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November 1, 2014
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November 1, 2014
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20 Years of Mana: Secret of Mana's Enduring Influence 21
by Christian Nutt, Douglas Wilson [08.09.13]
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Audio, Art, Console/PC, Indie

Envisioning Our Interactive Audio Future 6
by Damian Kastbauer [07.03.13]
In this reprint from the final (June/July 2013) issue of Game Developer magazine, sound designer Damian Kastbauer blends narrative and design notes to craft an inspirational future vision for interactive audio.
Audio, Game Developer Magazine, Columns, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet

Postmortem: Q-Games' Pixeljunk 4am 6
by Rowan Parker [04.03.13]
The postmortem of the IGF-nominated interactive music title for PlayStation Network which was originally printed in Game Developer magazine -- complete with new up-to-date commentary from the game's developers.
Audio, Design, Postmortem, Production, Indie

Game Developer Magazine's Power 50 2
by Gamasutra staff [11.10.12]
Gamasutra and its sister site Game Developer magazine have put together a "Power 50" list of people in the game industry who have stood out for doing work in the last year that is new, different, or better.
Audio, Business/Marketing, Design, Art

GDC Next: Lecture recommendations for press  
by Simon Carless [10.31.14]
GDC organizers have helped put together a list of some of the most interesting lectures at next week's s GDC Next event, with an eye towards what would work well written up for a larger audience.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Composing an indie RPG title track 5
by Gamasutra Community [10.30.14]
On the collaborative process of working with a composer: "I gave some specific feedback... but I ultimately needed to trust his ability to polish the piece."
Audio, Production, Console/PC, Indie

Don't Miss: The neuroscience of survival horror 14
by Maral Tajerian [10.30.14]
How do survival horror games like The Evil Within work on our brains? Neuroscientist M. Tajerian unpacks the mechanism behind the scares in Amnesia, Dead Space and Silent Hill in this classic feature.
Audio, Design, Programming, Art, Console/PC, Indie

The Musical Box #13: Musical Fantasy  
by Marcelo Martins [10.31.14]
The Musical Box features 30 articles focusing on game music production and implementation. Edition #13: Final Fantasy XIII-2
Audio, Programming, Production, Console/PC

Composing an Indie RPG Title Track 5
by Thomas Henshell [10.30.14]
Composer James Marantette sheds some light on the creative process behind the Archmage Rises title track.
Audio, Business/Marketing, Design, Production, Console/PC, Indie

The Musical Box #12: Katana Kidd  
by Marcelo Martins [10.30.14]
The Musical Box features 30 articles focusing on game music production and implementation. Edition #12: Alex Kidd in Shinobi World
Audio, Production

The Musical Box #10: Brave as a Frog  
by Marcelo Martins [10.29.14]
The Musical Box features 30 articles focusing on game music production and implementation. Edition #10: Battletoads
Audio, Programming, Production, Console/PC

First time SwoOoping! over the developers' ocean.  
by David Cerat [10.29.14]
As a newcomer to the game's industry and as a student graduating this year from a "3D animation and numeric design" program over the "video game" branch, I find myself in an ocean of talents, surrounded by Seniors and other talentuous junior job seekers.
Audio, Design, Art, Console/PC, Indie

Rensselaer Polytechnic Institute — Troy, New York, United States
Assistant Professor in Music and Media

Crystal Dynamics — Redwood City, California, United States
Audio Lead

The Odd Gentlemen — Los Angeles, California, United States
Sound Designer
The Odd Gentlemen are looking for a Sound Designer to join our team in Los Angeles. We are looking for an applicant with experience in creating and implementing sounds for video games and an ear for details that bring digital worlds to life. You will work closely with a small team who are passionate about creating fantastical games.