magazine's Power 50 2
by Gamasutra staff [11.10.12]
Gamasutra and its sister site Game Developer magazine have put together a "Power 50" list of people in the game industry who have stood out for doing work in the last year that is new, different, or better.
Audio, Business/Marketing, Design, Art

Game developers speak their minds as part of our 2014 Salary Survey Exclusive 22
by Kris Graft [07.25.14]
As part of Gamasutra's 2014 Game Developer Salary Survey, we asked respondents an open question: "Do you have anything to say about the game industry in 2013?"
Audio, Exclusive, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Strange and mundane come together in Variable State's Virginia Exclusive 1
by Leigh Alexander [07.25.14]
Variable State tells us about Virginia, its in-development narrative game inspired by 1990s TV like Twin Peaks -- character studies, magical realism and what hides beneath the suburban mundane.
Audio, Design, Programming, Art, Console/PC, Indie, Exclusive

Don't Miss: Khris Brown on the secrets of great voice acting Exclusive 4
by Alex Wawro [07.24.14]
Gamasutra speaks to voice director, consultant and game industry veteran Khris Brown to better understand how high-quality voicework in games comes together from a developer perspective.
Audio, Design, Production, Console/PC, Indie, Social/Online, Exclusive

FULL CIRCLE: Videogame Music & All That Jazz 4
by John Broomhall [07.22.14]
Reflections on re-imagining the distinctive soundtrack of a classic videogame
Audio, Console/PC

Getting/Making Game Music that Fits - World Tour Series - Beach Music  
by Harry Mack [07.22.14]
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on Beach music.
Audio, Indie

The Michelle Phan copyright infringement lawsuit is a wake-up call for everyone who creates YouTube content  
by Zachary Strebeck [07.19.14]
On July 16, Ultra records filed a lawsuit against popular YouTube vlogger Michelle Phan in a Los Angeles District Court. Ultra is alleging that Phan committed copyright infringement when she used music by their artists in her videos.
Audio, Business/Marketing

Shadowgate Blog #1 - The Story of the MacVentures, Shadowgate and its Re-imagining 20
by Karl Roelofs [07.17.14]
This blog details the development history of Shadowgate, a graphic point-and-click adventure originally created in the 80's, that is being re-imagined for old and new fans alike.
Audio, Design, Programming, Production, Art, Console/PC, Indie

Making your way in HTML5  
by Andriy Vinchkovskiy [07.16.14]
Bringing games to the largest possible number of people is the most important factors for all developers. HTML5 provides a truly unique opportunity; fast one-off development for a multitude of platforms. This is our story.
Audio, Design, Programming, Production, Art, Indie, Social/Online, Smartphone/Tablet

Cloud Imperium Games — SANTA MONICA, California, United States
Audio Director
Cloud Imperium is looking for an Audio Director to work on our exciting PC space combat sim, Star Citizen!

2K — Novato, California, United States
Audio Programmer

Deep Silver Volition — Champaign, Illinois, United States
Senior Audio Designer

Laser Shot Inc — Stafford, Texas, United States